comm_resourceblink(1).txt

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effect
{
   num_systems = 1

   system0
   {
      animation_fps = 10
      animation_frame_count = 0
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = loop
      class = parray
      default_direction = 0,1,0
      die_after_emission = 1
      direction_from_normals = 1
      element_type = quad
      emit_rate = 10
      emit_start = 0
      emit_stop = 60
      emitter_position = 0,35,0
      first_vertex = 0
      isplane = 0
      last_vertex = 2000
      launch_direction = default
      launch_speed = 2
      launch_speed_var = 2
      light_direction = 0,0,0
      light_enabled = 0
      light_shadow_enabled = 0
      light_type = 0
      line_lenght = 5
      max_particles = 500
      model = data\models\particles\emitter_shapes\sphere.s3d
      normalmap = 
      particle_life = 1
      particle_life_var = 1
      particle_soft_factor = 0
      particle_spin = 0.01
      particle_spin_var = 0
      particle_start_angle = 0
      particle_start_angle_var = 0
      plane_positions = 0
      positions_between_vertices = 0
      render_to_reflection = 0
      rotation = 0,0,0
      scale = 25,10,25
      selfillumination = 0
      simulate_when_visible = 0
      spread1 = 0.8
      spread2 = 0.8
      texture = data\textures\particles\sparkle2.dds
      texture_alpha_type = 3
      texture_sub_div_u = 0
      texture_sub_div_v = 0
      velocity_inheritance_factor = 1
      windfactor = 0

      light_color
      {
      }

      light_parameters
      {
      }

      particle_alpha
      {
         key0.time = 0
         key0.value = 1
         key1.time = 1
         key1.value = 1
         num_keys = 2
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0
         key0.value = 0,0,0
         key1.time = 0.7
         key1.value = 12,12,12
         key2.time = 1
         key2.value = 0,0,0
         num_keys = 3
      }
   }
}

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