Weapons Project Vol 1 - Book of Arrows.pdf

(449 KB) Pobierz
175826256 UNPDF
175826256.001.png
Author:
CPD
Editors :
Kathy Czechowski
Stanley Brown
Consultants :
Kathy Czechowski
Stanley Brown (AKA Vinsane)
Sade (AKA Sade).
INTRODUCTION ............................................................................................................................2
The Book of Arrows I ...................................................................................................................3
ARROWS RETRIEVING RULES ...............................................................................4
Arrow Description ............................................................................................................................5
NEW ARROWS OF EARTHDAWN ........................................................................6
Spiraling Bolts ......................................................................................................................................6
Armor Piercer .......................................................................................................................................7
Bone-, Stone-, and Wood-tipped Arrows ...........................................................................8
Blood Raven Arrows ........................................................................................................................9
Griffin Arrow ...................................................................................................................................... 10
Hornet Arrows ................................................................................................................................... 10
Arrow Whistle and Whistling Arrows ............................................................................... 11
Tiger Hawk Eyes .............................................................................................................................. 12
Forked Arrows .................................................................................................................................. 12
Wild Crushers .................................................................................................................................... 13
Tongue-tipped Arrows ................................................................................................................. 14
Fishing Arrow .................................................................................................................................... 15
Hollow-tipped Arrows .............................................................................................. 16
Arrow of Pain .................................................................................................................................... 17
Deep Purple Stingers .................................................................................................................... 17
Dragon’s Kiss .................................................................................................................................... 19
Poison Arrow ..................................................................................................................................... 20
1
Acid Arrows ................................................................................................................................... 21
Maiden’s Tears ................................................................................................................................. 23
Sunlight Beetle Acid ...................................................................................................................... 23
The Dew of Dis ................................................................................................................................. 23
True Acid ............................................................................................................................................... 24
Gas Arrows ...................................................................................................................................... 25
Kulo ........................................................................................................................................................... 26
Yellow Root Gas Arrow .............................................................................................................. 26
NEW MAGICAL ARROWS OF EARTHDAWN. ................................. 27
Shosaran Flight Arrows ............................................................................................................. 27
Horror Harvesters .......................................................................................................................... 28
Thorn Arrow ....................................................................................................................................... 29
Angeko’s Direction Finders ..................................................................................................... 29
Arrow of the Night .......................................................................................................................... 30
Rephy Arrows ..................................................................................................................................... 30
THE ARROWS TABLE ........................................................................................................ 33
INTRODUCTION
The Earthdawn Weapons Project is a rules supplement for the Earthdawn roleplaying
game system. The project is divided into books, each dealing with a single type of
weapon, weapon skills and appropriate talents that players and gamemasters can use in
Earthdawn adventures and campaigns.
The Earthdawn rulebook is somewhat lacking when it comes to the weapons section. A
great variety of special thread weapons exist for the GM to choose from, but the players'
choice at a regular shop is a bit bland. Thread weapons are hard to come by, especially
for low Circle players. The following books will try to rectify that lack for anybody who
wishes for something a little more imaginative than a broadsword, a longbow or a knife.
Please note: some of the weapons presented are more powerful than those allowed in the
basic rulebook. Use at your own discretion.
2
The Book of Arrows I
"Would you need anything else, sir?"
"Me friend wants to get some new arros, too. Broke 'is last on that bloody 'orror."
"Sorry?"
"I buy a bunch of arros."
"Arrows?"
"S'right."
"What kind would you like sir? We have new armor piercer arrows, crafted by
Master Kedaf Reliam himself! We have hornets from Lake Ban. Or if you are interested
in the exceptionally rare, I can offer you a special discount on blood ravens. Just name it:
we can supply it."
"Is bloody arros is what OI need!"
"We have fishing arrows from the Servos, stylish hawk eyes from Thera, crushers
and whistlers from Marac..."
"Now lookie 'ere, you bloody bastard. Oi know when someone makes bloody fun of
me, and if there is bloody something to start me gahad going is a smartass who tink they
can get away with it."
"Honorable sir, honorable sir, I meant no offense! I only wanted to bring to your
attention this month's specials. We have just received an extraordinary delivery from
Parlainth. I know it’s hard to believe, but we have managed to get our hands on a score
of red Shosarans!"
"Warrrrggggggg!!!"
---A conversation heard on the streets of Bartertown, between Hisham Four
Fingers (later known as 'No Fingers'), an honest weapon merchant, and Giramon
Nasty Tooth, an honest scorcher
--- Not So Famous Last Words, by Ch’tal V’strimon
3
ARROWS RETRIEVING RULES
In my experience, in most games arrows have been used with the 'fire and forget' concept
in mind. The usual archer player would stand and deliver while trying to keep an honest
count of arrows used, if he even bothered at all. (In fact, in most AD&D games I’ve
played, arrow shopping was something you did only once at the beginning of the game.
The quiver always kept the initial twenty arrows, no matter how many times you fired the
bow. Sometimes at the end of an adventure, you’d buy another set of arrows to keep the
DM (sorry, GM), happy.)
The Book of Arrows presents an alternative set of arrows. Some of them are pretty
powerful, and cost accordingly. An average GM wouldn’t look the other way if a player
started reusing his sole +10 step arrow in battle. The Call Arrow talent is only available
to archers of Seventh Circle, but arrow retrieval after a battle should be considered a
viable alternative for lower Circle adepts.
When dealing with cheap, basic arrows, a simple ratio of 1 out of 4 can be used for
retrieval calculations after a battle. For costlier or more specialized arrows, the archer
may use the following rules:
If the arrow missed the target, there is a basic 50% of it being retrieved (6-10 on d10).
The GM should take into consideration the chance of the arrow being lost or broken.
For example, the following modifiers apply:
• Type of terrain in which the battle took place
Open area with no obstacles: +3 (A desert or the like.)
• Woods: -1 (There is a chance of the arrow lodging in a tree, but there is also a
nice chance of it disappearing forever inside a bush.)
• Closed areas: -2 (This includes buildings, kaers, etc.)
• Weather modifiers:
• Clear day: No modifier
• Rainy day: -2
• Fog or Storm: -4
If the arrow hits the target, there is 3 in 4 (2-4 on d4) chance the arrow can be salvaged, if
the target is slain on the same battle round the arrow hit. For every round after the initial
hit, add -1 to the Retrieval Test. On the second round, the chance is 1 in 2 (3-4 on d4): on
the third round, the chance is 1 in 4, and on the fourth round the arrow is considered lost.
Alternatively, a generous GM could give a player a 5% chance for retrieving an arrow
(20 on a d20).
Note: Arrow retrieval rules do not apply to hollow-tipped arrows.
4
Zgłoś jeśli naruszono regulamin