Kratas Character Codex [RBL-507].pdf
(
5640 KB
)
Pobierz
Kratas Character Codex [RBL-507]
CONTENTS
Gangs of Kratas
2
Merchants’ Row
56
Outside Relations
31
The Scrabbles
68
Hilltop
44
The Warehouse District
69
Clifftop
45
The Safehearths
77
Greenmarket
47
The Hammersing
85
Temple Plaza
48
Outside Kratas
96
The Stables
49
Secret Societies
97
Writing
Delano Lopez, Steven J. Black
Product Director
James D. Flowers
Artwork
Damien Coltice, Jeff Laubenstein,
Kathy Schad, David M. Wright
Editing
Eike-Christian Bertram, Steven
J. Black, Carsten Damm, James D.
Flowers, Jason U. Wallace, Donovan
Winch, Hank Woon
Line Developer
Carsten Damm
Administration
Kim Flowers, Rewa Vowles,
Richard Vowles
Layout
Carsten Damm,
James D. Flowers, Kathy Schad
Visit us on the Internet at:
http://www.earthdawn.com
Email us at:
info@earthdawn.com
Earthdawn
®
is a Registered Trademark of
FASA Corporation
. Original
Earthdawn
®
content copyright © 1993–
2008
FASA Corporation
.
Kratas Character Codex
™
and
Kratas: The City of Thieves
™
are Trademarks of
FASA Corporation
.
Earthdawn
®
and all associated Trademarks used under license from
FASA Corporation
. All
Rights Reserved. Published by
RedBrick Limited
—Auckland, New Zealand.
August 2008—eBook Edition—20080830
ALSO AVAILABLE FROM REDBRICK:
1
ANGS OF KRATAS
The following characters appear in the
Gangs
of Kratas
chapter of the
Kratas: The City
of Thieves
sourcebook.
GARLTHIK ONE-EYE
Garlthik maintains a very careful balancing act between
his life as a Master Thief, and his role as Magistrate of Kratas.
As a Thief, he believes in freedom and cynical self-interest, yet
as magistrate he must enforce order and subjugate other peo-
ples’ interests to his own, limiting their freedom.
He negotiates this contradiction in a few ways. First, he
only enforces the bare minimum of law that is necessary to
keep the city from falling apart, such as not bothering the
farmers. Second, his continual ight against slavery, Vistrosh,
and the Therans is in the service of greater freedom.
Finally, Garlthik justiies all of his efforts to improve Kratas
and protect its residents, at least those loyal to him, as being
a ploy to protect himself. As a young Thief he would not allow
himself to get tied down to any one place, person, or posses-
sion. Now in his old age he tells himself that he only stays
in Kratas as long as it is in his interest to do so. Despite the
hundreds of loyal followers, his great hordes of treasure, and
the years spent protecting his city, he would leave it all in an
instant if it became a burden. At least, that’s what he tells him-
self. Believing any differently might bring on a talent crisis.
Garlthik now seems to show every one of his hundred-or-so
years. His greenish-gray skin is faded and wrinkled like old
parchment. He lost one of his tusks somewhere along the way,
so only one yellowed fang sticks out of his mouth, giving him
a lop-sided smile. His once-imposing frame is now shriveled
and small, and his long hair has turned white. However, his
appearance of febricity has not seemed to diminish his talents
or his keen intelligence, as more than one would-be challenger
to his rule has discovered to their dismay. This has only con-
tributed to the rumors that his survival is because of some
arcane magic.
Garlthik One-Eye is a Fifteenth Circle ork Thief.
Attributes
Dexterity
(22): 9/D8+D6
Strength
(16): 7/D12
Toughness
(15): 6/D10
Perception
(22): 9/
D8+D6
Willpower
(14): 6/D10
Charisma
(16): 7/D12
Characteristics
Physical Defense
: 18
Initiative
: 10/D10+D6
Spell Defense
: 16 (31)
N
Physical Armor
: 8
Social Defense
: 12
Mystic Armor
: 8 (23)
N
Death Rating
: 25 (100)
*
Recovery Tests
: 4
Wound Threshold
: 10
Knockdown
: 7/D12
* *
Unconsciousness Rating
: 17 (77)
*
N
These values are used versus Nethermancy spells (see Thread Eye of Garlthik, below)
.
*
These values have been modiied for blood magic
.
**
Garlthik knows the Wound Balance talent.
Combat Movement
: 49
Full Movement
: 98
Karma Points
: 65
Karma Step
: 5/D8
Talents (Knacks)
Attribute Pattern
(15): 24/D20+D12+D10
Astral Pocket
D
(15): 24/D20+D12+D10
Avoid Blow
D
(15): 24/D20+D12+D10
2
Bank Shot (15): 24/D20+D12+D10
Chameleon (15): 21/D20+D10+D6
Climbing (16): 25/D20+D10+D8+D4
*
Conceal Weapon
D
(15): 24/D20+D12+D10
Defense
(15): 24/D20+D12+D10
Detect Trap (15): 24/D20+D12+D10
Detect Weapon (15): 24/D20+D12+D10
Disarm Trap
D
(15): 24/D20+D12+D10
Disguise Self
(15): 24/D20+D12+D10
Durability (5/4) (15): 15
Fast Hand
D
(15): 24/D20+D12+D10
Fence
D
(15): 22/D20+D10+D8 (Covet Item)
Gain Surprise
D
(15): 21/D20+D10+D6
Gold Sense
(15): 24/D20+D12+D10
Karma Ritual (15): 15
Leadership
(8): 15/D20+D6
Lip Reading
D
(15): 22/D20+D10+D8
Lock Picking
D
(15): 24/D20+D12+D10
Lock Sense
D
(15): 24/D20+D12+D10
Melee Weapons (15): 24/D20+D12+D10
Missile Weapons (15): 24/D20+D12+D10
Quickblade (15): 25/D20+D10+D8+D4
* *
Picking Pockets
D
(15): 24/D20+D12+D10 (Offguard)
Ritual of the Ghostmaster
D
(15): 24/D20+D12+D10
Sense Poison
D
(15): 24/D20+D12+D10
Silent Walk
D
(15): 24/D20+D12+D10 (Shadow Hide)
Slough Blame
(9): 16/D20+D8
Speak Language (5): 14/D20+D4
—Human (Scavian),
Sperethiel
, Troll, T’skrang, Windling
Sprint (15): 24/D20+D12+D10
Surprise Strike
D
(15): 22/D20+D10+D8
Talent Pattern
(13): 22/D20+D10+D8
Throwing Weapons
D
(15): 24/D20+D12+D10 (Improvised
Missiles, Lightning Throw, Pin Up, Placed Throw)
Thread Weaving (Thief Weaving)
D
(15): 24/D20+D12+D10
(Thread Masking, Unweaving)
Trap Initiative
D
(15): 24/D20+D12+D10 (Act On Instinct)
True Sight (8): 8
Wound Balance (15): 22/D20+D10+D8
D
Indicates a Discipline talent.
Italicized
talents require Karma.
*
Talent modiied by Climbing rank +1 from thread boots.
**
Talent modiied by +1 Initiative step bonus.
Skills
Artisan
:
Acting (5): 12/2D10
Embroidery (5): 12/2D10
Mapmaking (5): 14/D20+D4
Knowledge
:
Alchemy and Potions (8): 17/D20+D10
Badlands Geography (2): 11/D10+D8
Dragon Lore (2): 11/D10+D8
Force of the Eye Lore (8): 17/D20+D10
Kratas History (5): 14/D20+D4
Gangs of Kratas (5): 14/D20+D4
Nethermancy Lore (5): 14/D20+D4
Passion Lore (2): 11/D10+D8
Parlainth History (5): 14/D20+D4
Scourge History (2): 11/D10+D8
Subterranean Parlainth (5): 14/D20+D4
Theran History (5): 14/D20+D4
Throal Politics (2): 11/D10+D8
General
:
Alchemy (8): 17/D20+D10
Evaluate (8): 17/D20+D10
Fast Grab (5): 14/D20+D4
Forgery (5): 14/D20+D4
Navigation (5): 14/D20+D4
Read and Write Language (4): 13/D12+D10
—Dwarf (Throalic),
Or’zet
,
Sperethiel
, Theran
Read and Write Magic (5): 14/D20+D4
Search (5): 14/D20+D4
Speak Language (4): 13/D12+D10
—Dwarf (Throalic), Human,
Or’zet
, Theran
Streetwise (8): 17/D20+D10
Tracking (5): 14/D20+D4
Wilderness Survival (5): 14/D20+D4
Equipment
Thread Buckler (Rank 3; Phys 3; Myst 1)
Thread Leather (Rank 4; Phys 5; Myst 3)
Broadsword (Forged +3; Damage 15/D20+D6)
15 × Daggers (Damage 9/D8+D6; Range 9–15–18)
2 × Flight Daggers (Damage 9/D8+D6; Range 21–35–42)
2 × Hawk Hatchets (Damage 11/D10+D8; Range 24–40–48)
Thread Spike Bomb (Rank 7; Damage 16/D20+D8; Range
21–35–42; 3 yard area of effect; Mystic Armor protects
against this damage)
Thread Sling (Rank 4; Damage 13/D12+D10; Range 40–80–
160)
Belt Pouch (with 15 sling bullets)
Thread Boots (Rank 4; PhysDef +3; Climbing talent rank +1)
Thread Brooch (Rank 3; SocDef +2; Charisma-only Tests +1)
Thread Forest Robe (Rank 4; Spellcasting talent rank +1;
Spellcasting
T
(1): 10/D10+D6; Myst +2; SpellDef +2; Spell
Matrix (Earth Blend) 4 uses/day; 4 hidden compartments in
the robe; Detection Dificulty 14; objects can only be removed
by anyone other than the wearer with a Good result on a
Willpower (14) Test)
Thread Eye of Garlthik (Core Pattern Item; Rank 15; the Right
Eye of Garlthik grants the following abilities: Astral Sight
T
(15): 24/D20+D12+D10; Lifesight
T
(15): 24/ D20+D12+D10;
Orbiting Spy
T
(15): 24/D20+D12+D10; SpellDef and Myst +15
versus Nethermancy spells only; encased in crystal; kept in
forest robe compartment)
Thread Shadow Bomb (Rank 4; 12 yard Darkness area of
effect; Dispel Dificulty 13)
Amulet of the Eye and Crystal Monocle (2 Damage Points)
Orichalcum Pledge Coin (3 Damage Points; kept in forest robe
compartment)
Adventurer’s Kit
Climbing Kit
Cloaksense Brooch
Embroidery Tools
4 × Healing Potions
Last Chance Salve
Light Quartz Lantern
Quiet-Fingers Gloves
Quiet Pouch
Leather Eye Patch
Mapmaking Tools
Navigation Charts (in map/scroll case)
Trail Rations (1 week)
Traveler’s Garb
Writing Kit
Alchemy Kit (kept at One-Eye Manor)
3
Loot
Gold earring (worth 250 silver pieces), gold ring (worth 250
silver pieces), 1,000 silver pieces (in quiet pouch), and 5 gems
(worth 1,000 silver each) sewn into the folds of his clothing
on person; stash worth 100,000 silver pieces in various
denominations, both recently minted and ancient, plus gems,
jewelry, art objects, etc.
Death Rating
: 35 (80)
*
Recovery Tests
: 3
Wound Threshold
: 10
Knockdown
: 4/D6
* *
Unconsciousness Rating
: 27 (63)
*
*
These values have been modiied for blood magic
.
**
Terricia knows the Wound Balance skill.
Combat Movement
: 22/43
+
Full Movement
: 44/86
+
+
The second value is Terricia’s Flying Movement rate.
Karma Points
: 50
Legend Award
131,285 Legend Points
Karma Step
: 6/D10
Talents (Knacks)
Avoid Blow
D
(12): 20/D20+D8+D6
*
Climbing (9): 17/D20+D10
Conceal Weapon
D
(9): 17/D20+D10
Detect Trap (9): 16/D20+D8
Detect Weapon (9): 16/D20+D8
Disarm Trap
D
(9): 17/D20+D10
Disguise Self
(9): 16/D20+D8
Durability (5/4) (9): 9
Karma Ritual (9): 9
Lock Picking
D
(9): 17/D20+D10
Lock Sense
D
(9): 16/D20+D8
Melee Weapons (10): 18/D20+D12
Missile Weapons (9): 17/D20+D10
Silent Walk
D
(13): 21/D20+D10+D6 (Shadow Hide)
*
Slough Blame
(9): 15/D20+D6
Sprint (9): 17/D20+D10
Surprise Strike
D
(9): 13/D12+D10
Throwing Weapons
D
(9): 17/D20+D10 (Improvised Missiles,
Lightning Throw, Placed Throw)
Thread Weaving (Thief Weaving)
D
(9): 16/D20+D8 (Thread
Masking, Unweaving)
Trap Initiative
D
(9): 17/D20+D10 (Act On Instinct)
D
Indicates a Discipline talent.
Italicized
talents require Karma.
*
Talents modiied by Avoid Blow and Silent Walk rank +3 from thread espagra boots.
Skills
Artisan
:
Acting (5): 11/D10+D8
Tattooing (2): 8/2D6
Knowledge
:
Alchemy and Potions (5): 12/2D10
Botany (2): 9/D8+D6
Creature Lore (3): 10/D10+D6
Force of the Eye Lore (5): 12/2D10
Gangs of Kratas (5): 12/2D10
General
:
Alchemy (5): 12/2D10
Hunting (3): 11/D10+D8
Read and Write Language (1): 8/2D6
—Dwarf (Throalic)
Search (3): 10/D10+D6
Speak Language (2): 9/D8+D6
—Dwarf (Throalic), Windling
Streetwise (5): 12/2D10
Tracking (3): 10/D10+D6
Wilderness Survival (2): 9/D8+D6
Wound Balance (4): 8/2D6
Notes
Garlthik possesses the ork Low-Light Vision and
Gahad
racial
abilities
.
Fourth Circle
: Thieves’ Tongue (1 Damage Point)
Fifth Circle
: Karma on Perception-only Tests
Sixth Circle
: Karma on Dexterity-only Tests
Seventh Circle
: +1 Physical Defense
Eighth Circle
: Evaluate Item (2 Damage Points)
Ninth Circle
: Karma on Recovery Tests; +1 Spell Defense
Tenth Circle
: +1 Recovery Test/day; +1 Social Defense
Eleventh Circle
: +1 Physical Defense; +1 Spell Defense
Twelfth Circle
: Shadowcloak (2 Damage Points)
Thirteenth Circle
: +1 Initiative step; +25 Maximum Karma
Fourteenth Circle
: +2 Physical Defense; +1 Spell Defense
Fifteenth Circle
: Shadow Heal (3 Damage Points)
TERRICIA
Terricia is the Supreme Slasher of the Force of the Eye, respon-
sible for eliminating any threats to Garlthik’s rule, whether inside
or outside of the gang. She is a ruthless assassin, and is quite
proicient in the use of poisons and other forms of silent kill-
ing. As the most trusted of Garlthik’s followers, she is generally
assumed to be his chosen successor in the case of his death. That
he has made her his heir apparent is surely a sign of Garlthik’s
great trust in her and faith in her loyalty, that she would not be
tempted to hasten his departure from this world. Her loyalty is
sincere and profound, as Garlthik saved her life many years ago.
She is also almost as devoted as Garlthik to the city of Kratas
and Garlthik’s ideal of keeping it free from outside control, espe-
cially the Therans.
Terricia has black and gray wings, and wears leathers the color
of night. She wears her pale hair short and spiky and has many
tattoos and scars decorating her body. She looks older than most
windlings, perhaps hinting at a hard life in her youth, for win-
dlings’ appearances do not usually age once they reach maturity.
She has an odd quirk of threatening to kill people around her
as a joke. While this can be unsettling to the uninitiated, those
who know her well know to take this as a joke. When she actu-
ally intends to kill someone, she would not be so kind as to give
her target the beneit of a warning.
Terricia is a Ninth Circle windling Thief.
Attributes
Dexterity
(19): 8/2D6
Strength
(7): 4/D6
Toughness
(15): 6/D10
Perception
(18): 7/D12
Willpower
(11): 5/D8
Charisma
(13): 6/D10
Equipment
Thread Leather (Rank 4; Phys 5; Myst 3; with spiked shoulder
pad)
Windling Dagger (Forged +1; Damage 6/D10; Range 6–10–12)
Windling Two-Handed Sword (Forged +2; Damage 9/D8+D6)
Characteristics
Physical Defense
: 13
Initiative
: 8/2D6
Spell Defense
: 11
Physical Armor
: 5
Social Defense
: 9
Mystic Armor
: 4
4
Plik z chomika:
Lucidity_
Inne pliki z tego folderu:
Earthdawn Gamemaster's Compendium [RBL-101].pdf
(58129 KB)
Earthdawn Player's Compendium [RBL-100].pdf
(44849 KB)
Ardanyan's Revenge [RBL-300].pdf
(28296 KB)
Kratas - City of Thieves [RBL-202].pdf
(35816 KB)
A Tear For Jaspree [RBL-708].pdf
(3910 KB)
Inne foldery tego chomika:
1st Edition (FASA)
2nd Edition (LRG)
3rd Edition (Redbrick)
Miscellaneous
Zgłoś jeśli
naruszono regulamin