default.txt

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Water
{
	//vNormalModifier = 0.815217,1.576087,2.173913,4.836957
	vNormalModifier = 1.0,2.0,4.0,8.0

	
	
	
	// Colour of the water surface
	vDepthColor = 0.15,0.2,0.2
	// Colour of the water depth
	vDepthColorDeep = 0.1,0.12,0.16
	
	//vDepthColor = 0.0078,0.5176,0.7
	//vDepthColorDeep = 0.0039,0.00196,0.145
	
	vAmbientColor  0.0,0.0,0.0
	vExtinction = 0.35,1.5,2.0
	//vExtinction = 7.0,30.0,40.0
	vFoamExistence = 0.05,0.05,0.5
	
	vScale = 0.02,0.02
	vSpecularParams = 2.0,128.0
	vWindForce = 0.0,0.0
	
	fMaxAmplitude = 2.0
	fNormalScale = 2.5
	fRefractionScale = 0.005
	fWaveSpeed = 1.0
	fShoreHardness = 1.0
	fDisplace = 0.7
	fFadeSpeed = 1.515
	fVisibility = 4.0
	fSunScale = 4.0
	fShininess = 0.2
	
	vBlurPasses = 2.0,1.0
	vBlurRadius = 1.0,0.5
	bBlurReflection = 1
}

SSAO
{
	fRange = 0.3
	fRangeFactor = 6.0
	fOffset = 0.0001
	fNoiseScale = 4.0
}

MotionBlur
{
	fBlurFactor = 0.025
}

DOF
{
	fBlurRadius = 0.5
	iBlurPasses = 2
	fFocusPoint = 40.0
	fFocusDepth = 25.0
}

Bloom
{
	fBlurRadius = 1.0
	iBlurPasses = 3 
	
	fGlowOffset = 0.0
	fGlowExponent = 0.8
	fGlowFactor = 1.5
}
Zgłoś jeśli naruszono regulamin