Jungle Skirmish, the Fog of War [Lustria setting].pdf

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Jungle Skirmish: The Fog of War
Jungle Skirmish: The Fog of War
2-4 players
Early risers in Lustria are greeted by rolling mists that cut visibility to almost nothing.
Few are the men that willingly venture out into the mists. It is way to become last and
disorientated when each way you look is a sea of white. It is the dread fear of any
treasure hunter to run across a rival warband in the mists, to not know exactly who it is
you are fighting until it is too late…
This game may be played by 2-4 players
Set-up
Each player rolls a D6. Whoever rolls the highest chooses which table edge to set up on,
placing all his warriors within 8" of the table edge. His opponent then sets up on the
opposite side as normal.
Terrain
Each of the players take turns placing pieces of terrain. They may place either jungle
trees, ruins or other similar item. We suggest that the terrain be set up within an area
roughly 4’x4’.
Starting the Game
Both players roll a D6, the highest goes first, second highest goes second, etc.
Special Rules
There is a light fog covering the whole table. To represent this, warbands have a —1 M
and —4" to their missile weapon range. This would make a long bow maximum range
26" rather than it’s normal 30". The skill "Leadership" is reduced to half range, i.e.
anyone wanting to use the LD value of the hero with Leadership must be within 3" of the
model.
Ending the Game
The game will end when there is only one warband remaining unbroken on the table. This
warband is the winner.
Experience
+1 Survives. If a Hero or a henchman group survives the battle, they gain +1 experience.
+1 winning Leader & Heroes. The Leader and Heroes of the winning warband gains +1
experience.
+1 per enemy out of action. Any Hero earns +1 experience for each enemy he puts out of
action.
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