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Dungeon Magazine #1
ISSUE NO. 1
COVER: Every silver
lining has its cloud,
as Keith Parkinson
shows in his portrait
of Flame from Into
the Fire. Keith
researched the
treasures in Flame’s
hoard, borrowing
from actual 14th-
through 18th-century
treasures in Europe.
The enraged Flame,
of course, is pure
Keith.
Out of the dungeon, into the fire
On a forgotten summer day in 1976, a college friend told me
about a wild new game that she was playing in the local stu-
dent center at the University of Kentucky. We use beans for
our characters, Shelia said. Its hard to imagine that your
bean is really a wizard, but we havent got any figures to play
with yet.
Later on, I found a small boxed copy of this game in a local
hobby shop and brought it home. I read all three of the little
tan booklets and didnt understand any of it. Such was my
introduction to DUNGEONS & DRAGONS® gaming. I made
Shelia Wise a halfling goddess in later years, in thanks for
getting me started in this mess. Now I have a chance to pass on
the favor to everyone else.
DUNGEON Adventures is a new periodical from TSR; Inc.,
in which you, the readers, may share your own adventures and
scenarios from AD&D® and D&D® gaming with the legions of
other fantasy gamers. Each issue offers a number of fairly
short (but often quite complicated and long-playing) modules,
selected from the best we receive.
What kind of adventures do you want to see? Were going to
offer as broad a spectrum of material as possible: dungeon
crawls, wilderness camp-outs, Oriental Adventures modules,
solo quests, tournament designs, BATTLESYSTEM scenarios,
and more. Of course, what we have to offer depends on what
you send to us. (See our guidelines offer on page 60.)
Write in and tell us what you want.
The Readers
A new magazine, a new
readership, and many new questions. .2
Michael Ashton and
Lee Sperry
A vampire
has the royal crown and youve got to
get it back . . . . . . . . . . . . . . . . . . . . . . . . 4
Patricia Nead Elrod
What
happened to the signal tower? What
waits for you in the misty
mountains? . . . . . . . . . . . . . . . . . . . . .19
John, Nephew
The leader of a norker
uprising is free. Go find him! . . . . . . .28
Anne Gray McCready
A brief encounter with
an unusual dwelling. . . . . . . . . . . . . .
38
Grant and David
Boucher
The solution to a
15-year-old mystery lies in a volcanic
mountain range. The last force sent in
was destroyed. Youre next. . . . . . . . .42
Carl Smith
A silent forest,
a lonely shrine, and no survivors. . . .61
PUBLISHER: Mike Cook
CONTRIBUTING ARTISTS:
James Holloway, Dave
LaForce, Keith Parkinson,
Roger Raupp, Jim Roslof,
Eileen Lucas, Karen Martin, Dave Sutherland, Tim
Georgia Moore, Debbie
EDITORIAL ASSISTANT:
Truman, Valerie Valusek
PRODUCTION STAFF: Linda
Poutsch, Patrick Lucien Price
Bakk, Kim Lindau, Coileen
ART DIRECTOR: Roger
OMalley, Gloria Szopinski,
Raupp
Carolyn Vanderbilt
GRAPHIC DESIGN: Ruth
ADVERTISING: Mary
Parkinson
SUBSCRIPTIONS: Harriet
Meacham, Pat Schulz
Hoyer
Sorry! I dont want any adventures, thank you. Not today.
Bilbo Baggins
The Hobbit, J.R.R. Tolkien
LETTERS
THE DARK TOWER OF CABILAR
ASSAULT ON EDDISTONE POINT
GRAKHIRT'S LAIR
THE ELVEN HOME
INTO THE FIRE
GUARDIANS OF THE TOMB
EDITOR: Roger E. Moore
Dear editor,
I see in DRAGON® #107 Magazine
issue that you still lack a name for the
module magazine youre about to pro-
duce. Why not call it Wyrm?
Wyrm, the old term for dragon, is seen
in such classics as Beowulf and the
Nibelungenlied. A sister magazine to
DRAGON magazine should have a
related name.
the legal department.
Dozens of names were discarded in the
search, such as Chimera, Atlantis, Lab-
yrinth, Tesseract, Voyager, Viking, High
Adventure, Quest, Oracle, Hoard, Para-
gon, DM, Spectrum, Centaur, Arcana,
Gateways, Multiverse, Orion, and Sage,
as well as less serious ones like
Unleashed!, TMM, Dungeon Ears
Survival Guide, and Dungeon Propa-
ganda. Wyrm and several variations on
that name were also considered, but
these because of trademark restric-
tions, previous usage, confusion in spell-
ing or with other products, or
unattractiveness were soon dropped.
Perhaps 50-100 names were generated
This brings up the next letter. . . .
The name DUNGEON had been con-
sidered as a magazine title for a long
time at TSR, Inc., because it was an
obvious and perfect compliment to
DRAGON Magazine (thanks to the
DUNGEONS & DRAGONS® game).
Skip Williams was the first person who
mentioned this title to your editor. We
had also received several letters like the
one above that all suggested the same
Wyrm gives a wonderful feeling of
antiquity, perhaps due to its unusual
spelling. That aura of fantasy and
antiquity fits perfectly into the context
of the AD&D® game. Also, I assume
that a large part of the module maga-
zines content is based on the AD&D
game. Since DRAGON Magazine is
AD&D-game based, it makes sense that
a similar publication should be simi-
larly named.
name, and I have notes from meetings in
which the name DUNGEON Adven-
tures appears as a possibility. In time, it
was this name that was selected. A
dungeon is an adventuring environment,
and adventures are what this magazine
is all about.
The main focus of DUNGEON Adven-
tures is on modules, not on gaming
articles; the latter belong in DRAGON
Magazine. The letters column also serves
Editor:
After reading the editorial in the
latest issue of DRAGON Magazine
Wyrm can also conceivably save on
mundane printing expenses, too. After
all, its short, only four letters long, and
easy to remember. Plus, since it is so
short, it wont block out so much of the
cover art, unless you print it in huge
letters.
as a question-and-answer column for
(#107), I am reminded of a letter I sent
correcting errors in previously published
to you about two years ago suggesting
modules or for clarifying and detailing
the very same thing, a separate maga-
ways of handling certain situations
appearing in such modules. We have no
zine containing modules and articles
based on the subject of modules.
other regular features planned, but we.
The publication would be titled
Dungeon Magazine. I generated two
are open to suggestions.
Hope you take this idea under consid-
eration. I cant wait for the new module
magazine, whatever its name.
Alan Struthers
Lac du Flambeau, Wisconsin
columns to be in each issue: a Forum-
Dear sirs:
type column with help for the DM called
Blue Lightning and another with
I understand that changes in
DRAGON Magazine may see modules
help on constructing homemade mod-
published in a separate magazine. I do
not favor this as modules are a feature
ules named Drawbridge. Your edito-
One of my first orders of business as
editor of this periodical was to come up
with a name for it. Creating names was
easy; my own imagination was supple-
mented by helpful letters and comments
from readers, friends, and coworkers at
TSR, Inc. However, the names had to
meet the approval of the publisher and
rial does not address if you plan to
of DRAGON Magazine that I enjoy. If
include text in the new magazine, or if
they are published separately, I may be
forced to choose between DRAGON
articles will be found in DRAGON Mag-
azine only. But, as your editorial also
said, decisions still remain to be made.
Magazine and the module magazine due
to the restrictions of my budget for such
Randy Bisig
publications.
Fulton, Missouri
DUNGEON Adventures (ISSN applied for) is published bimonthly by TSR, Inc. The mailing address for all material except subscription orders is DUNGEON Adventures, P.O. Box 110, Lake Geneva, WI 53147; the business
telephone number is (414) 248-3625. DUNGEON Adventures is available by subscription throughout the United States and Canada. The subscription rate via second-class mail is $15 in U.S. funds for one year (six issues) sent to
an address in the U.S. or Canada. Information on foreign subscriptions can be obtained by writing to: Subscription Department, DUNGEON Adventures, TSR, Inc., P.O. Box 110, Lake Geneva, WI 53147. Payment in full must
accompany all subscription orders. Payment should be by check or money order, made payable to TSR, Inc., or by charges to valid MasterCard or VISA credit cards, Send subscription orders with payments to: TSR, Inc., P.O. Box
72089, Chicago, IL 60690. The issue of expiration of each subscription is printed on the mailing label for each subscribers copy of the magazine. Changes of address for the delivery of subscription copies must be received at least
six weeks prior to the effective date of the change, in order to assure uninterrupted delivery.
All material published in DUNGEON Adventures becomes the exclusive property of the publisher, unless special arrangements to the contrary are made prior to publication. DUNGEON Adventures welcomes unsolicited
submissions of written material and artwork; however, no responsibility for such submissions can be assumed by the publisher in any event. Any submission accompanied by a self-addressed, stamped envelope of sufficient size
will be returned if it cannot be published. Please write for our writers guidelines before sending a module to us; send a self-addressed, stamped envelope (9½ long preferred) to: Module Guidelines, DUNGEON Adventures, TSR,
Inc., P.O. Box 110, Lake Geneva, WI 53147.
DUNGEON is a trademark for the TSR role-playing adventure periodical published by TSR, Inc. All rights to the contents of this publication are reserved, and nothing may be reproduced from it in whole or in part, without
first obtaining written permission from the publisher. Copyright ©1988 TSR, Inc. All Rights Reserved.
AD&D, D&D, DRAGON, DUNGEONS & DRAGONS, GAMMA WORLD, GEN CON, STAR FRONTIERS, TOP SECRET, and TSR are registered trademarks owned by TSR, Inc. BATTLESYSTEM and DRAGONLANCE are
trademarks of TSR, Inc. ©1988 TSR, Inc. All Rights Reserved. CALL OF CTHULHU is a registered trademark of Chaosium, Inc. All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics
Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAIN are trademarks of the Marvel Comics Group. Copyright ©1988 Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved.
TRAVELLER is a registered trademark of Game Designers Workshop. LANKHMAR is used under license with Fritz Leiber.
Secondclass postage paid at Lake Geneva, WI, and additional mailing offices. Postmaster: Send address changes to TSR, Inc., P.O. Box 110, Lake Geneva, WI 53147.
2
Issue No. 1
LETTERS
I am willing to try the new system, so
please reserve a copy of the new module
magazine for me if it comes about. I will
try both magazines for one year and
then decide whether to get both, only
one, or neither regularly.
A new magazine with only modules is
a good idea but may be too expensive for
those of us on low budgets. If I may, I
would like to suggest a few ideas for the
new magazine.
First, put it on the shelf as opposed to
selling it by subscription only. It will
then be available to more gamers and
will allow people to review its contents
before deciding to buy.
In addition, perhaps you could sepa-
rate the types of modules by issues. For
example, if the magazine were to be a
quarterly, two issues could be for D&D®
and AD&D games, one could be for
science-fiction games such as the STAR
FRONTIERS®, GAMMA WORLD®, or
TRAVELLER® games, and one could be
for others such as the TOP SECRET® or
CALL OF CTHULHU® games. Combin-
ing such a format with off-the-shelf
purchasing would allow a player of the
TOP SECRET and MARVEL SUPER
HEROES games not to get stuck with
a bunch of useless D&D modules, and
vice versa.
I know you have many other consider-
ations to make, but I thought Id give
you my opinion. Thank you.
J. G. Simpson
Victoria, British Columbia
We may eventually change our edito-
We may not always use boxed text in
rial policies if we receive enough feed-
our modules, but the parts of the text
back to justify it. We feel that
meant only for the Dungeon Masters
DUNGEON Adventures is very strong in
eyes are noted in the modules as such.
its present form and well do our best to
Your editor isnt a big fan of reading
please our readers.
sections of module text verbatim to play-
ers because it takes away from the spon-
taneity of the game. Nonetheless, it is
Dear editor,
I read with much joy that DRAGON
important to know what to tell the play
Magazine was planning to publish a
ers and what not to tell them. Well make
magazine devoted only to publishing
sure the distinction is clear.
modules. I am planning to subscribe to
it as soon as possible. I do, however,
Sirs:
have one suggestion. Please require
It might be interesting readers to
that the modules label what the DM is
see a blow-by-blow review of a previous
supposed to read and what he or she is
module, as an article, in a subsequent
supposed to keep to himself. I have
magazine.
noticed that, in many of TSRs modules,
which information the DM is supposed
Roger G. Allen
Willowdale, Ontario
to read is not made clear. I realize this
would take time, but I have found when
the information is kept secret and is not
This falls outside the scope of our
periodical. The retelling of old adven-
labeled, it is a lot harder on us poor
tures is fun and can be instructive, but
DMs. I would like for you to keep this in
mind when this new magzine is pub-
we would rather present as many new
opportunities for adventures as possible.
Readers can send in particular com-
lished. I thank you for your time. I have
enjoyed reading DRAGON Magazine
ments and suggestions for altering the
and look forward to the future.
playing of a module, if a gaming session
David Robinson
reveals some interesting alternatives to
Fultondale, Alabama
the modules set-up.
Because DUNGEON Adventures is
bimonthly, a yearly subscription should
not strain too many pocketbooks. We are
also offering a special subscription rate
that is detailed on the inside back cover
of this issue. The possibility of distribut-
ing it through stores is also being
explored.
After long discussions about the con-
tent of DUNGEON Adventures, it was
decided that only AD&D and D&D
modules would be featured in it. No
other games share the popularity that
these two have, and many gamers have
told us that they would prefer to get an
all-fantasy publication, regarding cover-
age of any other games as wasted space.
In addition, running modules for the
games of other companies would be too
trying on the editor who would then
have to be familiar with dozens of differ-
ent games in extreme detail. Focusing
the scope of DUNGEON Adventures on
these two games alone is the best move.
DUNGEON
3
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