Arcanis Codex Arcanis Compendium.pdf

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CodexCompendium
Codex Compendium
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Codex Compendium Version 1.0
Table of Contents
Codex Arcanis Official Rules Errata ....................................................................................................................... 3
Requirements ................................................................................................................................................... 4
Arcanis Languages .................................................................................................................................................. 7
Arcanis Secret Societies .......................................................................................................................................... 8
Arcanis FAQ and Errata .......................................................................................................................................... 9
The Monastic Orders of Arcanis ........................................................................................................................... 24
The Order of the Iron Soul ................................................................................................................................ 24
The Order of the Blade ...................................................................................................................................... 25
The Order of the Perfect Union ......................................................................................................................... 25
The Brotherhood of Man ................................................................................................................................... 26
The Order of the Bronze Sepulcher ................................................................................................................... 26
The Order of the Incandescent Path .................................................................................................................. 27
The Order of the Pearl Maidens ........................................................................................................................ 28
The Contemplation of the Elements .................................................................................................................. 28
The Order of the Iridescent Scales .................................................................................................................... 29
Prestige Classes cut from Codex ........................................................................................................................... 30
The Blackchanter ............................................................................................................................................... 30
Val Family Favored Classes .................................................................................................................................. 32
New Domains and Spells ...................................................................................................................................... 33
Flesh Domain .................................................................................................................................................... 33
New Spells ......................................................................................................................................................... 33
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Codex Arcanis Official Rules Errata
Version 1.0
Pg 162 – 163: Val Racial Abilities
Advancing in Blood Rank: Last line should read:
A Val must possess a minimum of two bloodline powers of a given rank before choosing a power of a
higher rank.
Add the following Racial Ability:
Psionic Fortitude: Psionic Powers and Attack Modes that require a saving throw have their
saving throw DC raised by the manifesting Val's Bloodrank (if applicable) and all Val characters gain a
bonus to their saving throws to resist Psionic Powers and Attack Modes equal to their Bloodrank.
Pg 163: Avoidance feat
Add Type: Fighter
Pg 163 Combat Firing feat
Add Type: Fighter
Pg 163 Conscript Feat
Add Type: Fighter
Pg 163: Church Education feat
Nation: Add Solanos Mor
Pg 163: Elorii Bloodline feat
Ardakene Elves: should read: Cure Light Wounds once per day except cures 1d8+1 per level (no
Pg 163:
Empower Blood [Metamagic]
Nation: Canceri, Encali
Prerequisite: Cleric or Wizard only
Benefit: Prior to casting a spell, the caster may inflict a wound upon himself to feed the energies he is about to
unleash. Using this feat is a full round action and must be done “on the fly”, spells may not be prepared with
Empower Blood . The procedure for damaging ones self is part of the full round casting. Only one-handed
weapons may be used as one had must be free to cast the spell. No to hit roll is needed and the caster may not
"pull their punch" when rolling damage. Criticals and Sneak Attack damage may not be added to the damage
roll.
The Damage inflicted may be added to weaken the target’s resistance to the spell or increase the spells
damage. To weaken the target’s resistance, the amount of damage the spellcaster inflicts upon him self
becomes the target’s penalty to save against his spell being cast. The damage boosting option of this feat is
applicable to only spells with instantaneous durations. If using the Damage Modifying option of this feat, the
damage added to the spell is double the damage the caster inflicted upon himself. This damage is added to total
damage of the spell, with spells like magic missile, you may split up the additional damage as you wish.
Pg 164: Hawk Eyed feat
Add Type: Fighter
Pg 164: Improved Ride-By Attack feat
Add Type: Fighter
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maximum)
Pg 165:
Tail Attack [Special]
Nations: Any
Prerequisite: must be Ss'ressen, Dex 13+
You have learned how to use your tail as an offensive weapon in melee combat.
Benefit: When using the full-attack option, you can use your tail to make an extra melee attack at your highest
base attack bonus, but this attack and all other made during the round suffer a -2 penalty. Alternately, the
Ss’ressen may choose to make a single melee attack at her highest base attack.
A Ss’ressen’s tail has a reach of 5 feet and deals 1d4 plus 1 ½ times the Ss’ressen’s strength bonus to
damage. Tail attacks are considered armed attacks; a Ss’ressen who fails a trip attempt made with the tail is not
susceptible to the retributive trip attempt. Lastly if the Ss’ressen is a monk the Ss’ressen deals his monk
unarmed damage with his tail attack and may combine this tail attack with flurry of blows (Gaining a -4 to all
attacks and therefore gaining one extra unarmed attack and one Tail attack during his full-attack option)
Pg 164: Master of the Tops feat:
Nations: add Entaris
Pg 164: Legionnaire feat
Add Type: Fighter, Add Light Armor Proficienc y
Pg 164: Quick Reload feat
Add Type: Fighter
Pg 164: Tactical Leadership feat
Add Type: Fighter
Pg 165: Trick Shot feat
Add Type: Fighter
Pg 173: Warriors of Eternal Flame
The second sentence under the class feature Spellcasting should read: The character now gains
limited divine spell casting abilities as he rises in level.
First level spells: Add Faerie Fire
Pg 175: Ehtzara
Requirements
Alignment: Any Chaotic
Int: 14 or better
Wis or Cha: 14 or better
Knowledge (Arcana) or Spellcraft: 8 ranks
Alchemy or Scry: 4 ranks
Craft (Any): 1 rank
Feats: Skill Focus (Knowledge Arcana) or Skill Focus (Scry); Iron Will
Special: Ritual or other
Class Skills:
The Ehtzara class skills (and the key ability for each skill) are Alchemy (Int), Animal Empathy (Cha), Concentration (Con),
Craft (Int), Decipher Script (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Nature) (Int), Knowledge
(Planes) (Int), Knowledge (Religion) (Int), Profession (Wis), Scry (Int), Spellcraft (Int), Spot (Wis), Use Magic Device
(Cha), Wilderness Lore (Wis)
Skill Points at Each Level:
3 + Int Modifier.
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Weapon and Armor Proficiency:
Simple Weapons, no armor
Spells:
Add Elemental Maze as a 5 th level spell
Pg 177: Chart with Tralian Hammer
It sho uld be an Exotic Weapon with no reach
Pg 177: Altherian Steel
Replace the Stats:
For information on Altherian Steel please see page 117 of the codex Arcanis.
Light & Med Armor +1,000gp
Heavy Armor +9,000gp
Shield
+1,000gp
Weapons
+200gp per lb
Armor made of Altherian Steel -20% weight
Light and med armor provides the wearer with Electrical resistance of 5
Heavy Armor provides the warier with Electrical resistance of 10 for heavy armor
Weapons gain +5 hardness vs. electrical affects
Pg 181: Travel Domain
Should read: Anshar instead of Yarris
Granted Power and Spells: add val’Inares bloodline power Walk the Path of the Stars.
Pg 181: Anshar’s Burning Blood Spell
School should be Necromancy only
Pg 182: Beltine’s Blessed Strike Spell
School should be Evocation
Pg 182: Bury Spell
Saving throws should all be Reflex
Pg 182: Dolphin Chant Spell
Remove Sea 1
Pg 183: Knowledge of Elders
School should be Necromancy only
Pg 183: Luck of Legend
School should be Transmutation
Pg 184: Natures Gift
School should be Transmutation
Replace “add _ of your level” with “add ½ of your level”
Pg 184: Presence of Master Smiths Spell (corrected)
Presence of Master Smiths
School: Necromancy
Level: Artificer 8
Components: V, S, M
Casting Time: 1 Hour
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