TSR 2150 - The Complete Druid's Handbook.pdf
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A
Rules Supplement
The
Complete
Druid’s
Handbook
by David
Puhrer
Table of Contents
1
Introduction.
...............
.3
--
I
I
.......
1.
Personality Types
Diplomat
.......................
Gardener
.......................
Idealist
....................... .~.
Mysterious Figure.
......................
Nurturer
...............................
Rustic
.....................................
Chapter
1:
Druid Characters..
..........
.4
Druidic Organization.
........
.4
The Essential Druid
..........
.5
Druidic Branches
............
.8
Branch Portraits
............
.10
Arctic Druid
.............
.1C
Desert Druid.
............
.12
...............................
13
...............................
14
...............................
16
uid
...........................
.17
...............................
17
..............................
18
Class Druids.
.................
.20
xpanded Rules
....
79
Traditionalist
..............................
'7n
Fanatic
...................................
Misanthrope.
..............................
.80
Druid Campaigns.
...........................
.80
1
Chapter
5
Druidic Magic.
...
New Spells.
......
First-level
......
Second-level.
...
Third-level
.....
Fourth-level
....
Fifth-level
...
Sixth-level
...................
Seventh-level
..................
New Magical Items.
.............
Herbal Magic.
..................
QL
..........
.22
Chapter
2
Druid Kits
.................
.24
Using Kits.
.................
.24
A Look at Druid Kits
........
Adviser.
........
~
.........
................
.27
Beastfriend..
.............
.28
Guardian..
...............
.30
..............................
.31
............... ..............
32
NaturalIPhilosopher
........................
Sacred Groves..
......
Features of a Sacred Grove
.
Stewardship
..............
Sanctifying and Awakening
a
Grove
................
Magical Sacred Groves.
....
Defiled and Cursed Groves.
Standing Stones.
...................
Chapter
6:
. .
107
.
.lo8
.33
..................................
outlaw
I.
.34
Pacifist
~.
..................................
.35
.36
................................
37
.............................
.39
............................
.39
...............................
41
...........................
.42
..................
.42
,..
..
..
Appendixes:
A:
AD&W Original
Edition Druids.
.....
B: Bibliography
.......
119
Chapter
3:
The Druidic Order..
........
.43
The Circles
.................
.43
High-level Druids
..........
.45
The Shadow Circle
..........
.53
Creating
a
Druidic History.
..........
.56
Druid Character
Record Sheet..
.
Druid Kit Record Sheet
.........
L,
Introduction
Mysterious guardian of a sacred grove,
wise counselor to monarchs, cunning master
of many shapes, friend of animals, and ter-
rible defender of unspoiled Nature: This is
the druid of the ADVANCED
DRAGONS@
1:Farmfiting
...............................
22
2:
Farm Random Events.
.....................
.23
3
Lesser Grove Powers
.................
.112
4
Greater Grove Powers
....................
.114
5:
Properties of Cursed Groves.
..............
.115
6:
Powers
of
Standing Stones
................
.118
7
OriginalDruid Experience Points
..........
.120
8 OriginalHierophantExperience Points
.....
.121
9
Elemental Conjurings.
....................
.122
10:Druidic Spells by Class and Level
..........
.123
game.
Although the priests of the
Western Europe in the time of Rome called
themselves druids, the druids of the AD&
game are not Celtic priests, nor do th
tice the bloody rites that made the
druids infamous in the eyes
of
Rome
these druids more closely resemble creatures
of Victorian romance and modern fantasy,
Merlin figures who revere Nature and wield
power over plants, animals, the weather, and
the elements.
This book is designed to illuminate the
many abilities of druids and show how the
neutral and "unaligned" druid can best ad-
venture with a party of predominantly good
characters. It also reveals what a druid does
when not adventuring and demonstrates how
a druid can become the center of a new and
exciting campaign.
The Complete Druid's Handbook
add
ous options to the druid class from
er
's
Handbook,
including druids from regions
other than the woodlands, and introduces
many specialized druid kits. Also included
are new spells and magical items, as well as
rules for a druid's sacred grove.
Those using this book with the AD&D
Original Edition game should know that page
references correspond with the AD&D 2nd
Edition
Player's Handbook
(PH)
and
DUNGEON
MASTER@
CREDITS
Design:
David Pulver
Editing:
Sue Weinlein
New Black and White Art:
Jeff Easley
Color
Art:
Larry Elmore,
Keith Parkinson, Alan Pollack
Typography:
Angelika Lokotz
Production:
Paul Hanchette
Special Thanks:
Peter Donald, Chris Murray,
Bruce Norman, and Tim Pulver.
TSR,
Inc.
TSR,
Ltd.
POB
756
120
Church
End,
Lake
Geneva,
Cherry Hinton
WI
53147
Cambridge CB13LB
USA.
United
Kingdom
ADVANCED DUNGEONS
&
DRAGONS, AD&D, DRAGON,
SPELLJAMMER,DUNGEON MASTER, FORGOTTEN REALMS,
and WORLD
OF
GREYHAWK are registered trademarks owned
by TSR, Inc. PLANESCAPE, MONSTROUS MANUAL, and the
TSR logo are trademarks owned
by
TSR,
Inc.
All
EX
charhrs, character names, and the distinctive likenesses
thereof
are
trademarks
owned
by TSR,
Inc.
Q
1994
EX,
Inc.
All
Rights
Reserved.Printed in the U.S.A.
Random House and its affiliates have worldwide distribution
rights
in the
book
trade for English language products of
TSR,
Inc.
Distributed to the
book
and hobby trade in the United Kingdom by
TSR
Ltd.
Distributed to the
toy
and hobby trade by regional distrib-
utors.
Guide (DMG).
The original druid
class appears here as an appendix, with some
material from the AD&D Original Edition ref-
erence book
Unearthed Arcuna.
11
This material is protected under the copyright laws of the United
States of America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the
express written permission of TSR,
Inc.
Introduction
3
4
Druid
Characters
II
-r
Y
--
A
The traditional druid is a guardian of the
woodlands. Nature, however, is vast and
diverse; thus the druids detailed in
this
book
might live their lives protecting jungle rain
forests, arctic tundra, or even the subter-
ranean Underdark. As a result, several dis-
tinct branches of druid are presented here,
each essentially
a
new subclass built around
the basic concept of the druid class.
As
a
player, choose your druidic branch right after
deciding
to
play a druid character.
Dmidik Organhalion
The bpic druid as described in the
PH
is
referred to here
as
the "forest druid." The
the other branches reflect their geo-
arctic druids, desert druids,
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