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PRIMA O cial Game Guide
written by:
David S.J. Hodgson
Bryan Stratton
Michael Knight
Prima Games
An Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries. Primagames.
com is a registered trademark of Random House, Inc., registered in the
United States. Prima Games is a division of Random House, Inc.
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries. Primagames.
com is a registered trademark of Random House, Inc., registered in the
contents
Cell Stage .............................................................................. 2
Creature Stage ................................................................24
Tribal Stage ...................................................................... 86
Civilization Stage .......................................................... 118
Space Stage..................................................................... 174
Appendix .......................................................................... 208
contents
contents
contents
© 2008 Electronic Arts Inc. EA, Maxis, the EA logo and SPORE are trademarks
or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
All Rights Reserved. All other trademarks are the property of their respective
owners.
No part of this book may be reproduced or transmitted in any form or by
any means, electronic or mechanical, including photocopying, recording, or by
any information storage or retrieval system without written permission from
Electronic Arts Inc.
Product Manager: Jason Wigle
Associate Product Manager: Rebecca Chastain
Copyeditor: Asha Johnson
Design & Layout: Calibre Gra x
Manufacturing: Stephanie Sanchez
Digital Product Manager: Lex Scheuble
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,”
and “RP” are trademarks owned by the Entertainment Software Association,
and may only be used with their permission and authority. For information
regarding whether a product has been rated by the ESRB, please visit www.
esrb.org. For permission to use the Ratings icons, please contact the ESA at
esrblicenseinfo.com.
acknowledgments
Prima would like to
thank the following people at
EA and Maxis for provided invalu-
able knowledge, help, cross-checking,
and advice throughout this project: Cody
Murry (extra-special thanks), Brodie Ander-
sen, Darren Montgomery, Guillaume Pierre, Lucy
Bradshaw, Steve Eng, Soren Johnson, Serena Lam,
Kip Katsarelis, Stone Librande, John Khoo, Matt
Powers, Morgan Roarty, Thomas Vu, Anthony
Tunac, Renaud Ternynck, and Will Wright.
Prima would also like to thank
Rick Wong for his invaluable
and timely assistance.
Important:
Prima Games has made every e ort to determine that the information
contained in this book is accurate. However, the publisher makes no warranty,
either expressed or implied, as to the accuracy, e ectiveness, or completeness
of the material in this book; nor does the publisher assume liability for damages,
either incidental or consequential, that may result from using the information in
this book. The publisher cannot provide any additional information or support
regarding gameplay, hints and strategies, or problems with hardware or
software. Such questions should be directed to the support numbers provided
by the game and/or device manufacturers as set forth in their documentation.
Some game tricks require precise timing and may require repeated attempts
before the desired result is achieved.
ISBN: 978-0-7615-5782-1
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries. Primagames.
com is a registered trademark of Random House, Inc., registered in the
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
cell stage creator
Let there be life!
In the
Cell Stage
of
Spore
, you create the most basic form of life: microscopic, mind-bogglingly small proto-creatures
that exist in a primeval ocean with other simple creatures. Before you head into this primordial soup to swim for your
very existence, you get to choose the type of cell with which you begin the game. You can select from an herbivore
cell, which eats green plant cells, or a carnivore cell, which eats red meat cells. Once you collect DNA points and
unlock Body Parts, then you can use the Cell Creator to create a variety of cell creatures. The Creator also
shows o all the Body Parts available, so you can decide which ones you want to try out. After that, a quick
swim-through of the Cell Stage itself is in order.
Initial Cell
lumpy
(Vegrandis o a unda creatura)
The Birth of Lumpy:
Look at this terror of the deep! Well, it’s actually about the size of a sea
monkey, and about as ferocious! When your meteorite rst crashes into a distant planet, and
your amoeba-like glob of life emerges from the cracked rock, you have a very simple cell. It
consists of two beady eyes, a agella, and one of two mouths: either a lter mouth for eating
plants or a jaw for eating meat.
Mouth: Filter Mouth
These tendrils ap around and suck
plant materials. They are essentially
the beginnings of a Herbivorous Mouth part.
Statistics
Herbivore
1
3
Propulsion: Flagella
Although two Filter Mouths and Flagella are shown,
they still give you the same value when purchased
as a set. Flagella propel Lumpy forward.
Eyes: Stalk Eyes
Try swimming without eyes and your
eld of vision becomes very limited.
Try it and see, or rather, don’t!
PRIMA
o cial game guide
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