d20 Malhavoc Press Book of Eldritch Might II.pdf

(6519 KB) Pobierz
905083157.008.png 905083157.009.png
BOOK OF ELDRITCH MIGHT II:
SONGS AND SOULS
OF POWER
A new arcane sourcebook
By Monte Cook
Requires the use of the Dungeons & Dragons ® Player's Handbook , Third Edition, published by Wizards of the Coast®
Additional Credits
Editing and Production: Sue Weinlein Cook
Cover Illustration and Design: Luis Corte Real
Interior Illustrations: To r en "MacBin" Atkinson and Stephen Shepherd
Graphic Design: The Unseelie Court
Distribution: Monte Cook’s Website
<www.montecook.com>
"d20 System" and the "d20 System" logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. A
copy of this License can be found at <www.wizards.com/d20>. Dungeons & Dragons ®, Dungeon Master ® , and Wizards of the Coast ® are Registered Trademarks of
Wizards of the Coast, and are used with Permission. Cover artwork © 2002 Luis Corte Real. Interior artwork pp. 2, 11, 13, 20, 36, 39, 42, 49, 53, 55–57, and 60–63 are
© 2002 Stephen Shepherd. Used with permission. All other content is © 2002 Monte J. Cook. All rights reserved. Eldritch Might and the Malhavoc Press logo are trademarks
owned by Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
This edition of Book of Eldritch Might II:Songs and Souls of Power is produced under version 1.0, 1.0a, and/or draft versions of the Open Game License, the d20 System Trademark
Logo Guide, and System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate final versions of the license, guide, and document.
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all
Malhavoc Press logos and identifying marks and trade dress, including all Malhavoc Press product and product line names including but not limited to The Book of Eldritch Might, Book of Eldritch
Might II:Songs and Souls of Power; The Banewarrens, Requiem for a God, Book of Eldritch Might III:The Nexus, any specific characters, monsters, creatures, and places; capitalized names and
names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, spells, and abilities; and any and all stories, storylines, histo-
ries, plots, thematic elements, and dialogue; all spells originating in The Book of Eldritch Might;and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses,
poses, logos, or graphic designs; except such elements that already appear in final or draft versions of the d20 System Reference Document (e.g. Melf, Bigby, Tenser, Mordenkainen, Tasha,
Evard, Otiluke, Rary, Drawmij, and Otto) or as Open Game Content below and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content.
Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Book of Eldritch Might II:Songs and Souls of Powerare designated as Open
Game Content: the variant bard and sorcerer classes in Chapter One; all skills, abilities, and feats; the eldritch warrior prestige class plus the advancement tables and Class Features for the other
classes in Chapter Three; all spell and spellsong parameters (range, etc.) and game mechanics in Chapters Five and Six; the unholy riven new monster plus the statistics and Combat text for the
other monsters in Chapter Eight; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other OGC source.
Some portions of this book which are OGC originate from the System Reference Document and are ©1999, 2000, and 2001 Wizards of the Coast, Inc. The remainder of these OCG portions of
this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Book of Eldritch Might II: Songs and Souls of Power ©2002, Monte J. Cook.” This materi-
al is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without
express written permission from Monte Cook, except for purposes of review or use of OGC consistent with the OGL. The original purchaser may print copies for his or her own personal use only.
This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
905083157.010.png 905083157.011.png 905083157.001.png 905083157.002.png
TABLE OF
C ONTENTS
Introduction
Using This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Sidebar: Playtesters . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Chapter Four: Soul Magic
Creating Soul Magic Spells . . . . . . . . . . . . . . . . . . . . . . .24
Using Soul Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Soul Magic Spell Effects . . . . . . . . . . . . . . . . . . . . . . . . .25
Soul Magic in the Campaign . . . . . . . . . . . . . . . . . . . . . .26
Chapter One: Alternate Classes
Bard Variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Sidebar: Silence and Spellsongs . . . . . . . . . . . . . . . . . .6
Sidebar: Jode, the Guardian of Song . . . . . . . . . . . . . .7
Sorcerer Variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Va riant Sorcerer Spell List . . . . . . . . . . . . . . . . . . . .10
Chapter Five: Spellsongs
Spellnotes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Spellchords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Spellmelodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Chapter Six: Spells
New Spell Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Spell Descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38
Chapter Two: Feats
Accompaniment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Aid Spellcasting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Amplify Song (Forte) . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Create Soul Magic Spell . . . . . . . . . . . . . . . . . . . . . . . . .15
Intensify Song (Crescendo) . . . . . . . . . . . . . . . . . . . . . . .15
Lace Spell: Resistant . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Lace Spell: Spellripper . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Lace Spell: Unravel . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Sustain Song (Sostenuto) . . . . . . . . . . . . . . . . . . . . . . . . .16
Vivify Song (Maestoso) . . . . . . . . . . . . . . . . . . . . . . . . . .16
Chapter Seven: Magic Items
Armor and Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Rings, Rods, and Staves . . . . . . . . . . . . . . . . . . . . . . . . . .54
Wondrous Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Major Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Chapter Eight: Monsters
Arcane Angel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Sidebar: Arcane Angels in the Campaign . . . . . . . . .60
Eye Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Unholy Riven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Chapter Three: Prestige Classes
Diplomancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Eldritch Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Knight of the Chord . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Song Mage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Appendix
Open Game License . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
BOOK OF ELDRITCH MIGHT II:
SONGS AND SOULS OF POWER
TABLE OF
CONTENTS
2
905083157.003.png 905083157.004.png
I NTRODUCTION
…Malhavoc’s journal at the time contained the following
passage: “And thus my studies with ‘The Book’ continued. I
sent my companions on a fool’s errand to a city ruled by vam-
pires in order to keep them from disturbing me. I do not expect
to hear from them for… quite some time. It has become clear
that The Book holds secrets contained in no mortal mind for
untold aeons. I found an extensive section on magical songs.
While I do not doubt the validity of their power, I knew they
were not for me. Instead, I was drawn inexorably to the
information on sentient spells. Living, intelligent spells in a
living, intelligent book. How fascinating. I immediately
named this new arcanum ‘soul magic.’ This was the power I
had craved for so long.”
Master’s Guide , and designed Return to the Temple of Elemen-
tal Evil . His d20 version of Call of Cthulhu is due out from
Wizards in March 2002. He has also done work for Atlas
Games and Fiery Dragon Productions.
A graduate of the Clarion West writer's workshop,
Monte also has published short stories and two novels. In
his spare time, he runs two games a week, holds a yearly
game convention at his house, builds vast dioramas out of
LEGO building bricks, and reads a lot of comics.
M ALHAVOC P RESS
Malhavoc Press is Monte’s d20 System imprint devoted to
the publication of unusual magic, monsters, and evocative
elements that go beyond traditional fantasy. Malhavoc Press
products exhibit the mastery of the d20 System rules that
only one of its original designers can offer.
Book of Eldritch Might II: Songs and Souls of Power is a
followup to the award-winning Book of Eldritch Might .Next
up, Malhavoc Press will release its first mega-adventure, The
Banewarrens , and Requiem for a God , both also designed by
Monte Cook. Finally, look for Book of Eldritch Might III: The
Nexus, coming later in the year.
Current titles are available to purchase in either print or
electronic (PDF) format at <www.montecook.com>
alhavoc is the only known mortal arcanist to have
“possessed” The Book of Eldritch Might —if one can
use such a term for an object that may have been an
elder god trapped in the form of a tome—for any significant
amount of time. We at Malhavoc Press presented much of
what he found as a book of the same name, but it was only a
smattering of the knowledge that the actual source contained.
This new volume, Book of Eldritch Might II: Songs and Souls
of Power , offers further arcane secrets and mysterious lore:
classes, feats, spells, magical items, monsters, and more.
M
USING THIS BOOK
Throughout this sourcebook, shaded boxes offer special
information and guidelines for the DM. Some spells, items,
feats, and classes mentioned in this book were introduced in
The Book of Eldritch Might (the game product, not the magi-
cal artifact); a dagger (†) indicates these references. Spells,
items, feats, etc. introduced in this book are marked with an
asterisk (*). Otherwise, all references to spells, feats, and
other rules are from the three Core Rulebooks: the Player’s
Handbook , DMG, and MM.
This sourcebook is protected content except for items
specifically called out as Open Gaming Content on the title
page. For full details, please turn to the Appendix. Open
content is not otherwise marked in the text of this book.
Playtesters
Thanks to all the members of my regular gaming group for
always being willing to playtest new concepts and rules for
this book: Michele Carter, Andy Collins, Sue Cook, Bruce
Cordell, Jesse Decker, Erik Mona, Chris Perkins, Jeff Quick,
Sean Reynolds, and Keith Strohm.
My special gratitude goes to all those who took the time
to respond to my online call for playtesters with helpful feed-
back: Carlos J. Lopez Acosta, Patryk Adamski, David
Ainsworth, Hugh Belmont, Artur Biesiadowski, Roger
Burgess III, Roger Carbol, Bob Cooper, Joshua Deren,
Matthew Frederick, Tjark Freese, Mark Galpin, Kelly
Graham, Edmund Hack, Marc Hartstein, Rob Helton, Marc
Hertogh, Chris Hows, John Iarocci, Jeff Johnston, Matt
Katch, Tilo Koester, Joseph Lockett, Tom Lommel, Germán
Martín, Marzy Marziano, Bridget McAndrew, Ken McKinney,
Chad McMinn, Sami Merila, M. Sean Molley, Brian A. Morgan
Armstrong, Robert Mull, John Mowat, Doug Nelson, Matt
Penniman, Bobby Politte, Eric S. Polovich, Jacob Proffitt,
John E. Raymond, Steve Rees, Oliver "Kae'Yoss" Rietz,
Bryan Ruther, Jason Saving, Hajo Schiewe, Del Shand, Nico-
las Shand, Johnny P. Smith, Phil Sirvid, John Henry Stam,
Bradd W. Szonye, Rasmus Nicolaj West, and Christian Yde.
—Monte
ABOUT THE AUTHOR
Monte Cook started working professionally in the game
industry in 1988. In the employ of Iron Crown Enterprises,
he worked with the Rolemaster and Champions games as an
editor, developer, and designer.
In 1994 Monte came to TSR as a game designer. As a
senior game designer with Wizards of the Coast, he codesigned
the new edition of Dungeons & Dragons, authored the Dungeon
BOOK OF ELDRITCH MIGHT II:
SONGS AND SOULS OF POWER
3
INTRODUCTION
905083157.005.png 905083157.006.png
CHAPTER ONE:
A LTERNATE C LASSES
The new versions of the bard and sorcerer class presented in
this chapter are intended to serve as alternates to the tradi-
tional versions found in Chapter Three: Classes of the
Player’s Handbook .It’s a good idea to discuss them with your
DM before adopting them for your own characters.
primary focus, it lies in music, which, in turn, provides them
with powers of diplomacy and charm.
Alignment: Bards are free spirits, wanderers, and intellec-
tuals. They appreciate creativity, freedom, and individuality
over structure and order. Their spontaneity and intuitive nature
preclude those of lawful alignment from joining their ranks.
Religion: Bards usually worship gods devoted to music,
creation, or travel. (For one example music deity, see the
“Jode, the Guardian of Song” sidebar in this chapter.) They
often do not tie themselves down to a rigid religious struc-
ture. However, in congregations and fellowships that give
them the breathing room they require, the bards’ skill with
song and lore can provide wonderfully inspirational support
to faith and devotion.
Background: Bards, it is said, are born, not made. Still,
their skills and knowledge result from long years of training
and study, usually as apprentices to skilled masters. Occasion-
ally, a particularly famous bard will found a college that serves
as a school and guild for a large number of other bards.
Races: Humans, elves, half-elves, and halflings more
commonly become bards than do members of other races.
Half-orcs and dwarves find themselves ill-suited to master-
ing the magic of music and ill-tempered for the light and
bright disposition that most bards find useful in their duties
and deeds. Occasionally a gnome takes to the art of spell-
songs and bardic lore, but usually as a result of studying with
a master of another race.
BARD VARIANT
Music holds great power, although few realize this power,
and even fewer know how to tap into its potential. Some
take the bard as a simple minstrel with nothing more to
offer than a few songs to warm the heart. And, in truth, this
is an apt description of a beginning bard. However, as she
progresses in knowledge and skill, the bard becomes a formi-
dable spellcaster and combatant, using those powers together
in ways that no one else can.
Adventures: Bards explore new territories and old ruins
to learn more about their world. In addition to being mas-
ters of music, they are keepers of lore as well—often incor-
porating this knowledge into their songs.
Characteristics: Bards are knowledgeable and broadly
skilled—yet still unique. For example, they maneuver in light
armor more like fighters than mages, yet they do not rely on
strength alone. Their music is magical, but more flexible
than the spells of wizards or sorcerers. They are almost as
skilled as rogues in certain areas but lack their penchant for
sneak attacking or using mechanical devices. If they have a
T HE B ARD
Attack
Fortitude
Reflex
Will
—Spellsongs per Day—
Level
Bonus
Save
Save
Save
Special
Notes
Chords
Melodies
1
+0
+0
+2
+2
Bardic knowledge
3
2
+1
+0
+3
+3
4
3
+2
+1
+3
+3
5
4
+3
+1
+4
+4
6
5
+3
+1
+4
+4
Weave notes
7
6
+4
+2
+5
+5
8
0
7
+5
+2
+5
+5
8
1
8
+6/+1
+2
+6
+6
8
2
9
+6/+1
+3
+6
+6
Evasion
9
3
10
+7/+2
+3
+7
+7
9
4
11
+8/+3
+3
+7
+7
9
5
12
+9/+4
+4
+8
+8
Weave chords
10
6
13
+9/+4
+4
+8
+8
10
7
0
14
+10/+5
+4
+9
+9
10
7
1
15
+11/+6/+1
+5
+9
+9
11
7
2
16
+12/+7/+2
+5
+10
+10
11
8
3
17
+12/+7/+2
+5
+10
+10
Improved evasion
11
8
4
18
+13/+8/+3
+6
+11
+11
12
8
5
19
+14/+9/+4
+6
+11
+11
12
9
6
20
+15/+10/+5
+6
+12
+12
Weave melodies
12
9
7
BOOK OF ELDRITCH MIGHT II:
SONGS AND SOULS OF POWER
CHAPTER ONE:
ALTERNATE CLASSES
4
905083157.007.png
Zgłoś jeśli naruszono regulamin