ironman_ignpdf.pdf

(4686 KB) Pobierz
IGN Guides
Introduction
Billionaire playboy Tony Stark has not only built the ultimate
weapon, but the ultimate toy. In Iron Man, the Mark III armor is
yours to play with, but forget about taking it for a leisurely spin
around the Arctic Circle. Stark Industries Weapons have fallen
into the wrong hands and the only way to make things right is to
blow them back into harmless, elementary particles.
It's time to take break from jetsetting, single malt Scotch and
super models and get down to business. There are a lot of well-
armed ne'er-do-wells out there in the world but luckily you won't
have to take them on alone. In addition to your impenetrable
duds, you also have a smartass AI, a dedicated secretary and
IGN Guides on your side. You can think of us as your very own
Avengers, but we're not going to put on tights or anything.
In this Iron Man strategy guide, you'll find:
BASICS // A few essential tips on how to turn a billion
dollars into pure justice.
WALKTHROUGH // We'll help you beat every Mission in
the game without breaking a sweat and stinking up your
armor.
ARMORY // How to get the most out of your Mark III.
SUITS // Score a set of armor for each day of the week.
Guide by: Samuel Claiborn
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part,
without IGNÓs express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content.
All rights reserved.
¨ 2008 IGN Entertainment, Inc.
1
438408146.029.png 438408146.030.png 438408146.031.png 438408146.032.png 438408146.001.png 438408146.002.png 438408146.003.png
Iron Man Basics
Routing Power
Tony Stark's suit is powered by a Core that recharges itself over time, as indicated by the vertical yellow bar on your
HUD. Weapons, the Energy Shield, Stealth, Afterburners, the Unibeam and everything else the Mark III armor fires or
defends against is powered by the Core. Power can additionally be routed to Life Support, Weapons, Melee and
Thrusters.
Life Support, which makes your Life Bar recharge faster, should always be your default setting. When your Power is low,
your Life recharges even slower than normal, so taking cover and letting yourself recharge periodically is essential.
Routing power to Weapons allows Auxiliary Weapons to recharge faster, Repulsors to fire faster and both to cause more
damage. This is useful when taking down particularly strong, unprotected targets. Routing power to Melee (to increase
hand-to-hand damage) and Thrusters (to increase the speed and efficiency of Afterburners) is generally not of use.
Close Combat
Although you can grapple and melee attack ground and air enemies, we do not recommend it at any time other than a
few instances in which it is required to complete a mission.
Approaching your enemies puts you in harm's way in exchange for slightly more powerful, not to mention wonky, melee
attacks-not a very good trade off when you are a well equipped, flying death machine. Stick to the skies and you'll be
better off.
¨ 2008 IGN Entertainment, Inc.
2
438408146.004.png 438408146.005.png 438408146.006.png 438408146.007.png 438408146.008.png
Ranged Combat
Throughout most of your battles you'll be hovering just out of reach of your enemies, raining a constant stream of
Repulsors, Missiles and/or Grenades down from above.
Repulsors can fire continually at little drain to your power, while Auxiliary Weapons, like Grenades and Missiles, must
recharge between each volley. For more on Repulsors and Auxiliary Weapons, check out our Armory section.
Another weapon at your disposal is the Unibeam, which converts Power into damage on targets. The best Unibeam
targets are those that are stationary, as it is difficult to aim and slow to charge.
Assets and Upgrades
Completing Missions can provide you with the Assets (Iron Man's currency) you need to purchase suit upgrades. Not all
upgrades are available straight away, but they will be unlocked as you progress. Although beating a Mission gives you a
large amount of Assets, completing Time Challenges, Enemies to Destroy bonuses and Hero Objectives will provide you
with additional assets.
You may return to any completed Mission and attempt to complete Time Challenges, Enemies to Destroy bonuses and
Hero Objectives, so you won't have to get them in the same attempt. Don't try and get an Enemies to Destroy bonus at
the same time as a Time Challenge; doing them separately is ultimately much easier.
¨ 2008 IGN Entertainment, Inc.
3
438408146.009.png 438408146.010.png 438408146.011.png 438408146.012.png 438408146.013.png 438408146.014.png 438408146.015.png
You may even return to Missions with upgraded equipment or different suits to make gathering assets easier.
Iron Man Walkthrough
<<
Mission 01
Mission 02
Mission 03
Mission 04
>>
Mission 1: Escape
R E C O M M E N D E D E Q U I P M E N T
E N E M I E S T O D E S T R O Y
Default
Destroy 90 enemies
T I M E C H A L L E N G E
H E R O O B J E C T I V E
Beat the level in under 5:30
Destroy Stark Weapons caches
Escaping the Ten Rings encampment requires little more than brute strength. It's a straightforward, linear level, so don't
worry about getting lost. Just head towards the next dot on your radar and you'll be fine. Torch the initial wave of
enemies and head downhill.
The next wave of enemies will be hiding out near gasoline canisters, which is unfortunate for them, as a puff of flame
from your arm will make those canisters all explode-y.
¨ 2008 IGN Entertainment, Inc.
4
438408146.016.png 438408146.017.png 438408146.018.png 438408146.019.png 438408146.020.png 438408146.021.png
A tutorial of sorts will occur at certain points in the first two missions, and here you are asked to melee a tank or two. We
recommend against melee attacks, as ranged attacks are equally as effective throughout the game, and as a bonus you
will not get killed immediately. Remember you can always rest out of harms way if your heart rate begins to skyrocket.
Check up high for snipers to torch to boost your kill count for the Enemies to Destroy. However, you can always return to
this level after you beat it to score any bonuses you missed.
H E R O O B J E C T I V E
Destroy Stark Weapons caches.
At the bottom of the hill are several cargo containers marked in orange on your radar and HUD. Send some of your new
missiles at each to set them off, killing any nearby knuckleheads. As you press ever downwards you'll come to two
overhangs. At both you should pause and eliminate all the threats below, this is especially important at the second one,
for when you hop down a boss battle will ensue.
¨ 2008 IGN Entertainment, Inc.
5
438408146.022.png 438408146.023.png 438408146.024.png 438408146.025.png 438408146.026.png 438408146.027.png 438408146.028.png
Zgłoś jeśli naruszono regulamin