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Requires the use of the Dungeons & Dragons ® Player’s Handbook
Festivals, Fairs,
and Holy Days
by Andrew Hind
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Athenaeum Arcane:
Festivals, Fairs, and Holy Days
Introduction
This PDF is designed to help GMs world
build and bring adventures out of the dun-
geon by providing five ready-to-use festivals,
fairs, and holy days. It’s an invaluable tool for
building a textured culture, for throwing at
PCs to enliven their arrival in a new commu-
nity, and for weaving a unique tapestry to
serve as the backdrop for urban adventure.
Learning how people celebrate allows us
to better understand their values, their fears,
their collective personality. While PCs may
quickly forget details about a pig-raising vil-
lage they passed through, it’s unlikely they’d
forget the community that hosts the
Razorback Festival during which pigs are
slaughtered and in butcher-bees and which
culminates in the grand spectacle of slaves
engaging in gladiatorial combat against a dire
boar…the survivors being granted freedom
and existence as were-boars.
The Events
F AUGH
Where: Faugh , a local dialect word mean-
ing “high sun”, is most adhered to in commu-
nities existing in a temperate region.
Elements have survived as towns evolved into
cities, but it nonetheless remains dominantly a
“provincial” festival.
When: This festival is linked with the
summer solstice, the hottest period of the year.
Who: In villages and towns, the entire
community turns out to take part in the activi-
ties. In cities, however, only recent émigrés
from the countryside recognize the event, and
it’s a much more low-key event, usually cele-
brated only within the home or amongst other
with recent rural roots.
How: The day begins early with parties
setting out into the woods in search of wal-
nuts, which will be gathered in great quantities
in order to make the traditional walnut liqueur
known as nocino . It’s a task not without its
dangers, however. Gatherers must contend
with boars similarly foraging for nuts, and
they always run the risk of disturbing beasts
made irritable by the muggy heat.
When the foragers return around dusk, the
entire community rejoices and joins together
to feast. While the partying begins, the old-
men and their apprentices that have been
entrusted with the secret of making nocino
begin their work. The rationale being those
tempted to spy will be otherwise distracted
by the festivities. Of course, the punishment
for spying is dire indeed: public blinding with
red hot rods before the entire congregated
populace.
A highlight of the evening is the magi-
cians that regale the crowds with their skill.
Even the smallest hamlet will save enough
gold to hire a petty spellcaster (1 st or 2 nd
level sorcerer or wizard), while larger vil-
lages and towns can afford more elaborate
shows, with troupes of spellcasters and more
skilled mages. Neighboring towns vie for the
honor of attracting the most accomplished
guest wizard and largest complement. PC
sorcerers or wizards may be hired to perform
at the festival.
Finally, as midnight approaches, every-
one retires for communal night bathing. In
villages or small towns this is typically in a
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Athenaeum Arcane:
Festivals, Fairs, and Holy Days
nearby stream or lake, though in larger cen-
ters it might be in purposefully pools or bath-
houses.
Adventure Seed: The adventure begins
with characters strolling into town the day
before the festival. Any wizards or sorcerer
with the party are recruited for the magic
demonstration. As well, because goblinoid
raiders have recently become active in the
area, the party is hired to safeguard those for-
aging for nuts. Their foresight pays off hand-
somely when the PCs defeat a goblinoid band
intent on wiping out the foragers 9at the GMs
discretion, characters may also rescue people
treed by an angry bear or other large beast, and
generally play nurse-maid to a bunch of help-
less commoners).
During the evening festivities, the charac-
ters spot several goblins that have infiltrated
the village. Giving chase, they mistakenly
stumble upon the brewers engaged in their
secretive work. No one else having seen the
offending goblins, the characters are accused
of spying and must fast-talk their way to safe-
ty, produce the goblins, or effect an escape
from a town of pitchfork wielding peasants.
brating in large, boisterous crowds as a way of
warding off the evil. The nobility, on the other
hand, hold solemn and secretive ceremonies
during the day, only publicly acknowledging
Raven’s Eve as the sun begins to set…
How: It’s said that this evening is a time
when spirits are active, and that the maddened
behavior of ravens and crows on this day is a
result of the weakening of the boundaries
between the realms of the living and dead.
Common people fear nighttime retribution at
the hands of angered spirits, and so spend the
day celebrating the deceased, especially those
who passed within the year prior.
Large bonfires are lit just before dawn,
both to warm revelers during the coming day’s
festivities and to frighten away the blood-
thirsty birds. Much dancing and feasting takes
place around these fires. Wine, symbolizing
the blood of the dead, is consumed in copious
amounts; drunkenness is a common way of
blurring the fears that underlay this day. Most
people wear black masks to hide their identi-
ties from vengeance seeking spirits that may
be active unnaturally early.
The highlight of the day, if it can be called
that, is the public executions. Criminals are
hanged in town squares and left to be picked
clean by carrion birds. Huge flocks of cawing
ravens and crows soon converge on the
corpses. These sacrifices appease the birds by
sating their hunger, and also appease the spir-
its’ thirst for revenge.
As soon as the sun begins to set revelers
return to their homes to decorate doors with
rowan wreaths, which are said to ward away
spirits and undead.
Such is the public face of Raven’s Eve.
However, the aristocracy—nobility and
wealthy merchants—-celebrate the day in a
much more private and much less joyous
manner. They spend their days in solemn
prayer, honoring in private chapels lined with
R AVEN S E VE
Where: Anywhere, as Raven’s Eve is
equally acknowledged by peasants and nobil-
ity, country-folk and urbanites. The more
notorious activities associated with Raven’s
Eve tend to be associated with larger cities,
however, where the idle rich who partake in
them tend to be more plentiful.
When: Raven’s Eve is associated with the
winter solstice, a day when folklore says
ravens go on murderous frenzy.
Who: Raven’s Eve may be a holy-day that
crosses social boundaries, but the rich and
poor nonetheless worship it in completely dif-
ferent fashion. Peasants spend the day cele-
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Athenaeum Arcane:
Festivals, Fairs, and Holy Days
braziers burning incense those who have died.
The aristocracy fast as a way of cleansing
themselves of sin, drinking only wine laced
with human blood. Masks and black robes are
worn, but never footwear, in spite of the
cold—-again, to cleanse themselves of sins.
When night descends upon the world, the
wealthy worshippers finally emerge from their
chapels. They slip out of their townhouses and
palaces to stalk the streets in search of victims.
They believe that the spirits need far more
graphic demonstrations of violence than that
offered by the public executions in order to be
appeased. Their answer is to murder riffraff
and other undesirable elements in ritualistic
fashion.
Adventure Seed: The small city of
Uxengold is in full celebration of Raven’s Eye
when, from Potters Field (the cemetery where
the beggars and the riff-raff are interred) the
dead arise. All of the corpses are former vic-
tims of the aristocrats’ holiday sacrifices, and
march inexorably towards the chapel where
the city elite are holed up in prayer. The
undead are under the command of a deranged
wizard in search of revenge—-during the pre-
vious year’s ceremony his wife was mistaken
for a prostitute and was ritually executed.
The city erupts in panic at the sight of the
undead, and so efforts by the PCs to stop the
rampaging corpses are hindered by panicked
mobs, looting, and other madness. A madden-
ing flock of bloodthirsty crows adds to the
mayhem. The horde of walking dead being
too numerous to confront in a straight fight,
PCs will likely have to race against time to
find their unholy master or fall back to the
chapel and defend the building itself (in a
scene straight out of Night of the Living
Dead).
Characters that are aware of the aristo-
crats’ night-time Raven’s Eve traditions may
question whether they’re worth saving…..
A CANAVEADOS
T OURNAMENT
Where: Acanaveados tournaments, like
other knightly tournaments, are sponsored by
the nobility and therefore take place within
the shadow of a castle, tower, or other noble
seat. As a result, they are rarely hosted by
small communities. Unlike jousts, which are
gentlemanly expressions of martial ability
that take place in peaceful kingdoms (or at
least kingdoms currently at peace), acanavea-
dos tournaments typically take place in a cli-
mate of hostility, like that which might be
experienced in frontier areas that border on
enemy states or lands inhabited by humanoid
hordes. The constant skirmishing and blood-
letting gives rise to this unique form of
knightly demonstration.
When: There is no particular date in
which an acanaveados tournament might be
held. It’s at the whim of the host, and often
coincides with events such as weddings,
crowning ceremonies, or celebrating victory
over the enemy.
Who: While it is the nobles who host the
events, and occasionally common-class
might get to witness some of the activities,
acanaveados tournaments are really for and
about knights (the term in this context refers
loosely to mounted warriors of distinction,
not merely to paladins or cavaliers). It is their
abilities that are on display, it is their service
that the nobles wish to honor, and it is glory
which is enhanced by a good showing.
How: Not all tournaments consist of
jousts between rival knights. There were
other ways to demonstrate one’s martial abil-
ities, though they are decidedly less chivalric
in nature. The acanaveados tournament, in
which traitors are used as living targets for
cavalry armed with javelins or spears, is one
grisly example.
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Entrants take turns charging down a joust-
ing list, throwing javelins at victims (almost
always captured enemy warriors) who have
been tied to posts arrayed along the length of
the field. Points are awarded for location of
hits scored, style (difficulty of the shot), and
for killing blows. Prizes are afforded the win-
ning knight.
Any mounted warrior of noble birth or
battlefield distinction (2 nd level and beyond)
may participate, providing player character
fighters and paladins an opportunity to gain
glory and experience. Characters might balk
at such barbaric practice. As GM, you might
want to award players a story experience
point reward if they do abstain, especially if
to do otherwise would sacrifice their reli-
gious mores.
Of course, there’s more to the festivities
than javelin-throwing. Feasts are held in
honor of the attending knights, allowing
characters important enough to warrant an
invitation the opportunity to rub elbows with
a hall full of powerful individuals.
Adventure Seed: Having just returned
from a successful punitive expedition against
a tribe of hobgoblins in retaliation for the
burning of outlying farms, Baron Alfonso II
has called for a tournament to celebrate. Over
two dozen hobgoblins have been kept alive
for just that purpose. As the tournament date
nears, and while exploring in the wild-lands,
the PCs stumble upon a plot against Baron
Alfonso II. The hobgoblin shaman had
burned the farms knowing that it would goad
the humans into attacking, and had cursed his
people so that should they enter captivity (as
he hoped they would) they would unwitting-
ly serve his dark designs. When the sun sets
after the acanaveado tournament is complete,
the body of each captive slain by way of
javelin will erupt in a mass of infernal ants
that will consume everything in sight. If
enough are released and they are left
unchecked, they might just devour the entire
barony. The PCs must race to stop this ritual,
but in order to do so, must either masquerade
as knights or use stealth and subterfuge to
gain entrance to Baron Alfonso’s castle
where the jousts take place.
D EVIL S H ORSE
M ARKET
Where: The village of Scratch’s Post,
population 400 (feel free to replace Scratch’s
Post with any small, rural, roadside commu-
nity in your own campaign).
When: The three days prior to the first
full-moon of autumn. It was on this evening,
many years ago, that a brigand attempted to
steal the horse from what seemed to be an
enfeebled old man. Unfortunately for him,
the old cripple turned out to be the devil
Furcas, who promptly severed the brigands
head from his body with a stroke of his blade.
Ever since, on the eve of his death, the head-
less outlaw haunts the road near Scratch’s
Post, riding atop an albino steed, searching
for a head to replace the one he lost.
Who: While the entire village has come
to enjoy the festivities associated with this
renowned fair, it is particularly aimed
towards those associated with the horse
trade—-breeders, buyers, craftsmen (black-
smiths, saddle-makers, wheel-wrights).
People from hundreds of miles away fall
upon this little village, temporarily swelling
its numbers to over 2,000.
How: At its core, the event is one of the
largest horse markets in the region, typically
covering many acres and including tents
from foreign lands. The stock itself is always
well guarded against horse-thieves, and
often-times adventurers can find temporary
employ in this field. All manner of horses,
barding, saddles, and other related equip-
ment, some of it magical, is available for sale,
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