tsr09250 - GAZ11 The Republic of Darokin.pdf

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OFFICIAL Cj
WCESSOI
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we Histonp of
DaROkiN
Like many of the other predominantly
human kingdoms in the Known World,
the Republic of Darokin is not particular-
ly old, even though the area has been
:-habited for over 2,000 years. Perhaps
cause of their drastically shorter natural
*C-IS,
25mm merchant caravans in 3-D.
IN~ROOU~~~ON
“There is no place in Darokin for the
unthinking brute who solves every prob-
lem with force . . . Darokin has survived
these many years, surrounded by strong-
et, more barbarous nations, by cleverness,
by negotiation, by guile-in short, by
finesse. It is a lesson no one wishine to
succeed in this land should forget.”
-Reynard Vmho, Historian n**
Merchant’s Guild
W€lcOMe to DaROkiN -
Darokin is a young country as countries
.
-
Years ag + Y
Eanlp ScttLens
The first eyes
*
leys and dolitical in&igue, or untamed
Iderness. overrun with monsters and
wild creatures, adventure awaits you in
Darokin.
Rarelv does anvone do anvthine half-
humans tend to move around
hus, while the elves have been in
k or 1,800 years, and the dwarves
e for nearly that long, the
sUed to the formation of the
rokin took place only 200
in Roc
events
Republi
,-
way in Darokin. Given that, it makes
sense that the patrolled, civilized areas of
the country are welhuuctured and rela-
tively safe. The parts of Darokin that are
stdl wild, however, are very wild. In fact,
there are some areas that are techni
part of Darokin that the governmen
~
“Darokin! F‘fah! Land of w$
have no stomach for coni
of war. Why they prospc
can understand.”
-Ludwig von Hen&,
on of Karameikos
or a love
re than I
agle Bar-
I‘
the lands that were to
come Darolun were probably those of
I OK, in the earliest days of the Nithian
Humans, elves, halflings, and
011s and other demi-humanswere
no race settled the
numbers to claim it.
we C;azeltee
> power over whatsoever.
Wealth and power go hand in ha
arokin. In the minds of most citiaLLa0,
fact, the two words are synonyms. The
arokin slang word skiff(short for skif-
ngton, a no-longer-used coin), for
:ample, means both “cash” and
power.” Rich DarokiNans are always
lick to quote their Golden Rule. “He
ho has the gold makes the rules.”
A society as money-oriented as Daro-
kin’s might be expected to be exue
class-conscious. Surprisingly, there is
-
...:
Rep --...
This sourcebook desci,,,
ing campaigns set in 3 e D&D” game
Known World. In additbn to D&Dgar
play, the information i this sourcebo
could be used in an AD campaign,
or with many other fanta
of Darokin for use wi
antasy roleplay-
______ .rere
$1 olepiaying
with most other
chnology) was not very
us, the different races
games. This Gazetteer (
ns th<
lowing:
* A
each other for the most
64-page DM’s
Boa
rhich
so, the western half of
now Darokin was divided into two
: orc and human. The orcs con-
olled the land to the north and west of a
ie from present-day Corunglain, down
the Streel River, and then due west
through Akorros. They also controlled all
of the Broken Lands, southern Glantri,
nearly all of Ethengar, and the mountains
between Ethengar and ALfheim. Fom-
nately, these large orc holdings were
divided among 17 different orc tribes,
and their constant tribal skirmishes pre-
vented them from making any coordi-
nated attacks on their neighbors.
The humans living in the south of
Darokin were not much more organized,
though they did not attack each other
with the frequency or ferocity of the orcs.
The humans gathered in small villages
and raised good crops in the excellent
farmland. The best organized of the
describes the history, geo
ment, economy, peoples
well as interesting cities,
derness areas all across the huge and
diverse land of Darokin. This book also
includes a complete D&D adventure set
in the Republic, and plenty of ideas for
an extended campaign set in Darokin.
* A 32-page Player’s Book, giving dif-
fering points of view on many aspects of
the Darokin culture, guidelines for mat-
ing a Darokinian player-character. and a
system for running a Merchant as a new
character class.
* A 22“ x 34” full-color map of the vast
Republic of Darokin, including some
smaller diagrams along its edges and a
number of more detailed maps and some
building diagrams.
* 2 full-color sheets of cardboard fold-
ups, suitable for building your very own
ttle bigotry or prejuhce. This is because
1st about anyone in Darokin, no matter
3w poor or disadvantaged, has a chance
!make aformne here. Because there are
ty. the poor rarely complain. The newly
rich, rather than being snobbishlylooked
down on by the establishment, are
instead congratulated on their hard work
and ingenuity and welcomed into the
fold. Darokin has a very high standard of
living, and a generally happy people.
But there’s more to do in Ddrokin than
just making one’s fortune. There are
thievesto be caught, monsters to be slain,
wilderness to tame, and glory to be won.
So welcome to Darokin, and may good
fortune be yours!
I
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1
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human groups was a clan called
Eastwind, which inhabited the area
between the Streel River and Alfheim.
Although records are inconclusive,
many historians believe that the Eastwind
humans received a great deal of help from
the elves of Alfheim in the way of magic,
weapons, and supplies. The ora, living
right across the river. rarely came close to
Canolbarth Forest because of the deadly
elvish raiders, but the elves still feared the
might of the orcs should they ever com-
bine into one force. The elves, normally
wanting nothing to do with humans,
were apparently willing to help the
Eastwind clan while using them as a
bu€fer against the orcs.
Slowly, over the next 400 years or so,
the humans continued to expand their
holdings. The orcs gave ground grudg-
ingly, and bloodshed was a constant fact
of life in the area. It was during this time
that the Eastwind clan rose to dominance
among the other human tribes, trading
their surplus elven-made weapons and
magic in exchange for a uibe’s allegiance.
By the time the Empire of Thyatis was
formed (0 AC on the standard Known
World calendar), the Eastwinds had the
allegiance of over three-fourths of the
humans in the area.
The Republic of Darokin gets its name
from Ansel Darokin, the fmt of the so-
called Eastwind Kings. Ansel I came to
power early in the First Century AC, and
was responsible for the first steps in orga-
nizing the Eastwind clan and its allied
tribes into a semi-competent military
organization. The Darokin line of kings
abruptly ended in 87 AC when Ansel’s
great-grandson, the newly-crowned
Aden I. was killed in an orc raid near the
present-day site of Fort Nell. As Aden
had not yet married and had no heir, the
various factions liedup their candidates
to replace him and the fragile coalition of
humans quivered on the brink of civil
agreed that the situation was critical, but
none was willing to step aside. By the fmt
snows of winter, the ora had taken all of
Darokin west of the Streel River except
for Athenos and the Malpheggi Swamp.
As is their nature, they were hunrrrv for
-.
still more.
Once again, the elves of Alfbeim inter-
vened, their fear of the ora overcoming
their distaste for dealing with humans.
The elves backed a compromise choice for
the leadership of Darokin, a warrior
named Corwyn Attleson, and promised
to provide the humans with arms, magic,
and even troops (if necessary) if the
humans would stop their fighting and
unite under Atdeson.
The troops were never necessary. Attle-
son proved to be an excellent choice, a
strong fighter, charismatic leader, and a
canny politician. He quickly rallied the
bickering factions under his banner, and
won an important battle almost immedi-
ately, repulsing a major orc attack on the
town of Darokin itself.
Under Attleson’s leadership, the orcs
were steadily beaten back and more
human clans pledged allegiance to Daro-
kin. Corwyn died of natural causes in 122
AC, but his son, Corwyn II, proved every
bit as capable as his father. The Atdeson
Dynasty had begun.
The Atdesons ruled for another 400
years, driving the ora completely out of
Darokin. The country was even bigger
than it is now, as clans loyal to the Attle-
sons claimed portions of what is today
Karameikos, Ylamam, and Glantri.
Roads were built and trade was estab-
lied. It was a time of great peace and
prosperity, a “GoldenAge” for Darokin.
tories that the problems were entirely d
fault of the other, but, as is often the case
in such disputes, the truth ties somi
where in the middle. Although many di
ferent factors contributed to the growin
enmity between Darokin and A&ein
the most important of these were
* As the elves distanced theiuscivi
more and more from the humans, enti
generations of humans lived in Daroki
that had never so much as seen an elf. P
the stories of the elves’ help against tk
orcs grew more and more distant, tk
humans’ lack of familiarity with the elvi
grew into distrust. then suspicion, and o
through dislike and into hatred and par;
noia. To many, it seemed clear that tk
elves must have some dark secret to hidi
* The elves, too, had their share of mi
conceptions about the humans. In tk
tales of the previous 400 years, the Darc
kin humans were portrayed as we1
meaning, but essentially bumblingfool
who had to be “rescued” time and rirr
again by the “superior” elves. Man
elvish tales of past encounters with tl
me Elfwan
As Darokin grew and prospered, their
dependence on and contact with the elves
of Alfheim became less and less. This
suited the reclusive elves, who saw no
need for contact with Darokin once the
orc threat was removed.
Relations between Darokin and Alf-
heim gradually deteriorated in the latter
half of the Fifth Century AC. Both elves
and humans record in their respective his-
I
Waf.
The ora were quick to take advantage
of the situation, and in one bloody sum-
mer they redaimed nearly all the territory
that it had taken four Eastwind Kings
some 65 years to take. The three strongest
candidates to succeed the Darokins all
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Alfheim.
The attack was actually made by
human bandits, but the mob was beyond
reason. The elves defended themselves
from the villagers and inflicted some
casualties. As great battles go, this was
nothing more than a minor skirmish. but
it was sufficient to push already inflamed
human tempers over the edge.
The actual fighting of Elfwar lasted
just under four years. Mithras V was
killed in battle in 503, and his successor,
Corwyn XIII, carried on the fighting for
another 18 months or so before he pro-
claimed that the elves had “learned their
lesson,” and that the war was over.
Corwyn based this decision on three
facts:
* First, the Darokin forceswere making
no headway at all in their attempt to
invade Alfheim. The elves could not be
tracked in the thick Canolbarth Forest,
and seemed to be able to attack with com-
plete surprise at any time, only to disap-
pear as soon as resistance was organized.
could have wiped out Darokin’s armies in
a month, and wisely called the whole
thing off. Even though the fighting was
relatively brief and bloodless (fewer than
2,000 humans were killed in the war, and
fewer than 50 elves), the enmity between
elves and humans would not soon die.
Even with the Elfwar over, the Darokin
army was not prepared for the tenacity of
the ora. Thesiege of Corunglainwas bro-
ken a dozen times, only to be damped
back on by the orcs, each time stronger
than before. In 523, the city fmally fell.
The orcs ransacked the city and slew thou-
sands of people before they went back
home, carrying the wealth of an entire
city on their backs.
Trade. military cooperation, and diplo-
matic relations with the elves were practi-
cally nonexistentfor centuries. Individual
towns and villages became more and
more independent and, by 650, the posi-
tion of King of Darokin was ceremonial
in nature, and completely powerless.
When Santhral I1 died in 723 without an
heir, the era of Darokin Kings came to an
end.
* The second, and perhaps more dis-
heartening reason, is that it became obvi-
ous almost from the start that of the war
that the elves weren’t trying very hard.
They looked at this “war” as some sort of
game; a grand-scaleversion of Hide-and-
Seek.
For their part, the elves did see the
whole thing as a big game. This perhaps
explains why this entire episode is given
such brieftreatment in the elves’ own his-
tories. In fact, many elves of today are not
even aware that Alfheim and Darokin
were ever anything but the best of
friends. (For more information on the
Elves of Alfheim. players and DMs
should see Gazetteer number 5 .)
* The third reason was provided by the
orcs of the Broken Lands. They took
quick advantage of the situation and laid
siege to Corunglain. This development
was a double blow to the war effort
against Alfheim, because not only could
Corunglain troops and goods not be used
against the elves, but more forces had to
be sent north to break the orcs’ siege.
Weighing these three factors carefully,
Corwyn quickly came to the realization
that the elves, if they really wanted to,
men of Darokin took on the flavor
jokes.
bNb Of L€ftOV€nS -
The next 200 years or so were not eventful
ones in Darokin history. Most towns and
villages governed themselves, while a few
larger cities. namely Akorros, Darokin,
Corunglain, and Selenica, began to exert
some influence in the surrounding coun-
tryside. Contact and trade with other
countries improved. especially with Alf-
heim and the Five Shires.
Trouble with the orcs was at a mini-
mum during this time, with one notable
exception. The northern town of
Ardelphia was looted and leveled in 846
by a huge army of orcs crossing the border
from the Broken Iands. Fortunately, the
orcs quickly fell to bickering among
themselves over the booty, and the army
disbanded and returned home without
causing any more damage.
But the most important events of the
era 725 - 925 were the continual migra-
tions of refugeesfrom other nearby lands.
As more neighbors settled their own
fates, losers in thosestrugglespoured into
* As might be expected when a single
famdy rules for 350 years, a few clunkers
worked their way into the Attleson line.
Particularly bad were Mithras IV (467 ~
480) and Mithras V (480 - 503). Their
reigns were marked by corruption, inept
management, and a nasty streak of racist
hatred for the elves of Alfheim.
The results were predictable and sad.
When times got a little tough inDarokin,
the king blamed the elves. The people
believed unquestioningly, and began
persecuting visiting elves and talking of
war. The elves, feeling misunderstood
and betrayed, took the talk seriously and
began their own preparations. All that
was missing from this powder keg was a
spark.
That spark was provided in the spring
of 501, when a cottage and farm near the
Alfheim border was attacked and
burned, with all of its occupants mur-
dered. The nearby villages quickly orga-
nized a militia, and marched on
4
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