d20 12 to Midnight Steamworks.pdf

(3231 KB) Pobierz
904560020.009.png
Steamworks
Steamworks
by Korey MacVittie
Editing: Neal Hyde, Ed Wetterman
Mechanics Editing: Mark Gedak
Cover: Kim Feigenbaum
Artwork: Steve Bently, Kim Feigenbaum, Craig Largent, Michael Reeves,
Brendan Quinn
Layout: Preston P. DuBose
About Silven Crossroads
Silven Crossroads is the intersection of gaming and publishing, fantasy and technology, fun and...more
fun. It is the fantasy imprint of 12 to Midnight Inc., and it is where you can ind dozens of titles to
spice up your roleplaying adventures. To learn more about Silven Crossroads and our fantasy roleplay-
ing games, visit http://12tomidnight.com.
About the Cover Artist
Kim Feigenbaum works
as a freelance illustrator
and ine artist. She exhib-
its and sells her work at
various galleries and con-
ventions in the southeast
US. Much of her inspira-
tion is drawn from classic
fairy tales, mythology,
and multi-cultural stud-
ies. She enjoys working
with graphite, watercolor,
gouache, and other tradi-
tional materials.
Dungeons & Dragons , and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other
countries and are used with permission. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.
wizards.com/d20.
Steamworks ©2008, Korey MacVittie and published by 12 to Midnight. All rights reserved. 12 to Midnight, the 12 to
Midnight logo, Silven Crossroads, and the Silven Crossroads logo are trademarks of 12 to Midnight. his material is protected
under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of 12 to Midnight.
his product is a work of iction. Any similarity to actual people, organizations, places, or events is purely coincidental.
Made in the USA.
Steamworks d20 v008
Silven Crossroads
Page 2
904560020.010.png 904560020.011.png 904560020.012.png 904560020.001.png 904560020.002.png 904560020.003.png 904560020.004.png
 
Steamworks Contents
Replacing and Copying Notebooks.............................................. 35
Selling a Notebook ...................................................................... 35
Inventors............................................................................ 35
Device Construction .......................................................... 35
Table 3–1: Device Construction ..................................................... 35
Table 3–2: Device Hit Points and Hardness.................................... 36
Readying Devices ............................................................... 36
Device Activation............................................................... 36
Choosing a Device....................................................................... 37
Concentration ............................................................................. 37
Device Failure.............................................................................. 38
he Device’s Result ...................................................................... 38
Special Device Efects .................................................................. 38
Combining Technological Efects ................................................ 39
Recharging Devices ............................................................ 39
Repairing Devices .............................................................. 39
Device Descriptions ........................................................... 39
Table 3–3: Items Afected by Technological Attacks .......................... 47
In the Beginning ..................................... 5
Chapter 1: Technological Classes ............ 7
Class Descriptions................................................................ 7
Technologist......................................................................... 7
Table 1–1: he Technologist ............................................................. 9
Table 1–2: Evaluation of Devices ................................................... 11
Human Technologist Starting Package ......................................... 11
Table 1–3: Skill Selections ............................................................. 11
Inventor ............................................................................. 11
Table 1–4: he Inventor ................................................................ 12
Table 1–5: Evaluation of Devices ................................................... 14
Human Inventor Starting Package ............................................... 14
Table 1–6: Skill Selections ............................................................. 14
Table 1–7: Contraptions Special Abilities........................................ 15
Table 1-8: Contraption Abilities..................................................... 15
Multiclassing ..................................................................... 16
Epic-Level Characters......................................................... 16
Epic Technologist ............................................................... 16
Epic Inventor ..................................................................... 17
Chapter 2: Skills and Feats.................... 18
Introduction ...................................................................... 18
Skills and Technology......................................................... 18
Table 2–1: Class Skills................................................................... 18
Table 2–2: Technological Class Skills .............................................. 18
Skill Descriptions ............................................................... 18
Concentration (CON)................................................................. 19
Table 2–3: Concentration.............................................................. 19
Knowledge (Technology) (INT) .................................................. 19
Repair (INT; Trained Only)......................................................... 20
Table 2–4: Repair ......................................................................... 20
Table 2–5: Repair Modiiers .......................................................... 20
Techcraft (INT; Trained Only)..................................................... 21
Table 2–6: Techcraft...................................................................... 21
Use Tech Item (WIS; Trained Only) ............................................ 21
Table 2–7: Use Tech Item .............................................................. 21
Feats and Technology ......................................................... 23
Technical Feats ................................................................... 23
Item Construction Feats..................................................... 23
Metadevice Feats ................................................................ 24
Metatechnology Feats......................................................... 24
Table 2–8: Technological Feats ....................................................... 25
Feat Descriptions ............................................................... 26
Chapter 3: Technology .......................... 33
Introduction ...................................................................... 33
Devices .............................................................................. 33
Technological Writings ................................................................ 33
Technologist Devices and Borrowed Notebooks .......................... 34
Adding Devices to a Technologist’s Notebook.............................. 34
Writing a New Device into a Notebook....................................... 34
Chapter 4: Devices................................ 48
Technologist/Inventor Devices ........................................... 48
0-level Technologist/Inventor Devices (Gadgets).......................... 48
1st level Technologist/Inventor Devices ....................................... 48
2nd level Technologist/Inventor Devices...................................... 49
3rd level Technologist/Inventor Devices....................................... 49
4th level Technologist/Inventor Devices....................................... 50
5th level Technologist/Inventor Devices....................................... 50
6th level Technologist/Inventor Devices....................................... 51
7th level Technologist/Inventor Devices....................................... 51
8th level Technologist/Inventor Devices....................................... 51
9th level Technologist/Inventor Devices....................................... 52
Devices .............................................................................. 52
Chapter 5: Spells and Powers .............. 106
Spells and Powers Summary ............................................. 106
Cleric Domain ................................................................. 106
Technology Domain .................................................................. 106
Druid Spells ..................................................................... 106
Psion/Wilder Powers ........................................................ 107
Sorcerer/Wizard Spells ..................................................... 107
Spells and Powers in Detail .............................................. 107
Chapter 6: Characters ......................... 115
Prestige Classes................................................................. 115
Automatist ....................................................................... 115
Table 6–1: he Automatist .......................................................... 116
Engineer........................................................................... 116
Table 6–2: he Engineer.............................................................. 117
Technician ....................................................................... 117
Table 6–3: he Technician........................................................... 118
Technomage..................................................................... 118
Table 6–4: he Technomage......................................................... 119
Silven Crossroads
Page 3
Steamworks
Wraith.............................................................................. 120
Table 6–5: he Wraith ................................................................ 121
NPC Class: Tinker ........................................................... 121
Table 6–6: he Tinker................................................................. 122
Chapter 7: Integration ........................ 123
Overview ......................................................................... 123
Origin of Technology ....................................................... 123
Ancient Technology ......................................................... 123
Archaeologist ................................................................... 123
Table 7–2: he Archaeologist ....................................................... 126
Gradual Technology ......................................................... 126
Researcher........................................................................ 127
Table 7–3: he Researcher ........................................................... 128
Sudden Technology .......................................................... 128
Culture ............................................................................ 129
Humans..................................................................................... 129
Dwarves..................................................................................... 129
Elves .......................................................................................... 130
Gnomes ..................................................................................... 130
Hallings.................................................................................... 130
Goblins...................................................................................... 130
Kobolds ..................................................................................... 131
Orcs........................................................................................... 131
Degree of Technology....................................................... 131
Technology and Arcane Magic ......................................... 132
Technology and Divine Magic.......................................... 133
Technology and Nature .................................................... 134
Technology and Psionics .................................................. 134
Psyologist ......................................................................... 135
Table 7–4: he Psyologist............................................................. 136
Chapter 8: Technological Items........... 137
Equipment ....................................................................... 137
Equipping a Character............................................................... 137
Starting Packages ....................................................................... 137
Equipment A La Carte............................................................... 137
Table 8–1: Random Starting Gold ............................................... 137
Weapon Descriptions................................................................. 137
Table 8-2: Weapons ..................................................................... 137
Miscellaneous Gear.................................................................... 137
Table 8–3: Miscellaneous Gear .................................................... 137
Tools and Skill Kits.................................................................... 138
Clothing .................................................................................... 138
Device Activation ...................................................................... 138
Technological Items ......................................................... 138
Using Items ............................................................................... 139
Saving hrows against Technological Items ................................ 140
Damaging Technological Items .................................................. 140
Repairing Items ......................................................................... 141
Charges and Multiple Uses ........................................................ 141
Technological Item Descriptions................................................ 141
Technological Item Names......................................................... 142
Random Technological Items..................................................... 142
Table 8–4: Random Technological Item Generation....................... 143
Armor and Shields ..................................................................... 143
Table 8–5: Technological Armor Special Abilities........................... 143
Table 8–6: Technological Shield Special Abilities ........................... 143
Technological Armor and Shield Special Ability Descriptions .... 144
Table 8–7: Fortiication Chart..................................................... 144
Weapons.................................................................................... 145
Table 8–8: Technological Melee Weapon Special Abilities ............... 145
Table 8–9: Technological Ranged Weapon Special Abilities............. 146
Technological Weapon Special Ability Descriptions ................... 146
Widgets ..................................................................................... 147
Table 8–10: Widgets.................................................................... 148
Kits............................................................................................ 148
Table 8–11: Kit Levels ................................................................ 149
Schematics................................................................................. 149
Table 8–12: Devices Inscribed in a Schematic ............................... 150
Table 8–13: Schematic Levels ...................................................... 150
Gizmos ...................................................................................... 150
Table 8–14: Gizmos.................................................................... 151
Gizmo Descriptions................................................................... 151
Trinkets ..................................................................................... 152
Trinket Descriptions .................................................................. 152
Table 8–15: Trinkets ................................................................... 152
General Items ............................................................................ 152
Table 8–16: General Items........................................................... 153
General Item Descriptions ......................................................... 153
Table 8–17: Belt of Gadgetry Types .............................................. 153
Table 8–18: Goggles of Discernment Types .................................... 155
Special Materials ........................................................................ 157
Table 8–19: Orichalcum Cost Modiiers ....................................... 157
Table 8–20: Titanium Cost Modiiers .......................................... 157
Chapter 9: Monsters ........................... 158
he Cognizant Subtype .................................................... 158
he Mechanical Subtype .................................................. 158
Device-like Abilities ......................................................... 158
Automaton....................................................................... 158
Combat ..................................................................................... 158
Constructing an Automaton ............................................ 159
Automaton Menu A .................................................................. 159
Automaton Menu B .................................................................. 159
Automaton Menu C .................................................................. 160
1st-level Automaton ......................................................... 160
2nd-level Automaton ....................................................... 160
3rd-level Automaton ........................................................ 161
4th-level Automaton ........................................................ 161
5th-level Automaton ........................................................ 161
6th-level Automaton ........................................................ 162
7th-level Automaton ........................................................ 162
8th-level Automaton ........................................................ 162
9th-level Automaton ........................................................ 163
Blade Swarm .................................................................... 163
Combat ..................................................................................... 163
Contraption ..................................................................... 164
Combat ..................................................................................... 164
Silven Crossroads
Page 4
In the Beginning
Steamworks
Introduction
Technology is an ever-present part of society regard-
less of how advanced or backward your setting—
from armor and crossbows to plows and alchemical
items, it is exists in a way characters cannot avoid.
However, you may have decided that a medieval level
of technology does not work for your world: you
need something more. Or you may craft a new world
from scratch and decide that you need something
new, something fresh, and something unexpected.
Increasing the level of technology available to your
players can be the answer you are looking for.
What This Book Is and Is Not
his book deals with technology and how it interacts
with magic and psionics. he technology herein uses
the real world as a rough guideline regarding what
technology can and cannot do, with some leeway
granted by the idea that in a world of magic, the rules
of nature can be bent and sometimes broken. Some
of the devices may seem unrealistic, but abilities such
as cloaking and temporal manipulation make tech-
nology roughly on par with magic. However, some
things, such as the wish spell, are not replicated by
technology, and are just too fantastic. his book was
written to be a viable alternative to magic, but not to
replace it.
here are no assumptions made about the settings
this technology is used in. he information is pre-
sented to make it feel technological (by using charges
and physical devices) and still retain balance within
the d20 system. While the relationship between tech-
nology and magic (and psionics) is discussed, neither
magic nor psionics is required to use these devices.
hese rules could just as easily represent real-world
technology at the end of the 19th century (with the
exception of those items that bend the rules, such as
cloaking and temporal manipulation devices), as it
could describe technology that springs up in a typical
fantasy setting.
What is Technology?
Technology is nothing more than the application of
natural laws for useful ends. here is no magic in-
volved and no supernatural treatment. It is simply
the manipulation of one’s environment to achieve a
desired efect. his concept is universal in any setting,
whether it is a peasant using a crossbow or a black-
smith forging a suit of armor, some form of technol-
ogy is a part of everyone’s daily life.
he technologies discussed in this book are more
advanced than these simple ideas. A character who
ventures into the technological realm may learn
how to use magnetism to harm his foes, therapeutic
chemicals to heal his companions, and to alter dozens
of natural laws to produce hundreds of efects. From
manipulating time to changing gravity, a technologi-
cal character is limited only by his imagination and
ability to ind new uses for the rules that govern his
world.
About SteamWorks
his book provides everything you need to create and
play technological characters, including technologi-
cal items. It contains the following chapters:
Classes (Chapter 1): Two technological character
classes are given: the technologist and the inventor.
Skills and Feats (Chapter 2): Technological char-
acters may use all the skills presented in the Player’s
Handbook , and they have access to new skills present-
ed here. New skills include Knowledge (technology) ,
Repair, Techcraft , and Use Tech Item . he feats section
provides more options for technological characters,
as well as new feats to allow other classes to dabble in
technology.
Technology (Chapter 3): Technology is not just a
study—it is an art. his chapter discusses how char-
acters learn, construct, and activate devices. It also
About Devices
A technological device is a physical object. It is a
tangible item that characters can hold and must be
stored. Causing a device to function is known as acti-
vation (the technological version of spellcasting). Ev-
ery device requires energy stored as charges, similar to
magic wands and staves, and each device a character
uses must be readied beforehand to ensure that it is
in proper working condition. Once a device runs out
of charges (or before, if a character so wishes), it must
be recharged to be used again.
Silven Crossroads
Page 5
904560020.005.png 904560020.006.png 904560020.007.png 904560020.008.png
 
Zgłoś jeśli naruszono regulamin