EverQuest II Player's Guide.pdf
(
8059 KB
)
Pobierz
It’s Your New World Now
™
Discover the new world of EverQuest II in exquisite detail in this EverQuest
II Player’s Guide. Included in this core rulebook you will find:
•
Expanded coverage of the Islands of Refuge.
•
Details on the history of Norrath and current situation in the Shattered
Lands.
•
All 16 character races, including the ratonga and froglok.
•
All 4 archetype character professions.
•
4 character classes and an additional 8 advanced classes.
•
Streamlined rules so you can focus on the lore and roleplaying.
Plus:
Tarton’s Wheel Quest
Details of this new online quest are available
only in this book.
100% compatible with
Revised 3rd edition fantasy role-playing rules.
www.EQrpg.com
1-58846-999-9
WW
16550
$34.99 U.S.
Contents
1
Credits
Authors:
Scott Holden-Jones with Anthony Pryor and
John Steele
Original Contributors (EQrpg):
Jennifer Clarke Wilkes,
George Doutrich, Steve Kenson, Angel Leigh McCoy, Steve
Miller, Jeff Quick, John D. Rateliff, Stephanie Smith, Owen
K. Stephens, Stephan Wieck, and Stewart Wieck
Developers:
Scott Holden-Jones and Stewart Wieck
Editor:
Scott Holden-Jones
Art Director:
Richard Thomas
Layout and Typesetting:
Ron Thompson
Interior Artists:
Ed Bourelle, David Griffith and Brian
LeBlanc.
Playtesters:
Bruce Fillmore, Ernie Fillmore, Tim
Handelman, Jason Hillier, Dave Mann, John Matthews, David
Rusch, Ronald Young, Jessica Young, Kiel Young.
Thanks especially to Ronald Young for his help in coordi-
nating the playtesting at his end — so much to do, so little
time!
EQII Online Quest Design (Tarton’s Wheel):
Jason
Roberts
Special Thanks:
John Blakely, Christopher Cao, Alan
Crosby, Steve Danuser, Daniel Enright, Bruce Ferguson,
Anthony Garcia, Christina Greenberg, Laura Naviaux, Andy
Sites, Chris Sturr, Bill Trost, Alan VanCouvering and Rich
Waters at Sony Online Entertainment for their help.
®
Get the latest information on the
EverQuest II Role-Playing Game
and lots of free downloads at:
www.EQrpg.com
Distributed for Sword & Sorcery Studio by White Wolf Publishing, Inc.
This printing of
EverQuest II Role-Playing Game: Player’s Guide
is done under version 1.0 and/or draft versions of the Open Game License and the System
Reference Document by permission from Wizards of the Coast, Inc. Subsequent printings of this book will incorporate final versions of the license, guide, and
document. See the Open Game License Appendix of this book for more information.
Some portions of this book that are delineated Open Game Content (OGC) per the Open Game License appendix originate from the d20 System Reference
Document ©1999, 2000, 2001, 2002 Wizards of the Coast, Inc. and the d20 Modern System Reference Document ©1999, 2000, 2001, 2002 Wizards of the Coast,
Inc. The remainder of these OGC portions of this book is hereby added to Open Game Content and if so used should bear the COPYRIGHT NOTICE
“
EverQuest II Role-Playing Game: Player’s Guide
Copyright 2004, Sony Computer Entertainment America, Inc.”
All contents of this book are copyrighted year 2004 by Sony Computer Entertainment America Inc. All rights reserved. Reproduction or use without the
written permission of the publisher is expressly forbidden, except for the purpose of review or use of OGC consistent with the OGL.
EverQuest is a registered trademark and “It’s Your World Now” is a trademark of Sony Computer Entertainment America, Inc. SOE and the SOE logo are
registered trademarks of Sony Online Entertainment, Inc.
Sword & Sorcery, Sword & Sorcery Studio, the Sword & Sorcery logo, and White Wolf are trademarks of White Wolf Publishing, Inc. All rights reserved.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
EverQuest II Role Playing Game
2
Contents
Chapter One: The Shattered Lands
5
Chapter Seven:
Talents and Disciplines
115
Before the Cataclysm
6
The Age of Cataclysms
17
Archetype Talents
116
Class Talents
118
Chapter Two: The New Lands
19
Advanced Class Talents
120
Chapter Three: The Isles of Refuge
39
Non-Heroic Profession Talents
123
Talent Descriptions
124
The Major Islands
42
Disciplines
147
Other Islands
61
Chapter Eight: Skills
156
Chapter Four: Building a Character 63
Abilities
Acquiring Skills
157
64
Using Skills
157
Determining Your Ability Scores
65
Skill Descriptions
160
Ability Modifiers
66
Chapter Nine: Feats
177
Changing Ability Scores
66
Fundamental Statistics
67
Acquiring Feats
178
Feat Descriptions
180
Chapter Five: Races
70
Chapter Ten: Equipment
194
Race and Ability Scores
71
Barbarian
73
Wealth and Money
195
Dark Elf
73
Weapons
196
Dwarf
74
Armor
206
Erudite
75
Goods and Services
209
Froglok
76
Item Quality
216
Gnome
77
Chapter Eleven: Adventuring
217
Half Elf
78
Halfling
79
How Far Can I See?
218
High Elf
80
How Much Can I Carry?
219
Human
80
How Fast Can I Move?
220
Iksar
81
Chapter Twelve: Combat
225
Kerra
82
Ogre
83
A Sample Combat
226
Ratonga
84
The Basics
228
Troll
85
The Start of Combat
229
Wood Elf
86
Actions
230
Attack Rolls
236
Tarton’s Wheel Online Quest
87
Defense Rolls
240
Damage
243
Chapter Six: Professions
89
Saving Throws
246
The Starting Archetypes
90
Alternate Fighting Strategies
247
Archetype Descriptions
93
Special Attacks and Combat Maneuvers
248
Class Descriptions
99
Attacks against Helpless Targets
257
Advanced Class Descriptions
104
Non-Heroic Professions
112
Appendices
258
Glossary of Rules and Terms
259
Index
267
Open Game License
269
Contents
3
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EverQuest II Player's Guide.pdf
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EverQuest II Spell Guide.pdf
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