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Complete Guide to Drow
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Credits
Table of Contents
Writer: Jeffrey Quinn
Cover Artist: Tim Burgard
Interior Artist: Brad McDevitt
Copy Editor: Joseph Goodman
Graphic Designer: Joseph Goodman
Playtesters: Melissa Brophy, Arthur Gar-
diner, Darry Husky, Darcy “Frosty” Mar-
tin, Brian “Little B” Mellem, Susie
Quinn, Cassandra Roma, Alexandra
“Sparky” Sloan, Teresa Stanton.
Introduction . . . . . . . . . . . . . . . . . .3
Origins and Physiology . . . . . . . . . .3
Social Structure . . . . . . . . . . . . . . .4
Families . . . . . . . . . . . . . . . . . .4
Priests and Priestesses . . . . . . .6
Cities . . . . . . . . . . . . . . . . . . . .7
Trade With Other Races . . . . . .7
Drow at War . . . . . . . . . . . . . . .8
Family Armies . . . . . . . . . .8
Sieges . . . . . . . . . . . . . . . .8
Engines of War . . . . . . . . . .8
Poisons . . . . . . . . . . . . . . . . . .10
Drow Characters . . . . . . . . . . . . . .11
Drow as a Character Race . . . .11
Drow Mutations . . . . . . . . . . . .12
Búrol . . . . . . . . . . . . . . . . .13
Drider . . . . . . . . . . . . . . . .14
Shatúrug . . . . . . . . . . . . . .14
Shur . . . . . . . . . . . . . . . . .15
Urbam . . . . . . . . . . . . . . . .16
Prestige Classes . . . . . . . . . . . . . .17
Adamantine Soldier . . . . . . . .17
Blood Druid . . . . . . . . . . . . . .18
Dark Blade . . . . . . . . . . . . . . .21
Keeper . . . . . . . . . . . . . . . . . . .23
Soulless . . . . . . . . . . . . . . . . . .25
Weaver of Power . . . . . . . . . . .27
Feats . . . . . . . . . . . . . . . . . . . . . . .28
Drow Magic . . . . . . . . . . . . . . . . .30
Items . . . . . . . . . . . . . . . . . . . .30
Spells . . . . . . . . . . . . . . . . . . .33
New Spells . . . . . . . . . . . . . . .36
Campaigns . . . . . . . . . . . . . . . . . .45
Settings . . . . . . . . . . . . . . . . .45
Motivations . . . . . . . . . . . . . .45
Adventure Hooks . . . . . . . . . .46
Designing Drow Families . . . .46
Appendix 1 – New Monsters . . . . .49
Animated Conveyance . . . . . . .49
Golem, Carapace . . . . . . . . . .50
Golem, Rockslide . . . . . . . . . .50
Golem, Spider . . . . . . . . . . . . .50
Spider Ballista . . . . . . . . . . . . .52
Spider, Soul . . . . . . . . . . . . . . .53
Venom Zombie . . . . . . . . . . . .54
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Introduction
The fierce and terrible drow have haunted the histo-
ry of the elves since time began. Many of the surface
races that have ventured into the dark realms under-
ground have found an unfriendly reception by these
hated dark elves. Few return to the lands of the sun and
sky to tell their terrible tales of the perverted drow
world.
This book offers a complete guide to the drow. It
covers everything you need to role-play them in your
campaign: social structure, cultural habits, combat
strategies, and guidelines for creating individuals and
families. This book is world-neutral, and the informa-
tion found within can be used in any campaign. You
should find it easy to alter the setting to suit whatever
campaign world you use.
While this book does cover a great deal of new
source material specifically for drow characters, the
drow are inherently strong in the arcane and devout in
the divine arts. Future publications will cover their
magical prowess in greater detail. For more informa-
tion, and previews of other books in the Complete
Guide series, please visit www.goodman-games.com.
On the cover: The cover depicts three drow
denizens of the underdark halls: Bralda, the drow blood
druid wearing a lance flower dress; Fratia, the drow
adamantine warrior wielding a drow double glaive; and
Nalda, the urbam dark blade wielding a blood marked
scissor-bladed sword. More about these NPCs can be
discovered on the pages within.
The Origins and Physiology of the Drow
The wars that ripped the elven nations and tribes
asunder were known as the Kindred Wars. During those
wars, a select group of alpine elves grew in power and
began to sing their battle hymns to the darkest gods then
known to the elves. The ben’docian was the name of
this sub-race of elf. They were tall, fierce and very
proud. They clung to the cliffs and crags of their moun-
tainside citadels, reigning terror and death down on the
grey and high elves that assaulted them. To the grey and
high elves, the ben’docian were called the drouin, elven
for “dark elves”.
As the Kindred Wars progressed, and the drouin
began to call even darker powers from the depths of the
chaotic Abyss, humans and dwarves allied with the
other elves to exterminate this hated foe. The drouin
fortresses were shattered by the combined strength of
the mighty human, dwarven and elven armies that
chased the merciless drow, as the humans called them,
from the mountains.
As the years stretched into decades, the drow
searched for a place to call home. They split into three
nations. Two of these nations of drow settled in the trop-
ical jungles and arid deserts. They began falling back to
the nomadic ways of their ancient ancestors. They still
carried the six-foot ben’docian height, purple eyes and
platinum blonde hair of their relatives, but they also
began to conform to their new environments with other
subtle changes.
The ben’docian that moved to the jungle began to
exhibit green-colored skin. Their ears elongated, almost
becoming double their original size. They discovered
that their attunement to arcane magic was beginning to
shift to a more nature-based aspect. They still called to
the dark gods for guidance and support, but of these
dark powers few answered them. Their strength
increased, even as their numbers began to dwindle to
constant attacks by dinosaurs, aranea, and other elves.
Soon the last of the true ben’docian elves died off, leav-
ing a legacy of forgotten and deadly shrines to very
fierce and evil gods in the most inhospitable jungles of
the world.
The ben’docian that moved to the desert took the
name of the drouin, as remembrance of what their
cousins had done to them. As they roamed the deserts,
they darkened in coloration to deep caramel and rich
brown hues. They moved faster than they had before;
generations of running across the sandy dunes strength-
ened their legs and hardened their hearts. They became
nomadic bandits, feared by all who crossed their path.
But their line did not end in bloodshed. Instead, they
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were bred out of existence by mixing their bloodlines
too often with the humans that called the desert their
home. This became the root of the Bedouin tribes that
inhabit the desert to this day.
It was the third group that retreated to the deep halls
and caverns under the surface of the earth that we now
call drow. This group was lead by a few strong warrior-
priestesses that had escaped the genocide of their moun-
tain fortresses. Under their iron leadership and careful
plotting, the drow came to settle the deepest corridors of
the underdark that even the dwarves feared to mine.
After a few generations of hard work and by the
dark blessings of the evil gods above, the drow forged
themselves into a society based around the hate and
vengeance they felt in their collective hearts against
their surface cousins. With this hatred and newfound
devotion to their gods came physical changes. The first
was that their skin darkened. Unlike the assumed stan-
dard, all drow are not solid black in color. As a drow
grows older she begins to take on an ashen sheen to her
skin. This makes her appear to be a very dark grey.
Because of their environment, a thick mane of stark
white hair and glowing red eyes replaced the formerly
platinum hair and blue to purple eyes. Their tall height
was replaced with an average 4 to 5 feet height, with
females being between 4-and-a-half and 5-and-a-half
feet tall. Their muscled bodies are tight and corded from
their cramped cavern homes. Their fingers are long and
have an additional joint in them to accommodate their
silent hand language.
After the dust of eons have settled, from the ashes
of war, chaos and death walks a race of horror and
resilience. Welcome to the secret life of the drow.
Social Structure
Families
dark goals. Fighters that exhibit a natural aptitude for
defeating a family’s enemies and keeping the internal
security of the family intact can eventually earn the
respect and favor of the females of the house.
Male drow are not expendable, but they are viewed
as little better than slaves if they are of common stock.
All families try to keep the number of males to a mini-
mum and view multiple male births to be a sign of ill
favor in the eyes of the drow gods.
Family is as important to the drow as it is to the
dwarves and to their surface elf cousins. The families of
the drow are ruled over by the matriarch of the house.
This housemother is the center of the family’s religious
and tactical life style.
Following the housemother in family power is the
eldest daughter-priestess. One day this eldest daughter
will assume control over the family after the current
matriarch dies from either old age or by intrigue. Most
often this intrigue is begun by the eldest daughter seek-
ing to secure her place as the family’s new matriarch.
A family’s power is gauged not only by how many
members they can deploy in battle, but also by how
many of their number are faithful followers of the drow
gods. If a family defeats another in the field of battle,
the losing family normally surrenders their priestesses
and priests to the victor. This brings the winning family
closer to the drow gods and further into their favor.
Of the other members of a drow family, wizards and
fighters are also highly prized. A favored wizard that
performs well in the name of the family will often be
allowed greater personal freedom to pursue their own
Drow Names
Drow have alien and distinct names. These names
go back to a time when the primordial elven language
was still in its rudimentary base. The names on the
tables on the next page are common given names to
drow males and females.
Drow family names are also brought from the time
of those ancient days. Each family has its own distinct
name and house symbol. Normally the house army
wears these badges so that the dead can be separated; in
powerful houses these symbols are ensorcelled. The
table on the following page holds a short list of the
thousands of drow family names.
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Commom Female Drow Names
Holdiril
Elca
Nómion
Ertárië
Nóran
Eldarinquë
Nercarien
Aldecar
Elónetil
Vangórë
Itelmil
Yaluranwë
Ainelundúya
Angonnil
Norion
Linyaron
Urantirnë
Firamo
Emeldur
Fëalucil
Rungironwë
Lómion
Illindë
Lirramo
Mirtisolmo
Testilúmë
Calastinindë
Eäralistámo
Vanya
Mandil
Eärámë
Márion
Melerassë
Aryoril
Oiomonwë
Anirel
Ainondë
Ondenirnë
Landosar
Arnerion
Quernil
Cirdil
Tálemo
Eldandiril
Illirívë
Núlion
Íremo
Telpalin
Artenel
Itanarnë
Anyon
Laurossil
Erien
Naurendë
Tyámo
Iterenya Emba
Carteril
Andalin
Nendë
Fëarandil
Carahtámo
Tyelminwë
Fardanirya
Teryendur
Arolirel
Moncil
Ambarto
Curennen
Neracilmo
Arcámion
Elessil
Norquelië
Ormanya
Oiolossë
Inquë
Ilassalmo
Hyarfilmen
Firehtil
Rauco
Fanyon
Varalúrë
Nonondil
Cindil
Elotenar
Common Male Drow Names
Toonil
Bradrim
Arinarg
Lurormand
Inormane
Glak
Sodril
Glugrith
Fasarmane
Onganarg
Ugrirthiel
Arerthorn
Irangruk
Sarmun
Kangrorn
Tharthak
Tarmun
Tarongrane
Toruk
Zasorthane
Sarmog
Magrak
Drartheon
Kumararg
Vorarg
Corarg
Siraldrorn
Thirmad
Thargrim
Onvinil
Miguxor
Orurtharg
Ugrarmane
Glarthorn
Groon
Sarthun
Thoringrand
Thielak
Umgard
Carongruk
Igrath
Ugorthorn
Harkun
Bormuk
Farangrarg
Thorogril
Othonorn
Logorak
Ilareon
Ugrogroon
Torodrane
Lormand
Torormog
Girmorn
Droon
Athanil
Tasarthane
Urorim
Hudrath
Oringrarg
Grormeon
Kinorarg
Tharirak
Marg
Thorongrane
Obonarg
Mingath
Fangrand
Thorogrin
Halangrarg
Odrarg
Cahagrane
Falormad
Karugrorn
Briel
Thangard
Vorkor
Thulak
Halangriel
Anvarthand
Ithonarg
Thirthad
Imgorthim
Bogarthak
Mareon
Glirorn
Gladrane
Hatresh
Lororane
Sirorthim
Ganadrane
Driroon
Thororarg
Shirorn
Orthorn
Valdrorn
Iraneon
Thorelay
Drow House Names
Alkathân
Tarân-Girân
Bazar
Bellanunâth
Benâth
Athullôni
Imrazîr
Zanâth
Nimir
Belunidân
Nilbazarân
Azrimindar
Batân
Zendanâth
Nidanitân
Gimlê
Phazîr-Ginâth
Agamarân
Nazimrâk
Yôzar
Amlû
Avramîn
Zardûn
Amulzibêth
Arân Giranâth Aminîlû
Gimrizân
Zenal
Zigar
Phalkumân
Ninirazân
Yônârik
Nizar
Gimîrân
Girân
Gimlanunâth
Ilêth
Zenalbanâth
Tarik
Imrâ
Zôrî
Aganuzar
Abêthâni
Girinâth
Idân
Zimrân
Abrinal
Aphanuzîr
Imrithôr
Alkamân
Âthi
Abêrâma
Minulnâth
Athân
Belthurân
Zigirmîn
Kazar
Tâmar
Avalbanâth
Zinittarun
Avrazân
Ginal
Zirun
Muruk
Minâth
Zinâth
Barzî
Amrê
Imân
Tânal
Banuzamân
Imrizgân
Inzilêth
Urkazîr
Abrazân
Nâte
Abrizanâth
Izrumân
Avalê
Abazrâbal
Azân
Abâr
Gimrinal
Zibarân
Zagân
Amitthôrush
Târuk-Benâth
Izridas Zigân
Armî
Agânâte
Alkamar
Yandân
Azradî
Barik
Gimalzigar
Minallêth
Zimillêth
Amalbârik
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