Stargazer-Volume-2-an-original-all-ages-graphic-novel-by-von-allan.pdf

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Stargazer Volume 2
by Von Allan
von@vonallan.com
READ THIS FIRST
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See the end of this PDF for the complete legalese.
For Sammy, again
Previously in Stargazer Volume One
In Volume One we are introduced to Marni, a young girl struggling to cope with the
recent death of her beloved grandmother. Marni has been bequeathed her
grandmother's favourite possession, a mysterious and somewhat unearthly artifact.
With this treasure as a memento of her grandmother, and with the support of her two
best friends, Sophie and Elora, Marni is just beginning to deal with her grief when
suddenly her life takes a fantastical turn. While the three girls are examining the artifact
on a backyard camping trip, the object suddenly transports the friends and their tent to
a faraway place. When they recover from their initial shock, Marni, Sophie, and Elora
discover that the artifact has vanished, leaving them all alone.
Once the the friends gather their courage and explore their surroundings, they find an
alien and strangely empty world. Eventually, they spot a mysterious tower in the
distance and decide to travel to it in the hopes of finding help. However, as they gather
their belongings to start the trip, they are startled by a deafening roar from an unseen
monster in the nearby woods. Terrified, they run for their lives, abandoning all of their
belongings, except for the knapsacks on their backs. They escape the monster but are
afraid to return to the area; they decide to leave the tent behind and press on towards
the tower.
On this first leg of their adventure, the girls make a number of strange discoveries,
including a mysterious robot and a seemingly endless supply of food in an otherwise
empty building. The building's inhabitants are nowhere to be found and, since the
robot seems friendly, the girls decide to sleep there rather than in the dark woods. That
night, Marni has an unsettling night-time encounter with a silent and shadowy child.
Marni is convinced the child is trying to communicate with her; however, the next
morning, uncertain whether the experience was a dream or not, she decides to keep it to
herself.
After leaving the shelter, this time accompanied by the friendly little robot, the girls
stumble across an abandoned Viking-like longboat. While exploring its cargo hold,
Marni discovers a sword and decides to keep it in case the monster comes back. Feeling
safe on the boat, the girls agree that it also seems like a faster way to get to the far-off
tower, so they set sail with the help of the robot. That night, Marni has another night-
time encounter with a dream-like figure; however, this time it's an older woman and
Marni is convinced that this is her grandmother reborn.
As Volume One ended, the longboat was approaching the tower and the three girls were
fervently hoping they would fine help there...and a way home.
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