d20 Ronin Arts Future 13 Gravity Age Rumors.pdf

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13 GRAVITY AGE RUMORS
BY PHILIP REED
This PDF provides the GM with a selection of
rumors that can be used in any space opera cam-
paign that includes starships. These rumors make
some assumptions about your campaign and will
be most useful in campaigns in which the follow-
ing statements are true:
WHAT’S REQUIRED TO USE THIS PDF?
In order to use Future: Gravity Age Rumors you
will need the modern d20 roleplaying game SRD and
the official future SRD. No other Ronin Arts products
are required to use this PDF.
FUTURE: DATASTREAM
As of the time of publication, Ronin Arts’ Future:
Datastream subscription service is running, intro-
ducing new material for futuristic campaigns five
times each week. For more information on the
Future: Datastream, including subscription infor-
mation, please visit the official forums at www.rafo-
rums.com.
The campaign is not a “hard” science setting.
Campaigns that are more space
opera/adventure movie are the intended
target for these rumors.
Starships are not rare or unusual. All of the
rumors in this issue assume that space trav-
el is a standard and common occurrence –
individuals either fly their own ships or ride
on passenger ships. Starships and space
travel are as common for characters as a
plane ride is for people of our reality.
Space combat is not uncommon. It’s just
another exciting adventure when the player
characters have to engage the enemy while
fleeing from some world or other.
The campaign is packed with action. If
things aren’t exploding, how much fun can
the game really be?
OPEN GAME CONTENT
All of the text of this PDF is presented as open
game content. While this means absolutely nothing
to your campaign it does give other publishers per-
mission to use this material as long as they follow the
open game license (see the end of this PDF).
ABOUT THE AUTHOR
Philip Reed has been working professionally in
the roleplaying game industry since 1995. In that
time he has worked for such companies as West End
Games, Privateer Press, and Steve Jackson Games.
Today Philip spends his days at home running Ronin
Arts, writing and designing new games, and reading
whatever books interest him at the time. To learn
more about Philip Reed – and Ronin Arts – please
visit www.philipjreed.com/php and www.roni-
narts.com . The approved Ronin Arts fan forums can
be found at www.raforums.com .
While some of the following rumors may slot
into campaigns in which all of the above is not true
it will likely require some work on the part of the
GM. No matter what the basic assumptions of your
campaign are, though, all GMs of futuristic cam-
paigns should be able to take some ideas from the
rumors in this PDF.
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RUMORS
USING THE RUMORS
This PDF is intended solely for the GM. Players
who suspect that their GM may have a copy of this
PDF would do best to close this file now and find
something else to peruse.
The rumors in this PDF may be sprinkled liberally
in a campaign either as written or modified by the
GM. GMs should always be prepared for the situa-
tions, characters, and locations discussed in any
rumor to leap to the forefront of the game session;
you never know what bit of information the players
will grab and run with.
When in any cantina, hangar bay, powerstation, or
similar establishment where men and women gath-
er, select a rumor (or two or three) from this PDF and
have each player make a Gather Information check
and then check the roll against the chosen rumor(s).
I’ve discovered that these rumors work especially
well if, after the Gather Information check is rolled,
you give the PCs first the failed result (if they made
their roll) and then, shortly after, give them the suc-
cessful result. This adds some roleplaying opportuni-
ties and, I’ve found, encourages the PCs to talk over
the false rumor before discovering the truth.
Each rumor follows the format:
RUMOR HEADING (GATHER INFORMATION DC)
Failed Gather Information Check: If the check
is failed this is what the PCs hear. A section of this
entry is to be read aloud to the players though many
GMs will choose to paraphrase the information
(especially if any of it needs to be tweaked to better
fit the campaign). This entry also discloses the source
of the rumor.
Successful Gather Information Check: If the
check succeeds this is what the PCs hear. Again, this
entry is intended to be read aloud and gives the
source of the rumor.
Follow Up: If the PCs choose to investigate the
rumor this information will help the GM to prepare
for what could happen.
THE RUMORS
T HE B LACK H OLE S YNDICATE N EEDS
S MUGGLERS (DC 10)
Failed Gather Information Check: “You
know the Black Hole Syndicate, boy. Well, they’re
lookin’ for pilots – without a criminal record – to
operate some of their freighters. It’s good pay and
safe work since the Syndicate has pretty much
every cop between here and the Dio Rings taking
bribes. I could point you in the right direction . . . for
a small price.”
If the player characters are interested, and can
negotiate a payment for information, the old man
continues:
“You want to haul yourselves down to Bay 112.
Ask for Rigger Clive and tell him Jacobs sent ya.
He’ll get you boys working.”
Source: Arthur Jacobs [male human, Strong
Ordinary 3, 12 hp] , a lean, tall man in his fifties.
Jacobs’ talks in a slow, broken tone – the man’s
seen better days. He wears a simple jumpsuit and
carries a Fusion Age laser pistol. If pressed, Jacobs
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RUMORS
agrees to lead the player characters to Bay 112 but
he’ll attempt to sneak away if things turn ugly.
Successful Gather Information Check: “I
couldn’t help but overhear Jacobs. If you’d take
make advice, friend, I recommend you don’t go into
that meeting without first arranging some protec-
tion. The Black Hole Syndicate, while they do some-
times hire freighter pilots, is better known for
snatching people and selling them into slavery. I’d
expect the worst, if I were you.”
Source: Irina Alekseyevna [female morphean,
Smart Ordinary 2, 9 hp], an attractive woman
with short red hair dressed in a tight, revealing
bodysuit. Alekseyevna’s gene therapy modifica-
tions are not apparent visually. She refuses to get
involved, stating prior commitments.
Follow Up: If the player characters choose to
go to Bay 112 they’ll meet Rigger Clive [male
human, Tough Ordinary 5/Charismatic
Ordinary 5, 55 hp] and eight of his thugs. Clive
will attempt to lure the player characters into a
nearby light freighter – “to show them the ship,”
he’ll say – but once inside he and his men will
attempt to capture the player characters. If Rigger
Clive and his men succeed the player characters
will be bound and gagged and whisked off to an
illegal slave market. If the player characters suc-
ceed and gain access to the ship they’ll quickly
determine that it’s little more than a hull – the
Black Hole Syndicate has used this tactic a lot over
the last few months.
Rock, a maximum security prison in the Noah
System. Bailey is only repeating what he overheard
a few minutes ago.
Successful Gather Information Check:
“Yeah, the Chikako Confederation is hiring mercs
but the job’s no picnic. My brother died working for
those Chikako bastards; they sent him and ten oth-
ers into a battle against several dozen and kept
them there until every merc was dead. The Chikako
pay well – if you can survive the assignments – but
they demand a lot for their credits.”
Source: George Argos [male human, Strong
Ordinary 2, 8 hp], a pale-skinned man wearing
gray fatigues and unarmed. Argos is friendly and
will do everything he can to persuade the player
characters to not seek employment with the
Chikako Confederation.
Follow Up: If the player characters go to the
trouble of traveling to Selfakan VII they’ll be per-
mitted to meet with Chikako Confederation
recruiters. The exact way in which the meeting
evolves will depend on the type of campaign that
you want to run (and that the players want to par-
ticipate in). It’s highly recommended that this par-
ticular rumor, more than any other, be used prima-
rily as background chatter and not the basis for
adventure. Still, if you want to run a campaign in
which the player characters are hired mercenaries
this is certainly a good way to get the ball rolling.
T HE W INNER OF THE S TARCROSS
R ACE W ILL B E G IVEN A S TARSHIP
(DC 10)
Failed Gather Information Check: “You
haven’t heard of the Starcross? It’s a new race being
put on by the Haver Corporation. Each ship in the
race has to pay an entrance fee but the prize is big!
The team that wins the race is gonna be given a
Fusion Age courier ship. Sure, it’s not top of the line
but a free ship’s a free ship. I hear the competition
for the race is gonna be pretty intense – hell, I’m
thinking about borrowing a ship and entering
myself – so I bet there’s gonna be some foul play
during the run.”
Source: Richard Kubek [male human, Fast
Ordinary 4, 14 hp], an agile man in his early thir-
ties dressed in an old flight jacket and one-piece
T HE C HIKAKO C ONFEDERATION IS
H IRING M ERCENARIES (DC 10)
Failed Gather Information Check: “You look
like a tough bunch that can hold your own in a
fight. If you’re looking around for work you may
want to consider heading out to Selfakan VII and
signing up with the Chikako’s. Last I heard they
were in the market for mercs and paying good
wages. It’s supposed to be easy work.”
Source: Black Bailey [male human, Tough
Ordinary 5, 27 hp], a towering, heavy-set bald
man a prosthetic arm. Bailey is wearing a suit of
scout armor and has a laser rifle slung over his
shoulder and a plasma pistol on his hip. He hires
himself out as an enforcer, bodyguard, or thug and
has spent several years incarcerated on Devil’s
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RUMORS
black bodysuit. Kubek spent several years as a cor-
porate courier, flying one-man starships between
all of the wealthiest worlds, but lost it all when a
crash destroyed his legs and left him in a coma for
years. Under the bodysuit Kubek is a mix of flesh
and cybernetics.
Successful Gather Information Check: “A n
old courier? Hardly. The prize is a decommissioned
bulk freighter. Old, sure, but a lot more useful to the
right group than a courier. If I win I’ll take the ship,
hire a few men, and start running cargo for a living.
It would be nice to get out of the hangar and actu-
ally travel the stars.”
Source: Jorgen Holm [male human, Smart
Ordinary 6, 16 hp], a blond-haired man in his late
forties dressed in a station engineer’s outfit. Holm
has spent the past twenty years working in the
hangar, performing minor maintenance and
repairs on starships. He’s managed to convince his
boss to loan him an Information Age shuttle that
has been heavily customized. Unfortunately for
Holm, though, the ship’s just too old to compete
against the newer model ships that are sure to be
entered into the race.
Follow Up: If the player characters choose to
enter the race this is a great opportunity to run a
session that doesn’t rely heavily on combat. Of
course, some competitors are going to do every-
thing they can to sabotage the others but actual
weapons fire during the race is not allowed – vio-
lators will be expelled. Whether or not the player
characters win depends completely on whether or
not you want them to get their hands on the prize.
ing and crying in panic, rushing about looking for
someone to take her to a place with ample
amounts of food and water.
Successful Gather Information Check:
“Ignore that woman, she’s insane. Yes, the Alliance
was destroyed in a meteor storm but it wasn’t car-
rying anything more than circuit boards and diag-
nostic components. Besides, even if the Alliance
was bringing in food and water the station has a
six-month supply on hand and can get fresh sup-
plies in less than twelve hours. There’s pretty much
no fear that we’ll ever run out of food or water.”
Source: Adriaen Tappan [male human, Smart
Ordinary 4, 10 hp], an elderly gentleman that
makes his living onboard the station as a traffic
control director. Tappan was in the control booth
when the report of the Alliance’s destruction
reached the station so he’s far more informed
about the situation than the screaming woman.
Follow Up: Unless the woman is silenced (or
sedated) she’ll push several people onboard the
station into a panic that, if left alone, grows into a
riot. Station security will be overwhelmed in such
an event and begin hiring competent men and
women to assist in dispersing – and sometimes
arresting – the rioters.
P IRATES ARE A MBUSHING S HIPS IN
THE A NTARNOX L ANE (DC 15)
Failed Gather Information Check: “Six times
in the past week pirate ships have ambushed
freighters traveling along the Antarnox Lane, the
most recent ambush taking place just yesterday.”
The man looks down at his datapad, types a few
quick keys, and looks back up to the player charac-
ters. “My sources tell me that the pirates are oper-
ating out of the Keyes Ring and I’ve heard rumors
that the Shippers’ Guild is going to offer a bounty
on the pirates no later than next week. An experi-
enced group such as yourselves may want to get
out there and try to capture a pirate ship or two
before the bounty is posted; there could be some
good money in it.”
Source: David Weaver [male human, Fast
Ordinary 8, 20 hp], owner and operator of the
Planet Carrier, a light freighter. Weaver has been
running the Antarnox Lane for a decade now and
has never personally encountered pirates (though
T HE F REIGHTER A LLIANCE W AS L OST
IN A M ETEOR S TORM (DC 15)
Failed Gather Information Check: “Did you
hear? The Alliance was completely destroyed in a
meteor storm; there were no survivors! She was
coming in with a load of food and water and now
the station’s going to run out of supplies before
tomorrow.” The woman turns away from the player
characters and starts shouting: “We’re going to
starve!”
Source: Jessica McCutcheon [female human,
Dedicated 1, 4 hp], an early-twenties woman
with long black hair and a long, hooked nose. She
grows increasingly louder until she starts scream-
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RUMORS
F AISAL A BDO HAS B EEN A RRESTED
FOR M URDER (DC 15)
Failed Gather Information Check: “Abdo had
it coming, the murderous slime. I spent six months
serving with that fool on the FTL Shadow and he
was never anything but a thief and a liar. If it were
up to me,” the man looks around nervously, “Abdo
would be shoved out of an airlock. The law’s going
to be far, far to lenient on the man.” Patting his pis-
tol the man stares hard at your group. “I should
have killed him when we were on the Shadow .It
would have saved us all some trouble.”
Source: Paul Martin [male human, Tough
Ordinary 4, 20 hp], a thick, powerful man with
well-defined muscles and a broad smile. Martin is
well known to merchants and smugglers in this
sector of space – he’s served on dozens of different
ships over the years – and he’s very well liked.
Martin’s carrying a laser pistol,
he’s had a few encounters with the law; he some-
times smuggles illegal cargos for the Black Hole
Syndicate). Weaver has dark hair, a moustache,
wears glasses, and dresses in plain, cheap jump-
suits. If he gets into trouble there are 1d4+1 men
in the immediate area that are employed by
Weaver; these men will jump to his rescue no mat-
ter the conditions.
Successful Gather Information Check: “I
wouldn’t set out in search of those pirates without
ensuring I’ve got a combat-ready ship, myself.” A
short, thin man in red scout armor steps up as soon
as the player characters finish talking with David
Weaver.“Weaver’s right, and he’s a trustworthy fel-
low, but that doesn’t make those pirates any less
dangerous. I’ve got a few friends working in station
security and they tell me that the pirates are oper-
ating with no fewer than a dozen assault fighters,
escorts, and one rebuilt cruiser.” The man takes a
slow drink. “Besides, it’s best to leave the problem
to the military – they’ve got the equipment and
manpower to handle the situation and should be
on the case in less than a week.”
Source: Alexander Dane [male aquan, Smart
Ordinary 5/Fast Ordinary 3, 25 hp], captain of
the hauler Galaxy Whale . Dane has had encounters
with pirates in the past and is keeping his ship in
stardock for the next few weeks until this recent
pirate situation is dealt with by the military. He’s
quite friendly and will ask the player characters to
have a meal with him. He believes the best thing
anyone can do for now is avoid the Antarnox Lane
and wait for the military to do their job.
Follow Up: If the player characters foolishly go
in search of the pirates they’ll find them. Lots of
pirates. If they wait around it will be less than a
week before the Shippers’ Guild offers a bounty on
each pirate ship brought in to the station (DC 35
sale value for purposes of determining the effects
of claiming a bounty on a player character’s Wealth
bonus) and a few days after that a military task
force begins patrolling the shipping lane. The play-
er characters, if they do not own their own starship,
could sign up with a freighter to help provide
defense in the event of a pirate attack. If they do
own their own starship they may choose to hire
themselves out for escort duty during the crisis.
a dagger,
and is
wearing a battered spacesuit.
Successful Gather Information Check:
“Sure, Abdo Faisal was arrested for murder, but
what they’re not telling anyone,” the woman
glances around and then lowers her voice, “What
they’re not telling anyone is that Faisal escaped last
night. Word is he had help from a guard but I’m not
sure if that’s true or not. Station security is moni-
toring all ships leaving the station and they’re will-
ing to pay a healthy bounty to anyone that can cap-
ture Faisal and bring him in. I’d go after him myself
but I’m scheduled to make a run to Moreau Station
in just a few hours.”
The woman motions the player characters clos-
er.“For the right price I could be persuaded to share
what I know about Faisal including,”
she grins,
“where he can be found on the station.”
If the player characters can give the woman
enough to make her happy she hands them a small
map of the station with a maintenance closet on
the lowest level marked. “Faisal’s there, but I’d be
careful if I were you.”
Source: Ayame Eriksson [female human,
Charismatic Ordinary 6, 22 hp], an attractive
woman of Oriental/European ancestry. She has sev-
eral friends in station security that told her about
the escaped Faisal after she swore to keep her
mouth shut until she blasted off. When she saw the
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