d20 Tangent Games Commodity Cards II Raw Materials.pdf

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Commodity Cards II: Raw Materials
Developed by Tangent Games
Copyright ; 2006 by Tangent Games.
All rights reserved. No part of this article may be reproduced or transmitted in any form or
by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system without written permission from the publisher
except for content marked as Open Gaming Content and is covered under the provisions of
the Open Gaming License, Version 1.0a.
Author’s Note: This entire product is Open Game Content (OGC) and is governed by the
Open Gaming License (OGL) version 1.0.
‘d20 System’ and the d20 System logo are Trademarks owned by Wizards of the Coast
and are used according to the terms of the d20 System License version 6.0. A copy of this
License can be found at www.wizards.com/d20 . 'd20 System' and the d20 System logo are
trademarks of Wizards of the Coast, Inc. in the United States and other countries and are
used with permission. Requires the use of the Dungeons & Dragons Player's Handbook,
published by Wizards of the Coast, Inc. This product utilizes updated material from the
v.3.5 revision. Dungeons & Dragons and Wizards of the Coast are trademarks of Wizards
of the Coast, Inc. in the United States and other countries and are used with permission.
Cover Image: A farmyard scene with men shearing sheep, from the The Hours of the Blessed
Virgin Mary , a 15th-century French manuscript.
Check out the other titles in the Campaign Detailer Series:
Commodity Cards I: Food & Drink (TG-0014): Sometimes a party will
come across more mundane, yet still valuable, commodities that are bought
and sold every day and help keep the world economies going. How do you
determine what the value a barrel of wine should be?
To answer this question Tangent Games has created Commodity Cards.
Commodity Cards can be printed out and used to determine the type,
quantity, and value for different commodities. Commodity Cards can be used
as random treasure for mundane items in caravans and merchant or pirate
ships, to determine the inventory for a merchant’s stall, or many other uses.
No GM should be without Commodity Cards!
Gemerator (TG-0005): The rulebooks usually say a defeated monster has
so many coins, gems, and magic in its treasure. But being faced with
determined 1d8 gems for a monsters treasure can be a daunting task. What
kind of gems are they? How valuable are they? What do they look like?
With the Gemerator you can create gems of 75 different types , each with its
own elements of size, cut, color and value. This allows you to create
millions of different gems . Also included are sample images of each gem
type so that you can get an idea of what the gems look like and show them to
your players! The Gemerator will allow you to create detailed gems for use
not only in your d20 system campaign, but in ANY setting!
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Commodity Cards II: Raw Materials
Developed by Tangent Games
Cairn looked over the cliff at the mountain trail below. “I don’t see them,” he said in
annoyance.
“Look again, Human,” grumbled Scarbin. The Dwarf pointed to a spot on the trail.
Cairn could now make out the ten figures pulling the two carts along the mountain trail.
“There they are. Now let’s get this ambush going.” With a second glance, Scarbin pulled
Cairn back from the cliff and prepared the ambush.
The ambush went off without a hitch. King Fernwind’s guards put up some resistance,
but they wouldn’t be bothering anybody anymore. The drivers had surrendered, happy to
have their lives. Cairn looked up from tying up the last of the captives. “Have no fear, my
good Dwarves,” he said in poorly accented Dwarven. “The rebellion against King
Fernwind has only need of your goods, not your souls.” Cairn turned to the two carts,
which sat with canvas covering their cargo. He walked up to the first one and nodded to
one of the other Dwarves he’d hired for this raid. “Let’s see what fine treasure we’ve
helped to liberate from King Fernwind’s misguided hands.”
The Dwarf pulled back the tarp. Cairn looked into the cart with some excitement,
imagining boxes of newly minted coins or gems. He picked up the hunk of plain looking
rock as his excitement crashed down around him. “Rocks!” he yelled. “We spent three
days tracking this caravan to liberate rocks!” He picked one up and threw it against the
cliff face; the rock shattered, and rained down upon the captive’s heads. Cairn turned to
Scarbin, his anger building. “You said this was a caravan from the gold mine! Well,
where’s the gold?”
Scarbin, holding a rock in his hand merely stared at Cairn. “Stupid Human,” he
grumbled. “Did you think they smelted the gold at the mine? This is the treasure all right.
Gold ore, ready to be processed. By my estimates, there’s a good 1000 pounds of ore
between these two carts.” Scarbin tossed the rock back into the cart. “This is good ore
too, with high yields,” he continued. “I’d say my people can process this ore and get
about 10,000 gold pieces from it. So quit your whining, otherwise I’ll increase my cut and
your little rebellion will have even less gold to fight King Fernwind.”
Cairn relaxed; the thought of 10,000 gold pieces helped to take the sting out of this
Dwarven mercenary’s insult.
Timber. Ore. Animals and plants. They are all around us and are the raw materials that make
the world function. Without iron ore, there would be no steel, no armor, no weapons or
tools. Without timber, there would be no wood for building houses or furniture. Without
animal hides and other parts there would be no leather, no coats, or even perfume. Raw
materials are essential for any society’s economy to function.
Since most adventuring parties don’t go out of their way to mine ore or cut down trees to
sell at the local market, you don’t see that many 20th level lumberjacks out there.
Nevertheless, the commodities mined, cut, or processed by miners, lumberjacks, hunters and
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Commodity Cards II: Raw Materials
Developed by Tangent Games
trappers, ranchers, and others have a value. These commodities are carried short distances to
sell at local markets, or transported far across the sea on sailing ships carrying exotic wood
or rare animals. Mining is so important in some areas that entire kingdoms have been built
and fought over for the ore that is taken from the ground.
As parties of adventurers roam the globe in search of treasure, not everything they find will
be gold, silver, or precious gems. Sometimes the party will come across more mundane, yet
still valuable, commodities that are bought and sold every day and help keep the world
economies going. How do you determine what the value of a bundle of animal hides, or a
box of ore should be? If a party should ‘liberate’ a cargo of myrrh from a merchant ship,
what price will they get when they sell it in the next port?
To answer this question Tangent Games has created Commodity Cards. Commodity Cards
are cards that the GM can print out and use to determine the type, quantity, and value for
different commodities. Commodity Cards II: Raw Materials only deals with those commodities
that are used to make something else that has an even higher value.
How to Use the Commodity Cards
Commodity Cards are designed to be printed on any standard 2.5” x 3” set of business cards.
Office supply stores sell generic business cards that you can print out in a desk jet printer.
Simply print out the cards, remove the cards from the sheet, and shuffle them together. Now
you can easily draw out a card to determine what kind of commodity a party finds as
treasure. You can also print the cards on normal card stock or even print them on regular
paper and cut them out. At the end of this book is a page with a card back so you can print
the name of this card set on all the cards for easy reference.
Some of the standard uses for the Commodity Cards are:
¾ Used as random treasure for mundane items in caravans and merchant or pirate
ships.
¾ Used to determine the inventory for a lumber mill, tannery, forge, or other site that
processes raw materials.
¾ Used as random treasure in dungeons (even gnolls and hobgoblins know the value of
these items and will make raids so they can either sell the commodity, or use it
themselves).
Some other, non-standard uses for the Commodity Cards are:
¾ To depict items in a caravan the party is guarding.
¾ To indicate payment the party must make to a local warlord or evil dragon so a local
village does not come to harm.
¾ To determine wholesale cost for PCs wanting to open their own business.
The Card Layout
The design of each Commodity Card has the same basic pattern. A sample card is shown on
the next page with the different parts of the card explained.
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Commodity Cards II: Raw Materials
Developed by Tangent Games
Category: Animal
Commodity: Ambergris
Quantity: 1 Barrel
Base Value: 35 gp
Appraise DC: 15
Category Picture
Card Text
From sperm whales,
used in perfume.
Category Picture: This simple image appears on each card, showing graphically the
category to which the card belongs. The different categories in this set are Animal, Feathers,
Hair, Hide, Ore, Resin, Plant, and Wood.
Card Text: The card text describes each commodity in detail.
Category: The category to which the card belongs. The categories are at times rather loose
associations of different items. The Animal category, for example, includes most items that
can be taken off a dead animal and used to make something else (excluding hides and hair)
or might mean a live animal.
Commodity: The name of the commodity the card is describing.
Quantity: How much of the item the PCs find. There are different types of quantities used
in the cards to describe the commodities. Each of these types is different, however each is
used on the assumption that the listed quantity takes up a single 5 ft. by 5 ft. space on a map.
This makes it easy to fill space on a map with items. If you have a merchant with a cart that
has a single 5 ft. by 5 ft. square for cargo, draw one card out to determine the type of cargo.
If you have a merchant ship with a large cargo hold, draw out as many cards as you need, or
draw out one card and determine how many of that item the ship is carrying. The flexibility
of Commodity Cards allows you to easily determine the variety and number of commodities
that are found. In addition to the space each commodity takes up here’s a further breakdown
of the quantities to add detail to your game:
¾ 1 box = 300 pounds of ore. Some commodities that are in a box might have a lower
weight and these are noted on the card.
¾ 1 block = a cut block of stone weighing 200 pounds.
¾ 1 slab = a cut slab of stone weighing 100 pounds.
¾ 1 bundle (wood) = wood bundled together that weighs 50 pounds.
¾ 1 bundle (hides) = about 5 to 20 individual hides bundled together.
¾ 1 log = a 1 ft. to 3 ft. diameter log about 12 feet in length and weighing between 200
to 400 pounds.
¾ 1 bale = a 5 ft. by 5 ft. bale weighing 200 pounds.
¾ 1 barrel = 35 gallons of liquid.
¾ 1 cask = 10 gallons of liquid.
¾ 1 sack = large sack that holds about 30 pounds of material.
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