Serenity - Big Damn Heroes Handbook.pdf

(42555 KB) Pobierz
686046673 UNPDF
686046673.002.png
686046673.003.png
WRITTEN AND DESIGNED BY
Cam Banks, Jennifer Brozek,
Jim Davenport, Jason Durall, Tony Lee,
Nathan C.S. Rockwood,
and Clark Valentine
BASED ON THE MOTION PICTURE SCREENPLAY WRITTEN BY
Joss Whedon
Editing: Cam Banks
Proofreading: Margaret Weis, Jessica Banks
Chinese Translation: Tony Lee
Layout, Art Direction & Graphic Design: Digger Hayes
Aditional Graphic Design: 11th Hour (Susan Renee Tomb)
Illustrations: Dan Bryce, Nick Kremenek
Cortex System Designed by
Jamie Chambers
Special Thanks
Lynn Blackson, Christi Cardenas, Floyd C. Wesel, Liz Wilhelm
and Browncoats everywhere
THIS BOOK IS DEDICATED TO THE MEMORY OF
GARY GYGAX AND DAVE ARNESON
Serenity © Universal Studios. Licensed by Universal Studios Licensing LLLP. All Rights Reserved.
Margaret Weis Productions the MW Logo, and the Cortex Logo are trademarks owned by
Margaret Weis Productions, Ltd. All Rights Reserved
686046673.004.png
INTRODUCTION:
STILL FLYIN'.............................................. 4
CHAPTER THREE:
BATTLES & BRAWLS .......................... 52
THE WAY IT WAS .................................. 5
ROLLING DICE AND TELLING
STORIES .............................................. 53
Narrating the Action and
Deciphering the Dice....................... 53
Botches........................................... 54
Extraordinary Success .................... 54
THE WAY IT IS....................................... 6
WHAT ELSE YOU GOT? ....................... 7
CHAPTER ONE:
CHARACTERS.......................................... 8
FAILURE IS GOOD .............................. 55
Failure Leads to
Character Growth............................ 55
Failure Leads to
Unexpected Plot Twists .................. 55
Failure Lets Other
Characters Step Up ........................ 56
Failure is Fun................................... 56
CREATING THE CREW ......................... 9
Cooperative Crew Generation ........ 10
Determining Crew Motivation ......... 10
Origin............................................... 11
Fleshin’ Out History......................... 13
Finding Motivation .......................... 15
Deinin’ Cultures.............................. 15
TAKIN’ TIME AND CUTTIN’ CORNERS.
56
Do It Right ....................................... 56
Do It Fast......................................... 57
CREW RELATIONSHIPS..................... 16
Deinin’ Crew Relationships—
Examples ........................................ 17
Gainin’ Relationships ...................... 19
Choosin’ Relationships ................... 20
Using Relationships ........................ 21
Changin’ Relationships ................... 22
PLOT POINTS...................................... 57
Bang for your Buck ......................... 58
Falling Like Rain .............................. 59
FIGHTIN’ .............................................. 59
Multiple Actions .............................. 60
Automatic Weapons........................ 61
Called Shots.................................... 61
Cover............................................... 62
Obscured Vision.............................. 62
Dealing with Non-Combatants........ 63
Supporting Characters in Combat .. 64
CREW CREATION, REVISED.............. 25
What’s Different?
What’s the Same? ........................... 25
Why Go This Route? ....................... 27
MOVIN’ RIGHT ALONG ...................... 27
CHAPTER TWO:
TRAITS N’ SKILLS ................................. 28
SHIP BATTLES AND VEHICULAR
VIOLENCE ........................................... 64
Range.............................................. 65
Vehicle Actions................................ 65
Damage........................................... 68
NEW CHARACTER TRAITS................ 29
Assets ............................................. 29
Complications ................................. 33
Variant Rule: Die-Based Traits ........ 37
Converting to Die-Based Traits ....... 39
BIG DAMN BATTLES .......................... 71
Step 1: High Noon, in the
Middle of Town . . ........................... 71
Step 2: Check your Gun.................. 72
Step 3: Twenty Paces! Draw! .......... 72
Step 4: Blood On The Ground. ....... 73
Special Considerations:
Crew In The Hot Zone. .................... 74
SKILLS IN THE GAME ........................ 43
Picking an Attribute......................... 43
Moving Things Along:
Playin’ a Tale ................................... 45
Campaign-Speciic Skill Lists ......... 50
Variant Rule: Messing
with Specialty Skills ........................ 50
CRAFTY CREW ................................... 74
Improving Stuff................................ 74
Making Stuff.................................... 76
Patching Up .................................... 77
MOVING’ RIGHT ALONG.................... 51
MOVIN’ RIGHT ALONG ...................... 77
686046673.005.png
 
CHAPTER FOUR:
FOLK OF THE ‘VERSE....................... 79
ADVENTURE IDEAS
& PLOT HOOKS ............................... 123
Three-Act Adventures ................... 125
Storytelling Techniques ................ 127
Quick Story Ideas.......................... 131
ORDINARY FOLK................................ 79
People on the Run .......................... 79
People in Trouble ............................ 81
People Who Can Help..................... 83
People Best Avoided....................... 86
PLANETS & MOONS......................... 136
Deining Worlds ............................ 136
The World Creation Process ......... 141
Building Communities ................... 145
The Community
Building Process ........................... 146
NOT-SO-ORDINARY FOLK ................ 88
WHERE TO FIND FOLK .................... 100
HOW TO DEAL WITH DEATH........... 147
Death of Supporting Characters ... 148
Death of Crew ............................... 149
Heroic Death vs. the Other Kind .. 150
New Way of Things ....................... 150
RUNNING FRIENDS AND FOES ...... 101
Villainy in the ‘Verse ...................... 102
With Friends Like These................ 106
MOVIN’ RIGHT ALONG .................... 108
MOVIN’ RIGHT ALONG .................... 151
CHAPTER FIVE:
STORYTELLING IN THE BLACK ...109
CHAPTER SIX: ZHONG GUO HUA IN
THE 26TH CENTURY ........................152
DEALING WITH TRAITS ................... 110
Acquiring Assets ........................... 110
Losing Assets................................ 111
Acquiring Complications............... 111
Buying Off Complications ............. 112
CHINESE CULTURE
IN THE ‘VERSE.................................. 153
Politics and Law............................ 154
Tongs............................................. 156
PESKY PLOT POINTS ...................... 112
Use For Crew ................................ 112
Use by Supporting Characters ..... 114
CHINESE WORLDS
OF INTEREST .................................... 158
Di Yu.............................................. 158
Gonghe ......................................... 158
Liann Jiun...................................... 159
Persephone................................... 159
Santo............................................. 160
Sihnon ........................................... 160
ALTERNATE CAMPAIGN
CONCEPTS ...................................... 114
Brave New World .......................... 115
Desperadoes ................................ 115
The Dressler Report ...................... 116
The Greatest Show in the ‘Verse .. 117
Junkyard Dogs ............................. 117
Leave it to Reaver ........................ 118
Manhunters .................................. 119
The Orbital
Underground Railroad .................. 119
Out on the Blue ............................ 119
Out on the Rim.............................. 120
Pilgrim’s Tales ............................... 120
The Prodigal Ones ....................... 121
Skyplex Nights .............................. 122
The Uniication War ..................... 122
The ‘Verse Express ....................... 123
INSTITUTIONS & PERSONALITIES
OF INTEREST .................................... 160
Bai Chih Wei.................................. 160
Da Dong Fong (The Great East
Corporation) .................................. 161
Jo Long Bong (Nine Dragons)....... 162
Tam Ma Ma ................................... 162
Thea Li-Ting Zhuo ......................... 163
Yi Dao (Righteous Blade) .............. 163
LANGUAGE ....................................... 164
Naming Conventions..................... 165
Chinese Family Names ................. 166
MORE ZHON GUO HUA
FOR SPACERS .................................. 166
686046673.001.png
Zgłoś jeśli naruszono regulamin