GURPS (3rd ed.)-Traveller-First In-Exploration + Contact.pdf
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GURPS Traveller
The official alternate universe for
Traveller,
the premier
science fiction roleplaying game. Explore the universe of
the Third Imperium, where Emperor Strephon rules 11,000
worlds and adventure is around every corner. Travel
to
unknown systems, open trdde roules across the
rift,
fight
Vargr corsairs or drop from orbit in a meteoric assaull on a
pimte base.
GURPS Traveller
opens a world of excitement!
GURPS Traveller: Alien Races 1
Alien Races
1
covers two
formidable rivals
to
the Third
Imperium. plus three significant "minor races" that are
presented for the first time.
It
has everything you need to
become a psychicauy-giftcd Zhodani noble or a member
of a Vargr pack, including up-lo-date history and cultural
information. This sourcebook also includes starship deck
plans and vehicle designs, typical weaponry, rules and
templates for creating player characters. and much more.
GURPS Traveller: Behind the Claw
Behind 11,e Claw
details the Spinward Marches, a
troubled sector of space on the frontier of the Third
Imperium. Over 400 star systems are described in detail,
along wiLh essays on the Imperial nobility and system of
government. a complete history of the region, current
events, and a wealth of campaign material. The sector
beyond the Great Rift is ready for your adventures!
GURPS Traveller: Star Mercs
Gear up for military and mercenary operations in the
far future! This book covers combat (and a soldier's life) in
the 57th cennuy, how to recruit, organize, and equip a
mercenary unit, and the Imperial Rules of War.
Star Mercs
also provides templates for soldier characters, samplc
missions, and a variety of units your group may encounter,
including the famed and feared Imperial Marines. Deck
plans for a
Broadsword-class
cruiser are also included.
GURPS Traveller: Far Trader
This book, compatible with
GURPS Space,
offers
complete support for a mercantile campaign. pes can stan
and operate their own business, develop trade routes. make
contacts, and exploit opportunities. Deal with smugglers
and pirates - or become one yourself! 15 new
character templates are included.
'W'W'W.
sjgarnes.
cDrnA~~~~"
Exploration and Contact Among the Stars
By
JON
F.
ZEIGLER
Based
OIZ
the
award~willfling
Traveller
science fiction universe
by
MARC MILLER
Edited by
SALVATORE FALCO
Illustrated by
JESSE DEGRAW, GLENN GRANT,
JOl:l.N GRlGNl, AND TOM PETERS
Additional Illustrations by
FREDD GOIUIAM,
'fED LINDSEY, AND FRED
RAWT.F.~
Scout Service Emblems by
MARK COOK
Cover by
DOUG CHAFFEE
CURPS
System
Design
I STEVE JACKSON
Managing Editor I ALAIN H. DAWSON
CURPS
Line Editor I SEAN PUNCH
CURPS
Tra~'~lJer
Line Editor I LOREN WISEMAN
Page Design • JACK ELMY
Production Artist
I JEREMY ZAUDER
Production Assistance I RUSSELL GODWIN
Print Buying I RUSSEL1. GODWIN
An
Direction I LOREN WISEMAN
Quality
Checking I MONICA STEPHENS
GURPS
Errata
Coordmalor I MICHAEL BOWMAN
Chief Operations Officer and Sales Manager I GENE SEABOLT
Playtesters: William Bamell-Lewis, Anthony Jackson.
Jonathan Lang, Robert Prior. Hans Raneke-Madsen,
Thomas Schoene. Robert Stefko. David Summers,
Christopher Thrash, Philip Weiss. and Paul Whileley
Authur's Dedication:
To Poul AnJusorl, with profound thanks.
~I
GURPS
and
the all-seeing pyramid
ate
regislCred
rrademarb
ofStcVC Jaeksoa Games locmpornled.
First I", PyromiJ
and muminati Online
and
the
names of
all
procl\J(:U publUhed by Sceve
J.d:soo Game".
Incorpora1¢d are registered
trademarks
nr uadcmouks of Steve Jaeksoa Gaml;$ locQfponued, or used
ulKicr uceuse.
GURPS
Tr4veUu:
First In
;.l.
copyrighc () 1999 by Sieve Jackson Games
locotpol1ll.cd.
All
ripts
~cd.
Prinlw in lhe U.S.A.
Trav,lt,r
is.
registered lnIdemark of
Far Fulwe Enltlprises,
and;!; used under license.
ISBN
1-5S634·368-X
I 2 3 4 5 6 7 R
<}
10
STEVE .JACKSON
GAMES
INTROOUCTION ••••.•.•••.•4
ABOUT TIlE AUTHOR 4
ABOl,rr TIlE LINE EDITOR 4
TWA YELLER NEWS
SERVICF. .•••.•••••••.•••.
4
Aboul GURPS
/(X)()-ton Ursllala-Class
Xboat
T~nder
Deck Plan
2. CHARACTERS ........ 19
CIIARACfER TF..
MPLATFS •.•.•.•.••..•......•
19
Base Crewman
..42
4.
STARS
44
MA INC
TH!':
GALAXY 44
Re.~Ollrces
44
GI::NI::RATINt,; STARS ..............•.••.•........45
Stcp
I:
NumbcrofSlars
19
4
Courier
19
Deep-Cover Ohserver
20
1. THE SCOUT
SERVICE
5
S'l'RUCruR£ 5
Inspirational Reading 5
Administration Office 6
Peer Review 6
Opcnaliuns Office 7
Technical Services Office 8
Aftu·Action Report 8
Detached Duty Office 9
Scam's Lament 9
Exploration Office 10
Imperial Grand Survey IO
Detached
Dury .........•...•................ 10
The Promise
Exploration Scout.
20
Intelligence Officcr
21
45
The
Gafcuy
Personnel Officer
22
45
S-3 Operative
22
Slep
2:
Primary Star Type
46
23
.47
Security Officer
71'ree-Dimensianal Mapping
Slep
3:
Companion Star Types
.48
Survey Scout
23
Slep
4:
Companion Star Orbits
.48
Xboat Pilot
24
24
Galactic Clusters
48
ADVANTI\CES
Stellar Remlla1lt$
_
..49
DISADVANTACES
25
SKILLS
26
Step
5:
Stellar Characteristics
50
RA.."1i:
AND PAY GRAD£.S
26
Flart! Stars
52
EQUlPMENT
27
27
Weapons
27
Personal Equipmenl
11
3. VEHICLES
2S
Conununications Office
12
ROBOTS
29
Xboat Duty
12
Biosurvey Rover
(TL12)
29
Geosurvey Rover
(11..12)
.30
30
Pelagic Rover
(11..12)
Stealth Surveillance
Drone
(11..12)
31
VEIUCLES
32
Scout Expedition
Dress (TLI2)
32
Long-Range Probe
(TLI2)
33
Mobile Exploration
Base(TLI2)
33
Pelagic Survey Vessel
(TLI2)
34
STARSIIIPS
35
35
New Modules
100-lon Express Boal
(TL12)
36
400-100
DOllosev-Class
Survey Scoul
GEN"ERATING PLANETARY SVsn:Ms
53
Step 6: Locale Orbilal Zones
53
Detailed Star Generatioll
53
Step
7:
Place Planetary Orbits
55
Using Real Stars 55
Step 8: Fill Planel3ry Orbits 56
Rhylanor(I).................................•.56
Slep
9: Planet
Size
36
400-too
KIUJdwnir-Class
Fast Courier
HJsrOR\'
13
13
Before the Long Night
36
13
/ISS lCXJ..ton Express Boat
Deck Plan
The
Sylean Federn.tion
Emergence
13
37
Donosn'-class
SCOttt SlIn.'q
Ship
Deck Plan
Foundation of the Imperium
14
TlIe
/ISS at War
38
14
57
Acceptance Speech
4oo-to1l
Khadumir-Class
Fast COllrier Deck Plan
•.
flot Jupiters"
57
15
40
A
Field
SCOllt Speaks
15
Spact!
JI/llk
58
lOOQ.ton
Purcell-Class
Express Boat Tender
Maturity of the Imperium
16
Step 10: Place Moons
59
Scow Service Emblems
16
4J
Wayward
Pla"et.~
.59
Planetoid Belts
60
SCOllts Outside the Imperium
17
3OOO-lon Pythea.f-Class
Exploratory Cruiser
Rliyfanor (ll)
61
The Present Day
18
41
2
CONTENTS
WlXIds Devils
83
\VORLD HISTORY
117
117
Animal Size
84
Hygienic: Cw;loms
Evaluation
84
Recreational Customs
118
119
Naturnl Defenses
85
Metaphysical Conarn.f
R6
LAnding
Finishing
Details
88
7. SURVEY ANO
EXPLORATION ••••••• 120
SURVEY
OPERATIONS
Search
88
Compleling the
Dcsign
89
120
System Delection
120
Reporl
89
120
What's the Difference?
6. CULTURE6
S1
System Mapping
121
171~
Gory
D~tails
121
WORLD
DATA
91
Planetary
Survey
Step 19: Population
91
122
Expansion
From
a Center
9l
Step 20: Starport Facilities
92
Mainworlds
92
Step
21:
Pu1itical Type
93
Bases
93
15. WORLOS 62
PHYSICAl. DF.TAIU•..............................62
Step 11: Dynamic Parameters
Slep
22:
Conlrol Raling
94
Step
23:
Base
Tech Level
94
62
Detemlining
a
UWP
94
Step 24: Unity of Govemment..
96
1Yde-Locked Worlds
62
96
Resources
Rhylanor (III)
63
97
Dctailed World Typi/lg
65
POPULATION CI::NTI::tt$
Rhylanor (V)
97
Local Color
66
SOCIAL
PARAMETERS
Step 12: World Type
67
98
9R
Local Customs
Tcrraforming
67
99
Local
Rioch~m;stry
68
Pluralism
Contact
99
Atmospheric Poilil/onts
69
Toleration
IOO
Step 13: Atmosphere Pressure
70
Solidarity
l00
Step 14:
Hydrugnl.phic.<;
71
Tractability
101
Step 15: Native Ecosphere
?1
Aggression
101
Step 16: Atmosphere
Composilion
Pragmatism
102
72
Innovation
102
Weather
72
Providcncc
l02
EXPLORATION OPERATIONS
Gaming Weather
73
124
Is
Anyone Home?
125
Step
17:
Overall Climate
74
Killsllip
102
I03
126
75
Gender Roles
Rhylanor (IV)
CONTACT PROCEDURES
POLITICAL
INSTITUTIONS
104
Precontacl Assessment
126
Step
18: Resource Value
76
Division
of
Power
127
104
Th~
Fen"i Paradox
WORLD MArrlNG
76
Rhyfanor
(VI)
104
Covert Contact
128
76
Climate Details
Generating
Instilutions
l05
When
Thillgs Go Wrollg
128
Landfurms
77
106
Imperial Nobility
Overt Cuntact
129
Climate
Zones
78
Rhyfanor (VIl)
1
07
129
Mapping Tide-Locked
World.~
78
11IIerdictioll
130
108
lISS Veploymenr
1'EClINOLOGTCAL PROFILE
ANIMAL ENCOUl'o'TERS
79
108
Liaison Activities
131
Encounter
Tables
Interest Grol/ps
79
Physical Technologies
110
Comacl
with
Aliens
Food Strategies
79
132
Xnwil
132
Survival Strategies
81
Legal Stntctllrc
lIO
Social Strategies
81
112
Trading Stations
1)3
Progr~$S
Biological Technologies
115
Domestic Animals
82
S. AOVENTURES ..•..• 134
TilE SCOUT CA.'lPAIGN
Body PI:lD
83
Economic Customs
115
134
Scoms
at
Other Times
134
AIlVF.NTURF. Ol1T1.INE.1Ii
136
Kwai Ching
136
Diplomatic Poueh
137
Th~
Kwai Ching Techllocru(.)1
.138
Hard
ExtraclioD
139
Adwmtllre Seeds
139
Algine
141
Algine: World History
142
INCEX ••••••.••••••••••••••• 143
:3
CONTENTS
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Inne pliki z tego folderu:
GURPS (3rd ed.)-Traveller-Alien Races 1.pdf
(40154 KB)
GURPS (3rd ed.)-Traveller-Behind the Claw-The Spinward Marches.pdf
(38203 KB)
GURPS (3rd ed.)-Traveller-Alien Races 2.pdf
(38163 KB)
GURPS (3rd ed.)-Traveller-Alien Races 3.pdf
(40027 KB)
GURPS (3rd ed.)-Traveller-Adventures 1.pdf
(373 KB)
Inne foldery tego chomika:
see also Books - GURPS
Traveller (Gurps 4e)
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