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Shading
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Table of Contents
1 About shading and texturing surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
About
Surface shading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Surface texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Swatch rendering for any renderer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Shading networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
About shading networks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Render nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Render node attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Render node connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Maya materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Surface, displacement, volumetric materials . . . . . . . . . . . . . . . . . . . . . . . . . 27
Layered shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Double-sided shaded surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Maya textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2D and 3D textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Procedural textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
File textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Adobe Photoshop texture networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Texture filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Mapping and positioning textures . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Texture mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Mapping methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2D and 3D texture positioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Texture placement vs. label mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Object space, world space and tangent space . . . . . . . . . . . . . . . . . . . . . . . . 40
Transfer Maps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Hardware shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
About hardware shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
CgFX shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
HLSL shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
ASHLI shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
How do I?
Build shading networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Shading
3
Table of Contents
Overview of building shading networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Open and customize Hypershade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Open and navigate Hypershade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Show top and bottom level tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Hide shape and transform nodes in Hypershade . . . . . . . . . . . . . . . . . . . . . . 49
Create Hypershade tabs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Hide, resize or customize the Create bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Organize render nodes with Hypershade sorting bins . . . . . . . . . . . . . . . . . . . 54
Change default connection line colors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Create nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Create a node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Duplicate a node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Delete a node and its network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Import and export shading networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Connect nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Show node connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Assemble nodes into logical groupings using container nodes
in the Hypershade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Connect render nodes using their default connections . . . . . . . . . . . . . . . . . . 64
Connect default output to a specific input attribute . . . . . . . . . . . . . . . . . . . . 64
Connect render nodes by dragging existing connection lines . . . . . . . . . . . . . . 65
Connect render nodes using the Connection Editor . . . . . . . . . . . . . . . . . . . . 65
Change existing render node attribute connections . . . . . . . . . . . . . . . . . . . . 66
Delete a render node connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Adjust node attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Set node attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Animate a node attribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Work with shader libraries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
View the Shader Library Gallery. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Assign a shading group from the Shader Library. . . . . . . . . . . . . . . . . . . . . . . 70
Create and assign materials to surfaces . . . . . . . . . . . . . . . . . . . . . 71
Create a material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Assign existing materials to surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Assign shaders to polygon faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Shading
4
Table of Contents
Layer shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Create double-sided shaded surfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Map and position textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Map a 2D or 3D texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Position 2D textures and labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Position 3D textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Use a layered texture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Display layered textures in the hardware renderer with multiple UV sets . . . . . 83
Create Texture Reference Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Convert a texture or shading network to a File Texture . . . . . . . . . . . . . . . . . . 87
Create texture maps with the Transfer Map tool. . . . . . . . . . . . . . . . . . . . . . . 87
Creating normal maps for use with hardware shaders . . . . . . . . . . . . . . . . . . 92
Viewing tangent space or object space normal maps . . . . . . . . . . . . . . . . . . . 93
Creating and using mirrored normal maps on a character or object . . . . . . . . . 94
Use Adobe Photoshop files in Maya . . . . . . . . . . . . . . . . . . . . . . . . . 96
Use PSD Networks as textures in Maya. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Create a PSD file with layer sets from within Maya . . . . . . . . . . . . . . . . . . . . . 97
Display the alpha of a PSD file in the scene view . . . . . . . . . . . . . . . . . . . . . . 99
Open a PSD network in Adobe Photoshop from Maya . . . . . . . . . . . . . . . . . . . 99
Sketch out guidelines (“lipstick”) for paint application . . . . . . . . . . . . . . . . . 100
Edit PSD Networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Convert a PSD node to a file texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Adjust conversion options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Update PSD Networks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Test textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Test textures (and texture ranges) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Disable the initial load of a file texture image . . . . . . . . . . . . . . . . . . . . . . . 105
Using hardware shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Work with hardware shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Work with CgFX shaders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Work with HLSL shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Troubleshoot working with HLSL shaders. . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Work with ASHLI shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Shading
5
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