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Ghost Bells................................................... 99
Ghost Dancer ............................................99
Gnome Prankster ........................................ 48
Handclap....................................................... 99
Hidden Symbol............................................. 99
Highwayman................................................. 50
Human Dancer Starting Package ................ 36
Infiltrator...................................................... 36
Infiltrator Cells ............................................ 23
Infiltrator Equipment................................. 69
Infiltrator Lexicon ....................................... 24
Infiltrators and Other Classes....................29
Infiltrators and Race ...................................26
Infiltrators Versus Assassins:
A Deadly Rivalry ..................................... 23
Inherited Vashkovi [Basiran Dancer] ........... 65
Iron Legs [General] ....................................65
Magic Items .................................................. 70
Magic Weapons and Armor.........................70
Melanari........................................................ 51
Mood Aura ................................................. 100
Natural Balance [General] .......................... 65
Natural Rhythm [General] ..........................65
New Basiran Dancer Spells......................... 95
New Clerical Spells ..................................... 96
Of Dancing and Movement:
An Optional Rule ...................................11
Optional Dance Style Ranks ....................... 63
Optional Dancer Restrictions ..................... 35
Optional New Dance Styles........................ 62
Origins of the Infiltrator............................. 19
Perceptive [General].................................... 66
Perform (Jokes)..........................................67
Playing the Basiran Dancer ........................... 7
Playing the Infiltrator .................................31
Potions, Oils, and Perfumes .................. .... 70
Quickstep................................................... 100
Raindance................................................... 100
Risk's Rogues ............................................... 91
Rules of the Duel Harmonius .....................14
Saboteur ...................................................... 53
Samarata ........................................................ 6
Sand Dance ................................................ 100
Snapstep ..................................................... 100
Specific uses for Skills.................................. 67
Staves ........................................................ 71
Stompers ......................................................55
Sunwalkers ................................................ 57
Tables
Table 2-2: Basiran Dancer Spells Known. 34
Table 4-1: Feats .........................................66
TABLE 5-1: Basiran Dancer Equipment.. 69
TABLE 5-2: Infiltrator Equipment ............69
TABLE 5-4: New Magic Items.................74
The "Great Dance" Philosophy.................. 64
The "True" Basiran Dancer.........................10
The Basiran Dancer's Role In The Campaign
10
The Bonedancers ...................................... 75
The College of Graceful Movement and
Refined Culture .......................................76
The Dancer In Everyday Life.......................11
The Dancers' Motivation ............................. 4
The Dejy Infiltrator Code of Conduct .......27
The Duel Harmonius ................................. 13
The Eyes of Kalamar ................................. 78
The Fifth Elemental Dancer ........................45
The Guardians of the Ways .........................79
The Harmonious Order of Combat .......... 81
The History of the Basiran Dancer...............5
The Infiltrator In Everyday Life ...................22
The Infiltrator's Role In The Campaign .......32
The Infiltrators' Motivation .........................20
The Ladies School of Dance and Culture... 82
The Laugher's Dancers................................84
The Misunderstood Dancer ..........................4
The Order of the Shadow ...........................85
The Quiet Circle .........................................89
The School of High Dance .......................... 93
The True Beginning ......................................94
Trailing Image ........................................... 101
Trained Basiran [Basiran Dancer] ............... 66
Twindancers .................................................58
Unremarkable Appearance [General] ......... 66
Urban Track [General].................................66
Urban Tracker ........................................... 60
Variant Classes ............................................33
Victory Dance ............................................ 101
Weapons ...................................................... 70
Winning Class Combinations .....................61
Wondrous Items ....................................... 71
A Brief Overview of Basir and Bet' Urala ....
8 A Guide for Dungeon Masters on
Adjudicating
a Duel Harmonius.................................... 14
Alternately Trained Basiran Dancers........... 62
Alternative Dancer Starting Package .......... 36
Alternative Infiltrator Starting Package ...... 38
Basirian Dancer ........................................... 33
Basiran Dancer Spells per Day ................... 33
Basiran Dancer Equipment .......................... 68
Basiran Dancers and Other Classes ........... 18
Be True To Your School.................................6
Contacts [General] ...................................... 65
Dance of Hope...........................................96
Dance of Protection ...................................96
Dance of Renewal ....................................... 96
Dance of the Bee ......................................... 96
Dance of the Bull ......................................... 97
Dance of the Cat ......................................... 97
Dance of the Ferret ..................................... 97
Dance of the Hornet ................................... 97
Dance of the Ram.......................................97
Dance Style: Samadeta ................................. 63
Dance Style: Samafika................................... 63
Dance Style: Samagura................................63
Dance Style: Samakota................................. 64
Dance Style: Samaleti ................................... 64
Dance Style: Samapeva ................................ 64
Dancer Spell List.......................................... 35
Dancer's Stamina........................................98
Dancers and Race ......................................15
Death Dancer .............................................. 39
Delvers......................................................... 41
Dervish ...................................................... 42
Double-Jointed [General] ........................... 65
Elemental Dancer....................................... 44
Elf/Half-Elf Infiltrator Starting Package........ 38
Emancipator ................................................. 45
Emancipator/Cleric of The Guardian .......... 47
Everchanging Lights ..................................... 98
Everybody Clap............................................ 98
Everybody Dance ....................................... 98
Evil Dancers ................................................. 12
Evil Infiltrators ............................................. 25
Feats .......................................................... 65
Frenzy........................................................... 98
STEALTH & STYLE
A GUIDE TO THE BASIRAN DANCER AND THE INFILTRATOR
Credits
Author:
John Terra
Editors:
Brian
Jelke and Don Morgan
Art Director:
Bob Burke
Art Coordinator:
Mark Plemmons
Cover illustration:
Caleb Cleveland
Interior illustrations:
Keith DeCesare, Talon Dunning, David Hudnut, Patrick McEvoy
Project Manager:
Brian Jelke
Production Manager:
Steve Johansson
Playtesters:
Anne Canavan, Joe Charles, Doug Click, Gigi Epps, Charles Finnell,
Donovan Grimwood, Rob Landry, Mark Lane, Mike Patterson, Mark Praiter,
David Sink, Brad Todd, Joe Wallace, Luke Wetterlind, John Williams, John Wright
Dedication:
This book is dedicated to two very special women in my life. The first is my wife Carol, the most amazing, supportive, gorgeous, and loving
partner who ever rolled a d20. Thanks for the extra ideas you gave me when I was stuck! The second is my daughter Adrienne, who I've been happily
dancing with at her dance school recital every year since 1994, and gaming with since 1996. It's only fitting that this book reminds me of her.
Original character class concepts by Lloyd Brown III Special
thanks to Rob Hartmann for his useful feedback on feats.
Table of Contents
Introduction ..................................................................2
Chapter 1: Stealth & Style..............................................4
Chapter 2: Basarian Dancers and Infiltrators .................. 33
Chapter 3: Prestige Classes ........................................... 39
Death Dancer........................................................... 39
Delver...................................................................... 41
Dervish .................................................................... 42
Elemental Dancer ..................................................... 44
Emancipator............................................................. 45
Gnome Prankster ...................................................... 48
Highwayman............................................................ 50
Melanari................................................................... 51
Saboteur................................................................... 53
Stomper ................................................................... 55
Sunwalker ................................................................ 57
Twindancer............................................................... 58
Urban Tracker........................................................... 60
Chapter 4: Feats and Skills ........................................... 65
Chapter 5: Equipment and Items ................................. 68
Magic Items ............................................................. 70
Chapter 6: Organizations............................................. 75
The Bonedancers...................................................... 75
The College of Graceful Movements & Refined Culture . .76
The Eyes of Kalamar................................................. 78
The Guardians of the Ways ....................................... 79
The Harmonious Order of Combat........................... 81
The Ladies School of Dance & Culture...................... 82
The Laugher's Dancers.............................................. 84
The Order of the Shadow ......................................... 85
The Quiet Circle...................................................... 89
Risk's Rogues............................................................ 91
The School of High Dance ....................................... 93
The True Beginning.................................................. 94
Chapter 7: New Spells ................................................. 95
Chapter 8: Rogues Gallery..........................................102
Index ..................................................... inside front cover
© Copyright 2003 Kenzer and Company. All Rights
Manufactured in the United
States of America
Kenzer & Company
511 W. Greenwood Ave
Waukegan IL 60087
Questions, Comments, Product Orders?
email: questions@kenzerco.com
Visit our website:
www.kenzerco.com
PUBLISHER'S NOTE:
This is a work of fiction. Names, characters, places and incidents either are the
product of the authors' imaginations or are used fictitiously, and any resem-
blance to actual persons, living or dead, events or locales is entirely coincidental.
This book is protected under international treaties and copyright laws of the
United States of America. No part of this book may be reproduced, without the
express written consent of Kenzer and Company. Permission is granted to the
purchaser of this product to reproduce sections of this book for personal use
only. Sale or trade of such reproductions is strictly prohibited.
With respect to trademarks:
Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer and Company. Stealth & Style, ImageQuest, the ImageQuest
logo and the Kenzer and Company logo are trademarks of Kenzer and Company. © 2003 Kenzer & Company, Inc. All Rights Reserved. Dungeons &
Dragons, Dungeon Master, the d20 System logo and the Wizards of the Coast logo are all trademarks owned by Wizards of the Coast, Inc., a subsidiary
of Hasbro, Inc. and are used by Kenzer and Company under license. ©2003 Wizards of the Coast, Inc.
Introduction
INTRODUCTION
This is a book about motion and grace, and how it can be used
to make the adventuring life easier. Whether it's accompanied
by the captivating rhythms of wild dance music, or the sweet
sound of silence, motion and grace can take someone far in a
world loaded with danger. And that's what it all boils down to;
does one prefer splash or subtlety? Flash or finesse? Stealth or
style?
This book deals with the Basiran dancers and infiltrators, two
of the classes unique to the Kingdoms of Kalamar™ Dungeons &
Dragons® setting. At first glance, both classes seem a bit ill-
suited for mucking around in old tombs, exploring ancient
forests loaded with wild things, or hacking and slashing
through an old fort packed with orcs and goblins.
But is that really the case?
The Basiran dancer moves with a grace rivaled only by monks
or supernatural creatures. Their movements captivate, distract,
and entrance. Like sorcerers, they cast spells off the cuff, using
special dance moves for their somatic component. Surely these
features can find use anywhere, even in the dankest dungeons?
Anyone who underestimates a Basiran dancer gets what he or
she deserves. Swirling robes can hide a dagger or even a sword.
Putting an opponent off-guard can give the dancer's friends the
opportunity need to conduct a sneak attack. Don't let anyone be
fooled by the word "dancer"; when a Basiran dancer dances,
other people pay the piper.
Infiltrators are roguish spies with a touch of woodcraft. Isn't
it useful to have someone who can sneak into a lair and get
information? After all, some monsters have fully functioning
colonies and societies even in a dungeon setting, and who better
to infiltrate and find out their strengths and weaknesses?
Although infiltrators aren't as heavily armed or armored as,
say, a knight or a battle cleric, their brand of combat is subtle and
deadly. After all, a spy can't leave witnesses behind if he is
discovered, can he? Many is the time that a warrior, feeling safe
and bored because he is on routine guard duty in a massive
stone fort, has been surprised by an incursion into his "impene-
trable" fortress, and the infiltrator's face becomes the last thing
he sees.
The world of Tellene is a big place with a multitude of
challenges. While sword and spell are certainly well known
ways of dealing with problems, there is room for stealth and
style. Read on, and see for yourself.
Kingdoms
of Kalamar Campaign Setting Sourcebook
. There are also
passing references to several existing class guidebooks, such as
Song & Silence
and
Sword & Fist
.
Nothing in this book overrides the core rules. This book gives
options, not limitations, and is here to help flesh out two unique
Kingdoms of Kalamar compatible lasses. Players should check
with their Dungeon Master (DM) first before using the material
in this book, as some Dungeon Masters may have certain limita-
tions. Dungeon Masters can use this book to craft some truly
unexpected NPCs with which their players can interact.
For those who don't play in the Kingdoms of Kalamar setting,
changing a few names and making a few modifications gives the
Dungeon Master two more interesting classes available in his or
her world.
HOW TO USE THIS BOOK
Stealth & Style'
s purpose is to increase the understanding and
versatility of the infiltrator and the Basiran dancer, to show that
these classes are useful and indeed valuable to the success of an
adventure. This book offers resources to make those two classes
stand out more and make them less predictable. Players can
refine their Basiran dancer or infiltrator to a better degree,
tailoring their character to suit their individual taste and playing
style.
Chapter I discusses the Basiran dancer and the infiltrator,
and how they fit into the tapestry of adventuring on Tellene.
This chapter is best described as "Why play a Basiran dancer or
an infiltrator?" Here you'll find advice, observations, role-
playing hints, and general notes on these two unique specialty
classes.
Chapter 2 gives the basic Information on the Basiran dancer
and infiltrator, as also found in the
Kingdoms
of Kalamar Player's
Guide.
Chapter 3 covers the new prestige classes that are particularly
suited for Basiran dancers and infiltrators, such as elemental
dancers, dervishes, death dancers, and urban trackers.
Chapter 4 deals with new feats and new ways of using
existing skills. Although the feats are presented to flesh out the
Basiran dancer and the infiltrator, they are available to any
character that meets the prerequisites, if any.
Chapter 5 covers specialized and new equipment for the infil-
trator and Basiran dancer. This also includes magic items. Again,
some are tailor-made for Basiran dancers and infiltrators, but
other items are for general use as well.
Chapter 6
describes the various organizations that exist for
infiltrators and Basiran dancers to join (or oppose, if desired).
These can be used as organizations for player characters to
become members of, as well as groups that help or hinder them.
Chapter 7 covers new spells unique to Basiran dancers.
Chapter 8 reveals a rogues gallery of NPCs, noted infiltrators
and Basiran dancers. Like the organizations of the previous
chapter, these folk could be a boon or bane to the player charac-
ters. And sometimes an old enemy can become a new friend, or
vice versa.
WHAT THIS BOOK IS AND IS NOT
Stealth & Style takes a detailed look at infiltrators and Basiran
dancers, and gives the D&D® player new ways to play them.
There is new information on the two classes, as well as new
prestige classes, skills and feats, spells, equipment, organiza-
tions, and even some sample non-player characters (NPCs),
many of which can be dropped into a campaign as friends or
foes.
This supplement is meant to be used with the v.3.5 Edition
Dungeons & Dragons rules system, especially the Player's
Handbook, Dungeon
Master's
Guide, Monster Manual, Monster
Manual
II,
Kingdoms
of Kalamar flayer's Guide
(KPG), and the
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