Ronin Arts - Superline - Campaign Planner 1.pdf

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CAMPAIGN
PLANNER
by Philip Reed
and Michael Hammes
Cover art by
Bradley K. McDevitt
Proofreading and project
feedback by Bruce Baugh,
Mark Gedak, and
Stephen David Wark.
Special thanks
to the users of
www.atomicthinktank.com
for their assistance
and suggestions.
Superline: Campaign Planner copyright © 2005
Philip Reed and Michael Hammes, All Rights Reserved.
Some artwork copyright Louis Porter, Jr. Design, used
with permission. Requires the Mutants & Masterminds
RPG, Second Edition by Green Ronin Publishing For
Use. Mutants & Masterminds , M&M Superlink , the
M&M Superlink logo, and Green Ronin are trademarks
of Green Ronin Publishing and are used with permission.
All mention of official Mutants & Masterminds prod-
ucts in this PDF is done so with the special permission of
Green Ronin Publishing.
Designation of Product Identity: Superline , and Ronin
Arts. Hero Points are Product Identity of Green Ronin
Publishing and are used with permission.
All text, unless stated otherwise in the PDF, is designated
as open game content.
Artwork from Image Portfolio © Louis Porter, Jr. Design. All Rights Reserved. Used under license.
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I NTRODUCTION
I NTRODUCTION
Welcome to the revised 2nd edition of
Superline: Campaign Planner for use
with 2nd Edition M&M Superlink . As with
the 1st edition, the purpose of this product is
to provide you, the Gamemaster, with
handy forms to better organize your M&M
campaign.
Our suggestion is to print out the forms
you need, hole-punch them, and put them in
a three-ring binder for easy reference.
Although the forms are largely self-
explanatory, we have included a small user
guide as an overview.
Minion/Supporting Cast (p. 16)
A simplified sheet for tracking minions
and members of the supporting cast (i.e.
reporters, muggers, etc., including those from
the City, Location/Building, and Organization/
Secret Society Information sheets); this sheet
can also be used for major single adventure
villains.
Complications Tracker (p. 25)
Complications mean hero points. This
sheet is designed to allow the GM to track
individual heroes’ complications on an
adventure-to-adventure basis to ensure that
all the heroes have an opportunity to face
complications.
Plot Device (p.26)
This sheet is designed for creating and
tracking any über-powerful gadgets and
agents of the campaign.
NPC/Organization Memorable
Encounters (p. 17)
This is a continuation sheet for the
Memorable Encounters In The Campaign sec-
tions found in the Organization/Secret
Society, Villain Datafile, and Minion/
Supporting Cast, and Plot Device sheets.
Global Hot Spots (p.27)
This sheet is designed to serve as a
guide for possible adventure locations.
Campaign Overview (p. 3)
This sheet should only be needed once for
any campaign and is designed to assist in the
design of the framework of the campaign.
Headquarters/Hideout (p. 18)
This sheet can be used for both the
heroes’ headquarters as well as villain hide-
outs (i.e. those reference in the Villain
Datafile). It can also be used for any other
buildings that can make use of the
Headquarters features (i.e. private mansions
with security systems,
Adventure Outline (p.28)
Use this sheet to create the framework
of an entire scene-based (event-based)
adventure.
Published Adventure Used (p. 4)
This sheet is used to track any published
adventures included in the campaign. If you
find yourself in need of adventures, Ronin
Arts’ Superline series presents new adven-
tures each issue.
Scene (p.29)
This sheet is used to flesh out the scenes
listed in the Adventure Outline.
government offices,
etc.).
Approved Sourcebook (p. 5)
This sheet tracks any additional source-
books (and material out of those source-
books) other than the basic rules used in the
campaign; it is meant as the “official” source-
book list.
Rumor/Adventure Lead (p.30)
Rumors are a great way to introduce
upcoming adventures to heroes; this sheet
tracks them.
Powers And The Law (p. 19)
This sheet focuses attention on any spe-
cific laws regarding the use of superpowers in
the campaign.
Future Adventure Idea (p. 31)
When inspiration for an adventure
strikes, write down the pertinent information
here and then create the adventure using the
Adventure Outline and Scene sheets.
Powers And Society (p. 20)
This sheet focuses attention on how the
“normal” population feels about super-pow-
ered beings in the world.
City Information (p. 6-8)
A series of three sheets designed for the
GM to reference basic information about the
heroes’ city and the NPCs that the heroes are
most likely to encounter.
Custom Powers (p. 21)
Use this sheet to track any powers
included in the campaign beyond those
found in the sourcebooks, to track changes to
powers from the sourcebooks, or simply as a
handy reference guide if your campaign only
allows a limited selection of powers.
Session History (p. 32)
Consider this sheet the diary of the cam-
paign; complete it after every session to keep
a chronological history for future reference, to
return to for adventure ideas, and to remi-
nisce.
Location/Building (p. 9-10)
These sheets serve both as a means of
further detailing important locations in the
campaign (i.e. to expand on the locations list-
ed in the City Information sheets), and as a
location-specific adventure planner.
Unresolved Issue/Leads (p. 33)
When things are left hanging by the
heroes during a session, this sheet allows the
GM to track them for inclusion in future
adventures.
Archetypes In The Campaign (p. 22)
Keep track of archetypes beyond those
found in the sourcebooks, use it as a handy
reference for sourcebook archetypes allowed
in your campaign, or even as a character
sheet for player heroes based on archetypes.
Organization/Secret Society
(p. 11-12)
These sheets can be used to flesh out
and track any organization, from the heroes’
own to government agencies to villainous
cartels.
Adventure/Gamemaster Review
(p. 34)
This sheet should be handed out and
collected by the Gamemaster at the end of
each game session/adventure; a few minutes
spent giving honest feedback makes the
game more enjoyable for everybody.
Custom Drawback (p. 23)
This sheet can be used to keep track of
hero and NPC drawbacks, both unique and
from the sourcebooks.
Villain Datafile (p. 13-15)
These three sheets are designed for
major campaign or adventure villains (i.e.
those listed in the City Information and
Organization/Secret Society sheets).
The initial two sheets need to be filled
out only if the villain is to be a recurring ele-
ment in the campaign; the third sheet can be
used as the statistic sheet for both recurring
villains and those designed for a single
adventure.
Drawback Tracker (p. 24)
This sheet is meant as an aid for the GM
to keep track of the heroes’ individual draw-
backs from adventure to adventure.
Notes (p. 35)
If it can’t be put, or won’t fit, on an exist-
ing form, keep track of it here.
2
 
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C AMPAIGN O VERVIEW
CAMPAIGN TITLE
GAMEMASTER
PUBLISHED SETTING
NAME AND PUBLISHER
❑ Yes ❑ No
CAMPAIGN ROSTER OF HEROES/PLAYER CHARACTERS
HERO NAME
PLAYER NAME
HERO NAME
PLAYER NAME
HERO NAME
PLAYER NAME
HERO NAME
PLAYER NAME
HERO NAME
PLAYER NAME
HERO NAME
PLAYER NAME
CAMPAIGN START DATE
CURRENT DATE
CAMPAIGN SETTING
❑ Modern ❑ Historical ❑ Futuristic ❑ Otherworldly ❑ Other:
CAMPAIGN
STYLE
❑ Four-Color ❑ Grim and Gritty ❑ Somewhere in Between
❑ High ❑ Low
LETHALITY
REALISM
❑ High ❑ Low
❑ Golden Age ❑ Silver Age ❑ Bronze Age ❑ Iron Age ❑ Modern Age
❑ Other:
CAMPAIGN
GENRE
❑ None ❑ Pulp Heroes ❑ World War II ❑ Lighthearted ❑ Cold War
❑ Social Issues ❑ Lone Wolves ❑ Other:
SUBGENRE
POWER ORIGIN
Aliens
Gods
Magic & Mysticism
Mutations
Psionic
Super-Science
Training
CAMPAIGN BACKGROUND
ROLE OF HEROES
CAMPAIGN GOALS/OBJECTIVES
3
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C AMPAIGN R ESOURCES
PUBLISHED ADVENTURE USED
ADVENTURE TITLE
SOURCE TITLE
PUBLISHER
SOURCE TYPE
❑ Print ❑ PDF ❑ Web
MEMORABLE EVENTS
ADVENTURE OUTCOME
PUBLISHED ADVENTURE USED
ADVENTURE TITLE
SOURCE TITLE
PUBLISHER
SOURCE TYPE
Print
PDF
Web
MEMORABLE EVENTS
ADVENTURE OUTCOME
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