Blood Dragons [Mousillon setting].pdf

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BLOOD DRAGON WARBAND
BLOOD DRAGONS
WARNING: As they are, the Blood Dragons are far too powerful and end up
dominating any campaign. We are currently working on fixing this problem, but in
the mean time we suggest either not using the Blood Dragon Warband or limiting
the bloodline abilities to 1 per vampire.
The Vampires dwelling in Bretonnia are mostly of the clan of Abhorash, the reclusive
father of the Blood Dragons. In the cursed city of Mousillon the Blood Dragons are
primarily the progeny of the infamous Red Duke of Aquitaine. Having been vanquished
at the battle of Ceren Fields the Duke plots in secret to claim Mousillon for himself. His
plans call for a splendid court to be established there, the likes of which have not been
seen since the time of Duke Maldred.
The primary adversary to this plan has long been the Skaven of Clan Pestilens, who use
the city as a breeding ground for ever more toxic strains of the red pox. The recent
declaration of an Errantry War to cleanse Mousillon has met with mixed feelings by the
Blood Dragon Lords. Eager to prove their martial prowess in combat against worthy
opponents, the Vampires also hope that the Bretonnians will prove successful in their
fight against the Skaven. The unsavory side of the Errantry War are the numerous rivals
for the city who follow in the wake of the Knights. Marienburger warbands who want to
claim the wharf district for their wealthy merchant overseers, unruly peasants in search
of a new home and the outlaws and thugs who see an opportunity to redeem themselves,
all amount to an infringement on the master plan of the Blood Dragons.
CHOICE OF WARRIORS
A Blood Dragon warband must include a minimum of three models. You have 500 gold
crowns to assemble and equip your initial warband. The maximum number of warriors in
the warband may never exceed twelve.
Vampire: Each Blood Dragon warband must include one Vampire - no more, no less!
Wights: Your warband may include up to two Wights
Dreg: Warband may include up to one Dreg
Skeleton Warriors: Your warband may include any number of Skeleton Warriors
Grave Guards: Your warband may include up to five Grave Guards
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Hell Hounds: Your warband may include up to five Hell Hounds
STARTING EXPERIENCE
A Blood Dragon Vampire starts with 20 experience
Wights start with 8 experience
A Dreg start with 0 experience
Henchmen start with 0 experience
BLOOD DRAGON SKILL TABLE
Combat Shooting Academic Strength Speed
Vampire
x
x
x
x
Wight
x
x
Dreg
x
x
BLOOD DRAGON EQUIPMENT LIST
Hand-to-Hand Combat Weapons:
Armour:
Dagger (first free)
2 gc
Mace
3 gc
Hammer
3 gc
Axe
5 gc
Sword
10 gc
Two-handed Weapon
15 gc
Spear
10 gc
Halberd
10 gc
Light Armour
20 gc
Heavy Armour
50 gc
Shield
5 gc
Helmet
10 gc
Warhorse*
80 gc
Barding*
40 gc
Missile Weapons:
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None
*Vampire Only
UNDEAD EQUIPMENT LIST
Hand-to-Hand Combat Weapons:
Armour:
Dagger (first free)
2 gc
Mace
3 gc
Hammer
3 gc
Axe
5 gc
Sword
10 gc
Two-handed Weapon
15 gc
Spear
10 gc
Halberd
10 gc
Shield
5 gc
Helmet
10 gc
Light Armour
20 gc
Missile Weapons:
Short Bow
5 gc
Bow
10 gc
Longbow
15 gc
HEROES
1 VAMPIRE ...................110 gc
Vampires of the Blooddragons are all descendants of Abhorash and belong to the most
capable warriors in the Old World. They use their Vampiric abilities to become superior
fighters, allways seeking new challenges. Most of them are members of the Order of the
Dragon-templars, an ancient knightly order based in the Empire or other unholy Orders.
Unlike their von Carstein cousins, they have not much love for Magic and intrigues. They
prefer using their combat abilities rather than using dark magic.
Profile M WS BS S T W I A Ld
Vampire 6 4 4 4 4 2 5 2 9
Weapons/Armour: Vampires may be equipped from the Blood Dragon equipment list.
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SPECIAL RULES:
Leader: Any warrior within 6" of the Vampire may use his Leadership value when
taking Leadership tests.
Fear: A Vampire causes Fear in his opponents.
Immune to Psychology: A vampire is immune to all forms of psychology and needs not
to roll all-alone tests.
Immune to Poisons: A vampire is immune to all forms of poison.
No Pain: In combat treat "Stunned" results as "Knocked Down"
Summoner: All the undead in the Warband were summoned by the arcane powers of the
vampire. When the Vampire goes out of action, roll each round a Ld test for every
undead model in the warband. If the roll is missed, the model also goes out of action.
Bloodline abilities: The Vampire may start the game with one or more Bloodline
abilities (see below).
0-2 WIGHTS ...................80 gc
Wights are mighty undead Warriors who cannot find peace and therefore haunt the
world restlessly. Many of them once were mighty chieftains, nobles or knights. They
follow the Vampire with blind loyality.
Profile M WS BS S T W I A Ld
Wight 4 4 3 4 4 1 3 1 8
Weapons/Armour: Wights may be equipped from the Blood Dragon equipment list.
SPECIAL RULES:
Fear: A Wight causes Fear in his opponents.
Immune to Psychology: A Wight is immune to all forms of psychology and needs not to
roll all-alone tests.
Immune to Poisons: A Wight is immune to all forms of poison.
No Pain: In combat treat "Stunned" results as "Knocked Down".
Killing Blow: A natural rolled 6 on the to-hit roll wounds automatically, the strike might
not be parried, but armour and saving throws are allowed.
0-1 DREG ...................20 gc
Dregs are pitiable beings, mostly crippled, with hunchbacks, outcasts of society because
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of their strange appearance. Although they are not really evil, they often have an
unimaginable hate for human society. Vampires use them as servants and as they treat
them very well, the Dregs are loyal to death to their undead master.
Profile M WS BS S T W I A Ld
Dreg
Weapons/Armour: A Dreg may be equipped from the Undead Warriors equipment list.
HENCHMEN
SKELETON WARRIORS ...............20 gc each
Skeletons form the backbone of a Blooddragon warband. They are the raised remains of
long dead warriors, ready to fight for their undead masters.
Profile M WS BS S T W I A Ld
Skeleton 4 2 2 3 3 1 2 1 5
Weapons/Armour: Skeletons may be equipped from the Undead Warrior equipment
table.
SPECIAL RULES:
Fear: A skeleton causes Fear in his opponents
Immune to Psychology: A skeleton is immune to all forms of psychology and needs not
to roll all-alone tests.
Immune to Poisons: A skeleton is immune to all forms of poison
No Pain: In combat treat "Stunned" results as "Knocked Down"
Slow: Consisting just of old bones, skeletons are moving very slow. Therefore they might
not run, although they are allowed to charge normally.
No Brain: Do you really think that a pile of bones can learn? Skeletons never gain
experience!
0-5* GRAVE GUARD ...............50 gc each
Grave Guards are undead warriors, raised by the vampire to serve him as guards.
Although they look very similar to ordinary skeletons, they are driven by an eternal hate
for all living beings which can be seen in the green fire which burns within their empty
eyesockets.
4 2 2 3 3 1 3 1 7
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