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1 on 1 Adventures #6
The Shroud of Olindor
By Matthew J. Hanson
1 on 1 Adventures #6: Shroud of Olindor
Lord Dragle was set to auction off his most recent discovery, the Shroud of Olindor . The
elven relic was certain to make Dragle a wealthy man. Such a pity he had to die. But the
plot surrounding Dragle’s death is far more layered than it appears. It is up to the player
character to discover the hidden motives and ultimately recover the Shroud of Olindor .
The Shroud of Olindor is the sequel to 1 on 1 Adventures #2: Star of Olindor ; however it can
easily be played as a stand-alone adventure.
An adventure designed for 1 GM and
1 player (Level 7-9 Rogue)
Requires the use of Dungeons & Dragons, Third Edition Core Books, published by
Wizards of the Coast, Inc.
This module includes 24 adventure-packed pages, complete with NPCs, locations, maps, set
events, and loating events, forming a ready-made adventure. It has been crafted for one
player and one GM so even the smallest gaming group has adventures suitable to their needs
with minimal preparation time. With some minor scaling, The Shroud of Olindor is suitable
for use with a traditional four-player party.
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If you enjoy this module, look for future releases in the One on One Adventures line from
Expeditious Retreat Press
Expeditious Retreat Press
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One on One Adventures #6
The Shroud of Olindor
by Matthew J. Hanson
An Adventure for One Rogue level 7-9
Author: Matthew J. Hanson
(www.matthewjhanson.com)
Editing and Layout: Suzi Yee
Cover Art by Joan Guardiet and David Esbri
Internal Art by Claudio Pozas
Adventure Background............................................2
Time Line....................................................................3
Events..........................................................................3
Arrival.................................................................3
Event 1: Auction at the Meeting House..........3
Event 2: The Funeral of Lord Dragle...............4
Event 3: The Missing Undertaker....................4
Event 4: Dead Body Guard...............................5
Event 5: Dead Again..........................................5
Floating Events..........................................................6
Event A: Sending a Message (EL 7).................6
Event B: The Final Attack (EL 8)......................6
Places...........................................................................6
Kendleton............................................................6
The Meetinghouse.............................................6
The Church.........................................................7
The Catacombs...................................................7
Don’t Matter’s Tavern.......................................8
The Dragon Hunter’s Lodge............................9
The Golden Bough Inn......................................9
The Graveyard....................................................10
Lord Dragle’s House.........................................10
People..........................................................................11
Most People........................................................11
Gathering Information......................................11
The Town Guard................................................11
Alhans..................................................................11
Auguando and Nizu..........................................12
Belinal..................................................................13
Lord Dragle.........................................................14
Caspian Dragle...................................................15
Constable Eldun ................................................15
Gurt and Sable....................................................16
Kip and Rak........................................................17
Leandra................................................................18
Marly....................................................................18
Mother Olannae.................................................19
Quarillos Starwhisper ......................................20
Ravid Lurk..........................................................21
Tasker..................................................................22
Vancing................................................................22
Concluding the Adventure......................................23
Maps............................................................................24
Legal Section..............................................................24
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Adventure Synopsis
The adventure begins as player character hears rumors
that the Shroud of Olindor will be auctioned off in
Kendleton. She may be approached to help secure access
to the artifact by a historian named Thail Donnodol.
The night of the auction Lord Dragle drinks his
elixir and falls into his deathlike stupor. The next day
he is buried, and that evening Dragle’s bodyguard
and servant return to exhume Dragle. Before they do,
Worbs, the local gravedigger, discovers what is going
on and Dragle’s bodyguard snaps the gravedigger’s
neck. They place the gravedigger in Dragle’s grave and
Dragle hides in a secret chamber within an inn called the
Dragon Hunter’s Lodge.
But one does not rise to the role of crime lord
without mastering the art of unearthing secrets.
Quarillos Starwhisper discovers that Dragle is not dead
and sends his top enforcers to correct that situation.
Dragle survives the attack, but his bodyguard dies in
the process. This reprieve does not last long, as Quarillos
Starwhisper soon locates Dragle and slays him.
That is of course, unless the player character
intervenes. The Shroud of Olindor is a nonlinear
adventure where the player is free to explore the town,
search for clues, and talk to witnesses at her own pace.
Should she fail to uncover the secrets, events continue to
happen in order above, but if she succeeds, she can alter
these events, save lives, and possibly earn the Shroud of
Olindor for herself.
Lord Dragle was set to auction off his most recent
discovery, the S hroud of Olindor . The elven relic was
certain to make Dragle a wealthy man. Such a pity he
had to die.
But the plot surrounding Dragle’s death is far more
layered than it appears. It is up to the player character to
discover the hidden motives and ultimately recover the
Shroud of Olindor .
The Shroud of Olindor is an adventure for one player
and one DM. The adventure is designed for a 7-9th level
rogue, but is suitable for any character interested in
investigation.
Adventure Background
Thousands of years ago the elven city of Olindor was the
center of art and culture, but after millennium of glory,
the city fell to decadence and invasion. Ever since its
demise, historians and treasure hunters prized any relic
from the city, but most of all they sought the powerful
treasures used by Olindor’s greatest heroes: the Star , the
Vengeance , and the Shroud of Olindor.
Just over a month ago an enterprising aristocrat
named Lord Dragle was scouring a rubbish sale when
he discovered a tattered black cloth. Using a wand
of detect magic he conirmed his suspicion that it was
something special, and he purchased it at once.
Lord Dragle identiied the cloth, and found that it
had amazing powers to enhance stealth. Dragle offered
to sell the cloth to the head of the local thieves’ guild,
an elf named Quarillos Starwhisper. It was Quarillos
who irst recognized the cloth for what it was: the
Shroud of Olindor .
Quarillos offered to pay a price well worth the
Shroud ’s magical properties and Lord Dragle happily
agreed. However between making the deal and turning
over the Shroud , Lord Dragle learned the Shroud ’s
history and its true value when he received another offer
that was double Quarillos’ price. Lord Dragle could not
resist the additional coin, but he knew better than to
cross the city’s crime lord. So he hatched a scheme to
have his cake and eat it too. Quarillos could not kill Lord
Dragle if he was already dead.
To that end, Lord Dragle purchased an elixir from
the local alchemist that would put him into a death-
like coma. He created a nearly identical facsimile of
the Shroud of Olindor and used a wand of magic aura to
make it seem magical. He secreted the true Shroud in a
vault in the catacombs below the local church. Dragle
announced that he would hold an auction to sell the
Shroud , planning to drink the elixir on the night of the
auction. A letter to Quarillos Starwhisper told the elf
that the auction was a sham, and Quarillos would still
receive the Shroud. Lord Dragle would then lay low
until the end of the week when the true buyer of the
Shroud would arrive. Dragle would make the trade,
and leave town to start a new life with his new wealth.
Unfortunately for Lord Dragle, things do not always go
according to plan.
Adventure Hooks
A character who has played through The Star of Olindor
might already have enough interest in the legend of
Olindor to investigate the latest treasure. If this is
the irst adventure she plays, if she needs additional
prompting, or if you wish to introduce a key character
from the next adventure, the DM may wish to utilize
Thail Donnodol.
The ancient elven historian Thail Donnodol has spent
his life studying the city of Olindor. He was excited to
learn that one of its treasures, the Shroud of Olindor had
been recovered. As a modest academic, Thail doubts
that he can afford the steep price the Shroud is sure to
reach at auction, but he does not need to own it. Instead
Thail hopes to gain access to the Shroud to study it for
its historical properties. Unfortunately he has other
important business that he must attend to, so he asks
the player character to go in his place. If she can secure
access to the Shroud , Thail offers her a reward of 1,000
gp, plus the results of any information he uncovers.
Adventure Structure
This adventure is structured around set events, loating
events, and more importantly, the interaction of places
and people. While a timeline of events is provided, the PC
has a wide latitude in deviating the adventure from the
timeline and determining how the adventure will end.
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Time Line
This timeline assumes no interference by the player
character. Events in bold correspond to events detailed
in the Events section.
many minor characters. The only notable absence is
Lord Dragle. Eight o’clock comes and goes, but the
auction does not start.
In the meantime, the player character has the
opportunity to talk to any of the NPCs attending the
event. If the character does not approach any of the
NPCs, Belinal approaches the character and initiates
conversation.
Belinal starts by makings small talk and speculating
that the auctioneer is holding the auction until Lord
Dragle arrives. She then steers the conversation towards
the Shroud of Olindor . Belinal tries to learn as much about
the PC’s motives as possible.
Lord Dragle eventually slips into his private box
nearly half an hour after the auction was scheduled
to begin. Not coincidentally, the auction starts several
minutes after Lord Dragle arrives.
While the Shroud of Olindor is by far the most
important item to be auctioned that evening, there are
several other objects up for auctions. These include the
Celestial Shield ( winged shield ), Sword of Destruction
( +1 laming shocking longsword ), Malikor’s Sceptor ( rod of
splendor ), Candor’s Signet Ring ( ring of protection +2 ) and
the Steed of Sandgrino ( bronze griffon igurine of wondrous
power ). In addition to their magic properties, all of these
objects have historical signiicance, which increases the
inally auction price ten to ifty percent over the prices
given in the DMG.
After these items have been auctioned off, it is time
for the main event. Read or paraphrase the following.
Day 0 Player character arrives in Kendleton
Lord Dragle casts magic aura on the fake shroud
and hides the real shroud in the catacombs
Day 1 7:00 pm Auction at the meeting house
9:20 pm Lord Dragle’s death
11:40 pm The Auction house empties
Day 2 2:00 pm The funeral of Lord Dragle
11:00 pm Vancing and Marley exhume Lord
Dragle
11: 20 pm Vancing kills Worbs
Day 3 12:00 pm Caspian announces he is giving the
Shroud to the church of Leolus.
Day 4 7:30 am Mother Olannae notices Worbs’
absence
Day 5 1:00 am Gurt and Sable kill Vancing. Lord
Dragle lees to his home.
5:00 am Ravid Lurk discovers the body and
lees the town.
6:00 am A server at the Hunter’s Lodge
discovers Vancing’s body.
Day 6 12:00 pm The duration of magic aura on the
false shroud expires.
Day 7 2:40 am Quarillos inds Lord Dragle,
tortures, and kills him.
3:35 am Quarillos inishes placing Dragle
on the auction hall.
5:00 am Lord Dragle’s is discovered
“And now it’s the moment you’ve waited for,” the
auctioneer announces. “The Shroud of Olindor . Let’s
give a hand of thanks to our patron, Lord Dragle.”
The audience applauds, and the lavishly dressed Lord
Dragle begins to rise from his chair. He is a tall man
who might have been muscled at one time; middle
age has made him soft and doughy. For a moment
Lord Dragle looses his balance, but is steadied by the
well-muscled female half-orc beside him.
“Thank you,” Dragle says. “I am honored to...”
Dragle clears his throat and adjusts his collar. In the
last few seconds the color has bled from his face,
and sweat has looded his brow. “I am honored to
receive such credit for my humble...” Lord Dragle
stumbles again and then collapses.
Events
The following events are the natural low of action
should the PC do nothing while in Kendleton. However,
these events are mutable, and the PC may prevent or
change the way these events play out.
Arrival
If she is new to Kendleton, the player character should
arrive in the early evening on the day before the auction.
Allow her the opportunity to get to know the town, select
an inn, and possibly meet some of the personalities that
will play major roles in the adventure.
The audience gasps and begins to murmur. The
auctioneer announces that there will be a short pause,
and he invites Belinal to perform onstage. Meanwhile
Lord Dragle’s bodyguard has whisked her master away.
After ifteen minutes, the auctioneer returns again
to announce that auction will not proceed this evening.
Along with him is Constable Eldun. Eldun apologizes
for the incontinence, but he needs to talk to each of the
guests one at a time. He has brought two advanced
guards and six regular guards for crowd control.
Event 1: Auction at the Meeting
House
Time: Day 1, 7:00 pm
Place: The meeting house
People: Belinal, Constable Eldun, Lord Dragle, Tasker,
Quarillos Starwhisper, Vancing
The meeting house is crowded with an array of
personalities, many wear exotic dress. Belinal, Tasker,
and Quarillos Starwhisper are in attendances, as are
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The PC must wait in the main hall until inally it is
her time to speak to the constable. Constable Eldun asks
a series of questions: who is the character, why is she
interested in the auction, did she see anything unusual
that evening, and where she is staying in town. The
constable’s attitude at this time unfriendly, and he will
not answer any questions, explaining that there are a lot
of other people he needs to talk to. If made indifferent,
he still will not answer questions, but recommends the
character visit his ofice tomorrow. If made friendly
or helpful, he will tell the character what he currently
knows, that Lord Dragle is dead, apparently from
poison. Once the PC has inished her questioning the
constable allows her to leave.
At some point during the memorial, a disturbance
breaks out between Tasker and Caspian Dragle.
Caspian has decided to delay auctioning the Shroud
until the questions surrounding his father’s death have
been answered. Tasker has other business arrangements
that require him to leave the following afternoon.
Tasker accuses Caspian of trying to force him out of
the auction as some sort of “elven plot.” If the player
does not intervene, Tasker implies, not so subtly, that
perhaps Caspian is responsible for his father’s death.
“From what I hear, you two weren’t fond of each other.
And who stands to proit from his death?” At this point
Mother Olannae and Constable Eldun step in to separate
Tasker from Caspian. Olannae reminds everybody that
this is a house of worship and asks everybody to show
some respect.
After Tasker’s rant, the memorial continues with
little incident, and guests gradually ile away.
Event 2: The Funeral of Lord
Dragle
Time: Day 2, 2:00 pm
Place: The church & the graveyard
People: Belinal, Caspian Dragle, Constable Eldun,
Leandra, Lord Dragle, Marly, Mother Olannae, Tasker,
Quarillos Starwhisper, Vancing, Worbs
The funeral for Lord Dragle is held the following
day. It is a somber event, conducted in the traditional
fashion. The funeral is held in the Church of Leolus
and led by Mother Olannae. Lord Dragle’s casket is
then taken to the graveyard, where it buried under the
supervision of Worbs, the gravedigger.
After the funeral all those assembled return to the
church and mill about in its meeting hall. Ostensibly
it is time for people to share their memories of the
deceased, but Lord Dragle had few close friends. The
crowd is more interested in gossiping about the murder
and determining the fate of the Shroud of Olindor . Give
the player the opportunity to talk to any of the other
assembled guest.
Event 3: The Missing Undertaker
Time: Occurs day 2, 11:00 pm. Noticed day 4, 7:30 am.
Place: The graveyard
People: Lord Dragle, Marly, Mother Olannae (after the
fact), Vancing, Worbs
This event is one of the quietest. Unless the PC
attempts to meet Worbs soon after he goes missing, his
loss is not noticed for over twenty-four hours. At this
point the Mother Olannae notiies Constable Eldun and, if
she knows the PC is investigating the murder, the player
character. Alternatively, if Eldun is friendly or helpful
towards the PC, he will pass the information on to her.
The Scene: If a character takes the time to examine
the graveyard in detail (DC 15 Search check or Survival
check if the character has Track), it reveals that the dirt
on Lord Dragle’s grave has been disturbed even more
recently than Dragle’s burial.
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