d20 Eternity Publishing The Immortals Handbook Epic Bestiary Volume One.pdf

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...dedicated to everyone who waited.
EPIC BESTIARY: VOLUME ONE
CREDITS
Airavata ( Legendary Elephant ) . . . . . . . . . . . . . . . . . . . . . . . . 60
Garm ( Behemoth Legendary Wolf ) . . . . . . . . . . . . . . . . . . . 60
Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Cometary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Nexus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Platinum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Polychromatic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Timber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Titanium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Void . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Elemental
Quintessence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Unelemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Diamond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Force . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Ioun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Mercury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Neutronium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Orichalcum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Grigori (Watcher) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Open Gaming Licence . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
CREDITS
CONCEPTION, DESIGN, ILLUSTRATION, WRITING
Craig Cochrane
ADDITIONAL DESIGN
Craig Cochrane & Simon Newman (Mercury Golem)
EDITING
Charles Greathouse & Shane O’Connor
SP ECIAL THANKS TO
Erlend Aune, Geoffrey Bowron, Brian Byars, Mark Clover, William
Cochrane, Andy Collins, Serge W. Desir, ‘Dirk’, Benjamin Durbin, Emma
Dyer, Charles Greathouse, Scott Greene, Gary Gygax, Brandon Harwell,
‘Karsus’, Michael Kulig, Robert Lajoie, Franck Leonardo, Johannes Luber,
Eric Noah, Mary Frances Macareavey, Alister Mathers, Robert McKnight,
Russell Morrissey, Paul Morrison, Blaine Seitz, Alexander Simkin, Curtis
Simmons, Jim Stenberg, Clint Tyler, Gael Zimmerman...and many others.
Based on the original Worship Point rules created by Simon Newman
For supplemental material, visit the Immortals Handbook website:
<www.immortalshandbook.com>
“d20 System” and the “d20 System” logo are Trademarks owned by Wiz-
ards of the Coast and are used according to the terms of the d20 system
License version 6.0. A copy of this License can be found at
<www.wizards.com/d20>. Dungeons & Dragons®, D&D®, and Wizards
of the Coast® are Registered Trademarks of Wizards of the Coast, a
subsidiary of Hasbro, Inc., and are used with permission. All content is ©2005 Craig Cochrane.
All rights reserved. The mention of or reference to any company or product in these pages is
not a challenge to the trademark or copyright concerned. This edition of the Immortals Hand-
book Epic Bestiary: Volume One is produced under version 1.0a, 5.0, and/or draft versions of
the Open Game License, the d20 System Trademark Logo Guide, and the System Reference
Document by permission of Wizards of the Coast. Subsequent versions of this product will
incorporate later versions of the license, guide and document.
Designation of Product Identity: The following items are hereby designated Product
Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all
Eternity Publishing logos, identifying marks or trade dress, such as all Eternity Publishing
product and product line names, including but not limited to The Immortals Handbook, The
Immortals Handbook Chronicle, The Immortals Handbook Epic Bestiary: Volume One, The
Immortals Handbook Grimoire, The Immortals Index , the 1 1/2 page section titled A Glance at
the Kosmos, the 2 page introduction to Angels, the 1 page introduction to Brood, the 1 page
introduction to Daemons, the 1 page introduction to Demons, the 1 page introduction to Dev-
ils, the 3 page introduction to Dragons, all monster descriptions, all monster backgrounds,
Alabaster (name, artifacts), all adventure ideas (including any character names, creatures,
objects or places mentioned therein), all monster tactics and all artwork, symbols, designs,
logos or graphic design, except such elements that already appear in final or draft versions of
the d20 System Reference Document or as Open Game Content below and are already OGC
by virtue of appearing there. The above Product Identity is not Open Game Content.
Designation of Open Game Content: Subject to the Product Identity designation above,
the following portions of the Immortals Handbook: Epic Bestiary: Volume One are designated
as Open Game Content: the 4 pages covering Size Matters (including, but not limited to;
Density, Virtual Size Categories and Universal Base Damage), the 1/2 page introduction to
Abominations, all monster names (and sub-names if applicable), all monster statistics, all
monster combat text, any new artifacts, any new feats, any new spells and the new material
(orichalcum).
Some portions of this book which are OGC originate from the System Reference Docu-
ment and are ©1999-2005 Wizards of the Coast, Inc. The remainder of these OGC portions
of this book are hereby added to Open Game Content and if so used, should bear the COPY-
RIGHT NOTICE “ Immortals Handbook Epic Bestiary: Volume One ©2005, Craig Cochrane.”
This material is protected under the copyright laws of the United Kingdom. Any reproduction,
retransmission or unauthorised use of the artwork or non-Open Game Content herein is pro-
hibited without express written permission from Craig Cochrane, except for purposes of re-
view or use of OGC consistent with the OGL. The original purchaser may print or photocopy
copies for his or her own personal use only.
This document is a work of fiction. Any similarity to actual people, organisations, places or
events is purely coincidental.
TABLE OF CONTENTS
NEW EPIC FEATS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
SIZE MATTERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
A GLANCE AT THE KOSMOS . . . . . . . . . . . . . . . . . . . . . . . . 8
ALPHABETICAL LISTING OF MONSTERS . . . . . . . . . . . 10
Abomination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Amilictli (All-Relentless Thunder) . . . . . . . . . . . . . . . . . . . . . 10
Anakim (Silent One) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Gibborim (Mighty One) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Odium (Kiss of Death) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Sadim (Greedy One) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Akalich Template (Shadow-lich) . . . . . . . . . . . . . . . . . . . . . 20
Nimrod ( Akalich Wizard ) . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Akishra (Astral Worm) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Amidah Template (Ultimate One) . . . . . . . . . . . . . . . . . . . . . 24
Alabaster ( Amidah Vampire Fighter ) . . . . . . . . . . . . . . . . . . . . . . 24
Angel (Deva) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Cherubim (Cosmic Custodian) . . . . . . . . . . . . . . . . . . . . . . . . 28
Elohim (Defenders of Heaven) . . . . . . . . . . . . . . . . . . . . . . . . . 30
Flaga Template (Guardian Angel) . . . . . . . . . . . . . . . . . 32
Argento ( Flaga Cloud Giant ) . . . . . . . . . . . . . . . . . 32
Kyriotates (Senator of Heaven) . . . . . . . . . . . . . . . . . . . . . . . . . 34
Malakim (Champion of Heaven) . . . . . . . . . . . . . . . . . . . . . . . 36
Ophanim (King of Heaven) . . . . . . . . . . . . . . . . . . . . . . . . . 38
Seraphim (Cosmic Champion) . . . . . . . . . . . . . . . . . . . . . . . . . 40
Atata Template (Time-Tortured Creature) . . . . . . . . . . . . 42
Belias ( Atata Balor ) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Brood . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Syzygy ( Brood Lord of Time ) . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Cogent (World Flayer) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Daemon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Cicatrix (Daemon Master of Torture) . . . . . . . . . . . . . . . . . . . . 50
Demon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Kabiri (Demon Lord of Secrets) . . . . . . . . . . . . . . . . . . . . . . . . 53
Devil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Maskim (Ancient One) . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Dire Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Dire Tyrannosaur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Behemoth Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Macrobe Praying Mantis . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
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IMMORTALS HANDBOOK
EPIC BESTIARY: VOLUME ONE
CR
ECL
Monsters by Challenge Rating & ECL
The Effective Character Level (ECL) in the following list only includes
equipment specifically noted under a creatures entry. If you wish to add
equipment equal to the characters ECL multiply the given ECL by 1.24
(and round down).
Any ECLs for mindless creatures (such as golems) assumes
intelligence/sentience.
To determine Level Adjustments (LA) simply subtract the creatures
Hit Dice from its ECL.
Orichalcum Guardian
65
117
Force Gargant
72
129
Nimrod (Akalich Wizard)
79+
118
Diamond Leviathan
85
153
Cogent
88
133
Mercury Colossi
89
160
Kyriotates
92
138
Orichalcum Golem
109
196
Sandalphon (King of Heaven)
130
196
Force Colossi
134
241
CR
ECL
Cherubim
136
205
Diamond Guardian
6
10
Alabaster (Amidah Vampire Fighter)
139
209
Diamond Golem
10
18
Mercury Leviathan
153
275
Force Guardian
10
18
Seraphim
182
273
Quintessence Elemental (Small)
10
-
Force Leviathan
294
529
Unelemental (Small)
10
-
Orichalcum Sentinel
380
684
Behemoth Bear
12
-
Orichalcum Gargant
554
997
Mercury Guardian
12
21
Orichalcum Colossi
574
1033
Quintessence Elemental (Medium)
13
-
Orichalcum Leviathan
1068
1922
Unelemental (Medium)
13
-
Neutronium Golem
9721
17,497
Dire Tyrannosaur
14
-
Grigori
17+
26
Monsters by Type (and Subtype)
Aberration: Akishra, Cogent.
Animal: Behemoth Bear, Dire Tyrannosaur.
Construct: Golem (Diamond, Force, Ioun, Mercury, Neutronium,
Orichalcum).
Dragon: Dragon (Cometary, Nexus, Platinum, Polychromatic, Timber,
Titanium, Void).
Elemental: Quintessence, Unelemental.
Giant : Flaga Cloud Giant ( Argento )
Outsider: Dire Creature ( Airavata : Legendary Elephant), Grigori.
Outsider (Air): Abomination (Amilictli)
Outsider (Chaotic): Abomination (Amilictli, Anakim, Gibborim),
Angel (Malakim), Atata Balor ( Belius ), Brood ( Syzygy ), Demon ( Kabiri ).
Outsider (Evil): Abomination (Amilictli, Anakim, Gibborim, Odium,
Sadim), Atata Balor ( Belius ), Daemon ( Cicatrix ), Demon ( Kabiri ), Devil
(Maskim), Dire Creature ( Garm : Behemoth Legendary Wolf).
Outsider (Good): Angel (Cherubim, Elohim, Flaga Cloud Giant
( Argento ), Kyriotates, Malakim, Ophanim ( Sandalphon ), Seraphim)
Outsider (Lawful): Angel (Elohim), Devil (Maskim)
Plant: Abomination (Odium)
Undead: Akalich ( Nimrod ), Amidah Vampire ( Alabaster ), Void Dragon.
Vermin : Macrobe Praying Mantis
Force Golem
18
32
Diamond Sentinel
19
33
Mercury Golem
19
33
Garm (Behemoth Legendary Wolf)
20
-
Quintessence Elemental (Large)
20
-
Unelemental (Large)
20
-
Ioun Golem
21
37
Airavata (Legendary Elephant)
24
-
Quintessence Elemental (Huge)
26
-
Unelemental (Huge)
26
-
Diamond Gargant
28
50
Argento (Flaga Cloud Giant)
30
44
Belias (Atata Balor)
30
45
Cicatrix (Daemon Master)
31
47
Mercury Sentinel
35
62
Anakim
38
57
Macrobe Praying Mantis
38
-
Sadim
39
59
Force Sentinel
40
72
Quintessence Elemental (Greater)
40
-
Syzygy (Brood Lord)
40
60
Unelemental (Greater)
40
-
Odium
42+
63
Kabiri (Demon Prince)
43
65
Adventure Ideas
Most monster entries are also accompanied by three or more adventure
ideas covering the broadest swathe of their use.
Sub-epic : 1-20th-level (suitable for clerics and disciples)
Low Epic : 21-40th-level (suitable for prophets and hero-deities)
Mid-epic : 41-80th-level (suitable for quasi-deities and demi-deities)
High Epic : 81-160th-level (suitable for lesser and intermediate deities)
Low Cosmi c: 161-320th-level (suitable for greater deities or elder ones)
Mid-cosmic : 321-640th-level (suitable for old ones and first ones)
High Cosmic : 641st-level or above (suitable for time lords).
Akishra
44
-
Elohim
46
69
Gibborim
48
73
Diamond Colossi
50
90
Quintessence Elemental (Elder)
53
-
Unelemental (Elder)
53
-
Maskim
60
90
Malakim
61
92
Amilictli
62
93
Mercury Gargant
64
115
T ABLE 1-1: D RAGON CR/ECL S
Very
Young
Mature
Very
Great
Wyrmling Young
Young
Juvenile
Adult
Adult
Adult
Old
Old
Ancient
Wyrm
Wyrm
Cometary
116/174
128/192
140/210
152/228
164/246
176/264
188/282
200/300
212/318
224/336
236/354
248/372
Nexus
416/624
440/660
464/696
488/732
512/768
536/804
560/840
584/876
608/912
632/948
666/999
690/1035
Platinum
29/43
35/52
41/61
47/70
53/79
59/88
65/97
71/106
77/115
83/124
89/133
95/142
Polychromatic 20/30
26/39
32/48
38/57
44/66
50/75
56/84
62/93
68/102
74/111
80/120
86/129
Timber
26/39
32/48
38/57
44/66
50/75
56/84
62/93
68/102
74/111
80/120
86/129
92/138
Titanium
29/43
35/52
41/61
47/70
53/79
59/88
65/97
71/106
77/115
83/124
89/133
95/142
Void
128/192
140/210
152/228
164/246
176/264
188/282
200/300
212/318
224/336
236/354
248/372
260/390
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EPIC BESTIARY: VOLUME ONE
NEW EPIC FEATS
KILLER INSTINCT [EPIC]
In combat you achieve a zen-like focus, allowing you to strike killing
blows without preparation.
Prerequisites : Death attack class ability, sneak attack +5d6.
Benefit : You need not spend 3 rounds preparing for a death attack.
NEW EPIC FEATS
AUTOMATIC METAMAGIC CAPACITY [EPIC]
You can cast spells that exceed the normal limits of spellcasting.
Prerequisties : Ability to cast spells at the normal maximum spell level
in at least one spellcasting class, four metamagic feats.
Benefit : When you select this feat you gain one free level of metamagic
per round, which you may spontaneously apply to any spell you can cast.
LIGHT ARMOR MASTERY [EPIC]
You are unimpeded by wearing light armor.
Prerequisites : Light Armor Proficiency, Str 25.
Benefit : You suffer no negative penalties for wearing light armor.
Special : Add 10 to the strength prerequisite for each size category
beyond medium.
eg. A Wizard withAutomatic Metamagic Capacity could spontaneously
apply the Enlarge Spell feat (or any other metamagic that increases the
level of the spell slot required by one) once per round to any spell he
casts, without increasing the level of the spell slots required.
MEDIUM ARMOR MASTERY [EPIC]
You are unimpeded by wearing medium armor.
Prerequisites : Light Armor Mastery, Medium Armor Proficiency, Str
27.
Benefit : You suffer no negative penalties for wearing medium armor.
Special : Add 10 to the strength prerequisite for each size category
beyond medium.
It also stacks with existing metamagic deployment.
eg. A wizard with Automatic Metamagic Capacity feats could
spontaneously apply the Enlarge Spell feat to a previously prepared
empowered delayed blast fireball in a 9th-level spell slot.
METAMAGIC FREEDOM [EPIC]
You can stack the same metamagic feat multiple times.
Prerequisties : Four metamagic feats, Spellcraft 24 ranks.
Benefit : You can apply the same metamagic feat any number of times
to the same spell, provided you have a spell slot of adequate level or
sufficient free levels of metamagic from Automatic Metamagic Capacity
Special : A character can gain this feat multiple times. Each time they
gain the feat they gain one free level of metamagic per round. This feat
stacks, each time it is taken you gain an additional +1 free spell level of
metamagic.
eg. A wizard with 3 Automatic Metamagic Capacity feats could
spontaneously apply the Maximise Spell feat to a previously prepared
empowered delayed blast fireball in a 9th-level spell slot.
eg. With this feat you could use a 9th-level spell slot to triple empower
a fireball spell (for +150% damage).
This feat is suggested as the replacement for the following epic feats:
Automatic Quicken Spell; Automatic Silent Spell; Automatic Still Spell
and Improved Spell Capacity.
The various Automatic Quicken/Silent/Still spell feats are unbalanced.
Improved Spell Capacity becomes more pedantic the higher in power
you become, while in addition progressively alienating more and more
lower level spells.
Normal : Without this feat you can only apply the same metamagic feat
once to a single spell.
Special: A spell can only be quickened more than once a round with
the free levels of metamagic granted by Automatic Metamagic Capacity.
In any given round, you may cast one spell that is not quickened, one
spell that is prepared as quickened, and any number of spells quickened
spells, each using 4 free levels of metamagic from your Automatic
Metamagic Capacity quota for that round.
Multiple quickened spells happen simultaneously, so you cannot
teleport to a location, cast a spell and then teleport away again.
eg. A wizard with Automatic Quicken Spell (x2) and Improved Spell
Capacity (x3) should replace them with Automatic Metamagic Capacity
(x5).
EPIC POTENCY [EPIC]
Your blows are very powerful.
Benefit : You gain a +2 damage bonus on all attacks.
Special : A character can gain this feat multiple times, its effects stack.
In the wake of this feat the following feats become redundant:
Improved Heighten Spell; Intensify Spell and Multispell. It is also
suggested that you remove the Improved Metamagic feat altogether.
Improved Heighten Spell should be unnecessary if you already have
Heighten Spell. Intensify Spell is simply a combination of two applications
of empower spell and one application of maximise spell. Multispell is
simply two (or more) applications of quicken spell.
The first of the above feats should be replaced with Metamagic Freedom
and any others by Automatic Metamagic Capacity.
GREATER THREE -WEAPON FIGHTING [EPIC]
You are a master of the three-weapon fighting style.
Prerequisites : Dex 33, Greater Two-Weapon Fighting, Improved
Three-Weapon Fighting, Improved Two-Weapon Fighting, Perfect Two-
Weapon Fighting, Three-Weapon Fighting, Two-Weapon Fighting, base
attack bonus +46
Benefit : You get a third attack with a third weapon at a -10 penalty.
PERFECT THREE -WEAPON FIGHTING [EPIC]
You are a grand-master of the three-weapon fighting style.
Prerequisites : Dex 37, Greater Three-Weapon Fighting, Greater Two-
Weapon Fighting, Improved Three-Weapon Fighting, Improved Two-
Weapon Fighting, Perfect Two-Weapon Fighting, Three-Weapon Fighting,
Two-Weapon Fighting, base attack bonus +46
Benefit : You get a fourth attack with a third weapon at a -15 penalty.
HEAVY ARMOR MASTERY [EPIC]
You are unimpeded by wearing heavy armor.
Prerequisites : Heavy Armor Proficiency, Light Armor Mastery,
Medium Armor Mastery, Str 29.
Benefit : You suffer no negative penalties for wearing heavy armor.
Special : Add 10 to the strength prerequisite for each size category
beyond medium.
THREE -WEAPON FIGHTING [EPIC]
You are proficient in the three-weapon fighting style, where one
weapon is constantly being juggled.
Prerequisites : Dex 25, Greater Two-Weapon Fighting, Improved Two-
Weapon Fighting, Perfect Two-Weapon Fighting, Two-Weapon Fighting,
base attack bonus +26
Benefit : You can make one extra attack with a third weapon. However,
using this style, all your attacks (with primary, secondary and tertiary
weapons) only add half your strength bonus to damage.
IMPRO VED THREE -WEAPON FIGHTING [EPIC]
You are an expert of the three-weapon fighting style.
Prerequisites : Dex 29, Greater Two-Weapon Fighting, Improved Two-
Weapon Fighting, Perfect Two-Weapon Fighting, Three-Weapon Fighting,
Two-Weapon Fighting, base attack bonus +36
Benefit : You get a second attack with a third weapon at a -5 penalty.
3
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