Narn R'Koth Light Cruiser.pdf
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narn gkal battle carrier.pdf
Version 1.1
Narn R'Koth Light Cruiser
MANEUVERING
Turn Cost: 1/2 Speed
Turn Delay: 2/3 Speed
Accel/Decel Cost: 3 Thrust
Pivot Cost: 2+2 Thrust
Roll Cost: 3+3 Thrust
Name: ______________ Counter: ____________
SPECS
Class: Capital Ship
In Service: 2258
Point Value: 600
Ramming Factor: 280
Jump Delay: 20 Turns
COMBAT STATS
Fwd/Aft Defense: 14
Stb/Port Defense: 16
Engine Efficiency: 3/1
Extra Power: 0
Initiative Bonus: +2
WEAPON DATA
Heavy Laser Cannon
Class: Laser
Mode: R, S
Damage: 4d10+20
Range Penalty: -1 per 3 hexes
Fire Control: +3/+2/-4
Intercept Rating: n/a
Rate of Fire: 1 per 4 turns
6
Speed 1 2 3 4 5 6 7 8 9 10 11 12
Turn Cost 1 1 2 2 3 3 4 4 5 5 6 6
Turn Delay 1 2 2 3 4 4 5 6 6 7 8 8
Twin Array
Class: Particle
Mode: Standard
Damage: 1d10+4
Range Penalty: -2 per hex
Fire Control: +4/+5/+6
Intercept Rating: -2
Rate of Fire: 2 per turn
2
SENSOR DATA
Defensive EW
Target #1
Target #2
Target #3
Target #4
Target #5
Target #6
FORWARD HITS
1-3: Retro Thrust
4-7: Heavy Laser
Energy Mine
Forward Structure
HANGAR
0 Fighters
2 Shuttles: Thrust: 4
Armor: 1 Defense: 10/12
Light Pulse Cannon
Class: Particle
Mode: Pulse
Damage: 8 1d5 times
Maximum Pulses: 6
Grouping Range: +1 per 4
Range Penalty: -2 per hex
Fire Control: +3/+3/+4
Intercept Rating: -2
Rate of Fire: 1 per turn
SIDE HITS
1-4: Port/Stb Thrust
5-7: Twin Array
8-9: Lt Pulse Cannon
10-18: Port/Stb Structure
19-20: PRIMARY Hit
AFT HITS
2
1
2
1-3: Retro Thrust
4-7: Twin Array
8-18: Aft Structure
19-20: PRIMARY Hit
Energy Mine
Class: Ballistic
Mode: Flash
Damage: 30/10
Range Penalty: None
Max Range: 50 hexes
Fire Control: n/a
Intercept Rating: n/a
Rate of Fire: 1 per 2 turns
Special: Targeted on a hex, not
a unit. Damage before the
slash is scored on targets in
impact hex, damage after the
slash is scored on targets
one hex away. See rules.
4
PRIMARY HITS
1-8: Primary Structure
9-11: Jump Engine
12-13: Sensors
14-15: Engine
16-17: Hangar
18-19: Reactor
20: C&C
4
4
4
3
5
4
5
5
5
4
3
FORWARD
3
5
2
6
2
5
2
7
6
6
3
5
8
6
5
5
5
12
6
4
6
6
ICON RECOGNITION
PRIMARY
Thruster
C & C
Sensors
Engine
Reactor
Hangar
4
5
3
AFT
3
5
Hvy Laser
Cannon
8
6
6
9
Jump Engine
Twin Array
Lt. Pulse
Cannon
Energy Mine
4
4
DESIGN AND SCS BY ADAM KEANE
Based on a render by Admiral Zombat
(adam.keane@gmail.com)
8-10:
11-18:
19-20: PRIMARY Hit
Plik z chomika:
gobur
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