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Beyond Monks - The Art of the Fight
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Beyond Monks
Table of Contents
Preface
Chapter 1: New Classes ....................................... 3
The Martial Artist ............................................... 4
Prestige Classes.............................................. 10
Armor Pugilist............................................... 10
Blade Artist................................................... 11
Blood Hunter ................................................ 13
Crooked Monk.............................................. 15
Ghost Killer................................................... 17
Ki Blaster...................................................... 19
Psynergist .................................................... 20
Storm Lord ................................................... 22
Sylvan Monk................................................. 23
Tanterist ....................................................... 25
Chapter 2: Martial Art Feats and Styles .............. 27
New Feats........................................................ 28
Style Mastery Feats ......................................... 39
Making Your Own ........................................ 39
Style Mastery Feat Benefits ......................... 39
Chapter 3: Building a Master............................... 43
Multiclass Archetypes...................................... 44
Beast Observer ............................................ 44
Mystic Warrior .............................................. 45
Ninja ............................................................. 46
Temple Guardian ......................................... 46
Weapon Master............................................ 47
Customizing the Monk ..................................... 49
Changing Class Abilities .............................. 49
Organizations ............................................... 49
Chapter 4: New Options...................................... 51
Cinematic Combat ........................................... 52
Improvising Weapons .................................. 55
Drinking and Fighting....................................... 57
The Effects of Drinking................................. 57
Drunken Boxing ........................................... 57
New Options for Skills ..................................... 58
New Uses for Existing Skills ........................ 58
Speeding Up Jump Checks ......................... 58
High Speed ...................................................... 59
Speed Special Effects.................................. 59
New Magic Items ............................................. 60
Appendix: NPC Martial Artists ........................ 63
Options Index................................................... 64
When I was a child, I watched a lot of old kung
fu movies of the wuxia genre. Until the age of 7 or
8, (okay, 25) I actually believed that if your kung fu
was good enough, you could easily fly through the
air.
Wuxia can be thought of as the genre of
Chinese swords and sorcery fantasy.
Beyond Monks ™ isn’t necessarily about
wuxia; it’s simply a martial arts sourcebook for the
d20 system. It’s a box of tools that you can use to
bring the martial arts to life in your campaign, as
YOU see fit. Like any toolbox, you use what you
need, and ignore the rest.
This is a “rules-heavy book” that isn’t designed
to tell you what kind of campaign to run. It
includes no campaign settings or adventures.
Most likely, you have your own stories to tell
anyway, and just need some tools to help with the
telling.
So, Beyond Monks ™ is only about wuxia
and/or Asian campaign settings if you want it to be.
It fits in equally well with a traditional fantasy
campaign setting with magic, monks, dragons, and
knights.
Having said that, I’ll admit that those wire-work
ninja and Shao-lin monks I watched every Sunday,
and still watch, were the inspiration for this book.
Chow Yun-Fat, Jackie Chan and Jet Li movies are
beginning to fill my DVD cabinet, and I dream that
my kung fu is good enough to help me fly.
PS : Special thanks to my wife Heather for
making this book a possibility. As you know, I
don’t own the company as much as it owns me.
I would like to claim responsibility for any
mistakes in the book, while giving full credit for the
really great parts to the playtesters who served as
my design editors/sounding boards/guinea pigs for
this project. I didn’t always give in to your point of
view, but I always listened.
James “Gargoyle” Garr
james@chainmailbikini.com
Game Designer
Chainmail Bikini Games, Ltd.
Legal
Credits
Requires the use of the Dungeons & Dragons®
Third Edition Core Books, and the Psionics
Handbook, published by Wizards of the Coast®
Designer
James Garr
james@chainmailbikini.com
Dungeons & Dragons® and Wizards of the
Coast® are registered trademarks of Wizards of the
Coast and are used with permission.
Additional Design By
Bryon Dahlgren
Design and Copy Editor
Heather J. Garr
heather@chainmailbikini.com
Cover Art: “Uneasy Prey”
Monte Moore
Interior Art
David Zenz
Special Thanks to:
Kevin Kulp, Brad Shea, and Raymond Taylor
This product is published under both the Open
Gaming License (OGL) and the D20 system
license. More information about the D20 system
license can be found at:
http://www.wizards.com/D20/
More information about the OGL can be found at:
http://www.opengamingfoundation.org
A copy of the OGL can be found on the last
page of this book.
“Open Content” is material that is solely rules
related, and can be redistributed as long as you
follow the conditions of the Open Gaming License.
“Product Identity” is material that is copyright ©
2002 by Chainmail Bikini Games, Ltd. and may not
be duplicated without written permission.
In House Playtesting
Shawn Craig, Heather Garr, Andrew Greer, Randy
Link, Mark Mullaney, Adam Sessanna, Brad Shea
External Playtesting Groups
KC Knights : Steve Fahring, Russ Root, Shane
Sandau, Cheryl Taylor, Raymond Taylor
Terms derived from the d20 System Reference
Document are all Open Content.
Design Notes at the beginning of each chapter
are Product Identity.
All artwork in this book including the cover art is
copyright © 2002 by Chainmail Bikini Games™, Ltd.
and is not considered Open Content.
Additional guidance on what is considered
Open Content and what is Product Identity can be
found at the beginning of every chapter. If you
have questions about what is Open Content or any
other questions about Beyond Monks™, please
contact us at help@chainmailbikini.com.
Misguided Heroes : William Adley, William Buckley,
Brian “Toby” Carroll, Tim Elkins, Kenneth Mills, Bill
“Uklore” Schwartz
Nobody’s Friends : Bryon Dahlgren, Jeff Dahlgren,
Linda Dahlgren, Tjelvar Lofgren, Brian Smith
This book uses the d20 Standard Stat block from
http://www.d20statblock.org .
'd20 System' and the 'd20 System' logo are
Trademarks owned by Wizards of the Coast and
are used according to the terms of the d20 System
License version 1.0. A copy of this License can be
found at www.wizards.com.
Chainmail Bikini Games, Ltd.
http://www.chainmailbikini.com
Beyond Monks™ and Chainmail Bikini
Games™ are trademarks of Chainmail Bikini
Games, Ltd.
2
Beyond Monks – The Art of the Fight
Chapter 1: New Classes
Bracing his mind against enchantments, the
armored warrior charged the unarmed robed figure.
It was with surprise that he found himself sprawled
on the ground, his weapon taken by the thin man.
“At least it wasn’t a fireball,” he thought as he
regained his feet warily.
is a specialized warrior class designed to stand by
the barbarian, paladin, and ranger as a “fighter
substitute”.
On paper, the martial artist may look too
powerful when compared to the fighter. The class
has more skill points, better saving throws, more
mobility, great unarmed damage, etc. In
playtesting, we found that in most combats, the
fighter still rules. Don’t underestimate the value of
strong armor, big weapons, Weapon Specialization,
and a pile of bonus feats. The martial artist may be
able to fill in for the fighter, but won’t replace him.
The prestige classes are designed for use with
the monk, fighter, or other core classes, though all
of them can be used with the martial artist. Some
of them have new feats as class requirements, or
use a new feat or two in some way, but for the most
part they don’t require anything other than the core
rules. We aimed for variety, while making all of
them associated with the martial arts in some way.
Open Content
Design Notes
In this chapter, you’ll find a new core class, the
martial artist, and several new prestige classes, and
a table with the martial artist’s bonus feat list, which
includes all the new general, fighter, and ki feats
listed in chapter 2.
So why add a new core class? The monk is
very defensive, while the fighter is more offensive,
and multiclassing fighter/monks can approximate a
martial artist. Multiclassing in the d20 system
makes adding new core classes unnecessary most
of the time. However, the monk is designed to be
single-classed, while the martial artist is designed to
multiclass friendly. The monk is very static, while
the martial artist is one of the most customizable
classes in the game. The monk is very spiritual
while the martial artist focuses purely on combat.
The martial artist fills the niche of the non-spiritual
unarmed specialist while leaving plenty of room for
the tank-like fighter, and the more spiritual monk. It
The text descriptions of the prestige classes are
Product Identity. The contents detailing the martial
artist class, the game statistics and names of the
prestige classes, and the Combat Awareness feat
on page 21 are all Open Content.
Beyond Monks – The Art of the Fight
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