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CONTENTS
Exumples Puge
vii
1. PAWN ENDINGS
I Thc Opposition
2 K,,f-P V. K
3 K,,I-ZP V. K
4 K-bP V. K+P
5 KS-2P 7. K,+P
6 More Pawm: Material Advantage
7 Mort Pawns: Positional Advanvage
Copyright Q 1976 by Uoler Publita~iotts, Ill<..
(:opy~-igl?~
Iooper.
All rights rcservcrl u11tlt.r Pan A711eric:in ant!
111tc1-rrational Copyright Convpntiona.
11. MINOR PKECE ENDINGS
1 Kt v. P
2 3 {or Kt) v. 2P
3 B (or KQ Y. 3P
4 B {or fCtj+P v. K
5 B (or Kt)-kP v. P
6 B (OC Kt)+-P v. 2P
7 B (or Kt)!-P v. 3P
8 3 (or KO-tPziwns v. Pawns
9 B (or Kt)+P v. B (or Kt)
10 B (or Kt)+2P v. B (or Kt)
11 B (or Kt)+,2P v. B (or XCt)+P
12 More Pawns: Material Advantage
13 More Pawns: Posirionai Advantage
14 B+2P v. B of opposite coIour
15 Bishops of opposite colour: more pawn.$
16 Two Minor Piems v. Two Minor Pieces
CHAPTER
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III. KOOK ENDINGS
I RvP
2 R v. 2P
3 R v. 3P
4 R+P v. R
5 R+2P v. R
CHAP~~R
@ 1!)59 f)y Dl., Max Euri,c ;ilrtl I>it>itl
CHAPTER
"T'his Ilttvcr txlilio~r,first ptiblistrctl in 1976, is arr
unaltrictgd anrl a)r.rr.c.teri rcpuklication ctf ~hc
355385806.003.png
CONTENTS
6 RIP v. Rf P
7 R+2P V. R-I-P
8 More Pawns: Matcrial Advanrage
9 More Pawns: Posiiional Advantage
INTRODUCTION
TODAY many more tournament games are being prayed, and club and
match games brought more frcquentfy to a finish, so that the ending is
not left to the adjudicator:but is becoming of increasing importance to
the ordinary p~a)cf. For the expert it has long been an outstanding
characteristic of his play, and it is not accidcntai that the greatest
mastcrs of chess have also been the greatest masters of the end-game.
In the end-game, unlike the opening, proficiency does not depnd on
the memory, but upon methodical study, and it is not difficult, to acquire
a skill that will add its quota of points and half-points to thc score table.
Endings are predominantly positional. in charat%er, although com-
binstive and tactical maneuvring often enlivens the play. The best
endings have their own appeal, one of accurate timing and precision.
But the compelling reason for study is surely the practical one: after a
long struggle how heart-breaking it is not to reap one's full reward
because of poor end-pby! In more than sixty examples from play in
this book decisive mistakes wcre made, often by tfic greatest masters.
Xn many ways the ending is a different kind of game: the importance
of the pawn centre diminishes; the king becomes active; there is the
possibility of stalemate; and the pawns, no longer a skeleton clothed
by pieces, become powerful in themselves. When the number of pawns
is reduced then vakes change, so that a piece may be worth no more
than a pawn.
Rather than a sketchy outline of the wholc fidd, we have made a
fairly thorough study of those endings most likely to occur in play,
especially chose with rooks. The book is hsl worked through as a
course of study, so that the underlying ideas are absorbed, and a sound
positional judgment acquired. It is not at first necessary to understand
every nuance, far less to try to remember the mare difficult and
complex variations; indeed, one might weli pass over the sub-varjatians
at a first reading. Some of the examples, noticesably in the later chapters,
are harder than others. Although considered a suitable Cextbok for the
less skilied player, some more cornplicatcd studies, and some recent
theoretical discoveries such as the analyses of R+BP+RP v. R, and
Q-tKtP v. Q, are included. Endings at first difficult yidd to further
study; the wcaker player nced never be discouraged, far in time the
ideaas bbecamc dearer, and a logical pattern is revealed.
The examples arc for the most part classified according to the kind
CHAPTER IV, QUEEN ENDINGS
I Qv.P
2 Q Y. Mom Pawns
3 Qs-P v. Q
4 Q+2P V. Q
5 More Pawns: Malerial Advantage
6 More Pawns: Positional Advantage
355385806.004.png
or more series of comparative studies,
e.g. Examplcs 223-225, are intended to show the importance of this.
Most of the usual conventions are folfawed. In chc diagrams White
moves up the board. The player with the advantage, the 'stronger
party', is often calfcd Whilc. Howcver, a question mark is used only to
indicate a dccisivc error that changes the course of thc game, and is not
otherwise used. The first named player is usually the player of the White
pieces, although the uolours may be reversed for clearer presentation.
Far the same rertson the em--dash is omitted from the moves of sub-
variations, e.g. P-K4 bccomes PK4.
Acknowledgments are especialIy given to Cheron's three volume
rnastcrpiect: Lehr- lrr~d E111~fdbuch
PAWN ENDINGS
-. . . the Pawns: They am the very Life of this Game. They alone form the Atlack
and the Wefencc; on their good OX bad Situation depends the Gain or Loss of the
Party.'
PIIIUDCIR,
1749.
I. THE OPPOSITION
Bringing the king into play is the Erst
thing to do in mast cases; for in contrast
to the earlier phases of the game it is in
the endins! that the Irin~.instcad of
hiding himself or playing'into safety,
bmes an attacking piece.
Xts freedom of action as it approaches
its rivai is controlled by a wfationshrp
ktwecn their respective positions, which
is known as the opposition.
X The kings stand opposite one
another, i.e. in opposition.
White, having to move, can never
force his way forward: 1. KQ2 KQ5
2. KK2 KK541e is directIy opposed.
Conversely, if Black moves first then he
in turn cannot get to his sixth rank:
4...
R-B 3
der ErrJspiede, Berlin, 1955-57; Kook
against fawns, by Mnixlis, Moscow, 1956; Chess Endings-Pawns,
Bfshops, ad Knights, by Maizelis, Averbach, and Chekover, Moscow,
1956; Koncowu Gra S~ucho~+~,
5 K-RS
K--Kt2
6 K---Kt5
ic; ,,,,,,,,, 132
7 K ,,,,,,- R6
K-Kt 1
8 K-Kt6.
Black may defend his corner square,
8... KRI 9. KB7 KRZ 10. KM, or
Vol. 2, 2854, and Vol. 3, 1957, Warsaw,
an extensive collection of end-games with pieces, by Gawlikowski.
We should also like to acknowledge the generous help given by
Mr. F. W. Allen, who assiduously checked thc proofs; by Mr. van den
Berg, who assisted with analysis and in various other ways; and by
Mr. K. Wbyld, whose resmrch was invaluable.
DR. 34. EIIWE,Amsterdam.
DAVID NWPER, Reigate, England.
his bishop's square, 8.. . KBI 9. KR7
KBZ 10. KR8; but he is powerless to
prevent White forcing his way through
to the back rank.
I
September, 1958.
1.. . KQ5 2. KQ2 KRS 3. KK2.
The ppayer with the move cannot farce
the advance of his king; but this is not
all, for bc cannot prcvcnt his opponent's
advance.
We shall suppose it to ix Black's
move:
I... K-,QS
After which White's forward path is
obstructed only on two squarm (Q3,
4133); But if I... KKt5 then White
outflanlrs by 2. KQ3.
Dirm opposition
White might as easily have reachad
Ihe back rank on the king's side. 'Yo
force this he must first move along the
rank. holding the opposition: I... KifS
2. KQ2 (Aftc~
the irnmcdiate outflanking
2. KKt3 KQC, WJlite at &st gcts to
QM8 or QR8.) 2.. . KKS 3. KK2 KBS
4. K32 KKtS 5. KKt2 and now White
oulflanks by 5... KBS 6. KR3, or 5...
KRS 6. KB3, then working his way up
the fiIes, as before.
White, then, can force his way to any
White's further advance, or out-
flanking, is restrict& by the edge of the
board, so hc rcvakes thc opposition, and
Black, having to move, must again give
way-
viii
of pawn-formation, and a do~en
355385806.005.png
I PAWN ENDXNGS
part of the board, but not lo any par-
I THE OPPOSXTION
musf bo careliii nor to /
5 ...
K-Q2
tion by his pawn, as in the first variation. I corner. If I ... KKtS 2. KKt2 Whiie
iiculrr square. 1%~
Trying
king, fn. if
mcnced by playing I. .. KH, ceding ail I
three squares in front of White's king,
then Whitc must reply 2. K83 rewining
the oppositior~,fur eithsr 2. KKt3 KRt4
or 2. KQ3 KQ4 loses it.
moves along to KKt2 and then out-
flanks; or it' I. .. KB6 2, KR3 and White
moves to QR7 and outflanks. In botil
these cases the diagonal opposition,
which is often transitory, immediately
rransDoses to the direct oonosition.
lose the opposilion until his objective is
s,,. KK~
ch. KK3 7. ~136,
and
5,
in sight. if, for instam, Btack corn- if s.,. KKZ 6. KR6.
At this stage Black also draws aRer
4.. KK2 (B2) 5. KB5 KQ2, for White's
pawn again prcvcnts his taking the
opposition.
5 K-R5 K-B2 1 ~nst&d, Black might play I... KQS
Black takcs rhc opposition whim 1
Conversely, similar powers accrue to
Rlack if White moves first.
When the kings are thus opposed on
file om square ag;dr[ it is term&
vertical direct opposition. It is usual to
say that tkc player who ttasn't the move
has the opposition, e-g. White bas the
opposition if it is Black's move.
Whoever movm first n~ust give
ground; or to put it another way: if you
have the opposition you can oizlflank
your opponent, and moreover you can
choose your momem for doing so.
The player having thc vertical opposi-
tion may force I~is wiiy to the farther-
most rank. Also, a player having the
horizvncal direct opposition may get to
the farthermost file, e.g. White K at
QKt6, BIack K ;it his Q3, which is
simply Exarnpte 1 turned ninety degrees,
'I'hc direct opposiiion (king5 one
square apart on the same file or rank)
is the most fundamentai of alt chess
rnanceuvm; and is of conseqritnce in
most of the pawn endings in this book.
K-K2
KKt2 RR5 3* KB2 Ki35 4,
White's king advances round the side of
his pawn.
KK'5 '. KK2 KR5 6. KB2 KR4
7. KB3, erc.
In practice the diagonal oppasiiion is
usually seen as a defcasive manceuvre, a
Instcad, 6... K-QI may be pfayed , ~neansofpmventingtheopponent taking
at once.
K-42
' The direct and diagonaI opposiliuns
1 arc the only forms of close opposition
Now that the pawn is on the sixth only j wkem the square or squares controlled
ibis retrat draws- If 7. .+ KKI rfll)'! ! by one king may also
K-41
8. KK6 (86) KQI 8. PQ7.
I the other. There arc also lona-ran%
catjlmandd by
i forms of the opposition, where tl& kin&
8 K.--B6
K-B1
are three or five squares apart.
The kings are dcfincd as stand~ng In
opposition when (a) they are on squarcs
of the same colour, and (b) here is an
cdd number of squares between them by
he most dirrct route or routes.
4 With tllree squams between ihcm
on the same file, the kings are in vertical
distant opposition. The player who has
the opposition (we shalt suppose it to be
Whitc) ha.? tbc power to get to any pari
of the hard, as in ExampIe I.
Black takes the opposition, and
White's king is unablc to cuminand the
queening square.
9 P-Q7 ch.
White plays and draws
3 The kings arc one square apart on
the same diagonal, and are said to be in
diagonal opposition.
The possession of any form of thc
opposition mcans that one can force
one's way to any part of the hoard. If it
is Black's move, then Mite ha the
onnosition. and we mav sunoose he
Black plays end loses
2 The o~tplrsition is here the decbive
Factor, for lidnabla White to control the
quacning square.
1 ...
But without the opprtsition White
cannot win.
I
None of Black's eight pwsibIc moves
prevents the invasion of his ranks. If he
advances, Wltite takes the diract opposi-
tion; if he retreats Wllite pursues, main-
taining rlre ciisiant opposition; and if he
movm sideways, as here, White outflanks
by stepping to the other side.
K-Kt3
FC,,,-.ICt3
2 K-Kt4
K-I33
2 K-34
K--,,B3
3 K-34
White holds the opposition until his
king is in front of
3 P-Q4
White must try this as he will make no
badway with his king.
his Dawn.
the
file as)
tion bacalrse his pawn occupies the
5 K-BS relevant square. This always happens
Thc right moment for the outfianking i when the pawn is beside or ahead of its
movement.
i White cannot take the direct opposi-
Whitc outfianks at once. If he wishes
instead to penetrate the king's side, hc
must first play along the rank, 2. K-42.
2 ...
lL-02
3 K-,,R4
1 There iu often a choice, and either
3
) king If White is ro win he must be able
Diugonaf opposition
to manmvre his king clear of obstruc- I wants to get to a square near his KR8
6 P-46 ch.
! the direcr opposition, as in Example 7.
7
10 K-Q6 stalemate. K-4.1
If 4.. . RB3 5. KK5.
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