Star Wars D20 - Lightsaber Forms & Fallanassi.pdf

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SW HERO'S GUIDE #3
Hero’s Guide
Web Enhancement
Lightsaber Forms and the Fallanassi
By Rodney Thompson and JD Wiker
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DESIGN
RODNEY THOMPSON AND JD WIKER
Variant Lightsaber Forms
Though the seven lightsaber forms discussed in the Hero’s
Guide are the most commonly accepted fighting styles, a
few other styles exist that are considered fringe and are not
formally recognized as full-fledged forms.
Sokan is a style that focuses on mobility and evasion as a
part of lightsaber dueling. Originating during the great wars
with the Sith Empire, the style often led to lightsaber duels
that spanned large amounts of terrain as they ran their
course. In the time just before the Clone Wars, Sokan
warriors integrated many elements of Master Yoda’s highly
kinetic use of Form IV into their own ancient techniques to
create a blend of styles that relies on mobility and agility.
The style encompasses everything from quick, darting
movements to smooth tumbles and strikes that arc toward
the vital areas of an opponent’s body.
The variant form known as Shien is a rarely seen style
that, while effective, is almost a topic of controversy among
lightsaber masters due to the drastically different grip
taught by practitioners of the form. The style calls for the
Jedi to hold the lightsaber horizontally with the tip of the
blade out away from the body, and all strikes are made by
sweeping the arm forward as though throwing a punch
while whipping the blade forward quickly in a broad arc. Adi
Gallia was one of the few Jedi around the time of the Clone
Wars known to actively practice the form, as was the Anzati
Jedi called Nikkos Tyris.
Another uncommon form called Niman is a style often
taught in the Jedi Order but rarely mastered by more than a
few Jedi each generation. Niman teaches the use of two
lightsabers simultaneously, which can be used as a pair of
offensive weapons, or as an offensive weapon and a parry-
ing blade. Many Jedi study the basics of Niman, and such
rudimentary training has often been the edge needed to
prevail over a foe.
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002
Sokan Mastery (Force Feat)
You are skilled in Sokan lightsaber combat, using your
mobility and agility to penetrate an enemy’s defenses.
Prerequisites: Base attack bonus +8, Dodge, Exotic
Weapon Proficiency (lightsaber), Mobility, Spring Attack.
Benefit: When wielding a lightsaber you may move
through, within, or away from a threatened area without
drawing an attack of opportunity a number of times as
determined by the following table:
Jedi Level
Times Per Day
1st–5th
1
6th–10th
2
11th–15th
3
16th–20th
4
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Shien Mastery (Force Feat)
You are skilled in Shien lightsaber combat and practice an
unorthodox method of holding the lightsaber to perform
long, sweeping strikes to take down several enemies at a
time.
Prerequisites: Base attack bonus +8, Cleave, Exotic
Weapon Proficiency (lightsaber), Great Cleave, Power Attack.
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003
Benefit: You may make a single extra Attack of
Opportunity each round when wielding a lightsaber.
Special: When using the Cleave or Great Cleave feats
with a lightsaber, you may take a 2-meter step between
each attack a number of times equal to your Dexterity
bonus.
The Fallanassi constantly keep watch for anyone or
anything that might threaten their privacy. Their efforts
were successful until, out of necessity, they were forced to
contact Luke Skywalker. Graciously, Master Skywalker
recorded minimal information about the Fallanassi in his
report back to the New Republic and, aside from their sheer
existence, revealed almost nothing about their ways or
powers.
Niman Mastery (Force Feat)
You are skilled in Niman lightsaber combat and can wield
two lightsabers simultaneously with great speed and
deadliness.
Prerequisites: Base attack bonus +8, Ambidexterity,
Exotic Weapon Proficiency (lightsaber), Improved Two-
Weapon Fighting, Two-Weapon Fighting.
Benefit: When fighting with two lightsabers, the off-
hand lightsaber is always considered a light weapon for the
purposes of determining the penalty for fighting with two
weapons.
Special: A character with this feat using the Off-Hand
Parry feat with a lightsaber gains an additional +1 bonus to
Defense.
Fallanassi Philosophy
To the Fallanassi, the Force is a flowing river rather than an
energy field. They believe they must immerse themselves in
this river rather than attempt to use the Force like a tool,
and this means of accessing the White Current has affected
every aspect of their lifestyle and philosophy.
Above all, the Fallanassi treasure their privacy and take
great measures to preserve it. They believe in keeping to
themselves and allowing the galaxy to move around them
without ever being moved themselves. They are pacifistic
and almost never raise a hand, much less use the Force,
against another being. The Fallanassi have a reactive, rather
than proactive, outlook on the universe and are content to
go about their daily lives in isolated communities while the
galaxy changes and progresses around them.
Fallanassi
The Fallanassi tradition is unusual in that its members do
not even acknowledge the existence of the Force as it is
thought of by the majority of the galaxy. Instead, they
believe in what they call the White Current.
The White Current is assumed by non-Fallanassi to be
simply another way of looking at the Force, as it exhibits
many of the same qualities. The Fallanassi, however, believe
that it has profoundly different properties. The Fallanassi
don’t even believe in channeling energy the way other
traditions tap into the Force, but rather “immerse” them-
selves in the White Current using passive techniques. The
concept of “using” the Force is almost completely foreign
to them, just as their analogy that dipping into the White
Current is like a swimmer diving into a rushing river is
incomprehensible to a Jedi.
According to all that’s known about the Fallanassi, the
tradition is very old, possibly older than the Republic itself.
However, unlike other Force traditions that attempt to
recruit new members to their organization, the Fallanassi
have dedicated themselves almost completely to hiding their
existence from the galaxy at large. As such, no records of
their existence were even written until Luke Skywalker
encountered them many years after the fall of the Empire.
Secrecy being one of their main concerns, the Fallanassi
rarely if ever take part in large-scale events that could possi-
bly uncover their existence. They avoid major events at all
costs and are as likely to turn their backs on any conflict to
protect their own interests as they are to flee with every-
thing they own.
The Fallanassi are primarily Human, though non-Humans
have occasionally been brought into the fold. Their commu-
nities are small and scattered, and out of necessity the
entire group is mobile. They could almost be considered a
nomadic people, except for the fact that their movement is
not based on the expenditure of resources, but rather on
the preservation of their own secrecy.
Force Tradition
Nearly every member of a Fallanassi community is Force-
sensitive, and the knowledge and training associated with
the White Current is passed down from parent to child.
The tradition as a whole has no goals other than remain-
ing hidden and continuing its own line. This leads some
to believe that the Fallanassi are simply isolationists who
use their knowledge of the White Current as a means to
that end.
While this is somewhat true, the Fallanassi would argue
that their philosophy is the result of seeing the turmoil
brought into the galaxy by those who use the Force for
their own personal gain. While the Fallanassi do little
beyond teaching their own children and moving from place
to place, they have been known to send a single representa-
tive out into the galaxy at large to discern any threats to
their existence and report back if the need to change loca-
tion once again arises.
Training
Since immersing oneself in the White Current is a very
passive process, most early years of the Fallanassi training
revolves around letting go of one’s inhibitions and precon-
ceptions and learning to surrender oneself to the White
Current. Letting the flow of the White Current envelop
oneself is a difficult concept for many to grasp. As danger-
ous as the galaxy is, most beings are raised to believe that if
you do not have control over your own destiny, you will be
swept up in the destinies of others.
After immersion in the White Current can be achieved
with relative ease, students of the Fallanassi learn to use the
myriad techniques available to them in the protection and
concealment of the community. However, the training of a
Fallanassi is almost never complete, as the ebb and flow of
003
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the White Current frequently takes one who has immersed
herself down paths of new knowledge and understanding.
Requirements
To qualify to become a White Current adept, a character
must fulfill the following criteria:
Skills: Affect Mind 4 ranks, Force Stealth 8 ranks, Illusion
6 ranks.
Feats: Alter, Control, Force-Sensitive, Sense.
Special: White Current adepts must be raised and trained
by the Fallanassi.
Force Powers
The most useful ability displayed by the Fallanassi is their
talent for complete immersion in the White Current. This
not only conceals them in the Force from other beings but
also hides them from sight as well, making them completely
invisible to the naked eye and to electronic sensors.
Fallanassi can create incredibly advanced illusions. The
White Current allows them to make reflections of them-
selves in the form of “doppelgangers”—illusory duplicates of
the Fallanassi who create them. Beyond that, the Fallanassi
teach some limited healing talents but abhor the use of the
Force to harm other living beings.
Game Rule Information
Vitality: A White Current adept gains 1d6 vitality points
per level. The character’s Constitution modifier applies.
Class Skills
The White Current adept’s class skills (and the key ability for
each skill) are Bluff (Cha), Craft* (Int), Diplomacy (Cha),
Disguise (Cha), Hide (Dex), Knowledge* (any) (Int), Listen
(Wis), Move Silently (Dex), Sense Motive (Wis), and Spot (Wis).
* This skill actually encompasses a number of unrelated skills. Each time
this skill is learned, a specific category must also be chosen. Examples
include Craft (tools) and Knowledge (alien cultures).
Skill Points at Each Level: 6 + Int modifier.
Force Tradition Feats
The following feat is associated with the Fallanassi Force
tradition.
Doppelganger (Force Feat)
You can create an illusory duplicate of yourself.
Prerequisite: Force-Sensitive, Alter, Control.
Benefit: You can create an advanced illusion (as per the
Force skill Illusion) that moves, acts, sounds, and behaves
like you. To create the doppelganger, make an Illusion
check. The DC is determined as normal.
Unlike a normal illusion, you have a special connection
with the doppelganger. You see what your doppelganger
sees, you hear what your doppelganger hears, and you can
speak through its mouth.
You can pick up an object using the doppelganger; doing
so is a free action and requires a successful Move Object
check. Also, you may redirect any Sense-based skill checks
made against the doppelganger to act as though they were
made against you directly. For example, a Telepathy check
directed at the doppelganger can be directed toward you
instead.
Class Features
The following are features of the White Current adept pres-
tige class.
Starting Feats
The White Current adept gains the following feat:
Weapon Group Proficiency (simple weapons)
Immersion
Starting at 2nd level, a White Current adept may vanish
from sight and from Force-based detection as a full-round
action. To do so, the White Current adept must succeed at a
Hide check, opposed by the Spot checks of those who
would normally see her. The White Current Adept gets a
bonus to her Hide check equal to her level in this prestige
class. The immersion ends if she touches (or is touched by)
another living being, makes a noise (or otherwise announces
her presence), disturbs an object, or attempts to affect her
environment.
Immersion costs 2 vitality points per round.
004
White Current Adept
Prestige Class
Among the Fallanassi are those who excel at immersing
themselves in the White Current, rising to high status within
their communities. These adepts are quite powerful in their
own way but use their abilities for the good of their people
rather than their own personal gains. Though a few
Fallanassi have fallen to the dark side and chosen to use the
White Current for selfish reasons, the elders take great
precautions in training their offspring while continuing their
own education at the same time.
Read/Write Fallanassi Script
The Fallanassi use a unique form of script for leaving
hidden messages that is visible only to Force-users. At 3rd
level, the White Current adept may read and write in the
secret script of the Fallanassi. By making a See Force check
(DC 15) and spending 1 vitality point, the White Current
adept may write a short message (50 words or less) on a
T ABLE 1: T HE W HITE C URRENT A DEPT
Base
Fort
Ref
Will
Defense
Reputation
Level
Attack
Save
Save
Save
Special
Bonus
Bonus
1st
+0
+0
+1
+2
Starting feats
+1
+0
2nd
+1
+1
+2
+3
Immersion
+2
+0
3rd
+2
+2
+2
+3
Read/write Fallanassi script
+2
+0
4th
+3
+2
+2
+4
Hidden powers
+2
+0
5th
+3
+3
+3
+4
Immerse another
+3
+0
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005
solid object. Any Force-user making a See Force check (DC
15) can see the message, but only those with this ability can
read it.
About the Authors
Rodney Thompson is a freelance writer and developer from
Chattanooga, TN. In addition to working on the Star Wars
Roleplaying Game line, he is a member of the
Spycraft/Shadowforce Archer Design Team for Alderac
Entertainment Group and full-time webmaster of the
SWRPGNetwork website. Rodney’s work also appears in the
pages of Dungeon/Polyhedron magazine for both the Star
Wars and d20 Modern games.
JD Wiker worked in Wizards of the Coast’s RPG R&D
department on the A LTERNITY line, including the
D ARK *M ATTER campaign setting, before joining the fledgling
Star Wars Roleplaying Game design team. Some of JD’s
Star Wars titles include the core rulebook, The Dark Side
Sourcebook , The New Jedi Order Sourcebook , and the
Power of the Jedi Sourcebook . JD is currently freelancing,
while also working as president of The Game Mechanics, a
d20 design studio.
Hidden Powers
The White Current adept must be able to maintain the
secrecy of her community’s existence while still delving into
the source of her abilities. Once per day, she may use one
Force skill while remaining under the effect of Force Stealth.
Using the Force skill does not make it impossible to mask
connection to the Force, and her use of Force Stealth is
unaffected by the use of the Force skill.
Immerse Another
At 5th level, when using the immersion class ability, the
White Current adept may apply its effects to one other
being in addition to herself. She must be in physical contact
with the other being. The vitality point cost of the immer-
sion is doubled.
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