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StarCraft 2 Guide
by
Mark Ryan Sallee
Success in StarCraft amounts to how well can you manage and
exploit your resources. Consider this guide one of your
resources. Packed with unit stats in sortable charts, campaign
mission walkthroughs, zerg and protoss research collectibles
and a host of StarCraft 2 secrets (including God Mode), these
pages are as valuable as the minerals and vespene gas you
mine. Exploit them.
StarCraft 2 Guide Contents
Ç
Basic tips, hotkey suggestions & unit stats chart
Campaign walkthrough
Multiplayer video tutorials
Unlockable mission & game cheats
Zerg & protoss research collectible locations
Achievements information & tips
¨ 2010, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN's express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
© 2010 IGN Entertainment, Inc.
Page 1 of 136
StarCraft 2 Guide Contents
Introduction
Ç
Basics & Units
Ç
Basic Tips
Important Hotkeys
Unit Stats
Campaign Walkthrough
Ç
Mar Sara Missions
Colonist Missions
Covert Missions
Rebellion Missions
Artifact Missions
Prophecy Missions
Final Missions
Multiplayer
Ç
Multiplayer Video Tutorials
Secrets
Ç
Secret Mission & Cheats
Protss & Zerg Research Collectibles
Achievements
Ç
Common Questions & Answers
Ç
© 2010 IGN Entertainment, Inc.
Page 2 of 136
StarCraft 2 Basics & Units
Basic Tips
Important Hotkeys Unit Stats
Below are Ten Tips © you'll want to take to heart before you jump into StarCraft 2's daunting campaign.
1
Busy Your SCV Fleet
The first thing you should do in most missions is get your SCV fleet working. Immediately get
them mining for minerals, building a refinery and gathering vespene gas. If the mission requires lots of
building, it's also a good idea to build plenty of extra SCVs (your command center can build them).
Build SCVs early to augment your mineral and vespene supplies as quickly as possible. You'll want
plenty of SCVs so that you can deploy one or two to build supply depots and such without severely
hampering your resource collection.
2
Leave Units to Patrol Your Base
For most missions, you'll need to build up a sizable force and take that force across the map to
fulfill the various goals of the mission. But don't let the main goals distract you from protecting your own
base. You should always leave behind a small contingent of units to guard the base, using the
patrol
command to give them an area to watch over. If the units aren't patrolling, they'll often ignore attacks on
your base that are just outside their range of detection.
3
Medics Heal Trained Units, SCVs Repair Machines
A medical staff is an important part of any army, but they can't do everything. If your crew
consists of only human units like marines, marauders, and reapers, medics are all you'll need for
keeping the lot in tiptop shape. However, if you're using vehicle units like hellions, siege tanks, and
vikings, be sure to accompany your company with a few SCVs that'll carry out the required repairs.
4
Learn to Multi-Task
If you're new to realtime strategy games, this is a difficult skill to pick up but completely vital.
Learn to multitask. Get used to issuing commands and letting your units carry them out without your
constant supervision. If you've got an attack crew on the prowl, be sure to issue them commands to
keep them busy while you switch back to base to issue building commands. Similarly, while you're
overseeing a raid on an enemy base, be sure that your base is kept busy. A lot of StarCraft is getting
your ducks in a row and allowing—to some extent, at least—things to play out automatically. Part of this
skill includes...
© 2010 IGN Entertainment, Inc.
Page 3 of 136
5
Automatically Deploy Trained/Built Units
If you do nothing but instruct a barracks, command depot or factory to build units, the complete
units will roll out and stand idly by. However, you can make them automatically go to work by selecting
the building that's creating the unit and rightclicking on a target. Building SCVs? Select the command
center and rightclick on the mineral deposits to automatically send completed SCV units to mineral
mining. Need more marines in your bunkers or want to add a medic to your patrol? With the barracks
selected, rightclick on a bunker or a patrolling unit to automatically send trained units to join the fun.
6
Bind Unit Groups to Numbers
Vital! If you're not already binding groups of units to your number keys (e.g. 1, 2, 3, 4, 5, 6, 7, 8,
9, 0), you need to start. Select a group of units and press SHIFT + 1 to bind them to the 1 key.
Whenever you'd like to select that exact same group of units, you can simply press the 1 key. This'll let
you quickly and easily order multiple groups of units to carry out different commands. Tell group 1 to
attack an enemy base, make group 2 patrol the western entrance of your own base and group 3 patrol
the eastern entrance. A single unit can belong to multiple groups, so you can create a big mass of units
bound to key 1 but also assign that group's SCVs to key 2 to issue unique orders to the SCVs
specifically.
7
Bind Buildings to Numbers
In addition to binding units to numbers, you should also bind frequentlyaccessed buildings to
your keys. Bind your barracks to the 0 key and you can quickly see its progress and issue it new
training commands while you're away from base. Say you're currently observing an army you've
amassed as it steamrolls an enemy base. Without having to move the camera back to your base, you
can press the 0 key to select your barracks and see that it has room in the training queue for more
units. Issue the training instructions or change the destination of trained units (by rightclicking with the
barracks selected) without having to leave the action.
8
Difference Between
MOVE
and
ATTACK
-Move
There are two main commands for moving units around. The basic
move
command can be
executed by simply rightclicking an area with your units selected. The
move
command send the units
to the designated area, but they won't do anything until they get there—if they're attacked on the way,
your units will simply ignore their attackers until they reach the destination. The
attack
command can be
used to move your units around, similar to the
move
command, by simply
attack
commanding the units
to an area instead of an enemy unit. The difference, however, is that the
attack
command lets your
units stop to defend themselves if they get attacked.
9
Hold SHIFT to Queue Commands
Want to issue a series of commands to the same unit or group of units? You should. Queuing
up commands is new to StarCraft 2 and lets you do things like, say, order an SCV to build five supply
depots before returning to work mining for minerals. Simply hold the SHIFT key while issuing
commands and the commands will be carried out in the order you issue them. You can also use this to
move your units along a personallychosen path to a destination by holding SHIFT and rightclicking the
© 2010 IGN Entertainment, Inc.
Page 4 of 136
path you want, rather than allowing the units to find their own path to the destination.
10
Use Keyboard Shortcuts
Above all else, in StarCraft 2 you need to be fast and efficient. To issue commands with the
utmost quickness, you'll want to learn a handful of keyboard shortcuts, or hotkeys. Hotkeys allow you to
replace timesucking menu selections with quick key presses. Memorizing the hotkeys on the following
page will surely boost your APM (actions per minute).
Ten Tips ¨ Colin Null Moriarty, all rights surrendered.
Basic Tips
Important Hotkeys
Unit Stats
Common Hotkeys
Command
Hotkey
Use
Alert Recall
SPACE
If you get an alert, such as "base is under attack" or
"structure complete," press the SPACE bar to quickly
move the camera to highlight the event.
Select All Like
Units
DoubleClick
Doubleclick a unit to select all nearby units of the same
type. Example: Doubleclick an SCV unit to automatically
select all SCVs in the area.
Bind Group to
Number
CTRL + [#]
Using CTRL + [#] binds all selected units to the number
you press, overwriting any existing binding settings to
that number.
Add to Binded
Group
SHIFT + [#]
Using SHIFT + [#] adds selected units to an already
binded group.
Recall Binded
Group
[#]
Simply press the number key that you've binded units to
in order to automatically select those units.
Idle Worker
F1
Automatically selects an SCV unit that is doing nothing.
Good for finding an SCV to repair a building or machine
unit, or to simply make sure no one is being lazy.
Cycle Between
Subgroups
TAB / SHIFT + TAB If you have a group of mixed units selected, pressing
TAB cycles between subgroups that are automatically
determined by similar unit types. Want to command all
marines in your large group to use stimpacks? Press
TAB to select the marines within the group.
Town Camera
BACKSPACE
Tapping the BACKSPACE key quickly moves your
© 2010 IGN Entertainment, Inc.
Page 5 of 136
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