OWWII_ENG.pdf

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Dadi&Piombo
il trimestrale dei wargamer italiani
se il wargame
é il tuo hobby,
Dadi&Piombo
é la tua rivista!
www.dadiepiombo.com
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OPERATION
WORLD WAR II
We would like to thank Valentino Del Castello, Andrew Carless, Adriano Losi, Matteo Zacchè, Marzio Valeri,
Umberto Bonomi, “Il Presidente”, Giacomo “Gixx” Peroni and Dennis Peroni for all their help.
Without them, this rulebook would never have been published.
We would also like to thank the playtesters all over the world that have contributed to the development
of these rules since 2002, as well as the forum http://operationoverlord.forumfree.net for their precious and
constant support.
We would also like to thank
For the creation and painting of the river and bridge: Abbiati Wargames.
For the creation and painting of the Berlin table: Richard Mead.
For the painting of the miniatures and vehicles: Abbiati Wargames, Giorgio Bassani, Fabio Moroni, Massimo
Galimberti, Marco Secchi, Viktor Towers.
For the creation of the wargames scenery for the European Front: Abbiati Wargames, Andrew Carless, Manor
House, Marco Secchi, Viktor Towers.
For the original photographs: Viktor Towers.
For the photographs of scenarios, miniatures and vehicles: Marco Mignani, Viktor Towers.
Miniatures and vehicles: Italeri, Overlord
Printed by: New Copy Service s.r.l.
Via Palmanova, 219 – 20132 Milano.
Copyright 2003 Operation Overlord, Copyright 2004 Paratrooper Attack, Copyright 2005 Upgrade Vehicle, Copyright
2005 Berlin 1945, Copyright 2008 this volume.
All rights reserved.
No part of this document may be reproduced by any means, including mechanical and/or electronic methods,
without the author’s prior written permission.
You may download and print the document for personal use.
For updates: www.torrianimassimo.it
© Torriani Massimo. All rights reserved. For personal use only.
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CONTENTS
INTRODUCTION
8
Close assaulting vehicles
78
Basic concepts
9
OPTIONAL RULES FOR EXPERIENCED PLAYERS 79
Game philosophy
10
Special equipment for scenarios
98
Game components
12
Paratroopers and gliders
104
The game system
16
PLAYING THE GAME
110
Deinition of units and models
18
ARMY LISTS
112
The game turn
20
STANDARD MISSIONS – EUROPEAN FRONT
114
Orders
24
Scenario 1: fuel depot
115
Order execution
26
Scenario 2: take that town!
116
Scenario 3: a gap in the line
117
INFANTRY – Movement
29
Fire!
32
Scenario 4: the factory
118
The weapons table
36
Scenario 5: the river
119
The iring sequence
38
REFERENCE TABLES – Turn sequence
120
Rolling to hit
40
American weapons table
121
The damage table
41
British weapons table
122
Weapons with assistants
43
Russian weapons table
123
Burst weapons
46
German weapons table
124
Indirect ire
48
Heavy weapons table
125
Communications
51
Modiiers to hit
126
Close combat
53
Damage table
128
Damage modiiers
129
Morale
55
VEHICLES
57
Damage efects
130
Movement
59
Awareness/Movment table
131
Fire!
64
Tests
132
Damage efects
72
Terrain and Cover table
133
Burst weapons
74
Other damage
134
Communications
76
Miscellaneous
135
Morale and Steady Nerve tests
77
Characteristics
136
4
© Torriani Massimo. All rights reserved. For personal use only.
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T he Second World War has recently returned to the limelight thanks to the release
of countless ilms and videogames. Never, until today, has so much been said
about that time, which is certainly one of the bloodiest and darkest periods of man’s
existence. In terms of those who lost their lives the war compares to no other, especially
considering the number of countries involved. So putting
to one side a widespread thirst for knowledge, the need
for some healthy historical revision and even the morbid
curiosity of a small minority, a question comes to mind:
why is there such interest in the Second World War? The
answer is simple. It belongs to us. It is part of us. Whether
willing or unwilling, our grandparents were nonetheless
witnesses to the war and sometimes even actors in
it. Indeed it would be strange if we weren’t interested
in an event that has touched us so closely. But don’t
misunderstand me – I’m not being nostalgic. On the
contrary. A person who studies the history of war cannot
help but be shocked when faced with the possibility
of a new World War. Knowing the facts should help
us to avoid repeating the mistakes that were made in
the past. These few words are intended to explain the
mistaken thinking behind the classic misconception: “If
you play at war, you’re a warmonger”. Nothing could
be further from the truth. Simulating a battle allows you to see the number of victims
in a very immediate way... moreover, an historical simulation creates the desire to learn
and read about the real facts. Who has never wondered what really happened at El
Alamein, at Monte Cassino, in Normandy…? Playing a wargame doesn’t incite violence,
nor does it create violent individuals. Look at chess. Can a chess player be deined as
violent? There is little diference between a game of chess and a wargame. Both are
simply a hobby, a pastime that gets us out
of the house to meet other players and
that will broaden our minds. Unlike chess,
however, a wargame will also stimulate
our manual skills, encouraging us to build
increasingly realistic scenery, models and
vehicles. Believe me; reading, painting
and playing a game has never hurt
anyone.
5
© Torriani Massimo. All rights reserved. For personal use only.
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