Water { //vNormalModifier = 0.815217,1.576087,2.173913,4.836957 vNormalModifier = 1.0,2.0,4.0,8.0 // Colour of the water surface vDepthColor = 0.15,0.2,0.2 // Colour of the water depth vDepthColorDeep = 0.1,0.12,0.16 //vDepthColor = 0.0078,0.5176,0.7 //vDepthColorDeep = 0.0039,0.00196,0.145 vAmbientColor 0.0,0.0,0.0 vExtinction = 0.35,1.5,2.0 //vExtinction = 7.0,30.0,40.0 vFoamExistence = 0.05,0.05,0.5 vScale = 0.02,0.02 vSpecularParams = 2.0,128.0 vWindForce = 0.0,0.0 fMaxAmplitude = 2.0 fNormalScale = 2.5 fRefractionScale = 0.005 fWaveSpeed = 1.0 fShoreHardness = 1.0 fDisplace = 0.7 fFadeSpeed = 1.515 fVisibility = 4.0 fSunScale = 4.0 fShininess = 0.2 vBlurPasses = 2.0,1.0 vBlurRadius = 1.0,0.5 bBlurReflection = 1 } SSAO { fRange = 0.3 fRangeFactor = 6.0 fOffset = 0.0001 fNoiseScale = 4.0 } MotionBlur { fBlurFactor = 0.025 } DOF { fBlurRadius = 0.5 iBlurPasses = 2 fFocusPoint = 40.0 fFocusDepth = 25.0 } Bloom { fBlurRadius = 1.0 iBlurPasses = 3 fGlowOffset = 0.0 fGlowExponent = 0.8 fGlowFactor = 1.5 }
maciasldz