d20 Ronin Arts Future Starship 14 - Picket Ship.pdf

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Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
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LOOKOUT-CLASS
INTRODUCTION
A BOUT THE A UTHOR
Philip Reed has been working professionally in
the roleplaying game industry since 1995. In that
time he has worked for such companies as Atlas
Games, Privateer Press, and Scrye magazine. Today
Philip spends his days at home running Ronin Arts,
writing and designing new games, and watching
DVDs. To learn more about Philip Reed – and
Ronin Arts – please visit www.roninarts.com and
www.philipjreed.com.
Welcome to Ronin Arts’ Future: Starship 14 –
Lookout-Class , the latest in a series of PDFs for use
with futuristic D20 System campaigns. This series
makes some assumptions about your campaign; the
starship designs in this series will be most useful in
campaigns in which the following statements are
true:
• The campaign is not a “hard” science setting.
Campaigns that are more space opera/adventure
movie are the intended target for this series.
• Starships are not rare or unusual. All of the
starships in this series assume that space travel is a
standard and common occurrence – individuals
either fly their own ships or ride on passenger ships.
Starships and space travel are as common for char-
acters as a plane ride is for people of our reality.
• Space combat is not uncommon. It’s just
another exciting adventure when the player charac-
ters have to engage the enemy while fleeing from
some world or other.
• The campaign is packed with action. If things
aren’t exploding, how much fun can the game real-
ly be?
E -F UTURE T ILES
The ship design in this PDF is based on the free
SkeletonKey Games tile set available now at
www.starbaseprime.com. While this PDF can be
easily used on its own you will get a lot more use
out of it in your game sessions if you construct the
ship – at miniatures scale – using the printable tiles.
To learn more about SkeletonKey Games please
visit their website at www.skeletonkeygames.com .
GAME STATISTICS
P ICKET S HIP (PL 6)
Type: Ultralight
Subtype: Picket Ship
Defense: 7
Flat-footed Defense: 5
Autopilot Defense: 5
Hardness: 20
Hit Dice: 12d20 (240 hp)
Initiative Modifier: +4
Pilot’s Class Bonus: +2
Pilot’s Dex Modifier: +2
Gunner’s Attack Bonus: +2
Size: Colossal (–8 size)
Tactical Speed: 3,000 ft. (6 sq.)
Length: 105 feet
Weight: 900 tons
Targeting System Bonus: +3
Crew: 8 (trained +4)
Passenger Capacity: 0
Cargo Capacity: 10 tons
Grapple Modifier: None
Base Purchase DC: 52
Restriction: Military (+3)
Attack:
2 fire-linked heavy neutron guns –3 ranged
(15d8) and 2 fire-linked rail cannons –8 ranged
(9d12)
Attack of Opportunity: None.
STANDARD PL 6 DESIGN SPECS
Engines: Fusion torch, thrusters
Armor: Polymeric
Defense Systems: Sensor jammer, chaff
launcher, decoy drone launcher, magnetic field
Sensors: Class III sensor array, targeting sys-
tem
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LOOKOUT-CLASS
Communications:
Laser transceiver, radio
Grapple Modifier: +16
Base Purchase DC: 53
Restriction: Military (+3)
Attack:
2 fire-linked heavy neutron guns –3 ranged
(15d8) and 2 fire-linked rail cannons –8 ranged
(9d12)
Attack of Opportunity: Point-defense system
+3 ranged (1d12x10)
transceiver
Weapons: 2 fire-linked heavy neutron guns
(range incr. 6,000 ft.) and 2 fire-linked rail cannons
(range incr. 2,000 ft.)
Grappling Systems: None.
L OOKOUT -C LASS
T EMPLATE (PL 6)
The Lookout -class template is applied to any PL
6 ultralight escort or picket ship. The starship’s
design specs should be adjusted as follows.
Hit Dice: Increase by +3d20.
Engine Upgrade: Ion engine.
Armor Upgrade: Vanadium.
Defense System Upgrade: Point-defense sys-
tem.
Grappling System Upgrade: Grapplers.
STANDARD PL 6 DESIGN SPECS
Engines: Fusion torch, thrusters
Armor: Polymeric
Defense Systems: Sensor jammer, chaff launch-
er, decoy drone launcher, magnetic field, point-
defense system
Sensors: Class III sensor array, targeting system
Communications:
Laser transceiver, radio
transceiver
Weapons: 2 fire-linked heavy neutron guns
(range incr. 6,000 ft.) and 2 fire-linked rail cannons
(range incr. 2,000 ft.)
Grappling Systems: Grapplers.
LOOKOUT-CLASS
PICKET SHIP (PL 6)
The Lookout -class picket ship is more durable
and has a greater range than standard picket ships.
Even with the greater range, the Lookout -class still
remains close to whichever convoy it is assigned to
– few Lookout -class picket ships are adapted to soli-
tary action because they lack the necessary crew
quarters needed for extended missions.
Type: Ultralight
Subtype: Picket Ship
Defense: 7
Flat-footed Defense: 5
Autopilot Defense: 5
Hardness: 30
Hit Dice: 15d20 (300 hp)
Initiative Modifier: +4
Pilot’s Class Bonus: +2
Pilot’s Dex Modifier: +2
Gunner’s Attack Bonus: +2
Size: Colossal (–8 size)
Tactical Speed: 3,000 ft. (6 sq.)
Length: 105 feet
Weight: 900 tons
Targeting System Bonus: +3
Crew: 8 (trained +4)
Passenger Capacity: 0
Cargo Capacity: 10 tons
W ATCHER -C LASS
T EMPLATE (PL 7)
The Watcher -class template is applied to any PL
6 or PL 7 ultralight escort or picket ship. The star-
ship’s design specs should be adjusted as follows.
Hit Dice: Increase by +6d20.
Engine Upgrade: Particle impulse engine.
Armor Upgrade: Neutonite.
Sensors Upgrade:
Class V
sensor array,
improved targeting system.
Defense System Upgrade: Point-defense sys-
tem, particle field.
Weapons Upgrade: 2 sets of 2 fire-linked quan-
tum cannons (24d8 damage, range incr. 6,000 ft.;
replaces 2 sets of 2 PL 6 fire-linked weapon sys-
tems).
Grappling System Upgrade: Grapplers.
WATCHER-CLASS
PICKET SHIP (PL 7)
This faster, more powerful picket ship is the
replacement for the standard picket ship found pro-
tecting convoys.
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LOOKOUT-CLASS
Type: Ultralight
Subtype: Picket Ship
Defense: 7
Flat-footed Defense: 5
Autopilot Defense: 5
Hardness: 40
Hit Dice: 18d20 (360 hp)
Initiative Modifier: +4
Pilot’s Class Bonus: +2
Pilot’s Dex Modifier: +2
Gunner’s Attack Bonus: +2
Size: Colossal (–8 size)
Tactical Speed: 3,500 ft. (7 sq.)
Length: 105 feet
Weight: 900 tons
Targeting System Bonus: +5
Crew: 8 (trained +4)
Passenger Capacity: 0
Cargo Capacity: 10 tons
Grapple Modifier: +16
Base Purchase DC: 54
Restriction: Military (+3)
Attack:
2 sets of 2 quantum cannons +1 ranged (24d8)
Attack of Opportunity: Point-defense system
+3 ranged (1d12x10)
STANDARD PL 7 DESIGN SPECS
Engines: Particle impulse engine
Armor: Neutronite
Defense Systems: Sensor jammer, chaff launch-
er, decoy drone launcher, point-defense system,
particle field
Sensors: Class V sensor array, improved target-
ing system
Communications:
Laser transceiver, radio
transceiver
Weapons: 2 sets of 2 fire-linked quantum can-
nons (range incr. 6,000 ft.)
Grappling Systems: Grapplers.
STARSHIP KEY
1. Cockpit – The typical picket ship is small
enough to require only a single pilot. The cockpit is
tight but not quite as cramped as retrofitted ultra-
light combat vessels or escorts. In an emergency
backup controls in the cockpit give the pilot limit-
ed access to the ship’s sensor systems that are typi-
cally handled in the communications and tech cen-
ter (see area 3).
2. Datacenter – A picket ship carries an
immense library of starship schematics in order to
give the crew the ability to correctly identify tar-
gets. There is only a 5% chance that an encountered
starship will not be found in the ship’s datacenter. It
requires three rounds of sensor contact for crew at
this station to uncover the technical specifications
of a target and once properly identified the picket
ship receives a +2 equipment bonus to all attack
rolls against the identified target.
The airlock in this area is the only entrance/exit
onboard the ship.
3. Communications and Tech Center – This is
the most important room onboard a picket ship. The
standard Lookout-class carries four techs. In com-
bat the ship’s weapon systems are fired from one of
the stations in this area.
4. Storage – The lockers in this area contain a
number of survival suits (at least one per crew
member) and other gear potentially necessary if the
ship is forced down or separated from her fleet.
5. Engineering – Direct access to the ship’s
engines allow for fast and easy maintenance and
repairs. This station is typically not in use – no crew
are assigned to the engineering station when the
ship is on patrol or forced into a combat situation.
FOR MORE STARSHIPS AND
RELATED PDFS, PLEASE VISIT
WWW.RONINARTS.COM.
FOR STARSHIP TILE SETS
PLEASE VISIT
WWW.SKELETONKEYGAMES.COM.
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LOOKOUT-CLASS
L OOKOUT -C LASS
PICKET SHIP
COMMAND
DECK
1. Cockpit
2. Datacenter
3. Communications
and Tech Center
4. Storage
5. Engineering
1
2
3
4
5
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