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To learn

anything

fast and

effectively,

you have to

see it,

hear it and

feel it.

*Published by EFFECT (European Foundation for Education,

Communication and Teaching), Liechtenstein.

TONY STOCKWELL

Accelerated Learning

in Theory and Practice*.300

The mind

is not a

vessel to

be filled

but a fire

to be

ignited.

PLUTARCH*

* Greek biographer and essayist, written almost 3,000 years ago..302

When I taught

new safe-driving

techniques

to truck drivers,

we welcomed them

with Dolly Parton

music—and

they loved it.

It immediately

told them they

were welcome.

CHARLES SCHMID

founder of the LIND* Institute

*Learning in a New Dimension. Comment in author interview,

San Francisco, California..304

*Article in Holistic Education Review, Fall 1991.

Since the brain

cannot pay

attention

to everything . . .

uninteresting,

boring or

emotionally

flat lessons

simply will not

be remembered.

LAUNA ELLISON

What Does The Brain Have

To Do With Learning?*.306

Human Bingo

Find someone who has done the following

and write each name in the square

A kinesthetic

learner

Owns a rowboat Uses graphics in

their workshops

Has a piece of the

Great Wall

Plays an harmonica A visual learner

Slept in an airport

overnight

Has been to

Bulgaria

Has taken part in a

funny business

luncheon

An auditory learner Has taken a Dale

Carnegie course

Is a good singer

Loves music Is a great high

school teacher

Is a fabulous cook

A Human Bingo Game: the type used by Libyan Labiosa-Cassone

and Philip Cassone to break the ice in a seminar session at an

annual conference of the International Alliance for Learning.

Jeannette Vos uses the technique regularly, for example in

social studies classes. Each student may receive a duplicated

page of questions on a subject such as China or Japan, and

each is encouraged to wander round the room at the start

of class to find the answers from fellow students.

She also uses it to bring out the importance of rapport

and relationship as the foundation of teaching and learning..308

Is it possible to

learn 1,200 foreign

words a day?

The most remarkable claims for accelerated

learning in foreign-language training have come

from Dr. Georgi Lozanov.

He reports* that Bulgarian students have

actually found it easier to remember between

1,000 and 1,200 new foreign words a day than

500 words.

Here are the results he records from 896

“suggestopedic” language-training sessions:

Number of Number of % of words

of words given students in memorized

in session session per session

Up to 100 324 92.3%

100 - 200 398 96.8%

201 - 400 93 93.1%

401 - 600 53 90.4%

1000 - 1200 28 96.1%

*Dr. Lozanov’s results are reported fully in his book, Suggestology

and Outlines of Suggestopedy, published by Gordon and Breach,

New York (1978).

Both the current authors were present during Dr. Lozanov’s

keynote presentation to the Society for Accelerative Learning and

Teaching in Seattle, Washington, in 1991.

It is fair to report, however, that in all our research we have not

encountered results outside Bulgaria that come anywhere near

matching the ones reported above. Dr. Charles Schmid, in San

Francisco, has reported students being presented with 400

foreign words in a day and being able to use them in conversation

within three days (see page 323), a remarkable enough feat..310

Music reduces

stress, relieves

anxiety,

increases

energy and

improves

recall.

Music makes

people smarter.

JEANNETTE VOS

The Music Revolution*

*Published by The Learning Web Ltd.,

Auckland, New Zealand..312

STEPPING OUT

MY OWN ACTION PLAN

1. GOAL:

2. ECOLOGY CHECK:

What resources do I have? What’s in it for me?

What’s in it for my world?

3. COMMITMENT:

Am I willing to put forth all the effort needed to

achieve my goal?

4. ACTION:

First step:

Next step:

Follow-up:

5. ANTICIPATED ROADBLOCKS:

6. MONITOR:

How do I monitor? How am I doing?

Who can mentor me?

7. SUPPORT:

What support do I need?

8. REVIEW:

Do I need to adjust anything to

achieve my goal?

9. SELF ASSESSMENT:

To what degree did I achieve my goal?

A simple checklist used by Jeannette Vos to

help students set and focus on their goals..314

Your most

valuable

asset

in learning

is a

positive

attitude.

BOBBI DePORTER

Quantum Learning*

*Published by Dell Publishing, 666 Fifth Avenue,

New York, NY 10103..316

Writing

Speakng

Listening

Visualizing

Open minded

Lateral thinking

Brainstorming

Visionary

Leader

Simplifier

Delegator

Self starter

Financial

Structured

Logical

Sequential

To demonstrate to any group their individual learning and

working strengths, provide each with four different colored

balloons. And get each one to select, from the boxes below,

his or her eight main strengths.

Communications (blue) Creativity (red)

Then get each person to blow the four balloons to match his or

her main strengths. Thus, if you selected all four in the red box

and only one in the blue, you’d blow your blue balloon up to a

quarter the size of the red one. Then split your team into groups

of four so they combine strengths from each quartile.*

* The balloon-match, as used above, adapted from original concept

from Alistair Rylatt, Director, Excel Human Resource Development,

P.O. Box 164, Newtown 2042, NSW, Australia.

Organization (green) Administration (yellow)

Try this

balloon test

to match

your abilities

with others.318

Because music

can both calm

and stimulate,

it offers one

of the quickest

ways to

influence the

mood of a group.

JEANNETTE VOS

The Music Revolution*

* Published by The Learning Web Ltd.,

Auckland, New Zealand..320

According to

Lozanov, a

well-executed

concert can

do 60% of

the teaching

work in 5%

of the time.

*Published by Accelerated Learning Systems,

Norcross, Georgia 30092.

TERRY WYLER WEBB with DOUGLAS WEBB

Accelerated Learning With Music:

A Trainer’s Manual*.322

Lozanov’s music for the

two “concerts”*

ACTIVE CONCERT PASSIVE CONCERT

Beethoven, Concerto for Vivaldi, Five Concertos

Piano and Orchestra No. 5 for Flute and Chamber

in B-flat major. Orchestra.

Mozart, Symphony in D major, Handel, Concerto for

“Haffner,” and Symphony in Organ and Orchestra in

D Major, “Prague.” B-flat Major, Op. 7, No. 6.

Haydn, Concerto No. 1 in J. S. Bach, Prelude in G

C Major for Violin and Major, “Dogmatic Chorales.”

Orchestra; Concerto No. 2

in G Major for Violin and

Orchestra.

Haydn,Symphony in C Major Corelli, Concerti Grossi,

No. 101, “L’Horioge;” and Op. 6, No. 4, 10, 11, 12.

Symphony in G Major No. 94.

Mozart, Concerto for Violin J.S. Bach, Fantasia for Organ

& Orchestra in A Major No. 5; in G. Major; Fantasia in

Symphony in A Major No. 29; C Minor.

Symphony in G Minor No. 40.

Brahms, Concerto for Violin Couperin, Sonatas for

and Orchestra in D. Major, Harpisichord: “Le Parnasse”

Op. 77. (Apotheosis of Corelli);

“L’Estree;” J.F. Rameau,

Concert Pieces for

Harpisichord “Pieces de

clavecin” No.1 and No. 5.

*From The Foreign Language Teacher’s Suggestopedic Manual,

by Georgi Lozanov and Evalina Gateva, published by Gordon

and Breach, New York,1988. See other selections on page 180..324

3

5

4

2

1

Getting students to design their own learning game

can in itself be an effective learning tool.

Here’s one designed by Gordon Dryden to teach the

basic principles of innovation: The Aha! Game.*

A brief but graphic color-slide presentation

introduces creative thinking and problem-solving,

using examples from chapter 4.

The game is based around eight segments of

a pineapple, with each segment an aspect of

the marketing cycle: the product or service;

the customers; presentation; pricing and

profitability; distribution; promotion; building

satisfied customers; and taking on the world

through niche marketing.

In one version of the game, 11 key marketing

tips are numbered in a workbook under each

segment. Students roll two dice, and, what-ever

the total, they discuss the implications or

run quiz shows to find telling examples.

Another version is a board game, with cards

similar to Trivial Pursuit and Roger von

Oech’s Creative Whack Pack.

The Aha! game generally takes students

through a mythical product-problem (such as

selling surplus bananas)—and the eight

segments provide plenty of “state

changes” and breaks—between graphic

visual presentation, group workshops,

discussion in pairs and quiz shows. It

teaches thinking and problem-solving skills

along with marketing principles.

* The Aha! Game is copyright The Learning Web Ltd.,

Auckland, New Zealand.

Sample design for

a learning game.326

Novel ways to

end seminars

Here are two of...

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