Wtc17872 - Champions Of Ruin (Oef).pdf

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Champions of Ruin
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D ESIGNERS : Jeff Crook, Wil Upchurch, Eric L. Boyd
A DDITIONAL D ESIGN : Gwendolyn F. M. Kestrel, Christopher Perkins
D EVELOPERS : Richard Baker with Eric L. Boyd and George Krashos
E DITOR : John Thompson
M ANAGING E DITOR : Kim Mohan
RPG D ESIGN M ANAGER : Christopher Perkins
S ENIOR A RT D IRECTOR RPG R&D: Stacy Longstreet
D IRECTOR OF RPG R&D: Bill Slavicsek
P RODUCTION M ANAGERS : Josh Fischer, Randall Crews
F ORGOTTEN R EALMS A RT D IRECTOR : Mari Kolkowsky, Robert Raper
C OVER A RTIST : Lucio Parillo
I NTERIOR A RTISTS : Thomas M. Baxa, Wayne England, Jason Engle, Ralph Horsley,
Warren Mahy, Raven Mimura, William O’Connor, Lucio Parrillo, Marc Sasso
G RAPHIC D ESIGNER : Dee Barnett
C ARTOGRAPHER : Dennis Kauth
G RAPHIC P RODUCTION S PECIALIST : Angelika Lokotz
I MAGE T ECHNICIAN : Jason Wiley
Sources include F ORGOTTEN R EALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo;
Book of Vile Darkness by Monte Cook; “Tvash-Prull’s Symphony” by James Jacobs (Dragon Magazine #328).
Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson and the new D UNGEONS & D RAGONS game designed by
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.
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9 8 7 6 5 4 3 2 1 First Printing: May 2005
620–17872–001–EN
D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , F ORGOTTEN R EALMS , d20, d20 System, W IZARDS OF THE C OAST , Champions of Ruin, Player’s Handbook, Dungeon Master’s Guide, Monster Manual,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.
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Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing.
Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc.
This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental.
©2005 Wizards of the Coast, Inc. Printed in the U.S.A.
Visit our website at www.wizards.com/forgottenrealms
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T ABLE OF C ONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What You Need to Play . . . . . . . . . . . . . . . . . . 4
How to Use This Book in Your Campaign . . 4
Philosophies of Evil. . . . . . . . . . . . . . . . . . . . . . 5
Tradition/There Is No Evil . . . . . . . . . . . . . 5
I Am Not Evil . . . . . . . . . . . . . . . . . . . . . . . . 6
Evil Curse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Seduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Driven to Evil . . . . . . . . . . . . . . . . . . . . . . . . . 6
Just Plain Mean . . . . . . . . . . . . . . . . . . . . . . . 6
Natural Born Evil . . . . . . . . . . . . . . . . . . . . . 6
Mad, I Tell You. . . . . . . . . . . . . . . . . . . . . . . . 7
Inherently Evil . . . . . . . . . . . . . . . . . . . . . . . . 7
Evil Choice. . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Better to Rule in Hell
than Serve in Heaven . . . . . . . . . . . . . . . . 7
The Ends Justify the Means. . . . . . . . . . . . . 7
Nvestro’s Black Ray . . . . . . . . . . . . . . . . . . . 33
Pocket Cave . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Ravage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Remorseless Charm . . . . . . . . . . . . . . . . . . . 34
Scourge of Force . . . . . . . . . . . . . . . . . . . . . . 34
Serpent Arrow. . . . . . . . . . . . . . . . . . . . . . . . 34
Shadow Arrow . . . . . . . . . . . . . . . . . . . . . . . . 34
Shadow Trap . . . . . . . . . . . . . . . . . . . . . . . . . 35
Slime Hurl . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Spellslayer Arrow . . . . . . . . . . . . . . . . . . . . . 35
Symphonic Nightmare. . . . . . . . . . . . . . . . . 35
Tvash-Prull’s Bonefi ddle . . . . . . . . . . . . . . . 36
Undersong . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Unholy Beast . . . . . . . . . . . . . . . . . . . . . . . . 36
Whip of Thorns . . . . . . . . . . . . . . . . . . . . . . 36
Woodwisp Arrow . . . . . . . . . . . . . . . . . . . . . 37
Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Aumvor’s Fragmented Phylactery . . . . . . . 37
Aumvor’s Soulshatter . . . . . . . . . . . . . . . . . 37
Bonfi re of Insanity (Ritual) . . . . . . . . . . . . 38
Cataract of Fire . . . . . . . . . . . . . . . . . . . . . . 38
Diluvial Torrent . . . . . . . . . . . . . . . . . . . . . . 38
Horrendous Dessication. . . . . . . . . . . . . . . . 39
Necromantic Singularity. . . . . . . . . . . . . . . 39
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Armor Special Abilities . . . . . . . . . . . . . . . .40
Specifi c Armor . . . . . . . . . . . . . . . . . . . . . . . 41
Weapon Special Abilities . . . . . . . . . . . . . . .42
Specifi c Weapons. . . . . . . . . . . . . . . . . . . . . .42
Wondrous Items . . . . . . . . . . . . . . . . . . . . . .42
Major Artifact . . . . . . . . . . . . . . . . . . . . . . . 43
Example Shadow Weave Node . . . . . . . . . . 98
Shrines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Shrine Appearance . . . . . . . . . . . . . . . . . . . . 98
Detecting a Shrine . . . . . . . . . . . . . . . . . . . . 98
Shrine Powers . . . . . . . . . . . . . . . . . . . . . . . . 99
Example Shrines . . . . . . . . . . . . . . . . . . . . . . 99
Other evil Sites . . . . . . . . . . . . . . . . . . . . . . . .104
The Caves of Cwuvain . . . . . . . . . . . . . . . .104
The Curse of the
Demon Claw . . . . . . . . . . . . . . . . . . . . .106
The Greenstones . . . . . . . . . . . . . . . . . . . . .107
Hagskull Hill. . . . . . . . . . . . . . . . . . . . . . . .107
The Scarab Chamber . . . . . . . . . . . . . . . 111
Tomb of Queen No’Ris . . . . . . . . . . . . . . 111
The Wizard’s Way . . . . . . . . . . . . . . . . . . .112
Chapter 6:
Encounters with Evil . . . . . . . . . . . . . . . . . . 113
The Tone of Your Game. . . . . . . . . . . . . . . .113
What the Players Want. . . . . . . . . . . . . . . . .113
Why Run an Evil Game? . . . . . . . . . . . . . . .114
Keeping it Fun for Everyone . . . . . . . . . . .114
Enemies and Allies . . . . . . . . . . . . . . . . . . . 115
Damian Krale . . . . . . . . . . . . . . . . . . . . . . 115
Qooql . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Vargo Kent. . . . . . . . . . . . . . . . . . . . . . . . . .117
Chazzar Ne . . . . . . . . . . . . . . . . . . . . . . . . .119
Alon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Daren Timbide . . . . . . . . . . . . . . . . . . . . . .121
Dorzad ain Vereet, Krinth . . . . . . . . . . . .122
Horrsin Zespar,
Extaminaar. . . . . . . . . . . . . . . . . . . . . . .123
Leargath, Draegloth . . . . . . . . . . . . . . . . .124
Chapter 1: Races . . . . . . . . . . . . . . . . . . . . . . . . . 8
Draegloth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Extaminaar . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Krinth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 2: Tools of Evil . . . . . . . . . . . . . . . . . 17
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Vile Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Initiate Feats . . . . . . . . . . . . . . . . . . . . . . . . . 23
Node Magic Feats. . . . . . . . . . . . . . . . . . . . . 25
New Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Assassin Spells . . . . . . . . . . . . . . . . . . . . . . . .26
Bard Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Blackguard Spells . . . . . . . . . . . . . . . . . . . . .26
Cleric Spells . . . . . . . . . . . . . . . . . . . . . . . . . .26
Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . 27
Sorcerer/Wizard Spells . . . . . . . . . . . . . . . . 27
Air Breathing . . . . . . . . . . . . . . . . . . . . . . . .28
Anathema. . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Arrowsplit . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Battle Line. . . . . . . . . . . . . . . . . . . . . . . . . . .28
Bedevil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Bloodfreeze Arrow . . . . . . . . . . . . . . . . . . . . 29
Bloodspear . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Brilliant Energy Arrow. . . . . . . . . . . . . . . . 29
Control Darkness
and Shadow . . . . . . . . . . . . . . . . . . . . . . . . 29
Darkfl ame Arrow . . . . . . . . . . . . . . . . . . . . .30
Doublestrike Arrow . . . . . . . . . . . . . . . . . . .30
Enrage Animals . . . . . . . . . . . . . . . . . . . . . . 31
Locate Node . . . . . . . . . . . . . . . . . . . . . . . . . 31
Love’s Lament . . . . . . . . . . . . . . . . . . . . . . . 31
Mantle of the Slime Lord . . . . . . . . . . . . . 31
Mark of the Unfaithful. . . . . . . . . . . . . . . . 31
Necrotic Skull Bomb . . . . . . . . . . . . . . . . . . 32
Node Door . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Node Genesis . . . . . . . . . . . . . . . . . . . . . . . . . 33
Node Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Chapter 3: Prestige Classes . . . . . . . . . . . . . . .44
Black Blood Cultist . . . . . . . . . . . . . . . . . . . . .44
Justice of Weald and Woe. . . . . . . . . . . . . . . .48
Night Mask Deathbringer . . . . . . . . . . . . . . . 53
Shade Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Thayan Gladiator . . . . . . . . . . . . . . . . . . . . . . . 63
Vengeance Knight . . . . . . . . . . . . . . . . . . . . . . 68
Chapter 7: Champions of Evil . . . . . . . . . . 125
Aumvor the Undying . . . . . . . . . . . . . . . . . .125
Living Zombie . . . . . . . . . . . . . . . . . . . . . . . .128
Eltab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Thrall of Eltab . . . . . . . . . . . . . . . . . . . . . .134
Soneillon,
“Queen of Whispers” . . . . . . . . . . . . . . . .135
Dendar the Night Serpent . . . . . . . . . . . . . .140
Caverns of the
Serpent Mother . . . . . . . . . . . . . . . . . . . 143
Kezef the Chaos Hound . . . . . . . . . . . . . . . . 145
The Death Shallows . . . . . . . . . . . . . . . . . . 147
Ityak-Ortheel, the Elf Eater . . . . . . . . . . . .149
Bazim-Gorag,
The Firebringer . . . . . . . . . . . . . . . . . . . . .152
Malkizid, the Branded King . . . . . . . . . . . . . .155
Chapter 4: Evil Organizations . . . . . . . . . . . .72
Cult of the Dragon . . . . . . . . . . . . . . . . . . . . . 72
Cults of the Moon . . . . . . . . . . . . . . . . . . . . . . 75
The Eldreth Veluuthra . . . . . . . . . . . . . . . . . . 78
Monks of the Dark Moon . . . . . . . . . . . . . . . 85
Sharran Cells . . . . . . . . . . . . . . . . . . . . . . . . . . 87
The Unworthy of Ilsensine . . . . . . . . . . . . . .90
Zhentarim . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Chapter 5: Evil Places . . . . . . . . . . . . . . . . . . .95
Evil Nodes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Detecting an Evil Node . . . . . . . . . . . . . . . 95
Evil Node Class and Size. . . . . . . . . . . . . . . 96
Evil Node Powers . . . . . . . . . . . . . . . . . . . . . 96
Mining and Modifi cations . . . . . . . . . . . . . 97
Example Evil Node . . . . . . . . . . . . . . . . . . . 97
Shadow Weave Nodes . . . . . . . . . . . . . . . . . . . 98
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he confl ict between good and evil has occurred
throughout Toril’s history and continues to
permeate the day-to-day lives of its people—but
neither good nor evil ever manages to get the upper hand
for long.
These archetypes tantalize and terrorize: reavers, criminals,
miscreants, antiheroes, pirates, murderers, cultists, seducers,
servants of dark gods, villains, and archvillains. Evil compels.
Whether it’s attractive and seductive or depraved and disgusting,
evil stimulates our imaginations and evokes strong responses.
What are heroes without great threats—and what if you are
one of these threats? What grand schemes can you prepare and
evil designs can you execute if you’re not hampered by good ideals?
Champions of Ruin offers many opportunities for both players
and Dungeon Masters interested in exploring the darker side of
Faerûn.
What You Need to Play
To use this sourcebook, you need the D UNGEONS & D RAGONS ®
Player’s Handbook , Dungeon Master’s Guide , and Monster
Manual , plus the F ORGOTTEN R EALMS ® Campaign Setting .
Finally, several books are referenced herein. In many cases,
this reference is in the form of a superscript abbreviation of
the book’s title, which is tacked onto the end of the name of a
spell, monster, or some other game element. The books (includ-
ing some of those mentioned above) and their abbreviations,
when applicable, are as follows: Book of Vile Darkness (BV),
Complete Warrior (CW), Draconomicon (Dra), Epic Level
Handbook (EL), Fiend Folio , F ORGOTTEN R EALMS Campaign
Setting (FRCS), Lords of Darkness (LD), Magic of Faerûn
(Mag), Monster Manual II (MM2) , Monstrous Compendium:
Monsters of Faerûn (Mon), Player’s Guide to Faerûn (PG), Races
of Faerûn (Rac), Serpent Kingdoms (SK), Unapproachable East
(Una), and Underdark (Und) .
How to Use This Book
in Your Campaign
Champions of Ruin provides players and Dungeon Masters
ideas, options, and tools for incorporating evil into a campaign.
It provides new evil races, feats, and magic items. Initiate feats
lend fl avor to evil divine spellcasters. Supremely evil, powerful
villains give the DM a gallery of new foes, patrons, or friends
for the player characters. The book as a whole offers a wealth of
material for expanding the role of evil in a F ORGOTTEN R EALMS
campaign. Alternatively, much of the book can be used with
minor adjustments in any setting.
Introduction: Why are some people or creatures evil? Here
are a number of different philosophies.
Chapter 1, Races: Three new races are custom-designed for
Champions of Ruin. Meet the extaminaar and the krinth, two
vicious new races, and, at long last, a player can play a draegloth,
using the monster class information provided here.
Chapter 2, The Tools of Evil: More than a dozen new feats,
more than forty new spells, and a selection of newly unearthed
magic items let characters explore their umbral urges.
Chapter 3, Prestige Classes: Six new prestige classes are
detailed here, along with tips on how to place them into your
campaign.
Chapter 4, Evil Organizations: To join or oppose? The player
characters have many opportunities with these organizations.
Each entry includes information on joining the groups as well
as the costs and benefi ts of membership.
Chapter 5, Evil Places: Evil nodes, shadow nodes, shrines, and
places of evil power await the brave, desperate, or devious.
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