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Issue 24 October 2008
Free to download Commodore magazine
Dedicated to Commodore Computers
Available as PDF Text SEQ HTML and D64 image
www.commodorefree.com
Editor
http://www.commodorecomputerclub.co.uk/
I am sure I mentioned this before but as it happened again and I
think the comments made prove a point I thought I would repeat
myself.
Contents
Recently I was watching an old Doctor who series on DVD,
well ok the dvd was new but the Doctor who series was from
some time ago, for any Doctor who fans it was the pilot episode
called an unearthly child nothing unusual there, I know many
Commodore fans are also SCI-FI fans. My wife came in the
room looked at the Tv and said something like "how can you
watch these old programmes", they aren`t even in colour. I
gazed up looked back at the Tv and though "your absolutely
right its in black and white The point here is a good program is a
good program, I was so engrossed I didn`t notice the program
was in black and white and this is my point, although long
winded in explanation.
NEWS
General News
Page 4
READERS COMMENTS
Page 3
INTERVIEWS
Interview with Raymond Bryan
Page 11
TUTORIAL
In the Beginning Part 9
I know games manufacturers have deadlines and programmers
have time limits etc but I have still to find anything that I get
hooked on as much as some of the old 8-bit games. I know some
were samey and we can all be accused of not putting in 100% as
I am sure many readers notice sometimes, Issues of Commodore
Free are rushed, only scanned quickly for errors.
Page 13
Hypersid Team
Page 20
REFERENCE
Raymond Computer store Page 10
LLAMASOFT The Dromedary Years part 2 Page 17
Hypersid
Page 19
So what is a good game? What makes a good program? What
makes a good piece of music? What has all this got to do with
Commodore Free magazine? Well the answer is "I don`t know"
I presume if I knew all these answers I would be a very rich
man. I have had a thought but don`t have the knowledge or
contacts` here is the idea and remember its copyrighted to me so
if you make vast sums of money, you need to send me
commission
PRESS PLAY ON TAPE
Page 22
competition winner
Commodore Computer Club U.k.
Page 23
IDEA
Design a game on an 8-bit system and give the game away for
free, monitor the downloads and create a blog for comments
from users, find the best game ie the game receiving the most
downloads and comments, then license or convert the game to
every and any other platform and charge the standard fee, so
convert to mobile, playstation x-box etc. This will ensure its
already a classic and a buzz has been created for the game, as it
was an 8-bit game, the format change to mobile phone should
not present any problems (although I am not a programmer so
its more of a guess) Maybe we could recreate the hey day of
programming (to my mind) when people who were just
ordionary people decided to write games and even start there
own companies, names springing to mind are Tony Crowther
and Jeff Minter
HOW CAN I HELP COMMODORE FREE
..
Ok the best way to help would be write something
about Commodore
articles are always welcome,..
WHAT ARTICLES DO YOU NEED
..
Well they vary, contact me if you have an idea but I
am looking for..
Tutorials..
(beginners and Expert),..
Experiences..
with Commodore,..
Well that`s my thoughts, I think the main element of a game is
the "gameplay" graphics sound don`t matter to me, heck how
many people have played rolpay games where its just a dice and
a piece of notepaper to record scores, yep I am guilty to that,
although I cant see it as a crime, imagination can create any
image you like any sound and it costs nothing. So where is this
leading us. Well in the words of the tv presenter this leads us
neatly into the news section of Commodore Free for no real
reason other than it`s the next page
Why I love Commodore machines,.
.
Interviews.
.
maybe you have access to a power user.
News
Club meeting
General Commodore news
New Products
Thanks
Nigel
Readers Comments
From: Lorenzo Tonanni (in Italy)
Subject: Commodore Free
To: Commodore Free Magazine
Commodore Free Comments
I realise that English may not be everyone’s preferred language
of choice but as this is the only language I can write and speak
in (sometimes with grammatical errors and spelling may not be
to everyone else’s standard) If I had a choice I would prefer
someone to proof read my editing and get Commodore Free in
English to a very high standard rather then branching out into
multiple languages. I realise that this isn’t possible without other
readers help, and that many readers do not have the time to de-
vote to proofreading and its commitments preferring rather just
to read the magazine, let me say though that without readers
there would be no point creating a magazine, so even readers
have a valid input to its creation.
Hi,
I'm a C64 & Commodore user from the 70-80's. and I've discov-
ered Commodore Free magazine. I found the magazine very in-
teresting! I live in Italy, You know surely that there are a very
large number of Commodore fans. I think it would be Wonder-
ful to share your magazine in other languages, like Italian for
example...Do You think is a good idea? I can offer my collabo-
ration in this...
Lorenzo Tonanni
Pisa, Italy
However, as a reader you may like to send the odd link or news
item, that maybe I missed during the magazine production, or
suggest someone in the Commodore community for an inter-
view with.
COMMODORE FREE
Lorenzo
I unfortunately only speak English, so its impossible for me to
create another language version of the magazine. Also because I
only speak English its impossible for me to check the content; I
wouldn’t know if the translation was accurate,
Back to the language versions,
I know for example many websites are in existence that translate
text sites into other languages (you will need to search for these
but websites like bablefish and even Google can translate text to
some extent), this was the main motivation In producing a text
and later a html version of the magazine, hoping to obtain more
reader base from international readers, who don’t speak or read
English, So If you feel the commitment to translate Commodore
free into other languages than feel free to send me an issue and I
will (if web space permits) host this version of the magazine,
lets try it as a test, although I realise that it takes a large effort
and time dedication to translate technical text so I don’t expect a
great number of people who will write in.
I would however welcome other versions of the magazine in
different languages Spanish and German especially. I can trial
an issue if you wish, and see what feedback comes from users,
what version would you be able to produce a PDF or text issue?
Many thanks for your comments, you realise though it is a large
amount of work translating and checking magazines :-)
Best regards
Nigel
www.commodorefree.com
Also talking about writing in what happened to all the readers’
comments, you guys nothing to say?
Thanks
Commodore Free
NEWS
64JPX - JoyPad eXpander
for Commodore and Atari compatible systems
FURTHER INFO
Additional information can be found in the preliminary user
manual which can be downloaded here
http://www.64hdd.com/64jpx/64jpx.pdf (PDF format)
OVERVIEW
64JPX is a small interface designed to rejuvenate the way with
which you play your favourite games on the Commodore or
Atari system.
64jpx Update
The PCB has gone out for manufacture. The final PCB ended up
being very similar in size to the prototype shown.
Now I need to finalise orders for the parts; the micro being the
most expensive - and so I am hoping to avoid ending up with a
huge stockpile of them!
Whilst joysticks were all the range in the 70s and 80s,the 1990`s
saw a move towards joypad style controllers with more buttons
and ergonomic feel. 64JPY not only allows you to safely
connect Sega Genesis/MegaDrive 3 and 6 button controllers to
your retro system, it enhances game play with a number of on-
the-fly selectable play modes.
Plans are to support a variety of versions based on feedback.
Currently on the list to offer are:
64JPX will give your favourite old games a new lease of life,
and may actually make you play better!
-Sega only
-Sega/PCanalog combo
-Sega/SNES/NES combo
-SNES/NES enhanced combo
Note: an SNES version of 64JPX is also under development.
I was surprised by the interest in the older NES controller since
it doesn't have many extra buttons, but due to the interest I have
decided to support the controller.
Note: SNES/NES controllers have a specialised connector. The
cheapest hack is to splice a DB9 connector into the original
controller cable. Instructions will be supplied for this, but will
require some soldering skills. eBay has SNES/NES extension
cables for sale. I have a limited number which I can also provide
as pre-made pin-adaptors on a first-come-first- served basis.
FEATURES
-Simple to use plug-in smart interface
-Safely connect Sega MegaDrive/Genesis 3 and 6 button joypad,
and other controllers
-Enhances game play with a number of on-the-fly selectable
gaming enhancement modes
-Works out-of-the-box with Commodore, Atari and other
compatible systems
I will be working on finalising the software whilst I await the
components from suppliers. Last chance for some brainstorming
if people want extra enhancement functions!
A dual-ported version worked out to be more expensive than
two individual interfaces, so has been dropped.
CONNECTIVITY
-Provides diode protection to Commodore and Atari systems
-Provides signal conversion from Sega joypads (via adaptors)
Provides connection to other controllers such as PC Wheels,
flight yokes, 8-button joypads, and more...
Website has been updated with some extra pictures.
http://www.64hdd.com/64jpx/
Discount pricing will be given to those that pre-order by 28 Aug
2008. The early pre-order information you supply will help me
estimate and budget for the parts that need to be purchased.
ENHANCEMENT MODES (SEGA):
-default: A=fire, B=rapid fire1, C=rapid fire2
-racing: A=fire, B=up, C=down
-waddle: A=fire, B=waddle1, C=waddle2
-creep: A=fire, B=creep left, C=creep right
The Aztec C Website
C64 Coding: IRQ Coding Tutorial
C64 Coding: IRQ Coding Tutorial
Using the Monitor feature of "Action Replay Version 6"
Cartridge
The Aztec C Website has been updated and now has its own
domain: http://www.aztecmuseum.ca/
The history has been revised and since Harry Suckow (who
holds the Copyrights) has given permission for the site the
conditions of use have been revised and clarified. More updates
and complete revamping and expansion of the site are planned
in the near future, but this update and a dedicated domain was
long overdue. The site can still be accessed through the previous
links as well, since both point to the same server. Also getting
theirown domains are:
http://www.youtube.com/watch?v=Z-AINpOulGs
http://www.youtube.com/watch?v=qfkcmBpwaxI&feature=related
http://www.youtube.com/watch?v=vIwqrVT1guU&feature=related
http://www.youtube.com/watch?v=9cefYKc7ziU&feature=related
Here is a nice tutorial on how to code an IRQ (Interrupt
Request) for the Commodore 64
http://www.appleoldies.ca/ and http://www.c64classics.ca/
Here is the code copied from the Program for people without
access to YouTube, and has been documented by the creator and
checked to ensure my typing was accurate. The Creator has also
added some comments about how to use action replay and has
turned into a mini tutorial in its own right.
These sites are related to Aztec C in a big way and will also see
major changes and expansion in the near future.
Have Fun! Bill Buckels
PS - any of you "Philadephia Lawyers" who have made
uncharitable comments about the Aztec C site's legitimacy and
my own as well in this effort can now return to normal
programming.
On the you tube video; the tutor loads a file using action replay
fast loader this is a music PRG file, action replay reports the
memory location of the file, Here is a note from the You tube
IRQ coding creator "Conrad" who describes each line of the
program
Programming protection manual
"Conrad"
This is a simple tutorial, taking the reader through the creation
of a simple IRQ music player. This player will run under
interrupt outside of BASIC or of any other assembler programs,
leaving your machine free for other tasks.
I found a book called "Program protection manual for the C-64
Volume I" by TN Simstad. I have two questions:
- The book mentions a floppy disk. Is anyone willing to share
the D64 of this with me?
- "Volume I" implies that there is a volume 2. Can anybody
confirm this and, even better, share a PDF of it with me?
Level type: Novice
In this example, we will the use ACTION REPLAY cartridge
(particularly version 4-6 or you can use the MMC Replay
version) to allow programming with a quick and dirty monitor
and dissembler.
I wish, but it's unlikely a part 2 was every written. I remember I
read about this underground pubblication around 1987 in mags
when did my first steps about game cracking and drooled at the
idea of getting a copy of this "phantom" book. :D Now I found
that contains nothing more than I have learned by myself, just
had to spend years to collect all these infos ;) On my turn I'm
willing to share the PDF of this book. was already posted here
and it's hosted there:
IMPORTANT NOTE!
Make sure that the music file you use is NOT a .SID file, but a
standard .PRG file.
1.) From start-up, Go into FASTLOAD mode on the Action
Replay menu by pressing (F7).
http://70.116.30.93:6809/
ppm1.pdf 37.9 MB
ppm1_36.pdf 3.63 MB
2.) Load a music file with the start at address of $1000 (4096
decimal) making sure that the init address is $1000 and the play
address is $1003. To check this, use a decent SID player on
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