################### # Projectile: Gauss [General] Type = PRJ_IMAGE Image = gauss.png Trail = TRL_NONE [Hit] Type = Explode Damage = 4 Projectiles = true Shake = 5 [PlayerHit] Type = Injure Damage = 10 [Projectile] Useangle = true Angle = 0 Amount = 5 Speed = 500 Spread = 0 Projectile = p_gaussbits.txt
Silmean