p_gauss.txt

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# Projectile: Gauss


[General]
Type = PRJ_IMAGE
Image = gauss.png
Trail = TRL_NONE

[Hit]
Type = Explode
Damage = 4
Projectiles = true
Shake = 5

[PlayerHit]
Type = Injure
Damage = 10

[Projectile]
Useangle = true
Angle = 0
Amount = 5
Speed = 500
Spread = 0
Projectile = p_gaussbits.txt
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