GURPS - Basic Set 3rd Edition Revised - OCR - SJGames Official.pdf
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B
ASIC
S
ET
game design by steve jackson
•
third edition, revised
C
OVER BY
J
EFF
K
OKE
I
LLUSTRATED BY
D
AN
S
MITH
Andrew Hackard, Managing Editor
Sean Punch,
GURPS
Line Editor
Page Layout and Typography by Jeff Koke
Interior and Color Production by Jeff Koke
Proofreading by Susan Pinsonneault and Bob Apthorpe
Print Buying by Monica Stephens
Art Direction by Bruce Popky and Lillian Butler
Ross Jepson, Sales Manager
Editorial Assistance:
Norman Banduch, Mike Hurst, Jeff Koke, Sharleen Lambard, C. Mara Lee,
Charles Oines, Ravi Rai, Lisa A. Smith, Melinda Spray, Monica Stephens, Loyd Blankenship
Additional Material:
Steve Beeman, Craig Brown, Jerry Epperson, Jeff George, Scott Haring, Mike Hurst, Stefan Jones, Jim Kennedy,
David Ladyman, Jeff Lease, Walter Milliken, Steffan O’Sullivan, Ravi Rai, W. Dow Rieder, Art Samuels, Curtis Scott, Scorpia
Playtest:
Norman Banduch, Jeb Boyt, Keith Carter, Caroline Chase, James Crouchet, Jim Gould, Scott Haring,
Rob Kirk, David Ladyman, Martha Ladyman, Creede Lambard, Sharleen Lambard, C. Mara Lee, Mike Lopez,
Michael Moe, David Noel, Susan Poelma, Warren Spector, Gerald Swick, Allen Varney, Dan Willems
Blindtest:
Aaron Allston, Mark Babik, Sean Barrett, Bill Barton, Vicki Barton, James D. Bergman, David Castro, Bruce Coleman,
Jerry Epperson, Jeff Flowers, Dave Franz, Cheryl Freedman, Jeff George, Kevin Gona, Kevin Heacox, Carl Leatherman,
Alexis Mirsky, Guy McLimore, Joseph G. Paul, Greg Poehlein, Greg Porter, Randy Porter, Mark Redigan, Glenn Spicer,
John Sullivan, Rick Swan, Kirk Tate, David Tepool, Bob Traynor, Alexander von Thorn, and many others
Reality Checking:
Warren Spector, Monica Stephens, Allen Varney, Jim Gould, David Noel, Rob Kirk
Research Assistance:
Mike Hurst, Jeffrey K. Greason, Walter Milliken
Computer Simulation:
Jim Gould, Norman Banduch
Helpful Comments:
many of the above, plus Tim Carroll, Nick Christenson, Jim Duncan, David Dyche, Ron Findling, Mike Ford,
Steve Maurer, John Meyer, Ken Rolston, Dave Seagraves, Bill Seurer, Brett Slocum, Gus Smedstad, Karl Wu, and Phil Yanov
Many thanks to everyone above — and for all the others I couldn’t list.
And special thanks to everyone who enjoyed the first two editions and said so!
GURPS,
Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated.
Pyramid
,
GURPS Basic Set, Third Edition, Revised
and
the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Basic Set, Third Edition, Revised
is copyright © 1986, 1987, 1988, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated.
All rights reserved. Printed in the USA.
ISBN 1-55634-357-4 7 8 9 10
STEVE JACKSON
GAMES
Minimum Strength ..................................
75
Choosing Your Shield ............................75
Drawbacks of Shields .............................
75
Types of Shield ......................................76
Listing Your Shield on Your
Character Sheet ................................
76
Encumbrance ...............................................76
Encumbrance Levels ..............................76
Don’t Let the Encumbrance Rules
Weigh You Down ..............................
76
Recording Encumbrance on Your
Character Sheet .................................77
Example of Equipment and
Encumbrance ....................................
77
Your Move Score ........................................77
9. COMPLETING YOUR
CHARACTER ......................78
Dai Blackthorn’s Story...........................
79
The Character Illustration............................80
Things Not Shown on the Character Sheet ...80
Character Stories .........................................80
Jobs ..............................................................80
10. CHARACTER
DEVELOPMENT .................81
Unspent Points .......................................
81
Improvement Through Adventure ...............81
Disadvantages Gained During Play ......
81
Improvement Through Study ..................
82
Age and Aging.............................................83
11. RANDOM
CHARACTERS.....................84
Skin, Hair and Eyes................................
84
Instant NPCs ..........................................
85
12. SUCCESS ROLLS ...............86
Default Rolls ..........................................86
Critical Success and Failure ..................
86
Automatic Success .................................87
When the GM Rolls ................................
87
Contest of Skills ..........................................87
Examples of Contests of Skills................
87
Physical Feats ..............................................88
Running ..................................................88
Jumping ..................................................88
Jumping During Combat........................
88
Jumping with Encumbrance ...................
88
Climbing.................................................89
Lifting and Moving Things ....................89
INTRODUCTION .....................5
How to Learn
GURPS
.............................
5
Materials Needed for Play .......................
6
About the Author ......................................
6
MORE FOR
GURPS
...................7
WHAT IS ROLEPLAYING?........8
QUICK START...........................9
A Note on Dice.........................................9
CREATING A CHARACTER ..10
Character Types .....................................
10
Individualizing Your Character ...................11
Beginning Point Levels ..........................
11
Game-World Adaptations and
Nonhuman Races ..............................
11
Sample Character Sheet .........................12
1. BASIC ATTRIBUTES ...........13
Beginning Attribute Levels and
Their Meanings .................................13
How to Select Basic Attributes ...............
13
Handedness ............................................
13
Your Speed Score...................................14
Children .......................................................14
Example of Character Creation .............
14
Listing Attributes on Your
Character Sheet ................................
14
2. PHYSICAL APPEARANCE ..15
Height and Weight .................................15
Height/Weight Tables.............................
15
3. WEALTH AND STATUS......16
Wealth..........................................................16
Starting Wealth.......................................
16
Reputation....................................................17
Literacy ..................................................
17
Status ...........................................................18
Example of Character Creation
(Continued) .......................................
18
4. ADVANTAGES.....................19
Advantages ..................................................19
Allies............................................................23
Patrons .........................................................24
New Advantages..........................................25
Example of Advantage Selection ................25
5. DISADVANTAGES ...............26
Social Disadvantages...................................26
Physical Disadvantages ...............................27
Mental Disadvantages .................................30
Dependents ..................................................38
Duties...........................................................39
Enemies .......................................................39
Notes on Disadvantages ..............................40
New Disadvantages .....................................40
Example of Disadvantage Selection ............40
6. QUIRKS................................41
Example of Character Creation
(Continued) .......................................
41
7. SKILLS ..................................42
Index of Skills .........................................
42
Learning Skills.............................................42
Improving Your Skills.............................
42
Free Increases in Skills ..........................
42
Choosing Your Beginning Skills ...........43
Prerequisites ...........................................43
Specializing ............................................
43
Familiarity..............................................
43
Point Costs for Skills ...................................43
Physical Skills ........................................44
Mental Skills ..........................................44
Skill Defaults: Using Skills
You Don’t Know................................
44
Defaulting to Other Skills.......................
44
Improving Skills with Defaults ...............
45
Meaning of Skill Levels ..............................45
List of Skills ................................................46
New Skills ..............................................46
Animal Skills ...............................................46
Artistic Skills ...............................................47
Athletic Skills ..............................................48
Combat/Weapon Skills ................................49
Craft Skills...................................................53
Hobby Skills ................................................54
Language Skills ...........................................54
Magical Skills ..............................................55
Medical Skills ..............................................56
Outdoor Skills..............................................57
Professional Skills .......................................58
Psionic Skills ...............................................59
Scientific Skills............................................59
Social Skills .................................................62
Thief/Spy Skills ...........................................65
Vehicle Skills...............................................68
Example of Skill Selection ..........................70
8. EQUIPMENT AND
ENCUMBRANCE ................71
Money..........................................................71
Buying Equipment.......................................71
Clothing and Armor ...............................71
Do You Need Armor? .............................
71
Listing Armor on Your Character Sheet...
72
Layering Armor ......................................
72
Choosing Your Weapons .......................73
Weapon Effects.......................................
73
Basic Weapon Damage ..........................74
Weapon Tables .......................................
74
Weapon Quality......................................
74
Improvised Weapons ..............................
75
contents
2
Shoving Things and Knocking
Them Over.........................................
89
Throwing Things ....................................90
Throwing Distance Table .......................
90
Examples of Throwing Things................
90
Digging...................................................90
Digging: Some Comparative Holes .......
91
Swimming ..............................................91
Holding Your Breath ..............................
91
Sense Rolls ..................................................92
Vision .....................................................92
Hearing ...................................................92
Smelling and Tasting..............................92
Repeated Attempts on Success Rolls ......
92
Influence Rolls........................................
93
Long Tasks .............................................
93
Will Rolls.....................................................93
Fright Checks...............................................93
Fright Check Table.................................94
13. BASIC COMBAT................95
Combat Turn Sequence ...............................95
Turn Sequence ........................................
95
Maneuvers ..............................................95
Move ......................................................95
Change Position .....................................95
Ready......................................................95
Aim.........................................................95
Flails ......................................................
95
Attack .....................................................96
All-Out Attack........................................96
Feint........................................................96
Reloading Time ......................................
96
“My Weapon’s Stuck!” –
The Problem with Picks ....................
96
Wait ........................................................97
All-Out Defense .....................................97
Concentrate ............................................97
Long Action ...........................................97
Free Actions ...........................................97
Making an Attack ........................................97
Example of Combat ................................
97
Adverse Combat Conditions:
Hit Penalties .....................................
98
Critical Hits............................................
98
Defense ........................................................98
Active Defense .......................................98
Dodging..................................................98
Blocking .................................................98
Parrying ..................................................99
Passive Defense......................................99
Basic Weapon Effects .............................
99
Effects of Injury ......................................
99
Damage and Injury ....................................100
Ranged Weapons .......................................100
Thrown Weapons .................................100
Special Ranged Attacks ........................
100
Missile Weapons ..................................101
Unarmed Combat.......................................101
Carrying Weapons
(and Other Things)..........................
101
Animals in Combat ...............................
101
14. ADVANCED COMBAT ...102
MOVEMENT...........................................102
The Combat Map .......................................102
“Reach” of a Weapon ..........................
102
Facing ........................................................102
Forward Movement and Facing...........
103
Maneuvers .................................................103
Change Position ...................................103
Changing Position in Armor:
An Optional Rule ............................
103
Aim.......................................................103
Step and Ready.....................................104
Step and Attack ....................................104
When is a Weapon Ready? ...................
104
The Fast-Draw Skill .............................
105
All-Out Attack.......................................
105
Wild Swings .........................................105
Step and Feint.......................................105
Knockback ............................................
106
Step and Concentrate............................106
Step and Wait .......................................106
“Wait” Maneuver Strategy ..................
106
All-Out Defense ...................................106
Long Action .........................................106
Move ....................................................107
Costs for Movement..............................
107
Free Actions .........................................107
Attacks .......................................................108
Quicker Combats..................................108
Defense ......................................................108
Passive Defense in the Advanced
Combat System................................
108
Dodging................................................108
Blocking ...............................................108
Parrying ................................................108
“Runaround” Attacks ...........................108
Retreating .............................................109
HIT LOCATION .....................................109
Hit Penalties for Different Body Parts...109
Deciding Where To Attack ...................
109
Massive Damage: “Blow-Through” ....
109
Critical Hits ...............................................109
Stunning ...............................................110
Advanced Injury Rules .........................
110
Striking at Weapons .............................
110
Critical Misses ...........................................110
Critical Misses on Defense Rolls .........110
Choosing Your Armor – Advanced Rules...110
CLOSE COMBAT...................................111
Maneuvers in Close Combat .....................111
Step and Attack Maneuver ...................111
Weapons for Close Combat..................
112
Step and Ready Maneuver ...................112
Change Position Maneuver ..................112
Move Maneuver ...................................112
Evading ................................................113
Free Actions .........................................113
Other Maneuvers ..................................113
Dropped Weapons ................................
113
Broken Weapons...................................
113
Defense in Close Combat ..........................113
Multiple Close Combat..............................114
Striking Into a Close Combat ...............
114
Shields in Close Combat ......................
114
Modifying Dice + Adds:
An Optional Rule ............................
114
RANGED WEAPONS.............................114
Thrown Hand Weapons........................114
Thrown Objects ....................................114
Missile Weapons ..................................114
Ranged Weapon Stats ..........................115
Arc of Vision.........................................
115
Fast-Draw for Archers .........................
115
Shooting Blind ......................................
115
Ranged Attacks on Human Targets......
115
Attacking with a Ranged Weapon .............116
Pop-Up Attacks ....................................
116
Aiming ..................................................
116
Thrown Weapons..................................
116
Firing on the Move...............................117
Firing Through an Occupied Hex ........117
Hitting the Wrong Target .....................117
Cover and Concealment .......................118
Opportunity Fire ..................................
118
Other “Opportunity” Actions ..............
119
Overshooting ........................................119
Scatter...................................................119
Guns...........................................................119
Single-Shot Weapons ...........................119
Automatic Weapons .............................119
Counting Shots: An Optional Rule .......
119
Stunners................................................
119
Shotguns ...............................................
119
Power Supplies.....................................
119
Damage to Shields: An Optional Rule ...
120
Area Effect ...........................................121
Explosions .................................................121
Concussion Damage.............................121
Molotov Cocktails and Oil Flasks........
121
SPECIAL SITUATIONS ........................122
Suffocation............................................
122
Subduing a Foe ..........................................122
Surprise Attacks and Initiative ..................122
Mass Combat........................................
123
Dirty Tricks ..........................................
123
Attacking with a Shield .............................123
Combat at Different Levels .......................123
Attack from Above ....................................124
Torches and Flashlights .......................
124
Attacking Inanimate Objects .....................125
Damage Resistance and Hit Points
for Some Typical Objects ...............125
15. INJURIES, ILLNESS
AND FATIGUE...................126
Injuries .......................................................126
General Damage (Lost Hit Points) .......126
Example of Injury .................................
126
Instant Death ........................................
126
Effects of Crippling Injuries.................
127
First Aid ...............................................127
First Aid Table .....................................128
Starvation and Dehydration .................
128
Natural Recovery .................................128
Medical Care ........................................128
Medical Help Table..............................128
Accumulated Wounds:
An Optional Rule ............................
129
Last Wounds: An Optional Rule...........
129
Dying Actions .......................................
129
Assorted Hazards .................................129
Bleeding: An Optional Rule .................
130
Hit Location from a Fall ......................
131
Poisoned Weapons ...............................
132
Examples of Poison Gas.......................
132
Illness.........................................................133
Disease .................................................133
Contagion .............................................
133
Immunity and Susceptibility .................
133
Infection ...............................................133
Fatigue .......................................................134
Fatigue Costs .......................................
134
Recovering from Fatigue......................134
16. MOUNTED AND
VEHICLE COMBAT ..........135
Mounted Combat .......................................135
Movement ............................................135
Losing Control of Your Mount
and Other Equestrian Disasters .....
135
Cavalry Weapons .................................136
Lance Combat: Thrusting Damage
for ST 21-50 ....................................
136
Weapon Fire from a Moving Vehicle
or Howdah ......................................
136
Vehicle Weapon Mountings..................
137
Defense.................................................137
Combat Results ....................................137
Vehicular Combat......................................138
The Human Target ...............................
138
Shots Penetrating an Automobile.........
137
contents
3
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