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Dragon Magazine #69
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D RAGON
1
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Contents
Vol. VII, No. 8
Publisher: Mike Cook
Editor-in-Chief: Kim Mohan
Editorial staff: Marilyn Favaro
Gali Sanchez
Roger Raupp
Patrick L. Price
Business manager: Debra Chiusano
Office staff: Sharon Walton
Pam Maloney
We’ll say it again
From time to time in the past, this
January 1983
magazine has proclaimed its editorial
independence. “We’re not a house or-
gan,” we have stated before, beginning
in a time when many of our competitors
in the field could justifiably be called
that. We pointed this out because it
seemed the point needed to be made.
SPECIAL ATTRACTION
ARRAKHAR’S WAND. . . . . . . . . . 45
Finders aren’t always keepers:
A new fantasy boardgame
Product design: Eugene S. Kostiz
Layout designer: Ruth M. Hodges
Contributing editors: Roger Moore
We haven't talked about the subject
lately because there didn’t seem to be a
need to. What we did backed up what we
said, and the turn of events in the gaming
industry made the topic unimportant for
comparative purposes; no sense beating
a dead issue.
Which brings us to the recent past —
DRAGON™ issues #65 and #66, wherein
some opinionated remarks by E. Gary
Gygax appeared. We got a lot of letters
about those articles. Those that have the
Ed Greenwood
National advertising representative:
Robert LaBudde & Associates, Inc.
OTHER FEATURES
A special section:
Runes — in history . . . . . . . . . . . 6
Runestones — in fantasy. . . . . 12
Be Quest — and in fiction. . . . 16
2640 Golf Road
Glenview IL 60025
Phone (312) 724-5860
This issue’s contributing artists:
Clyde Caldwell
Jim Holloway
Castles by Carroll . . . . . . . . . . . . . 19
II: Wawel Castle
Roger Raupp
Larry Elmore
Mike Carroll
Phil Foglio
Jeff Easley
Dave Trampier
Everybody Eats Everybody
On Sunday’s Planet . . . . . . . . . . . 24
You’II devour this story
Timothy Truman
most impact on me, as the editor of this
DRAGON Magazine (ISSN 0279-6848) is pub-
lished monthly for a subscription price of $24
magazine, are the ones that berate the
per year by Dragon Publishing, a division of TSR
Hobbies, Inc., P.O. Box 110, Lake Geneva WI
magazine for being a “mouthpiece” (one
of the tamer adjectives I recall) for Mr.
Charting the classes. . . . . . . . . . . 31
A point-by-point comparison
53147.
DRAGON Magazine is available at hobby
Gygax and TSR Hobbies because those
articles were printed.
Caped Crusaders
and Masked Marvels. . . . . . . . . . . 38
Superhero role-playing games
stores and bookstores throughout the United
States and Canada, and through a limited number
of overseas outlets. Subscription rates are as
Gary Gygax, the individual, is the fore-
most authority on the two most popular
follows: $24 for 12 issues sent to a U.S. or Cana-
dian address; $50 U.S. for 12 issues sent via
surface mail or $95 for 12 issues sent via air mail
fantasy role-playing games. As the crea-
tor of those games, he writes rule addi-
Ready for anything! . . . . . . . . . . . 63
Take along a few of these
to any other country. All payments must be in
tions and explanations and offers them
advance.
to DRAGON Magazine for publication.
A limited quantity of certain back issues of
More Pages from the Mages. . . . 67
Elminster offers magic lore
DRAGON Magazine can be purchased directly
from the publisher by sending the cover price
I’ll print everything he sends us, just like
any editor of any gaming magazine with
plus $1.50 postage and handling for each issue
a similar opportunity would.
ordered. Payment in advance by check or mon-
Weapon statistics . . . . . . . . . . . . . 75
TOP SECRET® facts & figures
ey order must accompany aII orders. Payments
cannot be made through a credit card, and
Gary Gygax, the president of TSR
Hobbies, Inc., is one of the preeminent
orders cannot be taken nor merchandise re-
served by telephone. Neither an individual cus-
tomer nor an institution can be billed for a sub-
figures in the gaming industry. His opin-
REGULAR OFFERINGS
scription order or a back-issue purchase unless
ions are important to others in the field. I
want those opinions, whenever they are
prior arrangements are made.
Out on a Limb. . . . . . . . . . . . . . . . . . 3
Letters from readers
published, to appear in this magazine
The issue of expiration for each subscription
is printed on the mailing label for each subscrib-
er’s copy of the magazine. Changes of address
— again, just as any editor in the same
position would not turn them away.
From the Sorceror’s Scroll . . . . . 20
The thief-acrobat
for the delivery of subscriptions must be received
at least 30 days prior to the effective date of the
change in order to insure uninterrupted delivery.
To suggest that DRAGON Magazine is
a “puppet” (that’s a little worse than
Deities & Demigods
of Greyhawk . . . . . . . . . . . . . . . . . . 27
Ail material published in DRAGON Magazine
becomes the exclusive property of the publisher
“mouthpiece”) of TSR on the basis of
upon publication, unless special arrangements
these two articles is to ignore the rest of
to the contrary are made prior to publication.
DRAGON Magazine welcomes unsolicited sub-
the evidence. Nothing that appears be-
tween these covers is approved prior to
Featured Creatures. . . . . . . . . . . . 36
More fungus monsters
missions of written material and artwork; how-
publication, by Mr. Gygax or anyone
ever, no responsibility for such submissions can
be assumed by the publisher in any event. Any
submission which is accompanied by a self-
else, unless it came out of Mr. Gygax’s
Leomund’s Tiny Hut. . . . . . . . . . . 54
The entertainer classes
addressed, stamped envelope of sufficient size
typewriter. We’ve printed lots of articles
will be returned to the contributor if it cannot be
published.
that were anything but complimentary to
a TSR™ game. We’ve printed articles that
Convention schedule . . . . . . . . . . 74
DRAGON™ is a trademark for Dragon Publish-
ing’s monthly adventure playing aid. All rights
Mr. Gygax has said — afterward — he
didn’t agree with or appreciate. But he
on the contents of this publication are reserved,
Reviews:
United Nations . . . . . . . . . . . . . . 78
Jasmine card game. . . . . . . . . . 78
The Role of Books, Pt. II . . . . . 81
and nothing may be reproduced from it in whole
or in part without prior permission in writing
has never even suggested exercising
any prior restraint or approval privileges,
from the publisher. Copyright © 1983 by TSR
Hobbies, Inc.
That’s not the kind of magazine he wants
— and that’s good, because that’s not the
kind of magazine we’re making.
Second-class postage paid at Lake Geneva,
Wis., and additional mailing offices.
POSTMASTER: Send address changes to
Dragon Publishing, P.O. Box 110, Lake Geneva
WI 53147. USPS 318-790. ISSN 0279-6848.
What’s New . . . . . . . . . . . . . . . . . . . 88
Wormy . . . . . . . . . . . . . . . . . . . . . . . 90
DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and TOP SECRET are
registered trademarks owned by TSR Hobbies, Inc. ™designates other trademarks owned by TSR Hobbies,
Inc., unless otherwise indicated.
2
J ANUARY 1983
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ouldn’t it be nice to have a
magic item that would
keep us from breaking our
New Year’s resolutions?
What a different place this
world would be. . . . Come to think of it,
C. C. Stoll did mention to us that some
of the powers of Arrakhar’s Wand have
yet to be discovered; maybe that’s one
of them — and maybe the forces of
good will prevail in their quest to regain
the wand. You won’t know for sure until
you’ve played the game in the center of
this issue of DRAGON™ Magazine.
Arrakhar’s Wand is the second game
from C. C. Stoll we’ve published; this
one is more complicated, and perhaps
more challenging, than Flight of the
Boodles (from issue #60). Tell us what
you think.
Just about everybody who’s inter-
ested in fantasy role-playing or fantasy
literature knows what runes are — but
perhaps not why they are what they
are, and how they can be used in a
campaign. All you need to know to use
runes accurately and imaginatively in
gaming is summarized in a special
package of articles leading off our fea-
ture section.
EIminster the sage, an old friend of
contributing editor Ed Greenwood, was
in a talkative mood the last time he
stopped by. The result is More Pages
from the Mages, a sequel to Ed’s article
from issue #62, spotlighting four more
volumes of magical and medical lore
that all you treasure-seekers should be
on the lookout for.
Roger Moore, our other contributing
editor, also has some pretty powerful
friends — at least, when he and his
gang sit down to play the roles of
superheroes. Caped Crusaders and
Masked Marvels is Roger’s overview of
superhero role-playing games and how
to get the most out of them. Apparently,
one of Roger’s closest inanimate friends
is his calculator: He’s also responsible
for Charting the classes, a statistical
summary of the different AD&D™ char-
acter types which illustrates just how
different some of them are.
Some characters that Roger’s article
doesn’t consider — but which you
ought to — are the new Thief-Acrobat
“split class,” the latest offering From
the Sorceror’s Scroll by E. Gary Gygax,
and the trio of character types that
make up the Entertainer class, sug-
gested by Len Lakofka in his Leomund’s
Tiny Hut column.
For a change of “scenery,” take a
look at Everybody Eats Everybody on
Sunday’s Planet, a piece of thought-
provoking fiction by Jeff Swycaffer.
After reading it, you might want to
make a resolution to never bite off more
than you can chew. . . . — KM
Cant see the point
Dear Editor:
Issue #66 (October) was very informative
and entertaining. Of special interest were the
articles on the origins and designs of fantasy
languages.
However, I take exception to the article on
Thieves’ Cant. There is no evidence in fantasy
fiction, historical parallels, or in any of the
AD&D™ books to suggest that Thieves’ Cant
is anything more than a complex jargon. I
equate Thieves’ Cant to the kind of conversa-
tions that gamers often get into. Sometimes
specialization words get so thick that those
listeners who aren’t gamers can’t make heads
or tails of what’s being said.
Why would thieves bother developing their
own grammar system? Naturally, they would
borrow the grammar and vocabulary of their
locale. Most importantly, Thieves’ Cant would
be very contemporary, and fluid, easily assim-
ilating words and phrases brought in by
migrating thieves, and connections with for-
eign traders.
A typical conversation should sound some-
thing like this:
“Got some part time comin’. Interested?”
“What is it? A box-top job? Taking
boarders?”
“No, I’m gonna visit the Auntie. She’s got
some rocks worth a coupla tons of crack-
ers, each.”
“What’s the bind? She got a breadbox?”
“No, just bony cur. Look, meet me at
home at two before The Hour. There we’ll
pick up tripa or quad more boys to take out
the cur. We should be done by two before
the glowin’.”
Translated, that says:
“I got a job planned. Interested?”
“What is it? A second-story theft? A
kidnapping?”
“No, a robbery. There are gems worth
2,000 gold pieces each.”
“What’s in the way? A safe?”
“No, just one guard. Look, meet me at
the local hang-out at midnight.” (“The
Hour” is 2 a.m. You tell time by adding to or
subtracting from The Hour.) “There we’ll
get three or four more thieves to disarm
the guard. We should be back by 4 p.m.
(two hours before the dawn).”
Contrary to the author’s introduction, it
would be unreasonable, if not impossible, for
linguists to write down Thieves’ Cant. There
would be thousands of versions and dialects
one for each community or organization.
You might as well try to make a comprehen-
sive language by combining Encino Valley
talk and Pennsylvania Dutch.
Thieves’ Cant will always be based on the
local language, with some cross-over jargon
by which thieves can identify each other. But
they will barely be able to communicate on an
intelligent level until the newcomer learns
both the local language and the local slang.
Finally, there is never a good reason to
invent a sophomoric pseudo-language, which
does nothing but waste the learner’s time. If
you must have language, why not use some-
thing that will be of use outside the game?
Esperanto is one of many easy-to-learn lan-
guages that would be perfect for this use. It
has a German/Spanish flavor that is guttural
enough to be a street jargon, yet universal
enough so that non-thieves will be able to
understand words here and there. At the same
time, the learner will be gaining a usable lan-
guage that actually has literature and a
society. Don’t you think that a playing aid
should give the gamer a real-world edge? I
thought that was what gaming was all about.
Scot Fritz
Allentown, Pa.
Spelling if out
Dear Editor:
In reading the new illusionist spells devised
by Mr. Gygax (issue #66), I came across the
spell Read Illusionist Magic. But on page 39 of
the Dungeon Masters Guide it states, “lllu-
sionists do not need the spell read magic or
anything like it in pursuit of their profession.”
W as this merely an oversight on the part of Mr.
Gygax, or is this a definite rule change?
Larry Smith
Montreal, Quebec, Canada
It’s not an oversight, Larry. Using what
Frank Mentzer likes to call the “latest pub-
lished” principle, the creation of the new spell
Read Illusionist Magic means that the state-
ment you cited from the DMG no longer ap-
plies. When the participants in an AD&D™
campaign adopt the new official illusionist
spells, they should use Read Illusionist Magic
(for illusionists) the same way that the Read
Magic spell is used (for magic-users). When
you’re in doubt about how to interpret an
apparent contradiction that springs up in
“official” material, you can assume that the
“latest published” information takes prece-
dence over what was written earlier. If the
Players Handbook and the DMG, for instance,
appear to be in disagreement about a point,
go by what the DMG says, since it was pub-
lished after the Players Handbook. If official
material from the pages of DRAGON™ Maga-
zine (from issues published since the DMG
came out) seems to be in conflicf with any of
the hardbound rule books, you can assume
(unless we say otherwlse) that the magazine
material supersedes the book.
The only “oversight” involved in this in-
stance was committed by the person Mr.
Gygax likes to call the Kindly Editor, who
should have thought to point out this rule
change in a short note when the new spells
were published. — KM
D RAGON 3
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