terrainobjscale.txt

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scale
{
	

	Palm_04_2x.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Palm_08_2x.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Palm_09_2x.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Palm_10_2x.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Tree_01_2x.s3d
	{
		x = 0.5
		y = 0.5
		z = 0.5
	}

	Tree_04_2x.s3d
	{
		x = 0.5
		y = 0.5
		z = 0.5
	}

	Church_01.s3d
	{
		x = 0.5
		y = 0.5
		z = 0.5
	}

	Generic2_European_01.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Generic2_European_05.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Generic1_European_01.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Generic1_European_02.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Generic1_European_03.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Generic1_European_04.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	
	Generic_Arabic_01.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	
	Generic_Arabic_02.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	
	Generic_Arabic_03.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	
	GenericHouse_21.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	GenericHouse_22.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	
	Generic_Indian_01.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}
	Generic_Indian_02.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}

	Lighthouse_01.s3d
	{
		x = 0.75
		y = 0.75
		z = 0.75
	}


	Shipyard_01.s3d
	{
		x = 0.5
		y = 0.5
		z = 0.5
	}

	PalmCabin.s3d
	{
		x = 2.0
		y = 2.0
		z = 2.0
	}
}

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