Accessory - Dragon Magazine #142.pdf

(7594 KB) Pobierz
Dragon Magazine #142
230599162.010.png 230599162.011.png
230599162.012.png 230599162.013.png
230599162.001.png 230599162.002.png
Issue #142
vol. XIII, No. 9
February 1989
S PECIAL ATTRACTION
Publisher
Insert ADVANCED DUNGEONS & DRAGONS®
Mike Cook
2nd Edition Preview:
A 32-page look at the shape of games to come.
Editor
Roger E. Moore
Associate editor
Fiction editor
O THER FEATURES
Robin Jenkins
Barbara G. Young
Editorial assistant
Kimberly J. Walter
12 This Means War! Dan Kretzer
If 327 badders fought 294 androids and a mutant squirrel in a tank, who
would win?
Art director
Lori Svikel
22
The Well-Educated Spy John C. Bunnell
Do you really know how to role-play a spy? This book tells all.
Production staff
Paul Hanchette
Betty Elmore
26 The Ecology of the Kech Tony Jones
The most beautiful forest often conceals the most malign dangers.
Kim Janke
Carolyn Vanderbilt
Subscriptions
U.S. Advertising
30 Role-playing Reviews Ken Rolston
Warfare in miniature: two games made for everyones tabletop armies.
Pat Schulz
Sheila Gailloreto
U.K. correspondent
Lyn Hutchin
42
The Role of Computers Hartley, Patricia, and Kirk Lesser
Breath-taking adventure is just a keystroke away with these MS-DOS
games.
U.K. advertising
Dawn Carter
Kris Starr
56 Made-To-Order Clerical Orders Michael Harrison
Temples and congregations, built from the ground up.
62 Arcane Lore The readers
Fifteen more reasons why few monsters want to annoy druids.
D EPARTMENTS
3 Letters
40 TSR Previews
72 Dragonmirth
4 Forum
52 Gamers Guide
76 SnarfQuest
10 Sage Advice
66 Convention Calendar
COVER
What you dont know can hurt you (if it doesnt simply eat you), as cover artist Fred
Fields reveals this month. His painting also reveals the dangers of adventuring alone
especially in a swamp when you have great confidence in yourself but little else.
2 FEBRUARY 1989
230599162.003.png 230599162.004.png 230599162.005.png 230599162.006.png
2nd Ed KOs TOC!
What did you think of this issue? Do you have
a question about an article or have an idea for a
new feature youd like to see? In the United
States and Canada, write to: Letters, DRAGON®
Magazine, P.O. Box 111, Lake Geneva WI 53147,
U.S.A. In Europe, write to: Letters, DRAGON
Magazine, TSR Ltd., 120 Church End, Cherry
Hinton, Cambridge CB1 3LD, United Kingdom.
The “Damage/Attack” for gelloudes should be
l-6/1-6/l-8/l-8. The “Damage/Attack” for the
spirit-ghoul should be 1-3/1-3/1-6, as per the
ghoul.
Translated, the headline above
reads: The inclusion of the AD&D®
2nd Edition game preview in this
issue of DRAGON® Magazine
knocked out our original ideas on
what to put into the table of con-
tents. We had planned to devote
this issue to the AD&D Oriental
Adventures lands, with part two of
David E. Martins The Marvel®-
Phile as well, but well run them
both later (our apologies to all con-
cerned). What we are presenting
now is far more important.
Included in this issue of DRAGON
Magazine is an in-depth preview of
the coming revision of the AD&D
game system. Youll find information
on why the revision was done, what
it will look like, and what it includes
(and what it doesnt include). The
designers and editors will tell you
exactly what to expect. (It is obvious
that you should only expect the
best.)
The AD&D 2nd Edition game will
change very little that we are
already doing in DRAGON Magazine.
The original and revised editions are
still the same game, though the
AD&D 2nd Edition game is more
carefully edited, better organized,
offers more options, and has
improved game mechanics. (By the
way, the revised Player’s Handbook
will be out in March of this year,
and the Dungeon Master’s Guide will
be available in May, with the mon-
ster selections following quickly
thereafter.) As David Zeb Cook
himself noted in DRAGON issue
#l2l (page 13), anything you liked
in First Edition is legal in Second
Edition. Thus, nearly all of
DRAGON Magazines AD&D game
articles can be used with either
edition, so all players will benefit.
Take the time to see where your
favorite game is going. And while
youre at it, enjoy the rest of this
issue, too.
Dear Dragon:
I really enjoyed The Ungrateful Dead article
from issue #138, and I plan to use those mon-
sters in my campaign. What are the experience
point values of these undead?
Hits & misses
Eric Robertson
McMinnville OR
Dear Dragon:
Would you repeat Good Hits & Bad Misses
from one of the previous magazines? One of my
friends had it and was showing it to me. I
thought that it was a good thing.
The experience-point values for the monsters
were not part of the original article. Because
calculating experience-point values is very time-
consuming, we did not include them.
Robert Collins
Mollala OR
Carl Parlagreco’s “Good Hits & Bad Misses”
(issue #39) was, if memory serves, the only
critical-hits article that this magazine has ever
run. It has also been requested a number of
times by readers, and if we ever do another
Best of DRAGON Magazine Anthology, we will
keep it in mind. As a general rule, we do not
approve of critical-hit or critical-fumble systems,
as they annihilate opponents of the PCs too
easily (and often annihilate the PCs as well).
Many critical-hit systems are also in question-
able taste, being too graphic to be enjoyable.
Snarfed!
Dear Dragon:
In issue #139, SnarfQuest was on [episode]
#62. In issue #138, it was on [episode] #60. What
happened to SnarfQuest #61? Please respond!
Scott Shepard
Cottoes NY
No episodes of “SnarfQuest” are missing. The
numbering system was fine through issue #138
(episode #62). Issue #139’s episode was labeled
#60, and issue #140’s episode was labeled #62
again; the numbering system continues from
that point. The numbering system has been
corrected in this issue’s episode (#66).
Grateful readers
Dear Dragon:
I was pleased to note the citation of several
older works of literature in the article The
Ungrateful Dead by Tom Moldvay (issue #138).
However, his reference to Samuel Johnsons
17th-century dictionary is mis-stated. In fact,
Dr. Johnsons A Dictionary of the English Lan-
guage was first published in 1755, which places
it well into the eighteenth century. A minor
error, of course, but we in the profession of
English have to have something to do. Now,
does Jerry Garcia know about that title?
James Campbell
Notre Dame IN
The three best
Dear Dragon:
I felt compelled to compliment the following
articles, which appeared in DRAGON issues
#135 and 136: When Game Masters Go Bad, by
Sherri Gilbert; The Mix-&-Match Module, by
Marcus L. Rowland; and especially Fifty Ways
to Foil Your Players, by Jape Trostle. Although
all are fine articles, the last is probably the best
Ive seen in any gaming magazine.
Ideas such as foils move us away from psycho-
pathic, greedy, and often moronic adventurers
who feel out of place above ground or out of
the fray. This article is a shining example of how
to turn a campaign into interactive fantasy
rather than wholesale slaughter.
These articles are also excellent due to their
compatibility with all FRPGs. Not all of your
readers use AD&D® game material. These
articles make the magazine more universal.
Mark Horsford
APO NY
Dear Dragon:
I especially enjoyed the article by Tom Mold-
vay in DRAGON issue #138, The Ungrateful
Dead. There was obviously many hours of
research put into it. It was also well written.
There were two errors in the final copy. I
hope you will make corrections:
The stats on the gelloudes (page 30) list
Damage/Attack as l-4/1-4/1-6/1-6. In the text,
claw damage is stated as
hp each, and talon
damage is l-8 hp each. Which is correct?
The stats on the spirit-ghoul (page 31) list
Damage/Attack as 3. Shouldnt this be a range?
Phred Cain
Princeton IN
We enjoy running articles that are applicable
to a wide range of role-playing games. Many
“generic game” articles are too vague to be of
use, but we’ll look for those that have lots of
specific and useful information.
DRAGON 3
1-6
230599162.007.png 230599162.008.png 230599162.009.png
Zgłoś jeśli naruszono regulamin