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More Great iPhone API
Coverage, Depth, and Insight
iPhone 3 Development
Tackling iPhone SDK 3
Dave Mark
|
Jeff LaMarche
More
More iPhone 3
Development:
Tackling
iPhone
SDK 3
■ ■ ■
Dave Mark
Jeff LaMarche
i
More iPhone 3 Development: Tackling iPhone SDK 3
Copyright © 2009 by Dave Mark and Jeff LaMarche
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the
prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-4302-2505-8
ISBN-13 (electronic): 978-1-4302-2743-4
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a
trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with
no intention of infringement of the trademark.
President and Publisher: Paul Manning
Lead Editor: Clay Andres
Developmental Editor: Douglas Pundick
Technical Reviewer: Mark Dalrymple
Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan Gennick,
Jonathan Hassell, Michelle Lowman, Matthew Moodie, Duncan Parkes, Jeffrey Pepper, Frank Pohlmann,
Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh
Coordinating Editor: Kelly Moritz
Copy Editor: Marilyn Smith and Ralph Moore
Compositor: MacPS, LLC
Indexers: John Collin and Julie Grady
Artist: April Milne
Cover Designer: Anna Ishchenko
Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York,
NY 10013. Phone 1-800-SPRINGER, fax 201-348-4505, e-mail
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The source code for this book is available to readers at
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You will need to answer questions
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ii
To Deneen, Daniel, Kelley, and Ryan, LFU4FRNMWWA. . .
—Dave
To the most important people in my life, my wife and kids.
—Jeff
iii
Contents at a Glance
■
Contents at a Glance ..............................................................................................................
iv
■
Contents ..................................................................................................................................
v
■
About the Authors .................................................................................................................
xii
■
About the Technical Reviewer .............................................................................................
xiii
■
Acknowlegments .................................................................................................................
xiv
■
Preface..................................................................................................................................
xv
Chapter 1: Here We Go Round Again .......................................................................................
1
Part I: Core Data .........................................................................................................................
7
■
Chapter 2: The Anatomy of Core Data .....................................................................................
9
■
Chapter 3: A Super Start: Adding, Displaying, and Deleting Data .........................................
41
■
Chapter 4: The Devil in the Detail View .................................................................................
83
■
Chapter 5: Preparing for Change: Migrations and Versioning ............................................
127
■
Chapter 6: Custom Managed Objects ..................................................................................
137
Chapter 7: Relationships, Fetched Properties, and Expressions ........................................
169
Part II: Further Explorations...................................................................................................
223
■
Chapter 8: Peer-to-Peer Over Bluetooth Using GameKit .....................................................
225
■
Chapter 9: Online Play: Bonjour and Network Streams ......................................................
271
■
Chapter 10: Working with Data from the Web ....................................................................
329
■
Chapter 11: MapKit .............................................................................................................
359
■
Chapter 12: Sending Mail....................................................................................................
391
■
Chapter 13: iPod Library Access.........................................................................................
405
■
Chapter 14: Keeping Your Interface Responsive.................................................................
451
■
Chapter 15: Debugging .......................................................................................................
495
■
Chapter 16: The Road Goes Ever On… ................................................................................
527
■
Index ...................................................................................................................................
531
iv
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