Gregory Benton - Ancient Civilizations in Graphic Novel (2005).pdf

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In Graphic Novels
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Illustrators: Gregory Benton, Mark Carolan, Greg Lawhun, Ellen Lindner, Mitch O’Connell,
John Pham, Joel Priddy, Brian Ralph, Rob Ullman, and Mark Zingarelli
Copyright © by The McGraw-Hill Companies, Inc. All rights reserved. Permission is granted to reproduce
the material contained herein on the condition that such material be reproduced only for classroom use;
be provided to students, teachers, and families without charge; and be used solely in conjunction with
Discovering Our Past: Ancient Civilizations. Any other reproduction, for use or sale, is prohibited without
written permission from the publisher.
Send all inquiries to:
Glencoe/McGraw-Hill
8787 Orion Place
Columbus, OH 43240-4027
ISBN 0-07-870313-1
Printed in the United States of America.
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TABLE OF CONTENTS
Letter To The Teacher ...........................
........................... iiv
Teaching Strategies ..............................
.............................. viii
viii
Synopses .....................................................
..................................................... x
UNIT 1 Mesopotamia, Egypt, and Israel
CHAPTER 1 : The First Civilizations
Fire and Error........................................ 1
CHAPTER 2: Ancient Egypt and Kush
Floating Along the Nile ......................... 9
CHAPTER 3: The Ancient Israelites
The Festival of Lights ........................... 15
UNIT 2 India, China, and the Americas
CHAPTER 4: Early India
Much Ado About Zero .......................... 23
CHAPTER 5: Early China
A Lesson Learned ................................ 29
CHAPTER 6: The Ancient Americas
The Mayan Ballgame............................ 33
UNIT 3 The Greeks and Romans
CHAPTER 7: The Ancient Greeks
Peloponnesian Strangers! .................... 41
CHAPTER 8: Greek Civilization
Sophocles Presents: Oedipus Rex....... 49
CHAPTER 9: The Rise of Rome
The Eruption of Mt. Vesuvius ............... 55
CHAPTER 10: Roman Civilization
Auggie Aurelius’s
Wide Empire of Sports ........................ 63
CHAPTER 11: The Rise of Christianity
The Vision ............................................. 69
iii Table of Contents
Letter To The Teacher
Teaching Strategies
Synopses
UNIT 1 Mesopotamia, Egypt, and Israel
UNIT 2 India, China, and the Americas
UNIT 3 The Greeks and Romans
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LETTER TO THE TEACHER
USING GRAPHIC NOVELS:
Popular Culture and Social Studies Interact
Graphic novels represent a signi cant segment of the literary market
for adolescents and young adults. These stories may resemble comic
books, but on closer inspection, they often address controversial issues
using complex story lines. Some graphic novels that are well-known to
Western audiences include Watchmen, which examines how superheroes
live in a society that has turned against them; Maus, which uses anthro-
pomorphic characters to tell the story of a Holocaust survivor; From Hell,
which presents one explanation for the actions of historical serial killer
Jack the Ripper; and Road to Perdition, which was made into a motion
picture by the same name.
What Are Graphic Novels?
Graphic novels, as they are known in Western countries, are inspired
by Japanese manga (comics) and anime (animation). Anime style is most
commonly recognizable in its use of large-eyed characters with oversized
heads, and it has become increasingly recognized as a distinct art form
by Western audiences.
Use of the manga genre in Japan is far more widespread than in West-
ern countries and dates back to the early part of the twentieth century.
Japanese manga, rendered in black and white and printed on newsprint,
are read by children and adults and include many topics, although sci-
ence ction mechas (robots) dominate the eld. The topics of these works
are surprisingly similar to the Western young adult ction. A large portion
of the market is shojo, comic books designed to appeal to girls. A popular
shojo character that appears in America is the Sailor Moon series, featur-
ing a resourceful Japanese schoolgirl. Shonen manga is designed primar-
ily for boys and usually consists of action stories. Teachers may recognize
shonen manga in Yu-Gi-Oh! and other such cards collected and traded
iv Letter to the Teacher
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by many American youth. Many manga are published in serial form and
together can be as many as 750 pages in length. One of the rst manga
for Western consumption was The Four Immigrants Manga: A Japanese
Experience in San Francisco, 1904–1924 (Kiyama, 1999), rst published
in 1931. It is not in the anime style of today’s novels, but offers a poignant
portrayal of the challenges facing Asian immigrants at the time.
Why Do Graphic Novels Appeal to Students?
Part of the appeal of graphic novels lies in their “underground” (and
therefore forbidden) reputation. Another part of the appeal of manga and
anime lies in sophisticated story lines and the development of complex
characters (Izawa, 2002). Unlike American comic books that feature a
superhero with xed and exaggerated attributes, many of these Japanese
stories include a subtext of universal themes about ethical and moral
dilemmas. These gekiga (literary novels) are ambitious in their scope
and intricacy and are becoming more available with English translations.
Unlike the broad range of genres available in Japan, however, the stream
of manga and anime reaching Western shores is not so diverse. The bulk
of manga and anime in America is often skewed toward violent and sexu-
ally graphic titles (called hentai, or “perverse”), which does not re ect the
wide range of quality available.
Graphic novels continue to develop and diversify (Frey & Fisher, 2004).
More recently, interactive graphic novels told in serial form are appearing
on the Internet. Readers have a variety of options when they visit each
month to view the next installment, including engaging in role-playing
games, creating new characters to interact with those developed by the
author, and visiting an extensive catalog for background information.
Most of these Web-based graphic novels have decidedly adult content,
although users are likely to be the Web-savvy adolescents who know how
to nd these sites. A unique subset of these graphic novels and manga
is a style of writing called fan ction, where readers create and post their
own alternative versions of stories featuring their favorite characters (e.g.,
Chandler-Olcott & Mahar, 2003).
v Letter to the Teacher
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