GURPS - 4th Edition - Spaceships.pdf

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e23SPACESHIPS.qxd
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Written by DAVID L. PULVER Edited by JAKE STEINMANN
Illustrated by STEVE CROMPTON, GLEN GRANT,
MICHAEL GOODWIN, DENIS LOUBET, FRED RAWLES,
MICHAEL SURBROOK, and GEORGE “SPEED” WEBBER
An e23 Sourcebook for GURPS ®
STEVE JACKSON GAMES
Stock #37-0120
®
Version 1.0 – September 19, 2007
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C ONTENTS
I NTRODUCTION . . . . . . . . . . 4
About GURPS . . . . . . . . . . . . . . . . . . 4
About The Series . . . . . . . . . . . . . . . . . 4
Publication History . . . . . . . . . . . . . . 4
About the Author . . . . . . . . . . . . . . . . 4
Scaling Statistics . . . . . . . . . . . . . . . . . 5
S PACECRAFT . . . . . . . . . . . . 5
S PACECRAFT S TATISTICS . . . . . . . . . . . . 5
E XAMPLES . . . . . . . . . . . . . . . . . . . . . . . . 6
Star Flower -class
Tramp Freighter . . . . . . . . . . . . . . 6
Midnight Sun -class
Orbital Shuttle . . . . . . . . . . . . . . . 7
D ESIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
S PACECRAFT S YSTEMS . . . . 8
Scaling Up Spacecraft . . . . . . . . . . . . . 9
Spacecraft Hulls. . . . . . . . . . . . . . . . . 9
S YSTEM D ESCRIPTIONS . . . . . . . . . . . . . 9
Free Equipment . . . . . . . . . . . . . . . . 10
Additional Equipment . . . . . . . . . . . 10
Armor, Ice . . . . . . . . . . . . . . . . . . . . . 11
Armor, Stone . . . . . . . . . . . . . . . . . . 11
Armor, Steel . . . . . . . . . . . . . . . . . . . 11
Armor, Light Alloy . . . . . . . . . . . . . . 11
Armor, Metallic Laminate . . . . . . . . 12
Armor, Advanced Metallic
Laminate . . . . . . . . . . . . . . . . . . . 12
Armor, Nanocomposite . . . . . . . . . . 12
Armor, Organic. . . . . . . . . . . . . . . . . 12
Armor, Diamondoid. . . . . . . . . . . . . 13
Armor, Exotic Laminate . . . . . . . . . 13
Cargo Hold . . . . . . . . . . . . . . . . . . . . 13
Cloaking Device . . . . . . . . . . . . . . . . 13
Contragravity Lifter . . . . . . . . . . . . . 14
Control Room. . . . . . . . . . . . . . . . . . 14
Defensive ECM. . . . . . . . . . . . . . . . . 14
Engine Room . . . . . . . . . . . . . . . . . . 15
Enhanced, Multipurpose,
Science, and Tactical
Comm/Sensor Arrays . . . . . . . . . 15
External Clamp . . . . . . . . . . . . . . . . 15
Factory . . . . . . . . . . . . . . . . . . . . . . . 16
Force Screen. . . . . . . . . . . . . . . . . . . 16
Fuel Tank . . . . . . . . . . . . . . . . . . . . . 17
Habitat . . . . . . . . . . . . . . . . . . . . . . . 17
Hangar Bay. . . . . . . . . . . . . . . . . . . . 18
Specialized Rooms for Habitats . . . . 18
Jet Engine . . . . . . . . . . . . . . . . . . . . . 19
Jump Gate . . . . . . . . . . . . . . . . . . . . 19
Mining and Refinery . . . . . . . . . . . . 19
Open Space. . . . . . . . . . . . . . . . . . . . 19
GURPS System Design
STEVE JACKSON
Managing Editor
PHIL REED
Marketing Director
PAUL CHAPMAN
GURPS Line Editor
SEAN PUNCH
WILL SCHOONOVER
Production Artist
Sales Manager
ROSS JEPSON
THOMAS WEIGEL
Page Design
ALEX FERNANDEZ
ANDY VETROMILE
GURPS FAQ MAINTAINER
PHIL REED and
JUSTIN DE WITT
PHIL REED and
WILL SCHOONOVER
STÉPHANE THÉRIAULT
Lead Playtester: Jeff Wilson
Playtesters: Anthony Jackson, Charleson Mambo, Christopher R. Rice, David Scheidt, Douglas Cole, Frederick Brackin, Jake Steinmann, John W. Nowak, Jon Glenn,
Jon Walters, Jonathan Bennett, Karl Gallagher, Kyle Bresin, Nelson Cunnington, Paul Blankenship, Paul Chapman, Peter V. Dell'Orto, Robert Gilson,
Roger Burton West, Sam Young, Shawn A. Fisher, Thomas Gamble, Thomas Jones-Low, and Tim Ray.
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid , Spaceships , e23, and the names of all products
published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Spaceships is copyright © 2007 by Steve Jackson Games Incorporated. All rights reserved.
The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
C ONTENTS
2
Art Director
Indexer
Errata Coordinator
Print Buyers
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Passenger Seating . . . . . . . . . . . . . . 20
Power Plant, Chemical Energy . . . 20
Power Plant, Reactor. . . . . . . . . . . . 20
Ramscoop . . . . . . . . . . . . . . . . . . . . . 21
Reaction Engine, Chemical and
HEDM Rockets. . . . . . . . . . . . . . 21
Reaction Drive Engines . . . . . . . . . . 21
Reaction Engines, Electric . . . . . . . 22
Reaction Engine, Fission . . . . . . . . 22
Reaction Engine, Nuclear Pulse. . . 22
Reaction Engine, Fusion. . . . . . . . . 23
Reaction Engine, Total Conversion
and Antimatter . . . . . . . . . . . . . . 23
Reactionless Engines. . . . . . . . . . . . 24
Reconfigurable System . . . . . . . . . . 24
Robot Arm . . . . . . . . . . . . . . . . . . . . 24
Soft-Landing System . . . . . . . . . . . . 24
Solar Panel Array. . . . . . . . . . . . . . . 25
Space Sails . . . . . . . . . . . . . . . . . . . . 25
Stardrive Engine . . . . . . . . . . . . . . . 25
Stasis Web . . . . . . . . . . . . . . . . . . . . 26
Upper Stage . . . . . . . . . . . . . . . . . . . 26
Weapons, Major Battery . . . . . . . . . 26
Weapons, Medium Battery . . . . . . . 27
Weapons, Secondary Battery . . . . . 27
Weapons, Tertiary Battery . . . . . . . 27
Weapons, Spinal Battery. . . . . . . . . 28
Weapon Types. . . . . . . . . . . . . . . . . . 28
D ESIGN F EATURES . . . . . . . . . . . . . . . . 29
D ESIGN S WITCHES . . . . . . . . . . . . . . . . 31
Adapting Fictional Spaceships . . . . . 31
C REW . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
F INALIZING THE S PACECRAFT . . . . . . . 34
Distance and Speed Units . . . . . . . . 36
S PACE T RAVEL . . . . . . . . . 36
M ANEUVER D RIVES . . . . . . . . . . . . . . . 36
Newtonian Space Flight
and Delta-V . . . . . . . . . . . . . . . . . 37
Travel with Reactionless Drives . . . 38
Continuous Acceleration
with Reaction Drives . . . . . . . . . . 38
Interplanetary Transfer Orbits . . . . . 38
Lightsails and Magsails . . . . . . . . . . 39
S TARDRIVES . . . . . . . . . . . . . . . . . . . . . . 40
Hyperdrive . . . . . . . . . . . . . . . . . . . . 40
Atmospheric Flight . . . . . . . . . . . . . . 40
Jump Drive . . . . . . . . . . . . . . . . . . . . 41
Warp Drive . . . . . . . . . . . . . . . . . . . . 41
S PACE O PERATIONS . . . . . . . . . . . . . . . 41
Access . . . . . . . . . . . . . . . . . . . . . . . . 41
Cargo Handling . . . . . . . . . . . . . . . . 44
Computers and Software . . . . . . . . 44
Comm/Sensor Arrays . . . . . . . . . . . 44
Detection . . . . . . . . . . . . . . . . . . . . . . 45
Overloading Life Support . . . . . . . . 46
Repair and Maintenance. . . . . . . . . 46
C ONSUMABLES . . . . . . . . . . . . . . . . . . . 46
Refueling. . . . . . . . . . . . . . . . . . . . . . 46
Food . . . . . . . . . . . . . . . . . . . . . . . . . 47
Ammunition . . . . . . . . . . . . . . . . . . . 47
Drop Capsules . . . . . . . . . . . . . . . . . 47
B ASIC S PACE C OMBAT . . . 48
T HE E NGAGEMENT . . . . . . . . . . . . . . . 48
S PACE C OMBAT T URNS . . . . . . . . . . . . 49
A CTION D URING A T URN . . . . . . . . . . . 50
Character Actions . . . . . . . . . . . . . . 50
When Not To Use These Rules . . . . . 50
Functional Systems and Control
Stations . . . . . . . . . . . . . . . . . . . . 51
Pre-Battle Turns . . . . . . . . . . . . . . . . 51
Space Movement . . . . . . . . . . . . . . . 54
Keeping it Simple:
NPC Crew Actions . . . . . . . . . . . . 54
Pilot Maneuvers . . . . . . . . . . . . . . . . 55
Range . . . . . . . . . . . . . . . . . . . . . . . . 57
Advantaged Status . . . . . . . . . . . . . . 57
W EAPONS F IRE . . . . . . . . . . . . . . . . . . . 57
Beam Fire . . . . . . . . . . . . . . . . . . . . . 58
Ballistic Attacks . . . . . . . . . . . . . . . . 59
Point Defense Attacks . . . . . . . . . . . . 59
Dodge . . . . . . . . . . . . . . . . . . . . . . . . 60
D AMAGE . . . . . . . . . . . . . . . . . . . . . . . . . 60
Beam Damage . . . . . . . . . . . . . . . . . 60
Ballistic Attack Damage . . . . . . . . . 60
Hull Damage and Hit Location . . . 61
A CTION A BOARD . . . . . . . . . . . . . . . . . . 63
Damage Control . . . . . . . . . . . . . . . . 64
Boarding . . . . . . . . . . . . . . . . . . . . . . 65
Launching Small Craft . . . . . . . . . . 65
S PECIAL R ULES . . . . . . . . . . . . . . . . . . . 65
Formations . . . . . . . . . . . . . . . . . . . . 65
Ground Fire . . . . . . . . . . . . . . . . . . . 65
Main Radiators in Combat . . . . . . . 65
Tractor Beams in Combat. . . . . . . . 66
Precision Attacks . . . . . . . . . . . . . . . 66
Targeting Exposed Systems . . . . . . 66
Weapons in Ordinary Combat . . . . . 66
W EAPON T ABLES . . . . . . . . . . . . . . . . . 67
Beam Weapon Tables . . . . . . . . . . . 67
Guns and Launchers Tables . . . . . . 68
I NDEX . . . . . . . . . . . . . . . 69
C ONTENTS
3
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I NTRODUCTION
This book describes how spacecraft are designed and
explains what the systems built into them do. Several examples
of spacecraft from different tech levels are also provided, along
with rules for space flight and a basic space combat system.
Why a new system for describing spacecraft? GURPS has
had several spaceship creation systems, but they were intend-
ed for gamers who wanted to spend hours building a single
ship. If you enjoy that level of detail, GURPS Vehicle Design
System and GURPS Traveller: Interstellar Wars are recom-
mended. This system is more abstract, but it’s also faster. The
design rules are tightly integrated into the mechanics for space
combat, simplifying procedures for character actions, power
allocation, and hit location.
About The Series
GURPS Spaceships is the core book in the GURPS
Spaceships series, a series of 32-page volumes that will
supplement GURPS Space campaigns by providing
ready-to-use spacecraft descriptions and rules for
space travel, combat, and operations. The series will
include Traders, Liners, and Transports ; Warships
and Space Pirates; Fighters, Carriers, and Mecha;
Exploration and Colony Spacecraft; Mining and
Industrial Spacecraft; Strange and Alien Spacecraft ;
and Sentient Spacecraft.
Each volume provides spacecraft descriptions and
supplementary rules. For example, trade and passen-
gers are covered in Traders, Liners, and Transports,
and hex-grid combat is covered in Warships and
Space Pirates.
P UBLICATION H ISTORY
GURPS Spaceships includes revised and expanded ver-
sions of the space travel rules that first appeared in GURPS
Space (by William Barton and Steve Jackson) and the ship
combat rules that David Pulver added to GURPS Space 3rd
Edition .
A BOUT THE A UTHOR
David L. Pulver is a freelance writer and game designer
based in Victoria, British Columbia. He is the co-author
of the GURPS Basic Set 4th Edition and author of
Transhuman Space and numerous other roleplaying games
and supplements.
About GURPS
Steve Jackson Games is committed to full support of
GURPS players. Our address is SJ Games, P.O. Box 18957,
Austin, TX 78760. Please include a self-addressed, stamped
envelope (SASE) any time you write us! We can also be
reached by e-mail: info@sjgames.com . Resources include:
Pyramid ( www.sjgames.com/pyramid ). Our online maga-
zine includes new GURPS rules and articles. It also covers the
d20 system , Ars Magica, BESM, Call of Cthulhu, and many
more top games – and other Steve Jackson Games releases like
Illuminati, Car Wars, Transhuman Space, and more. Pyramid
subscribers also get opportunities to playtest new GURPS books!
New supplements and adventures. GURPS continues to
grow, and we’ll be happy to let you know what’s new. For a cur-
rent catalog, send us a legal-sized SASE, or just visit
www.warehouse23.com .
e23. Our e-publishing division offers GURPS adventures,
play aids, and support not available anywhere else! Just head
over to e23.sjgames.com .
Errata. Everyone makes mistakes, including us – but we do
our best to fix our errors. Up-to-date errata sheets for all
GURPS releases, including this book, are available on our
website – see below.
Internet. Visit us on the World Wide Web at
www.sjgames.com for errata, updates, Q&A, and much
more. To discuss GURPS with SJ Games staff and fellow
gamers, come to our forums at forums.sjgames.com .
You car find the GURPS Spaceships web page at
www.sjgames.com/gurps/books/spaceships .
Bibliographies. Many of our books have extensive bibliogra-
phies, and we’re putting them online – with links to let you buy
the books that interest you! Go to the book’s web page and look
for the “Bibliography” link.
Rules and statistics in this book are specifically for the
GURPS Basic Set, Fourth Edition. Page references that begin
with B refer to that book, not this one.
I NTRODUCTION
4
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S PACECRAFT
In the vast cavern of Vehicle Assembly Bay Two, the great ship
was taking form. Her great alloy skeleton was surrounded by a
swarm of hundreds of technicians and robots that floated about
her, hard at work. Today they were installing the main engines:
the fusion torch for normal space travel, and the Ashtekar-Thorn
hyperdrive so she could leap between the stars. The habitats and
workshops for the 306 crewmembers would follow, cocooned in
a shell of hyperdense armor – all wrapped around the spinal par-
ticle cannon that gave the ship her dreadful purpose.
– Maya Bright, Inner Systems Gazette , 2434 A.D.
S PACECRAFT S TATISTICS
Spacecraft detailed in the GURPS Spaceships line use a
common format for statistics. The description begins with the
ship’s name and TL. This is followed by a description of the
spacecraft’s intended mission, how it may be used, the space-
craft’s hull type, systems, design features, crew, and statistics.
Throughout these rules, the terms “spacecraft” and “vessel”
are used interchangeably.
Scaling Statistics
To improve playability, some statistics in spacecraft
description have been scaled differently from those in
the GURPS Basic Set .
sACC: The space Accuracy statistic combines the
weapon’s Acc bonus, the range penalty for firing at typ-
ical ranges, and a bonus for aimed fire over several
turns with the aid of active targeting systems and tar-
geting programs.
Acceleration: This is always measured in gravities,
abbreviated G. To convert to a Move in yards per sec-
ond per second, multiply it by 10.
Delta-V: This “top speed” is measured in miles per
second, abbreviated mps. To convert to a Top Speed in
yards per second, multiply by 1,800.
d-Damage: This is decade-scale damage, i.e., 1 point
is 10 points of damage. For an explanation of decade-
scale see Scaling Damage (p. B470).
dDR: Space-scale DR is decade-scale damage
resistance.
dST/HP: Spaceship ST/HP values are also decade-
scale.
Hull and Systems
Spacecraft hulls are rated in terms of their mass in short
tons (2,000 lbs. per ton), their Size Modifier, and their longest
dimension. A hull is further defined as either streamlined (an
aerodynamic shape) or unstreamlined .
Spacecraft hulls are divided into three sections: the front
hull , the central hull , and the rear hull . Each represents one-
third of the spacecraft’s total mass (not volume). This need not
be taken too literally: the actual shape may be more complex,
e.g., “the front hull section” could include forward-facing parts
of the vessel that are actually part of multiple different sub-
hulls, pods, or wings.
The front, center, and rear hulls each contain six hull sys-
tems numbered [1] to [6]. In addition, two of the three hull
sections contain deep-buried systems designated [core]. Each
system is a major component. The numbers are used for hit
location rolls (see p. 61), while the core systems are similar to
the vitals location of a human. Each spacecraft has 20 sys-
tems , each 5% of the total mass.
S PACECRAFT
5
C HAPTER O NE
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