effect { num_systems = 1 system0 { animation_fps = 10 animation_frame_count = 0 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = parray default_direction = 0,1,0 die_after_emission = 1 direction_from_normals = 1 element_type = quad emit_rate = 10 emit_start = 0 emit_stop = 60 emitter_position = 0,35,0 first_vertex = 0 isplane = 0 last_vertex = 2000 launch_direction = default launch_speed = 2 launch_speed_var = 2 light_direction = 0,0,0 light_enabled = 0 light_shadow_enabled = 0 light_type = 0 line_lenght = 5 max_particles = 500 model = data\models\particles\emitter_shapes\sphere.s3d normalmap = particle_life = 1 particle_life_var = 1 particle_soft_factor = 0 particle_spin = 0.01 particle_spin_var = 0 particle_start_angle = 0 particle_start_angle_var = 0 plane_positions = 0 positions_between_vertices = 0 render_to_reflection = 0 rotation = 0,0,0 scale = 25,10,25 selfillumination = 0 simulate_when_visible = 0 spread1 = 0.8 spread2 = 0.8 texture = data\textures\particles\sparkle2.dds texture_alpha_type = 3 texture_sub_div_u = 0 texture_sub_div_v = 0 velocity_inheritance_factor = 1 windfactor = 0 light_color { } light_parameters { } particle_alpha { key0.time = 0 key0.value = 1 key1.time = 1 key1.value = 1 num_keys = 2 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0 key0.value = 0,0,0 key1.time = 0.7 key1.value = 12,12,12 key2.time = 1 key2.value = 0,0,0 num_keys = 3 } } }
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