[Accessory] [8908] Gateway To Ravens Bluff, The Living City.pdf

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Gateway to Ravens Bluff, The Living City
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RPGA Network proudly presents an
ADVANCED DUNGEONS & DRAGONS® Official Game Accessory
Gateway to RAVENS BLUFF, The Living City
Welcome to Ravens Bluff .............................................................................. 2
City Government & Organization TSR by Richard Rydberg ................................................... 3
Ravens Bluff Personalities
Charles Oliver OKane, Lord Mayor by Ed Sollers and Harold Johnson ............................................
Howard Holiday, Deputy Mayor by Jean Rabe ....................................................................
Gaius Varros, Lord Marshal by Lew Wright ..........................................................
Lord Charles Frederik LaVerne Blacktree IV, Lord Speaker of the Advisory Council by Lew Wright ..................
Tordon Sureblade, Lord Chancellor by Errol Farstad ....................................................
Lady Katharine Marie Moorland, Lord Speaker of the Council of Lords by Lew Wright .............................
Lord Thomas Raphiel, Lord Regent by Jeff Martin .......................................................
Rolf Sunny Sunriver, Chief Constable by Lew Wright ...................................................
Russel Roland, Lord MacIntyre (and Company) by Daniel Kramarsky ........................................
Lord Calvin Longbottle, Regent of the Harbor by Jay Tummelson ...........................................
Sirrus Melandor, Chief Prelate by Lew Wright .........................................................
Thorm Sureblade, Independent Fighters Guildmaster by Errol Farstad .....................................
Arvin Kothonos, Merchants Guildmaster by Peter Hague .................................................
Lady Lauren DeVillars by Ed Sollers and Harold Johnson ...............................................
Ambassador Carrague, Building Inspector by Vince Garcia .................................................
King, The Dog by Vince Garcia .....................................................................
Chaney, Chief Spy by Ed Sollers and Harold Johnson .....................................................
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Businesses and Their Proprietors by Rollin Ehlenfeldt and Skip Williams
Ways Unknown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8
City Watch Barracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9
The Happy Stein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3
The Shod Tallon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5
The Sparkling Edge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7
Pig-In-A-Poke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9
Ye Who Dares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0
NarwhalManor ....................................................................................... 42
A Tale Within a Tale by James Ward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Hounds and the Hare by Peter Hague . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7
Rats! by Rembert Parker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8
Ravens Bluff: A Geopolitical Background by Richard Rydberg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Ravens Bluff Encounter Charts by Richard Rydberg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Living City Writers Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
RPGA Network Membership Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Credits
Compiled by: Jean Rabe
Interior Art: Angela Bostick, Timothy Bradstreet, and Rick Lowry
Editors: Skip Williams and Ed Sollers
Cartography: Guy McLimore
Editorial Assistance: Debbie Poutsch
Typography: Angelika Lokotz
Cover Art: Keith Parkinson
Keylining: Paul Hanchette
Ravens Bluff Map: Valerie Valusek
Design Concept: Harold Johnson, James Ward, and Jean Rabe
Dedication: To the present and future members of the RPGA Network, whose camaraderie and devotion to the gaming hobby will keep
Ravens Bluff alive for many years to come.
ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are trademarks owned by TSR, Inc. ROLE-PLAYING GAME ASSOCIATION, RPGA,
GEN CON, POLYHEDRON, and RAVENS BLUFF are service marks owned by TSR, Inc. ©1989 TSR, Inc. All Rights Reserved.
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Welcome to Ravens Bluff
Welcome to Ravens Bluff, The Living
City. Just off the coast of The Dragon
Reach on the Sea of Fallen Stars, the city
beckons to adventurers, promising to
stir their imaginations. It is a city filled
with memorable characters, fascinat-
ing shops and businesses, political in-
trigue, and, of course, adventure.
Opening the gates to our city you will
meet Charles Oliver OKane, the lord
mayor who has turned Ravens Bluff
into a bustling seacoast city; Howard
Holiday, the deputy mayor who has a
network of spies headed by a some-
what civic-minded doppleganger; Lady
Katharine Moorland, the half elf lord
speaker of the Council of Lords who
has a talent for magic; Ambassador Car-
rague, the citys senile building inspec-
tor; King, a dog that is more than a dog
and is considered a hero in the city; and
many more colorful personalities.
The city is also filled with many shops
to browse through and spend your gold
pieces in. Stop by Ye Who Dares, where
you will find arms and armor at reason-
able prices; The Sparkling Edge, a shop
that buys and sells gems; the Shod Tal-
lon, a tavern that caters to elves and
half elves; and Ways Unknown, where
you can find a guide who could lead you
to adventure. We also present the city
barracks, filled with officers and fight-
ers (some of who are a bit barbaric),
and Narwhal Manor, the citys customs
warehouse. And in future issues of the
POLYHEDRON Newszine and in other
special Living City products you will
find other businesses, characters, and
events that you wont want to miss.
These buildings and personalities will
fit right into your Living City campaign,
or they can be used with other existing
city campaigns. The adventure in-
cluded in this product, Rats!, also can
be used in existing city campaigns.
DMs and players who use the material
in this and future packs will learn there
is as much adventure in a city as there is
in any dungeon or wilderness setting.
And theres just as much fun, too.
Ravens Bluff and the lands around it
belong to the ROLE PLAYING GAME
ASSOCIATION Network, an interna-
tional organization of role playing game
enthusiasts. The characters, buildings,
and adventures in this Gateway Pack
are created by Network members. In
addition, Living City features appear in
each issue of the POLYHEDRON
Newszine, the official bi-monthly maga-
zine of the Network. If you want to join
the Network, fill out the membership
form at the end of this product. The
RPGA Network also sponsors Living
City tournaments at GEN CON® Game
Fair, which are open to members only.
And the Network only will consider Liv-
ing City material submitted by Network
members. Submission guidelines ap-
pear at the end of this product.
The city is a changing environment.
Events will take place in Ravens Bluff
that will alter the political climate, af-
fect the businesses there, and impact
on the colorful characters presented in
this pack and in the POLYHEDRON
Newszine. These events can provide ad-
ventures for Living City campaigns and
can inspire DMs to improve and change
their own cities. The city will also grow.
In future products you will see guilds
and new personalities, learn about the
nearby druidic community, and dis-
cover the secrets of the tent town out-
side the citys gates.
There is so much to explore that it
cannot be contained in one product.
Ravens Bluff is home to the rich, the
poor, and all classes in between. Travel
from the warfs, where you might
chance upon some unsavory characters
in a run-down tavern, to the merchants
district alive with activity. Visit Smug-
glers Town, a collection of buildings
isolated on an island in the river, but be
careful of your purse. Journey to the
peaks southeast of the city where
winged mounts bring important visi-
tors to the city. Nearby is a collection of
hill dwellings, cave-like homes occupied
by an enigmatic and mixed group of
people. And make sure you have time to
walk by the waterfallthe one that
sprouts from a fissure in the ground
not from a river. This is a city you can
explore again and again.
This city is like no other presented in
fantasy gaming material, because this
city is not finite. Through the years
more information about this city will
become known and new personalities
will be introduced.
And more is to come. There are plans
to produce a quarterly Living City
newsletter, the Ravens Bluff Trumpeter.
This will contain up-to-date informa-
tion on happenings around the city and
information about key personalities. Al-
though this product and each subse-
quent product involving Ravens Bluff
can stand alone, to get the full benefit of
all Ravens Bluff, the Living City, mate-
rial you will need the POLYHEDRON
Newszine, the Ravens Bluff Trumpeter,
and our other special releases, which
will be announced in the Newszine and
the newsletter.
Dont miss out on all the activities and
excitement. Stroll through the gates of
our city. Theres an adventure inside
waiting for you.
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City Government & Organization
Non Player
Character Officials
Clerical Circle: Sirrus Melandor,
Chief Prelate, High Priest of Tyr
Arvin Kothonos (Merchants Guild)
Thorm Sureblade (Independent Fight-
ers Guild)
Subdepartments
Mayor: Charles Oliver OKane
Deputy Mayor: Howard Holiday
Council of Lords: Mayor or Deputy
Mayor (when present), otherwise Lady
Katharine Marie Moorland (two-year
term)
The Regency
Regent of Guilds
Regent of Treasury
Regent of Harbor
Chief Constable
Field General of the Army
Lord Regent
The Lord Regent manages the depart-
ments concerned with the citys eco-
nomic life. He has little policy-making
power; rather, he implements policy as
set down by the Council of Lords, of
which he is a member. The Lord
Regents subordinates are carefully
chosen and need little supervision from
the Lord Regent. This leaves the Lord
Regent time to handle the citys foreign
policy. The Lord Regents goals in this
area are to persuade the remaining
independent lords in the Ravens Bluff
area to accept the authority of the city
Heads of
Departments
Other Officials
Regency: Lord Thomas Raphiel, Lord
Regent
Courts: Tordon Sureblade, Lord Chan-
cellor
Military: Lord Marshal Gaius Varro
Advisory Council: Lord Charles
Frederik LaVerne Blacktree IV, Lord
Speaker (two-year term)
Brasclan (Senior Constable; see Rats!)
Ambassador Carrague (Advisory
Council)
Lord Russell Roland (Advisory Council)
Guildmasters: The NPC section con-
tains descriptions of some, but not all,
guildmasters in the city.
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