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The ARCANE
SMITH
Iain Fyffe
Requires the use of the Dungeons & Dragons Player's Handbook,
Third Edition, published by Wizards of the Coast, Inc.
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The Arcane Smith
Second Revised Edition
Credits
esign
Iain Fyffe
Editing
Sean
unphy
Cover Illustration
Jon Kauf
an
Layout
Iain Fyffe
Copyright and Trademark Information
The Arcane Smith is 8 Iain Fyffe, 2006-2007, except the cover illustration which is © Jon Kaufman (used with permission).
All rights reserved. Reproduction of non-Open Game Content of this work by any means without permission is expressly
prohibited. The Arcane Smith is presented under the Open Game License version 1.0a. Dungeons & Dragons, Player’s
Handbook, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries
and are used with permission. Fifth Element Games is a trademark of Iain Fyffe, all rights reserved.
Product Identity: All content identified above as being protected by trademark, and all illustrations are to be considered
Product Identity as per the terms of the Open Game License version 1.0a.
Open Game Content: All text and information contained in this work, except that indicated as being Product Identity, is to
be considered Open Game Content as per the terms of the Open Game License version 1.0a. All other content, including
that not expressly indicated as Open Game Content is to be considered Product Identity as per the terms of the Open Game
Licence version 1.0a, and is copyright Iain Fyffe, except as noted above. All rights reserved.
Contact Information
Please contact us at info@5egames.com . Find us on the web at www.5egames.com .
The Arcane Smith
Table of Contents
The
rcane S
ith (base class)
escription
1
Game Rule Information
2
rcane S
ith Spell List
5
ew
rcane S
ith Spells
Billowing scourge
5
Flame walk
5
Forgefire weapon
6
Fury of the forge
6
Proficiency
6
Shatterstrike
7
Strength of the flame
7
The Scion of Hephaestus (prestige class)
7
pen
a
e License
9
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THE ARCANE SMITH
The ARCANE SMITH
In the folklore of many of the world’s cultures,
smiths are ascribed certain supernatural powers,
ranging from incredible luck to the ability to cast
curses upon their foes, and of course their mastery
of fire and steel. As such, they were often viewed
suspiciously, if not reviled outwardly, despite their
clear importance in society as the workers of iron
and steel.
arcane smith’s power to shape metal into forms that
he chooses.
Religion : Arcane smiths worship at the anvil of the
God of Fire and Blacksmiths. They share many
convictions and morals in common with dwarves.
Some also pay heed to the Goddess of Magic.
Background : An arcane smith generally begins his
careers as a blacksmith’s apprentice, usually at quite
a young age. Less frequently, a young wizard’s
apprentice or burgeoning sorcerer might take up the
hammer and anvil. Arcane smiths have a good
degree of camaraderie amongst each other, and
often have an elitist attitude towards “mundane”
blacksmiths. These blacksmiths return the hard
feelings with a goodly amount of suspicion and
mistrust.
The Arcane Smith presents a 20-level base class that
builds upon this folklore and integrates it into the
d20 System TM . Clearly smiths would not be the object
of open scorn in a highly magical society, so that
particular aspect is downplayed. The arcane smith
is a unique spellcaster who specializes in the
creation, and sometimes the destruction, of certain
types of magical items.
DESCRIPTION
Races : Arcane smiths are found among all sentient
races. They are particularly common among
dwarves and gnomes. Depending on your
campaign, it may be appropriate to treat the arcane
smith class as the favoured class for one or both of
these races. A career as an arcane smith could be a
much more respectable choice for a dwarf than a
career as a wizard or sorcerer.
Arcane smiths are masters of iron and flame. Their
magical ability comes from their intimate
relationship with fire and the materials they work
with. Arcane smiths are experts in the forging of
magical weapons, armour, rods and rings; that is,
magic items made of metal. They are also experts in
fiery magic.
Other Classes : Arcane smiths are most useful when
working with other classes. Enchanted weapons are
far more effective when they are in the hands of a
fighter, for instance. There can be a degree of rivalry
between arcane smiths and other arcane
spellcasters, as some of their abilities overlap,
though the arcane smith is more focused in his
abilities.
Adventures : Arcane smiths seek out magical
knowledge as much as any other arcane spellcaster.
They ensure that their parties are well-equipped
magically before undertaking a quest, and are the
first to inspect any magical items that may be found
on their journeys.
Characteristics : Arcane smiths rely heavily on their
arcane magic. Though their spell selection is rather
limited, their abilities with respect to magical items
made of metal and their affinity with fire are their
greatest strengths.
Role : Arcane smiths provide some combat ability, as
well as some offensive spellcasting ability, to a
party. At higher levels, arcane smiths are useful for
the magical items they can craft for the other party
members.
Alignment : Arcane smiths may be of any alignment.
There is a slight tendency towards law, reflecting the
1
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THE ARCANE SMITH
Table: The Arcane Smith
Spells per Day
Base
Attack
Fort
Save
Ref
Save
Will
Save
Level
Special
0
1st
2nd
3rd
4th
5th
1st
+0
+2
+0
+0
Fire resistance (5), hammer focus
2
-
-
-
-
-
2 d+1
+3
+0
+0
aster
rk
s
3
0
-
-
-
-
3rd+2
+3
+1
+1
ck f t e s
ith (+1)
3
1
-
-
-
-
4th
+3
+4
+1
+1
Fire resistance (10)
3
2
-
-
-
-
5th
+3
+4
+1
+1
Craft Magic Arms and Armour
4
2
0
-
-
-
6th
+4
+5
+2
+2
Identify magic arms and armour
4
3
1
-
-
-
7th+5
+5
+2
+2
ise c a t
4
3
2
-
-
-
8th
+6/+1
+6
+2
+2
Craft Rod, luck of the smith (+2)
4
3
2
0
-
-
9th
+6/+1
+6
+3
+3
Identify rod
54 3 1-
-
10th
+7/+2
+7
+3
+3
Fire resistance (15)
5
4
3
2
-
-
11th
+8/+3
+7
+3
+3
Bestow curse
54 3 20-
12th
+9/+4
+8
+4
+4
Forge Ring
5
4
4
3
1
-
13th
+9/+4
+8
+4
+4
Identify ring, luck of the smith (+3)
5
4
4
3
2
-
14th
+10/+5
+9
+4
+4
6
4
4
3
2
0
15th
+11/+6/+1
+9
+5
+5
Fire resistance (20)
6
4
4
4
3
1
16th
+12/+7/+2
+10
+5
+5
6
4
4
4
3
2
17th
+12/+7/+2
+10
+5
+5
Magical masterworks
6
4
4
4
3
2
18th
+13/+8/+3
+11
+6
+6
Luck of the smith (+4)
6
4
4
4
4
3
19th
+14/+9/+4
+11
+6
+6
6
4
4
4
4
3
20th
+15/+10/+5
+12
+6
+6
Fire resistance (25)
6
4
4
4
4
4
GAME RULE INFORMATION
Arcane smiths have the following game statistics.
Class Skills
Abilities : Intelligence is important to an arcane
smith. It determines how many spells per day he can
cast, and how hard those spells are to resist. It is also
the key ability for the Craft skill, which is very
important to the class. A high Constitution score
improves the arcane smith’s hit points, and a high
Strength is useful in combat situations.
The arcane smith’s class skills (and the key ability
associated with each skill) are Appraise (Int),
Concentration (Con), Craft (Int), Intimidate (Cha),
Knowledge (arcana) (Int), Spellcraft (Int) and Use
Magic Device (Cha).
Skill Points at 1st Level : (2 + Int modifier) x 4.
Alignment : Any.
Skill Points at Each Additional Level : 2 + Int
modifier.
Hit Die : d8.
2
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