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City Builder V
City Builder Volume 8:
olume 8:
City Builder V
City Builder Volume 8:
City Builder V
olume 8:
olume 8:
City Builder V
olume 8:
S
CHOLARL
P
P
S
CHOLARL
S
CHOLARL
P
P
P
P
Y
P
Y
P
Y
P
L
ACES
CHOLARL
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A
CES
ACES
CES
CHOLARL
CHOLARL
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CES
By Michael J. V
By Michael J. Varhola, Jim Clunie,
By Michael J. V
arhola, Jim Clunie,
arhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
By Michael J. Varhola, Jim Clunie,
By Michael J. V
By Michael J. V
arhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
and the Skirmisher Game Development Group
and the Skirmisher Game Development Group
City Builder V
City Builder Volume 8:
olume 8:
S
CHOLARL
P
P
Y
P
L
A
CES
CHOLARL
CES
arhola, Jim Clunie,
and the Skirmisher Game Development Group
By Michael J. V
By Michael J. Varhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
City Builder V
City Builder Volume 8:
olume 8:
S
CHOLARL
P
P
Y
P
L
A
CES
CHOLARL
CES
Skirmisher Publishing LLC
P.O. Box 150006
Alexandria, VA 22315
ebsite: http://www.skirmisher.com
Game Stor
W
ebsite:
ebsite:
ebsite:
Game Stor
e:
e: http://skirmisher.cerizmo.com
Email:
Game Stor
e:
Email: d20@skirmisher.com
Email:
Authors:
Authors: Michael J. Varhola, Jim Clunie, and the Skirmisher Game Development Group
Authors:
Publishers: Robert “Mac” McLaughlin, Michael J. Varhola, and Geoff Weber
Publishers:
Editor
-in-Chief/Layout and Design:
-in-Chief/Layout and Design: Michael J. Varhola
Editor
-in-Chief/Layout and Design:
Images in this book are variously from Skirmisher Pub-
lishing LLC’s Vintage Clipart series (pages 10, 22, 23),
the Dover Pictorial Archive Series (pages 1, 2, 7, 13,
16, 17, 26) and used by permission of Dover Publica-
tions Inc., the property of Skirmisher Publishing LLC
(pages 24, 25), from ClickArt 1,200,000 and used by per-
mission of Broderbund (page 19), or in the public domain.
All contents of this book, regardless of other desig-
nation, are Copyright 2008 Skirmisher Publishing. All
rights reserved. Reproduction of material contained in
this work by any means without written permission
from the publisher is expressly forbidden except for
purposes of review.
This book is protected under international treaties
and the copyright laws of the United States of America.
Mention or reference to any company, product, or oth-
er copyrighted or trademarked material in no way con-
stitutes a challenge to the respective copyright or trade-
mark concerned. This book is a work of fiction and any
resemblance of its contents to actual people, organiza-
tions, places, or events is purely coincidental.
First publication:
First publication: September 2008; SKP E 0823.
Cover Images:
First publication:
Cover Images: Front, The Old Scientist, or The Al-
chemist, by Jean-Paul Laurens (1889). Back, The Mag-
ic Circle, by John William Waterhouse (1886).
Cover Images:
Viewing This Book
iewing This Book
This book has been designed to be as
user-friendly as possible from both the
perspectives of printing out for use in
hard copy and viewing on a comput-
er screen. It has been laid out like a
traditional print book with the idea
that each even-numbered page com-
plements the odd-numbered page that
it should face (e.g., the illustration of
the teacher and students on page 7 is
intended to face and illustrate the
Academy entry on page 6).
iewing This Book
With the above in mind, the optimal
way to view and enjoy this book would
be to print it out and organize it in a
binder so that the pages are arranged
as described above. This is by no
means necessary, however, for using
and fully benefiting from City Builder
Volume 8: Scholarly Places and its con-
tents.
2
T
able of Contents
able of Contents
Introduction
4
About This Series..............................................................................................................................................4
Using This Book................................................................................................................................................5
Academy
6
Alchemist’s W
Alchemist’s Workshop
orkshop
8
Fortune T
ortune T
ortune Teller
eller
12
112
Library
14
114
Scriptorium
16
116
Scrollshop
18
118
Wizard’s T
izard’s T
izard’s Tower
ower
20
220
Skirmisher Product List
224
Skirmisher Electronic Products.............................................................................................................................24
Skirmisher Analog Products..................................................................................................................................25
24
224
Introduction
C
haracters can often improve their chances of survival and success by obtaining in advance information
about the characteristics and dangers of the little-frequented places where they are about to venture.
Similarly, during and after their quests adventurers may need help in determining the characteristics of
arcane documents, strange artifacts, or other esoteric items. For these purposes, characters often avail them-
selves of the services of scholarly places, which variously record, store, distribute, improve, and seek to diminish
errors in all branches of knowledge (including the specialized knowledge of crafts and trade sources, which are
of interest to guilds and mercantile cartels).
Scholarly places require a wide variety of specialized
artisans, tradesmen, and merchants to provide them
with the goods and services they need to support their
operations (e.g., papermakers, ink makers, printers,
vendors of exotic materials for spell components, labo-
ratory equipment and chemicals for experiments). Play-
er characters who follow scholarly careers themselves
— particularly wizards — need to deal with scholarly
suppliers for their own research, writings, and esoteric
components.
Scholarly places that fulfill these needs in various
ways include academies and colleges, libraries, alche-
mists’ workshops, booksellers, scrollshops, scriptori-
ums, and the establishments of professional wizards
and fortune-tellers, all of which are described in this
chapter. Other scholarly places that could appear in a
campaign include universities, elementary or second-
ary schools, the schools of tutors of various disciplines,
astronomers’ observatories, and curiosity shops.
Fields of knowledge that scholarly places deal with
cover every aspect of life, from religious and cosmo-
logical beliefs concerning the basic structure and de-
velopment of the world, through lore about distant coun-
tries and exotic plants and animals, to everyday pro-
cesses of crafts and trade. Some areas of knowledge
enable greater advancement in scholarship itself, such
as the study of foreign and archaic languages. People
who use such knowledge likewise include almost ev-
ery vocation and social group, from ordinary guilds-
men seeking out practical records in support of their
vocations, to nobles debating affairs of state, to philos-
ophers and wizards pondering the most esoteric ques-
tions of the nature of the world. Students and appren-
tices who are likewise associated with scholarly plac-
es often play a significant role in the culture and even
the political life of communities where they are present
(e.g., university towns).
Institutions of knowledge are important elements of
a society’s heritage — and frequently regarded as in-
vestments in the honor and future prosperity of a state
— and as such are often housed at the expense of a
national or municipal government, or by institutions
like major temples. Such places are often established
in purpose-built structures of permanent and monu-
mental character, constructed of stone and decorated
with friezes, statuary, and murals depicting famous
intellectuals associated with the place, vistas of dis-
tant and long-lost countries that the institution studies,
and other inspiring subjects.
Other scholarly places of private nature tend to be
much more modest buildings typical of the sorts de-
scribed under “Buildings” in City Builder Volume 1:
Communities. Many such places, however, are built
tall and with an emphasis on high windows, in an ef-
fort to capture natural light if the activities performed
in them require reading texts and analyzing fine details.
To many scholarly institutions, the destruction of
records is a greater concern than the perhaps unlikely
event that someone would want to steal them and their
security precautions thus generally focus on protec-
tion against fire, flood, vermin, and other disasters.
However, some societies hold certain branches of knowl-
edge as secrets that are intrinsically very powerful, and
places that deal with such knowledge might be guard-
ed just as strongly as other places of equivalent value,
such as government storehouses or even branches of
banks. And, because knowledge is the stock-in-trade
of wizards and other spellcasters and many scholarly
places are run by such characters or dedicated to their
needs, magical safeguards are often employed if they
are available and warranted.
About This Series
About This Series
This is the eighth volume in a series of 11 books de-
signed not just to provide Game Masters with concrete
information about how to create places essential to their
own fantasy role-playing campaigns, but also to inspire
them to develop ones that are believable, colorful, and
exciting for their players’ characters to visit.
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