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Personas of the Possibility Wars
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Roleplaying the Possibility Wars '"
The Character Collection
Personas of the Possibility Wars
TABLE
OF
CONTENTS
Introduction
4
Aysle
5
Core Earth
26
The Cyberpapacy
46
The Land Below I Space Gods
66
The Nile Empire
72
Nippon Tech
92
Orrorsh
106
Appendix: Advanced Character Generation
126
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The Character Collection
Mike Bowling, Marc Brenowitz, Bryan Covington, Steve
Crow, Greg Farshtey, Andrew Frades, Gordon Holcomb,
Paul Langlois, Eric Lazarian, Mike Levay, Barbara
Maloney, Robert Martinez, Shawn Metcalf, Scott
Mitchell, Patrick Murphy, Jim Ogle, Bill Olmesdahl,
Laurie Seubert, W. John Seubert, Bill Slavicsek, Bill
Smith, Steve Stelter, Jon Stinger, Steve Tanner, John
Terra, Dan Viger, Colleen Wetzel, Dave Wetzel, Jon
Woodman and Ed Stark
Design
Greg Farshtey
Development and Editing
Cathleen Hunter
Graphics
Dell Harris
Cover lUustration
Pete Venters
Interior Illustrations
Published by
RR3 80x2345
Honesdale, PA 18431
First Printing: November 1992
Publisher: Daniel Scott Pillter' Associate Publisher/Sales Manager. Richilrd Hilwriln • Editors: Greg Fushley, Bill Smith. Ed Sluk
Art Director. Stephen Crilne • Graphic Artists: CilthlRn Hunter. John Pilul Lonil • Administrative Assistant: Jeff Dennis
Ucensing Manager: Ron Seiden' Warehouse Manager. Ed Hill • Treasurer. Jilnel Ricdo
Angn Uthorion, Aysle. Baruk Kilah, Core Earth, Cosm, Cosnwerse, CybeTpapaC)'. Darkness Oevke. Or. Mobius, c"unt Man, GosPJS. Heart of 1M Coyote, High Lord,
Infiniverse. ""~wa, Uving und, Maelstrom, Maelstrom Brid~, Nne Empire, Nippon TedI,Oro..lllech, 0rT0rsh, Pel\;! Ardinay, Poe:sibility Raiders, Possibility Stonn,
PoMibility War.J, Ravagon. Star Sphere, Stonners, Stonn Knights, Tharkold, Tors and 1M TOTS logo are tBdemar4 of We$( End c"mes.
~, TM and Cll992 West End Games. All Rights Reserved.
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Introduction
he Guild master drum-
med her fingers on the
surface of her mahogany
desk. Her long nails,
painted silver, gleamed
in the light of a small lamp. Her face
wasc1o.1ked in shadow asshestudied
the files. struggling to decide which
Storm Knights would be sent to al-
most certain death.
The import of this contract was so
great that she had taken a personal
hand in its arrangement. All of her
agents within Orrorsh reported a ...
stirring in the ether. as if something
momentous were about to happen.
And she held other ways - ways her
lieutenants could not even begin to
imagine - to know that the Gaunt
Man was soon 10 retum to the Possi-
bility Wars.
Her clients' needs were simple: a
coordinated strike against the heartof
Orrorsh, sufficient to slow down any
plans of expansion the Gaunt Man
may have formed while locked in the
maelstrom. At the same time, there
was a new threat emerging in Caea-
or was it simply the reemergenceofan
old one? -that had to be challenged
and overcome.
The mission would entail great risk,
but the rewards of success would be
greilt, even if measured only in the
time purchased for the forces of Earth
to ready themselves. But the choice
was a difficult one, for the Guild hild
studied so many stormers and Storm
Knights, each with unique abilities.
Which ones were right for this danger-
ous aSSignment?
Before her lay dossiers on Knights
from Aysle, theCyberpapacy, the Nile
Empire, ippon Tech, the Land Be-
low, the Akashan realm and Orrorsh
itself. There was too much data still to
be gathered on Tharkold for Race
agents to be trusted, and the denizens
of the Living Land often seemed to
have difficulty grasping the concept
behind the Guild. But she felt confi-
dent she would find the men and
women she needed among these files.
The harsh buzz of her special, se-
cure intercom drew hera"ention from
her work. She pressed the "receive"
button and heard the voice of Kenson,
her aide.
"Forgive the interruption, Guild-
master;' he began. "We've received a
dispatch from Dr. Mobius. Apparently,
he's ru n intoa spotoftrouble in Greece.
He's requesting two Ayslish mages
and some people who are good with a
gun -Coar Akashans, if we have any
available."
TheGuildmastersighed. "He's not
getting any Akashans, Terry. You
know Mobius - he'll toss them into
theOmegratron and start taking apart
the biotech. Send him the sorcerers,
but makesure we get paid in advance.
And have them report on his opera-
tions the moment they get back."
"Yes, madam."
The Guildmaster hung up the
phone, chuckling to herself. What
would Mobius think if he knew from
whom he was getting his operatives?
There was no possibility of his guess-
ing, ofcourse - to him, a woman was
someone to give a few pulp powers
and a skimpy outfit toand send out to
rob a few banks, blow upa few build-
ings, enslave entire nations ...
That last brought her back to the job
at hand. She glanced at a photo of a
young man, wheelchair-hound. Yes,
she remembered this one ... he had
been through a great deal, of late. Still,
he had the mental toughness that
would be needed.
With one member of the team se-
lected, the rest began to fall into place.
An edeinos dad in armor, known for
not caring about the odds- certainly
an asset on this mission. An Ayslish
gangster, who could be convinced to
help by the suggestion that Orrorsh
might soon threaten his own empire.
Another bandit, of a sort, known for
skill and bravado, cunningand knowl-
edge. Yes, that would do nicely. And
for the final member, a Cyberpapist,
one who had helped foil the Gaunt
Man's plans once before, high in the
Himalayas. She might well welcome a
rematch ...
She spread the photos before her
and took a long look at the faces. So
young, so brave, so eager for battle-
did they have any idea of the horrors
they would face before this war was
over? 0, their kind neverdoes- that
is part of what makes them warriors.
Shereached upand doused thelight
in a room as silent as death.
The Possibility
Wars
Earth has been invaded. Powerful
beings who call themselves "High
Lords" have come from different re-
alities to steal the energy of this cosmo
Each High Lord has conquered a sec·
tion of Earth and reshaped its reality
to suit his/her wishes. That is thesitu-
ation in the Near Now of Yorg: Role-
playing the Possibility Wars.
Amidst the chaos, powerful orga-
nizations have sprung up to oversee
the efforts of Storm Knights and
stormers. These groups provide
money, supplies and infonnation to
Knights in exchange for their occa-
sionally performing select missions.
Often, they send agents out to chal-
lenge Knights and stonners to test their
combat skills before offering them
membership.
One such organization is the Storm
Guild, operated out of Honolulu, Ha-
waii by the Guildmaster. Her identity
remains unknown, but her reach is far.
There are some who believe she is a
defector from the Delphi Council;oth-
ers thinks she may have once been a
high-ranking lieutenant of a High
Lord; still others that she is a naliveof
Earth, a Stonn Knight whose particu·
lar skills made her better suited for
organizing others than going into
battle herself.
Whatever the truth, the Guild has
had a hand in many of the most rno-
mentousevenlS of the Possibility Wars.
ow they have been retained for an
extremely dangerous job in Orrorsh,
necessitating a search through their
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